Don has joined the game

[Joe] So what was going on while we were all banging at the door?

[Master] I was pounding on my router.

[Brian] sup dawgs

[Master] I needed to change some firewall settings and something called Special Applications.

[Master] Joe, is James good to play?

[Joe] "special" like "special olypics?"

[Don] Everybody in?

[Master] Missing Jared and Jaes.

Joe has left the game

[Don] Wow, I had to stare at the word "Jaes" for about a minute to figure out who he meant. ;)

[Master] Heh, typoriffic.

Joe has joined the game

[Joe] Well that was 'special'

[Master] Ping times are bad but not heinous...

[Master] ok gotta get a sore throat lozenge back in a sec

Client has joined the game

[Don] Hello, Client!

[Don] This is my friend Client, and this is my other friend Client.

[Joe] Hello nurse!

[Angie] oops

[Brian] hey chris, you should apply at argonne

[Master] Mind if we call you Client just to keep things clear?

[James] Here finally.

[James] Sorry I'm late. Lost track of time.

[Joe] Jared is the new Sebby

[Sedlack] does argonne have a lot of teaching positions?

[Sedlack] Anyway, I should let the Fermi layoffs take the first crack at Argonne positions.

[Master] Jared is rebooting.

[Master] I'm gonna set myself up for food and drink for 5 mins,a nd we'll start

[James] OK, that sounds like a good idea. BRB.

[Don] SET US UP THE FOOD

[James] I am away from the keyboard.

[Brian] yeah i'm going to do that too

[Joe] What you say?!?!?

[Brian] I am away from the keyboard.

Client has joined the game

[Master] Flame on!

[Don] Flame off!

[Joe] I think after the last encounter, it's definitely flame off.

[Client] what is with this honky java shit? :)

[Client] ooh, Im 'client' now.

[Jared] testing

[Sedlack] Hey, Joe:

[Joe] Where am I going with that gun in my hand?

[Dralafi (Jared)] where you going with that gun in your hand?

[Joe] BEAT YOU

[Sedlack] Would it be possible for you to mail something for me on Monday?

[Jared] darn it

[Joe] Sure.

[Joe] Like "drop it in a mailbox" or "take it to the post office"?

[Sedlack] Take to post office

[Sedlack] I need it express mail'd

[Joe] Yeah, I could probably do that. The PO is down the street from work.

[Master] Two things:

[Sedlack] I may just have Julia do it for me, too.

[Master] 1) You need to decide to go left or right.

[Master] 2) If you could do something for me:

Sedlack is receiving the map...

Sedlack has received the map.

Brian is receiving the map...

Brian has received the map.

Brian is receiving the map...

Brian has received the map.

[Joe] "roll a will save"

[Master] Whenever the group is making a decision, type in one line about your character's body language etc.

Don is receiving the map...

Don has received the map.

[Joe] Example?

[Master] That should speed things up and act as a nice RP aid.

Ss'sra (Ryan) arches an eyebrow

[Master] Roger doesn't care what's going on but is eager to continue in some direction, or

[Master] Vel looks impatient and points south.

[Jared] Dralafi's body language is (1d6) [6] 6: annoyed

[Ryan] On the contrary, I think it will slow us down even more. But whatever.

[Sedlack] We have a directional decision to make?

[Master] Sorry, there's only one direction you can go right now. :)

[Angie] forward

[Jeff] To go left, turn to page 134

[James] I am back at the keyboard.

Joe is eager to continue and get this over with.

[Jeff] To go right, turn to page 87

[Ryan] (singing) To the right! Ever to the right! Never to the left! Forever to the right!

[Turcanaur (Brian)] I'm Turc, and I'm (1d20) [3] 3: pleased to meet you.

[Brian] I am back at the keyboard.

[Aedean (Sedlack)] \me would like to get a move-on, as the candle is burning

[Tamora] Michael says, arrange ourselves in marching order.

[Lia (Angie)] /lets go!

[Defthon (Don)] Onward!

Ryan has left the game

[Jared] map me?

[Lia (Angie)] me first

[Velkyna (Joe)] Mike, can we lose the Efreets?

[Turcanaur (Brian)] is anyone else getting random slowdown/temporary hangs?

[Velkyna (Joe)] Thanks.

[Roger (Jeff)] yes

[Tamora] yes, Brian

[Lia (Angie)] or vel first?

[James] not me

[Defthon (Don)] Yes, but they aren't *too* bad.

[Jared] I do I do!

[Master] YEah, those are lag issues. Please be patient?

[Velkyna (Joe)] I think we agreed on no Vel scouting because most of those things in here won't be surprised by her.

[Aedean (Sedlack)] My lags are no worse than normal, possibly a bit better

[Velkyna (Joe)] So I'm inclined to be Lia + Def in front with Vel in the second rank.

[Defthon (Don)] Right. Lia and I led ?

[Defthon (Don)] Yeah, that's what I think.

[Velkyna (Joe)] I think we had Aric in back because he's speedy and tumbly

[Jared] map me?

[Lia (Angie)] sounds good

[Defthon (Don)] Him and Ss's.

[Defthon (Don)] Jared: dbl-click your name in the campaign pane.

[Velkyna (Joe)] How's that?

[Master] Angie: Ask Ryan to restart Klooge and/or reboot before attempting to reenter?

[Defthon (Don)] Interesting control issues on the click-dragging of icons.

James is receiving the map...

James has received the map.

[Velkyna (Joe)] CONTENTION

[Dralafi (Jared)] assert failed.

[Aedean (Sedlack)] Looks pretty good to me. Is that a good spot for Dral?

[Don] Well-resolved, actually.

[Don] Jared: that's what it says when you double-click there?

[Dralafi (Jared)] no, thats just me talking about contention.

[Don] Ah.

[Dralafi (Jared)] Im all mapped up

[Master] Angie, what's Ryan's status?

[Defthon (Don)] ALLES GUT.

[Lia (Angie)] Ryan already tried restarting Klloge, he's trying again, but it takes awhile

Ryan has joined the game

[Don] Yaaaay!

[Turcanaur (Brian)] crap phone call. i'll be back in a few

[Tamora] Let's be movin' and groovin'.

[Don] I hate those crap phone calls.

[Turcanaur (Brian)] i'll follow thethe lead of those who are good at scouting

Velkyna (Joe) has her sword drawn, which she acquired legally.

[Lia (Angie)] I'm ready to hit things (ooc)

[Defthon (Don)] How much more time do we have on the AC bonus?

[Ryan] For this software to actually deserve the name "klooge", it would need to work occasionally.

[Master] Hee.

[Aedean (Sedlack)] Which AC bonus? Barkskin? Mage Armor?

[Ryan] I have a Wlderness Lore of +18. Why am I in the back?

[Lia (Angie)] do we have any light?

[Velkyna (Joe)] Both, I guess.

[Defthon (Don)] I don't recall offhand, but I seem to recall it was scheduled to last 80 minutes.

Velkyna (Joe) has an everburning torch drawn.

[Tamora] Mage Armor should be good for a while yet, I expect. It hasn't been more than a few hours and it lasts 13 (at least mine do).

[Velkyna (Joe)] Ryan: feel free to rearrange, if you think it best.

Tamora has left the game

[Ryan] My barkskins last 80 minutes, yes.

[Aedean (Sedlack)] It's been ~30 min

[Master] Almost set

Tamora has joined the game

[Jared] the freezes seem to be getting more common

[Lia (Angie)] forward ho?

Tamora is receiving the map...

Tamora has received the map.

[Velkyna (Joe)] Hey, who are you calling a ho?

[Shottamip (Tamora)] FYI, I levelled up at the end of last session - I'm level 13 now.

[Velkyna (Joe)] Skor. What's your new 6th level spell?

[Master] Listen check for Ss'sra.

[Ss'sra (Ryan)] Ss'sra: Listen check:(d20+12) [17+12] 29

[Velkyna (Joe)] (blare)

[Roger (Jeff)] (OOC: lag test)

[Master] Unsurprisingly, there are some critters up ahead trying to be silent.

[Master] (for Ryan)

[Defthon (Don)] FE'sI: From the last session: "[Ss'sra (Ryan)] right, barkskins for lia , def, turc, vel and arkady. +4 AC for 80 minutes, so I cast them only right be fore we step through the door."

[Ss'sra (Ryan)] Roughly how many?

[James] Brian, I'd like Turc to scooch up a bit to help protect the mages.

[Master] More than two, less than fifty.

[Aedean (Sedlack)] (Woo!)

[Ss'sra (Ryan)] Size? Phylum?

[Shottamip (Tamora)] I'm waiting till we rest to get new spells, which I don't think will be this session. But I should get to pick three new spells total, at 6, 5, and 4.

[Velkyna (Joe)] Animal critters or sentient critters?

[Master] And someone badass should bring up the rear. You've learned that by now. :)

[Defthon (Don)] If Ss's is going to be in front, should I move back?

[Master] Size -- between Tiny and Huge. Phylum -- vertebrae, based on the whole "breathing" thing.

[Defthon (Don)] We certainly can't occupy the same space.

[Ss'sra (Ryan)] Turcanaur is a _fast_ badass, so he is a good rearguard

[Aedean (Sedlack)] That would be okay

[Master] No clinks of armor/weapons or creaks of leather, so take that for what you can.

[Defthon (Don)] Or, should I just move to second rank?

[Velkyna (Joe)] Technically that would be phylum chordata, right?

[Master] Yeah, I meant to type vertebrates.

[Master] But I missed a couple of letters. :)

[James] Whereas Arkady isn't much more than a speedbump

[Velkyna (Joe)] He's a good-looking speedbump, to be fair.

[Master] "I want to see what that 18 Charisma looks like 'under the hood.'"

[Ss'sra (Ryan)] So shall we try to sneak up on what's ahead, or just charge?

[Master] You should probably inform your companions via Arkady's standing Message spell.

[James] We coul d try to talk to them first. :-)

Defthon (Don) moves into the 1.5th rank for now, awaiting further comment.

[Roger (Jeff)] shit with magic blast

[Jared] under the hood its just a +4 bonus to some skills.

[Ss'sra (Ryan)] I tell them what they saw you tell me.

[Master] Sweet. :)

[Velkyna (Joe)] OOC: Man Vel has more hit points wounded than the rest of the party healed up.

[Master] ooc: She's a brick. HOUSE.

[Tamora] btw, is there any major category of spell that it would be convenient to add to the mix?

[Velkyna (Joe)] OOC: She's mighty mighty.

[Velkyna (Joe)] Tami: Give me some time to peruse the spell lists and I'll make some recommendations.

[Master] Okay, what are each of your reactions/body language?

Defthon (Don) appears anxious to move on.

[James] We probably would have healed Vel before more action.

Roger (Jeff) hops up and down

[Don] Wild, I was typing that just as Kimmitt asked for it.

Aedean (Sedlack) is looking ahead with anticipation.

Ss'sra (Ryan) reptilian patience and resignation. humans talk too much.

Dralafi (Jared) is restless, always looking left and right

Velkyna (Joe) is cautiously guarded upon hearing of the activity ahead. As usual, her body is poised like a cat's, ready to spring to action.

[Lia (Angie)] /looks ahead cautiously

[Master] (please feel free to include your chars' immediate reactions to the news...)

Shottamip (Tamora) floats. Charminglyl.

[Velkyna (Joe)] Ain't no surprising them after the fight here and all our armor. Want me to scout ahead invisibly?

[Lia (Angie)] ooc always nice to have charmingly heavy artillary

[Lia (Angie)] sound good

[Aedean (Sedlack)] Don't get too far ahead

[Velkyna (Joe)] OOC: She's rather light for heavy artillery.

[James] You'll need to type in '/me' first for the action descriptions.

[Defthon (Don)] I'm not sure how much scouting will accomplish. Let's just go.

[Velkyna (Joe)] Whatever y'all recommend, you're the leaders.

Ss'sra (Ryan) nods at Vel

[Master] One issue -- how will Vel see?

[Velkyna (Joe)] Let me go 20-30 feet ahead invisible in case they're springing some kind of ambush.

[Master] If she's got no torch?

[Defthon (Don)] Ding.

[Velkyna (Joe)] Light would come from the people 20-30 feet behind me.

[Master] Okay, I'll arrange it.

[Arkady (James)] Arkady targets Velkyna. Distance: 5'09"

[Jared] the torch is also invisible

[Turcanaur (Brian)] i'm back. sorry.

[Arkady (James)] Arkady: cure light wounds: ((+1d8+5)) [(7+5)] 12 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [55] 55 -- spell cast

[Don] the frogurt is also cursed

[Velkyna (Joe)] The frogurt is also cursed.

[Aedean (Sedlack)] But not the light from the torch

[Ss'sra (Ryan)] I have darkvision, but I am not invisible.

[Master] Velkyna's Current Hit Points: adjusted to 103 (6) - Unharmed

[Don] hee

[Velkyna (Joe)] MAN.

[Arkady (James)] Arkady no longer targets Velkyna.

[Velkyna (Joe)] Thanks!

Velkyna (Joe) smiles, gratefully.

Velkyna (Joe) activates her ring and disappears.

[Master] Move Silently check?

[Velkyna (Joe)] Velkyna: Move Silently check:(d20+16+7+1) [15+16+7+1] 39 [ROLL WAS MODIFIED]

[Master] Along with some Spot.

[Don] (cue Jaws theme)

[Velkyna (Joe)] Velkyna: Spot check:(d20+14+0+1) [17+14+0+1] 32 [ROLL WAS MODIFIED]

[Master] Hell Hound: Listen check:13

[Velkyna (Joe)] Man, I sure didn't need all those ranks of spot.

[Master] (I'll expand the Revealed area to show Vel's visual acuity)

[Don] Why so much Spot, Joe? I'd've thought you'd only need 6 or 8 ranks.

[Don] Damn lag.

[Ss'sra (Ryan)] What is the sound of 2 to 50 hell hounds breathing?

[Velkyna (Joe)] Whispers via Message: Dogs. Big red dogs.

[Tamora] Shot's up to 6.5 in Spot.

[Roger (Jeff)] (ooc: Freezinate time!)

[Velkyna (Joe)] CLIFFORD

[Master] Vel freezes and holds her breath. She recalls that dogs can smell and knows she only has a few seconds before she is detected, invisible or no.

Sedlack has left the game

[Ryan] My dog has no nose. Then how does he smell? Terrible!

Arkady (James) whispers, "Get back here, we'll fight them in the corridor."

Velkyna (Joe) pads back to the rest of the group.

Sedlack has joined the game

Velkyna (Joe) is still invisible. "They look massed to bum rush us when we come through the doorway.

[Hell Hound] Grr....yip!

[Velkyna (Joe)] Five or more on each side of the door.

[Sedlack] I am back at the keyboard.

[Master] Initiative, please.

[Shottamip (Tamora)] Shottamip: Initiative:(d20+3) [7+3] 10

[Master] Hell Hound: Initiative:14

[Velkyna (Joe)] They're not normal lookin' dogs. They're smoking.

[Master] Hell Hound: Initiative:13

[Master] Hell Hound: Initiative:14

[Master] Hell Hound: Initiative:19

[Velkyna (Joe)] And not, like, pipes or cigars.

[Defthon (Don)] If we're going to fight them in the hallway, Vel get back and Dral get behind Lia to get a clear shot.

[Roger (Jeff)] Roger: Initiative:(d20+4) [20+4] 24

[Master] Hell Hound: Initiative:7

[Brian] Yip? What are these, Hell Poodles?

[Roger (Jeff)] (ooc: ho damn)

[Master] Hell Hound: Initiative:11

[Dralafi (Jared)] Dralafi: Initiative:(d20+6) [17+6] 23

[Master] Hell Hound: Initiative:2

[Arkady (James)] Arkady: Initiative:(d20+3) [14+3] 17

[Shottamip (Tamora)] Shottamip: Knowledge (arcana) check:(d20+8) [13+8] 21

[Master] Hell Hound: Initiative:21

[Aedean (Sedlack)] Aedean: Initiative:(d20-1) [4-1] 3

[Defthon (Don)] Defthon: Initiative:(d20+2) [6+2] 8

[Master] Hell Hound: Initiative:10

[Master] ???: Initiative:2

[Master] ???: Initiative:12

[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [12+7] 19

[Master] ???: Initiative:2

[Shottamip (Tamora)] I don't think a fireball is going to work here.

[Master] ???: Initiative:19

Defthon (Don) is now controlling Defthon

[Master] INIT: 24 GOING: Roger

[Velkyna (Joe)] Geez, I forgot about the ROUND 1 FIGHT graphic.

[Master] I only got 7 of your inits, lemme see who I'm missing.

[Lia (Angie)] ryan is not able to roll

[Master] try now

[Turcanaur (Brian)] Turcanaur: Initiative:(d20+4) [8+4] 12

[Lia (Angie)] Lia: Initiative:(d20+6) [1+6] 7

[Ss'sra (Ryan)] Roger: Initiative:(d20+4) [1+4] 5

[Ss'sra (Ryan)] Ss'sra: Initiative:(d20+0) [15+0] 15

[Don] Anyone know the significance of "controlling an icon"?

[Master] Lia, Ryan, and Brian.

[Master] THere we go.

[Jared] huh. The dogs all have captions of 'Hell Ho'.

[Master] Warm it up!

Roger (Jeff) casts Ice Storm

[Master] Awwww, yeaaaaaah.

[Velkyna (Joe)] Nice.

[Don] Hell ho, hell ho, it's off to war we go...

[Roger (Jeff)] Roger: Ice Storm: (3d6+2d6) [(4+3+5)+(6+1)] 19 (DC=(10+4++4) [10+4+4] 18) Spell failure check (>=+0): (d100) [96] 96 -- spell cast

Defthon (Don) is no longer controllingDefthon

[Master] Gimme another roll for the cold damage -- it's doubled.

[Velkyna (Joe)] AW. YEAH.

[Roger (Jeff)] (2d6) [(4+5)] 9

[Master] Owie.

[Master] INIT: 23 GOING: Dralafi

[Master] Nicely managed, Roger. Dral.

[Ryan] Shott: 6lev sor spells to consider. greater dispelling, acid fog, chain lightning, disintegrate, mass haste, circle of death.

[Dralafi (Jared)] I forget, can I move through people?

[Velkyna (Joe)] Allies, yes.

[Master] Yeah, unless you get silly, which you aren't.

[James] I recommend getting greater dispelling at some point. Everyone needs that, right?

[Dralafi (Jared)] Dralafi targets Hell Hound. Distance: 16'07"

[Dralafi (Jared)] Dralafi targets Dralafi. Distance: 0'00"

[Tamora] Since I got a non-combat spell (Geas) for my first 6th-level spell, I'm leaning towards a combat one now.

[Dralafi (Jared)] Dralafi no longer targets Dralafi.

[Velkyna (Joe)] Disintegrate is probably your guy. Combat uses as well as noncombat ones.

[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (30') (Both): (d20+24) [8+24] 32. PROBABLY HITS Hell Hound

[James] Mass Haste would be nice too.

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (30') (Both): (1d8+11) [5+11] 16

[Velkyna (Joe)] I.e. you can eliminate foes, or objects, or walls of force, etc.

[Master] Not yet.

[Dralafi (Jared)] next

[Master] INIT: 21 GOING: Hell Hound

[Master] Hell Hound targets Dralafi. Distance: 5'03"

[Dralafi (Jared)] (this lag tacular thing makes the meus, shall we say, 'difficult' to use)

[Master] Heh.

[Velkyna (Joe)] Your menus, I can believe it.

[Jared] Huh. Prolly shoulda checked who was going when. oops.

[Master] Hell Hound: Attack #1: Bite (): 24. PROBABLY HITS Dralafi!!!

[Velkyna (Joe)] Nah, I got your back.

[Master] Hell Hound: Damage: Bite (): 5

[Don] Use the dice dialog instead---dbl-clk your icon on the map.

[Master] The Hell Hound leaps toward Dral and bites down on his arm, then breathes fire!

[Velkyna (Joe)] Talk about heartburn!

[Jared] Don: I have a bad history with the dialog :)

[Master] It does 4 damage, reflex save DC 13 to halve.

[Master] (hint)

[Ryan] note that when I rolled my init, klooge also had me roll roger's, and it got a different answer... the auto-ordering algorithm may get copnfused.

Sedlack has left the game

Jared has joined the game

Jared is receiving the map...

Jared has received the map.

[Velkyna (Joe)] Dralafi: Reflex save: (d20+12) [4+12] 16

[Master] (thanx)

[Jared] not only that, it kicks you off the server.

[Master] Dralafi's Current Hit Points: adjusted to 49 (-7) - Lightly Wounded

Sedlack has joined the game

[Master] The flames lick along Dral's magical armor and bow but barely scorch tehm.

[Master] INIT: 19 GOING: Velkyna

[Master] Go vel go vel go

Sedlack is receiving the map...

Sedlack has received the map.

Sedlack is receiving the map...

Sedlack has received the map.

Velkyna (Joe) slips forward invisibly, taking a sneak attack against the hound accosting Dral.

[Master] Poor Jared.

[Master] Two minute ping.

[Velkyna (Joe)] Velkyna targets Hell Hound. Distance: 3'04"

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [14+19] 33. PROBABLY HITS Hell Hound

Jared has left the game

[Master] damage

[Dralafi (Jared)] I have? neat.

[Master] Heh, you were on twice.

[Velkyna (Joe)] Sneak attack: (8d6+3) [(3+4+6+2+3+2+4+5)+3] 32

[Master] I got rid of the dead one.

[Master] That's one dead puppy.

Velkyna (Joe) grins. "I told you I got your back."

[Defthon (Don)] I hope this takes out that hound.

[Master] INIT: 19 GOING: Hell Hound

[Dralafi (Jared)] Thanks

[Master] A hound charges forward from the back of the room, flames licking between its teeth.

[Velkyna (Joe)] I'm dodging the ??.

[Master] Hell Hound targets Velkyna. Distance: 6'06"

[Master] Hell Hound: Attack #1: Bite (): 20. Probably MISSES Velkyna

[Master] It misses Vel but BREATHES FIRE!

Velkyna (Joe) takes a nap and still makes her reflex save.

[Master] It hits VEl, Dral, Def, Lia, and Roger.

[Defthon (Don)] Feh.

[Defthon (Don)] Reflex?

[Master] It does 5 damage and has a reflex DC of 13.

[Dralafi (Jared)] Dralafi: Reflex save: (d20+12) [18+12] 30

[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [9+3+2+4] 18

[Velkyna (Joe)] Why didn't this happen with Dral, because he bit?

[Master] Half damage is 3.

[Roger (Jeff)] Roger: Reflex save: (d20+12+2) [17+12+2] 31 [ROLL WAS MODIFIED]

[Velkyna (Joe)] Vel takes no damage.

[Master] The angle was different -- it only hit Dral, so I didn't bother.

[Velkyna (Joe)] Oh, wait, I should probably roll.

[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [12+8+7+3+1] 31

Roger (Jeff) has adjusted Roger's hit points...

[Master] Roger's Current Hit Points: adjusted to 29 (-3) - Lightly Wounded

[Master] Please adjust your HPs accordingly.

[Lia (Angie)] Lia: Reflex save: (d20+7+2) [15+7+2] 24 [ROLL WAS MODIFIED]

[Velkyna (Joe)] Okay, Vel takes no damage.

[Velkyna (Joe)] Lia is a 2nd level rogue, so she takes no damage as well, right?

Defthon (Don) has adjusted Defthon's hit points...

[Master] Defthon's Current Hit Points: adjusted to 60 (-3) - Lightly Wounded

Dralafi (Jared) has adjusted Dralafi's hit points...

[Master] Dralafi's Current Hit Points: adjusted to 46 (-3) - Lightly Wounded

Dralafi (Jared) has adjusted Dralafi's hit points...

[Master] Dralafi's Current Hit Points: adjusted to 43 (-3) - Lightly Wounded

Dralafi (Jared) has adjusted Dralafi's hit points...

[Master] Dralafi's Current Hit Points: adjusted to 46 (3) - Lightly Wounded

[Master] heh i ci

[Master] see

[Master] rather

[Dralafi (Jared)] no idea why that happened twice...

[Master] INIT: 17 GOING: Arkady

Joe has left the game

[Master] James, Arkady's up.

[Dralafi (Jared)] vel down!

Joe has joined the game

[James] Too far in the back, I hold my action

Joe is receiving the map...

Joe has received the map.

[Defthon (Don)] Why no damage? I thought a successful save just halved it?

[Master] Vel's all roguey.

[James] I'm thinking about casting 'slow', but I would want more hounds in view first.

[Joe] Evasion! *wink*

[Don] Got it.

[Master] INIT: 15 GOING: Ss'sra

[James] We also don't want to have everybody rush to the front, and leave our rears exposed.

[Master] Druid, you're up.

[Ss'sra (Ryan)] Yup.

[Ss'sra (Ryan)] Klooge is slooooooow.

[Master] (I'm thinking lunch after this encounter.) Slowness is being discussed in Klooge forums; there may be a fix later, or I may just give up and accept slowness. :)

[Ss'sra (Ryan)] Is there enough room to squeeze into melee?

[Master] I think so, to VEl's left.

[Ss'sra (Ryan)] OK, I'll do that.

[Master] Swing it!

[Ss'sra (Ryan)] Ss'sra targets Ss'sra. Distance: 0'00"

[Ss'sra (Ryan)] Ss'sra no longer targets Ss'sra.

[Velkyna (Joe)] That hound to your NE should be low on hits.

Angie has left the game

[Ss'sra (Ryan)] Ss'sra targets Hell Hound. Distance: 7'00"

[Sedlack] I'm surprised Hell Hounds could get an initiative as low as 2

[Master] Heh, the Improved Init didn't translate in the automatic transation.

[Ss'sra (Ryan)] Ss'sra: Attack #1: Scimitar w/ GMW (Right): (d20+10) [4+10] 14. Probably MISSES Hell Hound

[Turcanaur (Brian)] they're using jared's dice

[Master] The Hell Hound jukes, jives, and weaves.

[Velkyna (Joe)] Furthermore, it was an ???

[Dralafi (Jared)] If only more people would use my dice.

[Velkyna (Joe)] Maybe it's a gelatinous cube sent to hunt down Vel.

[Ryan] Lia, though a 2nd-level rogue, is in medium armor, and so cannot evade. Therefore, she should have taken half damage.

[Aedean (Sedlack)] The initiative list claims they're HHs

[Master] INIT: 12 GOING: Turcanaur

[Defthon (Don)] Character sheet for Defthon modified: Combat -

[Master] Laugh while you can, monky-boy.

[Velkyna (Joe)] OOC: SHUT IT!

[Velkyna (Joe)] OOC: With the fire breath, I think we should spread out more.

[Turcanaur (Brian)] hrm. could i tumble over the folks in front?

[Velkyna (Joe)] Yes.

[Master] Yeah.

[Turcanaur (Brian)] arkady, do you have the rearecovered?

[Ss'sra (Ryan)] We will spread out once we can move further.

[James] For now, Arkady can cover the rear.

[James] I din't really think we can fit more people on the front line, however...

[Turcanaur (Brian)] crap sorry

[Shottamip (Tamora)] I can watch the back, too.

[Turcanaur (Brian)] grabbed the wrong icon

[Ss'sra (Ryan)] Angie is restarting her computer. She may be a while.

[Turcanaur (Brian)] i'm goign to do that first

[Master] That's far enough that yuo'll provoke an AoO.

[Arkady (James)] Actually, Shot, I'm supposed to be watching your back.

[Turcanaur (Brian)] Turcanaur: Tumble check:(d20+12) [2+12] 14

[Master] Ok.

[Master] Go ahead and make your attack.

[Turcanaur (Brian)] then i can do one attack, right?

[Turcanaur (Brian)] Turcanaur targets Hell Hound. Distance: 5'08"

[Turcanaur (Brian)] Turcanaur no longer targets Hell Hound.

[Turcanaur (Brian)] Turcanaur targets Hell Hound. Distance: 5'08"

[Turcanaur (Brian)] Turcanaur no longer targets Hell Hound.

[Turcanaur (Brian)] Turcanaur targets Hell Hound. Distance: 5'08"

[Turcanaur (Brian)] Turcanaur targets Ss'sra. Distance: 9'08"

[Turcanaur (Brian)] Turcanaur no longer targets Hell Hound.

[Turcanaur (Brian)] Turcanaur targets Hell Hound. Distance: 5'08"

[Shottamip (Tamora)] I'm disinclined to run forward, though, is my point. So I'll toss a few hits from back here and stay as a rearguard.

[Turcanaur (Brian)] ack lag

[Velkyna (Joe)] Nice.

[Turcanaur (Brian)] sorry

[Master] Hee.

[Master] Ok attack

[Turcanaur (Brian)] Turcanaur: Attack #1: Ki Strike (): (d20+12+2) [6+12+2] 20 [ROLL WAS MODIFIED]. PROBABLY HITS Hell Hound

[Master] damage

[Turcanaur (Brian)] Turcanaur: Damage: Ki Strike (): (1d10+5+2) [3+5+2] 10 [ROLL WAS MODIFIED]

[Master] Turc punches the Hell Hound, but it doesn't, you know, die.

[Master] INIT: 12 GOING: Hell Hound

[Master] INIT: 11 GOING: Hell Hound

[Master] INIT: 12 GOING: Hell Hound

[Master] Well that bug still exists

[Master] Flame on!

[James] If I hold my action, I only get a partial, is that correct?

[Aedean (Sedlack)] Yes

[Master] Correct

[Master] Hell Hound targets Ss'sra. Distance: 7'05"

[Master] Hell Hound: Attack #1: Bite (): 8. Probably MISSES Ss'sra

[Master] Flame on!

[Master] 3 damage

[Master] Lia, Def, Vel, Ss'sra, and Dral.

[Master] DC 13 save

[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [13+8+7+3+1] 32

[Ss'sra (Ryan)] Ss'sra: Reflex save: (d20+6+0) [13+6+0] 19

[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [12+3+2+4] 21

[Velkyna (Joe)] Is it getting warm in here, or is it just me?

[Ss'sra (Ryan)] Someone will need to roll Lia's save for Angie.

[Dralafi (Jared)] Velkyna: Reflex save: (d20+8+7+3+1) [4+8+7+3+1] 23

[Dralafi (Jared)] oops.

[Velkyna (Joe)] Lia: Reflex save: (d20+7+2) [5+7+2] 14 [ROLL WAS MODIFIED]

[Dralafi (Jared)] Dralafi: Reflex save: (d20+12) [16+12] 28

[Master] ok apply damage as apropos, Joe you take care of lia

[Velkyna (Joe)] CURSE YOU FALSE VELKYNA

[Defthon (Don)] Is half of 3 1 or 2?

Lia (Joe) has adjusted Lia's hit points...

[Master] Lia's Current Hit Points: adjusted to 79 (0) - Unharmed

Lia (Joe) has adjusted Lia's hit points...

[Master] Lia's Current Hit Points: adjusted to 77 (-2) - Barely Scratched

[Aedean (Sedlack)] Woo! Go Candle of Invocation!

Dralafi (Jared) has adjusted Dralafi's hit points...

[Master] Dralafi's Current Hit Points: adjusted to 44 (-2) - Lightly Wounded

[Velkyna (Joe)] Vel, of course, takes no damage.

[Master] 2

Defthon (Don) has adjusted Defthon's hit points...

[Master] Defthon's Current Hit Points: adjusted to 58 (-2) - Lightly Wounded

[Master] INIT: 11 GOING: Hell Hound

Ryan has left the game

[James] Ack.

[Master] Ryan's machine just Does Not Like Klooge.

[Dralafi (Jared)] stop with the fire already. :)

[Master] Hell Hound targets Ss'sra. Distance: 7'00"

[Master] Hell Hound: Attack #1: Bite (): 21. Probably MISSES Ss'sra

[James] He has/had a Linux box. Maybe we need to mail him a Knoppix CD.

Angie has joined the game

[Master] 5 damage, DC 13 Reflex save to halve.

[Velkyna (Joe)] Velkyna: Fortitude save: (d20+4+4+3+1+2) [13+4+4+3+1+2] 27

[Velkyna (Joe)] Whoops.

Ryan has joined the game

[Master] Angie, you in?

[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [13+8+7+3+1] 32

Ryan is receiving the map...

Ryan has received the map.

[Velkyna (Joe)] No damage.

[Dralafi (Jared)] Dralafi: Reflex save: (d20+12) [7+12] 19

[Don] Wait, that was just for the bite, I thought?

[Turcanaur (Brian)] just have to show off, don't you

[Master] The bite missed.

[Velkyna (Joe)] I'm getting a pretty good workout here.

Dralafi (Jared) has adjusted Dralafi's hit points...

[Master] Dralafi's Current Hit Points: adjusted to 42 (-2) - Lightly Wounded

[Velkyna (Joe)] All this Evading sure gives a girl an appetite.

[Don] Ok, the cone currently displayed is the one affected?

[Master] Yes.

[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [9+3+2+4] 18

[Aedean (Sedlack)] Sigh...if only I had rolled a high initiative...

[Don] Lucky me.

Defthon (Don) has adjusted Defthon's hit points...

[Master] Defthon's Current Hit Points: adjusted to 56 (-2) - Lightly Wounded

[Master] INIT: 10 GOING: Shottamip

[Master] Go gnome go

[Don] Keyboard shortcuts are the bomb.

[Shottamip (Tamora)] Shottamip targets Ss'sra. Distance: 41'06"

[Shottamip (Tamora)] Shottamip targets Hell Hound. Distance: 42'07"

[Shottamip (Tamora)] Shottamip: Serpents, empowered: sends 5 green serpents flying through the air to strike the target(s) for ((1d4+1)*3/2) [(2+1)*3/2] 4, ((1d4+1)*3/2) [(1+1)*3/2] 3, ((1d4+1)*3/2) [(2+1)*3/2] 4, ((1d4+1)*3/2) [(4+1)*3/2] 7, and ((1d4+1)*3/2) [(3+1)*3/2] 6 damage (DC=(10+7++1) [10+7+1] 18) Spell failure check (>=+0): (d100) [44] 44 -- spell cast

[Shottamip (Tamora)] 24

[Master] The spells slam into the Hell Hound and take it out.

[Master] INIT: 10 GOING: Hell Hound

[Don] *sigh*

[Master] Hell Hound targets Ss'sra. Distance: 7'03"

[Master] Hell Hound: Attack #1: Bite (): 13. Probably MISSES Ss'sra

[Master] 4 damage to the folks in the cone . . . you know the drill.

[Velkyna (Joe)] On the up side, mad props to Ryan for positioning Ss'sra exactly so that Roger is now out of breath range.

[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [15+3+2+4] 24

[Arkady (James)] Arkady targets Hell Hound. Distance: 54'01"

[Arkady (James)] Arkady targets Hell Hound. Distance: 54'05"

[Arkady (James)] Arkady targets Hell Hound. Distance: 52'05"

[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [13+8+7+3+1] 32

[Lia (Angie)] Lia: Reflex save: (d20+7+2) [17+7+2] 26 [ROLL WAS MODIFIED]

[Master] You can't see that north one, Arkady.

[Velkyna (Joe)] No damage

Defthon (Don) has adjusted Defthon's hit points...

[Master] Defthon's Current Hit Points: adjusted to 54 (-2) - Lightly Wounded

[Dralafi (Jared)] Dralafi: Reflex save: (d20+12) [14+12] 26

[Aedean (Sedlack)] Seriously, Arkady, don't sweat these guys

[Master] INIT: 8 GOING: Defthon

[Velkyna (Joe)] He should if he moves SE of shottamip.

Dralafi (Jared) has adjusted Dralafi's hit points...

[Master] Dralafi's Current Hit Points: adjusted to 40 (-2) - Moderately Wounded

[Ss'sra (Ryan)] Ss'sra: Reflex save: (d20+6+0) [20+6+0] 26

[Defthon (Don)] Can I get past Dralafi?

[Master] Rock the suburbs, Dral.

[Angie] half damage for me

[Master] Def, rhater.

[Master] Adjust your own HPs, pls.

[James] Do all the targets of slow need to be in line-of-site? I assume so, but I thought I would ask.

[Angie] ok

[Master] Def -- sure.

[Defthon (Don)] Will I be able to get past Dral?

[James] But if you're going to take care of them Chris, that's fine.

[Ryan] Scratch two more off the prot fire, for 66 left to soak.

Lia (Angie) has adjusted Lia's hit points...

[Master] Lia's Current Hit Points: adjusted to 75 (-2) - Barely Scratched

[Defthon (Don)] Defthon targets Hell Hound. Distance: 4'11"

[Defthon (Don)] HHs evil, yes?

[James] I was just doing some pre-targeting.

[Master] Yes.

[Defthon (Don)] Defthon targets Defthon. Distance: 0'00"

[Defthon (Don)] Defthon no longer targets Defthon.

[Master] Defthon no longer targets Hell Hound. Distance: 4'11"

[Master] Defthon targets Hell Hound. Distance: 4'11"

[Velkyna (Joe)] Wouldn't Slow be an area-affect, or is it more like Hold X where it's N targets in a radius?

[Master] Sorry bout that

[Brian] STRAFE ... oh wait, wrong game

[Master] Go ahead and start whacking Hell Hounds

[Defthon (Don)] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5) [3+10+3+5] 21. PROBABLY HITS Hell Hound

[Master] damage

[Aedean (Sedlack)] Joe: The latter

[Velkyna (Joe)] Gotcha.

[Defthon (Don)] Defthon: Damage: Tsohanoai vs eeeevil (both): (1d10+5++3*1.5) [6+5+3*1.5] 15

[James] It says one target per level, with no two more than 30ft apart.

[Velkyna (Joe)] Yeah, that's Hold X terminology.

[Hell Hound] Yip!

[Master] Okay, next...

[Master] INIT: 7 GOING: Lia

[Master] TANK GIRL

[Velkyna (Joe)] Bollocks!

[Angie] haste and attack

[James] Looking very crowded up front.

[Velkyna (Joe)] She should be able to combat move through Def to get to SE of Def.

[Ryan] I don't think there's any room to get past me.

[Master] Joe's right about Def/Turc.

[Velkyna (Joe)] I believe you can move through an ally square.

[Master] Yes, but, y'know, common sense. :)

[Velkyna (Joe)] Bob and weave,man. Bob and weave.

[Angie] hows that?

[Master] Excellente. Target away.

[Lia (Angie)] Lia targets Hell Hound. Distance: 5'03"

[Lia (Angie)] Lia no longer targets Hell Hound.

[Master] Lia targets Hell Hound. Distance: 5'03"

[Master] I got it for ya

[Angie] thanks

[Lia (Angie)] Lia: Attack #1: Claidemn Soluis (two): (d20+19+2) [5+19+2] 26 [ROLL WAS MODIFIED]. PROBABLY HITS Hell Hound

[Master] damage

[Ryan] Sysytem crash!

[Lia (Ryan)] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(5+1)+11] 17

[James] Ack.

[Master] Heh, we got there.

[Aedean (Sedlack)] Ss'system crash

Angie has left the game

[Velkyna (Joe)] Hee.

[James] LOL.

[Master] dangit.

[Velkyna (Joe)] I mean, not funny that Angie got booted, but the Ss'system.

[Master] Ryan tell Angie Lia gets to Cleave when she gets back, so hurry up. :)

[Ryan] Indeed. I like it.

[Velkyna (Joe)] There's a druid that's been on my mind.

[Velkyna (Joe)] All the time.

[Velkyna (Joe)] Ss'ss'ssudio.

[Ryan] Her ss'system is ss'seriously locked up.

[Aedean (Sedlack)] Ss'sukk

[Ryan] She told me to do it for her.

[Defthon (Don)] Ss'swell.

[Ryan] 5ft step?

[Velkyna (Joe)] "ss'step"

[Aedean (Sedlack)] y

[Master] You can't do that, no.

[Master] But take the attack anyways.

[Master] :)

[Ryan] Ah. Thought great cleave had that, sorry.

[Master] Lia targets Hell Hound. Distance: 6'10"

[Velkyna (Joe)] Her ss'sword is pretty long.

[James] It is a big sword, after all.

[Lia (Ryan)] Lia: Attack #1: Claidemn Soluis (two): (d20+19+2) [7+19+2] 28 [ROLL WAS MODIFIED]. PROBABLY HITS Hell Hound

[Velkyna (Joe)] For criyi.

[Master] damage

[Lia (Ryan)] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(3+2)+11] 16

[Master] Heh, no more Cleave.

[Master] INIT: 7 GOING: Hell Hound

[Master] Hell Hound targets Turcanaur. Distance: 6'01"

[Master] Hell Hound: Attack #1: Bite (): 21. Probably MISSES Turcanaur

[Defthon (Don)] Dangit.

[Master] Turc, Lia, Def, and Ss'sra.

[Lia (Ryan)] Lia: Reflex save: (d20+7+2) [10+7+2] 19 [ROLL WAS MODIFIED]

[Ss'sra (Ryan)] Ss'sra: Reflex save: (d20+6+0) [16+6+0] 22

[Velkyna (Joe)] I feel so left out.

[Master] 4

[Turcanaur (Brian)] Turcanaur: Reflex save: (d20+11) [3+11] 14

[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [14+3+2+4] 23

[Velkyna (Joe)] Be right back.

[Joe] I am away from the keyboard.

Defthon (Don) has adjusted Defthon's hit points...

[Master] Defthon's Current Hit Points: adjusted to 52 (-2) - Lightly Wounded

[Master] Tamora: "Literally -- she's left."

[Master] Me: "And out."

[Master] INIT: 3 GOING: Aedean

[Master] Warm it up, Cleric Dawgg.

Lia (Ryan) has adjusted Lia's hit points...

[Master] Lia's Current Hit Points: adjusted to 73 (-2) - Barely Scratched

Sedlack has left the game

[Master] Or not.

Angie has joined the game

[Turcanaur (Brian)] are you going to take care of my damage too?

[Joe] I am back at the keyboard.

[Arkady (James)] All targets for Arkady removed.

[Don] I love how you leave the cone of effect just offscreen for convenient reuse.

[Master] THanks!

[Master] Brian, could you do that for me?

[Turcanaur (Brian)] -2?

[Master] Yep!

[Master] ANgie and Ryan -- let's talk routers when we get to the break.

Turcanaur (Brian) has adjusted Turcanaur's hit points...

[Master] Turcanaur's Current Hit Points: adjusted to 68 (-2) - Barely Scratched

[Arkady (James)] Arkady targets Hell Hound. Distance: 109'05"

[Turcanaur (Brian)] chris is having trouble connecting

[Ryan] OK.

Sedlack has joined the game

[Master] roger

Sedlack is receiving the map...

Sedlack has received the map.

[Roger (Jeff)] huh?

[James] What, did we skip me?

[Master] Wait, hang ong.

[Master] In order:

[Sedlack] You held your action

[Master] 1) Were you casting your Slow?

[Master] 2) I was saying "roger" as in, "Acknowledged."

[Arkady (James)] Chris said not to worry about casking the slow.

[Master] 3) What the hell is emo anyways?

[Velkyna (Joe)] Dashboard Confessional.

[Brian] don't use roger for "ok" in this game. it'll lead to confusion.

[Master] Oh. I guess I like some emo then.

[Arkady (James)] I was waiting to see what everyone else was doing.

[Arkady (James)] At this point, I'm thinking I'll just try shooting that hellhound I'm targeting.

[Master] ok take the shot while Chris sets up.

[Arkady (James)] Arkady: Attack #1: comp longbow, GMW (both): (d20+14) [10+14] 24. PROBABLY HITS Hell Hound

[Velkyna (Joe)] Boom!

[Master] damage

[Sedlack] I tihnk that's 30 ffeet

[Master] (I'm going to ignore LOS issues here)

[Arkady (James)] Arkady: Damage: comp longbow, GMW (both): (1d8+3) [8+3] 11

[Sedlack] Oops. Only 17

[Sedlack] Screw the spell effect circle

[Master] Hee!

[Velkyna (Joe)] ObShufflepuck: Good shot!

[Arkady (James)] Well, if you don't think I can see the critter, that's fine.

[Dralafi (Jared)] wait, can I shoot through people?

[Sedlack] Holy Word.

[Master] Nah, Arkady got lucky.

[Velkyna (Joe)] Dralafi can shoot through SCHOOLS.

[Master] Praxis scouted for him or soemthin.

[Arkady (James)] I was shooting _over_ the party.

[Velkyna (Joe)] The hallway slopes downward. Or something.

[Sedlack] All extraplanar non-goods within 30 feet go home. No save. SR (if applicabkle)

[Arkady (James)] There's that whole gravity thing you know.

[Brian] Dral needs to get one of those arrows from Robin Hood: Men In Tights that can zoom around trees, stop, and change direction.

[Master] Good thing Viola's not along.

[Arkady (James)] But like I said, if you don't think I can do that, then I can't do that.

[Sedlack] Well, we're all good now.

[Brian] And a good thing I'm not level 20 yet.

[Roger (Jeff)] I think he will, with some more levels of arcane archer

[Dralafi (Jared)] indeed

Tamora has left the game

Joe has left the game

Sedlack has left the game

[Roger (Jeff)] gah!

[Master] Holy Pants!

[Don] Ouch.

[Brian] yes?

[Master] wtf is going on?

Jared has left the game

[Arkady (James)] So much for that I use Win95 and I never have problems stuff.

Tamora has joined the game

[Master] 2.7.2 has issues.

Tamora is receiving the map...

Tamora has received the map.

[Master] ok, note to self.

Jared has joined the game

[Brian] We really should get mentions in the next version of Klooge for stress testing help.

Joe has joined the game

Joe is receiving the map...

Joe has received the map.

[Master] Yeah, but we aren't being listened to, so, you know, PAK CHOOIE UNF.

[Joe] Mighty Windows 95 why have you failed me?

[Brian] i'm pretty sure you could just say "Klooge x.y.z has issues" and always be correct.

[Master] Too right.

[Master] Waiting on The Sedmeister.

Jared is receiving the map...

Jared has received the map.

Jared is receiving the map...

Jared has received the map.

Jared is receiving the map...

Jared has received the map.

Sedlack has joined the game

[Master] INIT: 2 GOING: Hell Hound

[Brian] Sed Meister's "Civilization"

Sedlack is receiving the map...

Sedlack has received the map.

[Joe] Why is there another zoom map superimposted on my tactical map?

[Sedlack] Anybody know what the keyboard controls for map zoom are?

[Joe] That I can't remove?

[Master] Dunno.

[Master] No, sorry.

[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [4+3+2+4] 13

[Master] That's really weird, Joe.

[Joe] Okay, it vanished.

[Master] 5

[Aedean (Sedlack)] Aedean: Reflex save: (d20+8-1+2) [13+8-1+2] 22 [ROLL WAS MODIFIED]

Defthon (Don) has adjusted Defthon's hit points...

[Master] Defthon's Current Hit Points: adjusted to 49 (-3) - Moderately Wounded

[Lia (Angie)] Lia: Reflex save: (d20+7+2) [19+7+2] 28 [ROLL WAS MODIFIED]

[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [6+8+7+3+1] 25

[Velkyna (Joe)] Weak roll. Still no damage.

[Sedlack] 3 damage soaked by Prot. Elemts. 103 left

[Ss'sra (Ryan)] Ss'sra: Reflex save: (d20+6+0) [9+6+0] 15

[Master] INIT: 2 GOING: Hell Hound

[Turcanaur (Brian)] Turcanaur: Reflex save: (d20+11) [9+11] 20

[Master] Lia escapes.

[Master] 5 fire damage...

[Velkyna (Joe)] Into the waves. The waves.

Lia (Angie) has adjusted Lia's hit points...

[Master] Lia's Current Hit Points: adjusted to 71 (-2) - Lightly Wounded

[Aedean (Sedlack)] Aedean: Reflex save: (d20+8-1+2) [10+8-1+2] 19 [ROLL WAS MODIFIED]

[Master] Go Reflex Savers go!

[Turcanaur (Brian)] Turcanaur: Reflex save: (d20+11) [8+11] 19

[Defthon (Don)] Defthon: Reflex save: (d20+3+2+4) [3+3+2+4] 12

[Sedlack] Another 3 soaked

[Velkyna (Jared)] Velkyna: Reflex save: (d20+8+7+3+1) [12+8+7+3+1] 31

[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [15+8+7+3+1] 34

[Turcanaur (Brian)] so -6 for both?

[Defthon (Don)] D'oh!

[Master] IT's getting all Sarah McLachlan in here.

[Master] Brian -- yes.

Defthon (Don) has adjusted Defthon's hit points...

[Master] Defthon's Current Hit Points: adjusted to 44 (-5) - Moderately Wounded

[Master] NICE save Def.

[Ss'sra (Ryan)] Ss'sra: Reflex save: (d20+6+0) [20+6+0] 26

[Velkyna (Joe)] No damage

Turcanaur (Brian) has adjusted Turcanaur's hit points...

[Master] Turcanaur's Current Hit Points: adjusted to 62 (-6) - Lightly Wounded

Dralafi (Jared) has adjusted Dralafi's hit points...

[Master] Dralafi's Current Hit Points: adjusted to 34 (-6) - Moderately Wounded

[Master] Anyone carrying anything . . . flammable? Because, you know . . .

[Velkyna (Joe)] First of all, it was 5 damage, second of all you guys saved.

[Defthon (Don)] Nice? Wasn't the DC 13?

[Master] Yeah, I was being, um, ironic

Sedlack has left the game

[Velkyna (Joe)] Talking Turk and Dral, no?

Sedlack has joined the game

[Jared] ??

[Master] ROUND: 1 ATTACK: 1

[Master] INIT: 24 GOING: Roger

[Sedlack] *sigh*

[Master] Go Jeff Liu Go.

[Master] Chris: Sorry, man.

[Velkyna (Joe)] You guys both adjusted your HP -6, should've been -3 no?

Sedlack is receiving the map...

Sedlack has received the map.

[Roger (Jeff)] I think Roger is going to conserve spells

[Master] Two Minus 3s is a minus 6.

[Turcanaur (Brian)] i never adjusted after the first attack

[Velkyna (Joe)] Oh, I didn't realize. Sorry for the confusion.

[Brian] anyone got the ingredients to make s'mores?

Roger (Jeff) stays out of breath range and ends his turn

[Master] INIT: 23 GOING: Dralafi

[Master] Dral!

[Jared] delay; nowhere to move, no line of site

[Velkyna (Joe)] STRAFE

[Ryan] step back, shoot over.

[Roger (Jeff)] Don't worry about Vel, she has plenty of hit points.

[Master] heh ok

[Master] INIT: 19 GOING: Velkyna

[Velkyna (Joe)] Enough to go around!

[Velkyna (Joe)] Tumble through the crowd, past the hound, attack.

[Velkyna (Joe)] Velkyna: Tumble check:(d20+14+7+2+1) [20+14+7+2+1] 44 [ROLL WAS MODIFIED]

[Master] ok

[Sedlack] When I undock the icon toolbar, it now goes to the netherworld

[Velkyna (Joe)] Velkyna targets Hell Hound. Distance: 4'07"

[Master] Chris: Weird, man.

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [9+19] 28. PROBABLY HITS Hell Hound

[Velkyna (Joe)] Velkyna: Damage: Short Sword +3 (right): (1d6+3+0) [2+3+0] 5

[Master] The middle scroll thingy on the mouse does zoom in the map

[Velkyna (Joe)] Now somebody flank!

[Sedlack] I wouldn't mind at all, if the map zoom controls weren't on it.

[Sedlack] Cool!

[Master] INIT: 15 GOING: Ss'sra

[Velkyna (Joe)] FLANK

[Master] Ss'sra!

[Velkyna (Joe)] I SAY YOU GOTS TO FLANK ME

[Sedlack] It would be better if he flanked the Hound

[Velkyna (Joe)] Somebody set us up the flank!

Tamora has left the game

Ryan has left the game

[Master] FLANK CHOOIE UNF

[Aedean (Sedlack)] Ah

[Angie] ryan crashed

[Master] Okay, that was inevitable.

[Velkyna (Joe)] What timing.

[Aedean (Sedlack)] Klooge knows whose turn it is, and then boots them

[Master] Angie, could you . . . thanks.

Ryan has joined the game

[Master] Ss'sra targets Hell Hound. Distance: 4'10"

Ryan is receiving the map...

Ryan has received the map.

[Master] You're targettting the hound -- go get 'im.

[Ss'sra (Ryan)] Ss'sra: Attack #1: Scimitar w/ GMW (Right): (d20+10) [20+10] 30 [POSSIBLE CRITICAL HIT] Rolling again...

[Ss'sra (Ryan)] Ss'sra: Attack #1: Scimitar w/ GMW (Right): ((d20+10)) [(3+10)] 13. Probably MISSES Hell Hound [NO CRITICAL HIT]

[Master] damage!

[Velkyna (Joe)] Score. Vel Opportunists next.

[Ss'sra (Ryan)] Ss'sra: Damage: Scimitar w/ GMW (Right): (d6+3) [3+3] 6

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [7+19] 26. PROBABLY HITS Hell Hound

[Master] Vel: Kick it.

[Velkyna (Joe)] Sneak attack damage: (8d6+3) [(2+2+5+4+4+2+4+2)+3] 28

Tamora has joined the game

Tamora is receiving the map...

Tamora has received the map.

[Velkyna (Joe)] How Velkyna got her groove on.

[Master] Dead doggie.

[Master] INIT: 12 GOING: Turcanaur

[Master] SEBBY!

[Turcanaur (Brian)] ok

[Turcanaur (Brian)] sorry

[Master] Nothing to be sorry for -- I just like to make your phone thingy ring.

[Master] TIGAAA LEAPUUUU?

[Turcanaur (Brian)] running and kicking that last guy

[Turcanaur (Brian)] Turcanaur targets Hell Hound. Distance: 4'04"

[Turcanaur (Brian)] Turcanaur targets Turcanaur. Distance: 0'00"

[Master] I removed the extra target.

[Turcanaur (Brian)] Turcanaur: Attack #1: Tiger Leap (via Sandals) (See notes): (d20+11+2) [17+11+2] 30 [ROLL WAS MODIFIED]. PROBABLY HITS Hell Hound

[Master] damage

[Turcanaur (Brian)] Turcanaur: Damage: Tiger Leap (via Sandals) (See notes): (2*(1d10+4)+2) [2*(2+4)+2] 14 [ROLL WAS MODIFIED]

[Master] Hey, wow, his spine snapped when you stepped on it. Gross but neat!

Velkyna (Joe) wipes her sword, which she acquired legally, on the hound's fur.

[Master] The last of the hellhounds expires, and you catch your breath while you glance around, wary

[Master] against the possibility of another wave.

[Ryan] Someone is nostalgic for the RoleMaster critical hit tables.

[Master] The cavern is silent except for your breathing and occasional footsteps.

[Arkady (James)] OK, let's get everyone healed up back to max first.

[Defthon (Don)] Sounds like a plan.

[Master] Do after-combat stuff, and then we'll break for lunch/dinner. SEBBY, I believe you have a phone call.

[Defthon (Don)] Could hte folks in back come up and join the rest, too?

[Velkyna (Joe)] Vel, being at full hits, will take some time to search the room, incuding a looksee and listen down the two corridors.

[Aedean (Sedlack)] Roll #1: (d8+1) [8+1] 9

[Shottamip (Tamora)] Then we take the right-hand (south) branch.

[Master] HOw far down the corridors, Vel?

[Ss'sra (Ryan)] While that is going on, I would like to search the cavern ofr signs of how long those creatures were here.

Aedean (Sedlack) has adjusted Aedean's hit points...

[Master] Aedean's Current Hit Points: adjusted to 86 (9) - Unharmed

[Velkyna (Joe)] Just at the mouth, looking down as far as she can see. She's not leaving the room.

[Arkady (James)] We've got a CLW wand, in case you don't want to use spells.

[Velkyna (Joe)] Like there.

[Master] Ok, Wilderness Lore for Ss'sra, Spot and Listen for Vel.

[Aedean (Sedlack)] I'm using my wand

[Velkyna (Joe)] Velkyna: Spot check:(d20+14+0+1) [17+14+0+1] 32 [ROLL WAS MODIFIED]

[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [13+18] 31

[Arkady (James)] Arkady targets Dralafi. Distance: 28'09"

[Arkady (James)] OK.

[Velkyna (Joe)] Velkyna: Listen check:(d20+2+0+1) [18+2+0+1] 21 [ROLL WAS MODIFIED]

[Master] Ss'sra -- less than a month, but more than a couple of days.

[Arkady (James)] I'll be healing Dral first.

[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [4+1] 5 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [77] 77 -- spell cast

[Aedean (Sedlack)] Okay. I'll hit Roger

[Aedean (Sedlack)] Roll #1: (d8+1) [6+1] 7

[Master] Vel -- you can't make anything out to the southeast, but there's some kind of piles of rocks or some such to the south which have a purposeful look to them. You really can't see much without moving farther forward.

[Aedean (Sedlack)] Then Lia

[Ss'sra (Ryan)] Did the monks say how long it had been since the last time something came out of the cave?

[Aedean (Sedlack)] Roll #1: (d8+1) [3+1] 4

[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [1+1] 2 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [22] 22 -- spell cast

Roger (Jeff) has adjusted Roger's hit points...

[Master] Roger's Current Hit Points: adjusted to 34 (5) - Unharmed

[Arkady (James)] Shoot.

[Velkyna (Joe)] How far down the corridor?

[Master] They did not, though they seemed to imply that it is a reasonably regular occurrence.

[Arkady (James)] That's 7 so far for Dral.

Lia (Sedlack) has adjusted Lia's hit points...

[Master] Lia's Current Hit Points: adjusted to 75 (4) - Barely Scratched

Lia (Sedlack) has adjusted Lia's hit points...

[Master] Lia's Current Hit Points: adjusted to 79 (4) - Unharmed

Lia (Sedlack) has adjusted Lia's hit points...

[Master] Lia's Current Hit Points: adjusted to 75 (-4) - Barely Scratched

[Angie] thanks

[Defthon (Don)] Ooh, do me, do me!

[Ss'sra (Ryan)] Did they leave the room much, or just stay in here to whole time?

[Velkyna (Joe)] I thought you'd never ask!

[Aedean (Sedlack)] Okay, Def.

[Aedean (Sedlack)] Roll #1: (d8+1) [3+1] 4

[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [3+1] 4 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [95] 95 -- spell cast

[Aedean (Sedlack)] Roll #1: (d8+1) [8+1] 9

[Aedean (Sedlack)] Roll #1: (d8+1) [7+1] 8

[Aedean (Sedlack)] 21 for Def

[Aedean (Sedlack)] Turc

[Master] Ss'sra -- Here almost the whole time.

Defthon (Don) has adjusted Defthon's hit points...

[Master] Defthon's Current Hit Points: adjusted to 65 (21) - Barely Scratched

[Velkyna (Joe)] Mike; how far down the south corridor is the pile of rocks?

Sedlack has left the game

[Ss'sra (Ryan)] Do such creatures make dens? Any bright, shiny things piled in a corner?

[Master] Joe -- you can barely make stuff out at least 50' down the corridor.

[Master] Ss'sra -- Not really, and sadly, no.

Dralafi (James) has adjusted Dralafi's hit points...

[Master] Dralafi: No adjustments made

Dralafi (James) has adjusted Dralafi's hit points...

[Master] Dralafi: No adjustments made

Dralafi (James) has adjusted Dralafi's hit points...

[Master] Dralafi: No adjustments made

[Jared] yay

Velkyna (Joe) slinks back to the group and informs them of the situation. She'll keep an eye on the far corridors while people rest and recover.

[Arkady (James)] The dialog box isn't workign for me to adjust Dral's hitpoints.

[Master] What's going on there?

[Arkady (James)] It just displays the OK button and that's it.

[Ss'sra (Ryan)] Suggest, as before, work the open corridor before the rock pile.

[Arkady (James)] The menus are working very slow too.

[Master] Okay, how many total HP changed?

[Arkady (James)] At any rate, Dral is +11 with three CLWs from the wand cast.

Jared has left the game

[Velkyna (Joe)] Erica wants to go to BabiesRUs to get some stuff, so I'll be taking my "food break" now. I should be back in 30-45 minutes. Feel free to start without me if I'm tardy.

[Joe] I am away from the keyboard.

[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [6+1] 7 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [42] 42 -- spell cast

[Shottamip (Tamora)] OOC: south will be the dead end, east will be more rooms, based on Michael's map style. suggest we clear out south first.

[Master] Dralafi's Current Hit Points: adjusted to -43 (-77) - Dead

[Ryan] Now that's metagaming at its best!

[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [5+1] 6 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [37] 37 -- spell cast

Sedlack has joined the game

Sedlack is receiving the map...

Sedlack has received the map.

[Master] Dralafi's Current Hit Points: adjusted to 56 (99) - Unharmed

[Turcanaur (Brian)] is somoene going to heal me?

[Roger (Jeff)] Dral! You're alive!

[Master] Can't you heal yourself? :)

[Arkady (James)] We should use the wands though.

[Arkady (James)] I'll do it.

[Sedlack] I was going to ask about wholeness of body, but my cnxn die

[Arkady (James)] Arkady targets Turcanaur. Distance: 8'01"

[Master] Ok sushi's here, time for a break.

[Turcanaur (Brian)] well i can, but assuming that into more combat, i'm thinking it'd be better to use them when youy're too busy to be hjealing

[Don] HKMHLIH'I?

[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [2+1] 3 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [27] 27 -- spell cast

[Sedlack] Another charge for Lia: (1d8+1) [5+1] 6

[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [4+1] 5 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=+0): (d100) [53] 53 -- spell cast

Lia (Sedlack) has adjusted Lia's hit points...

[Master] Lia's Current Hit Points: adjusted to 79 (4) - Unharmed

[Arkady (James)] OK, that should bring Turc back to max hits.

Turcanaur (Brian) has adjusted Turcanaur's hit points...

[Master] Turcanaur's Current Hit Points: adjusted to 70 (8) - Unharmed

[Master] I am away from the keyboard.

[Turcanaur (Brian)] huzzah

[Lia (Angie)] 30 min food break?

[Turcanaur (Brian)] when should we be back?

[Tamora] I am away from the keyboard.

Jared has joined the game

[Arkady (James)] We're apparently having a 30min food break.

[Sedlack] I am away from the keyboard.

[Arkady (James)] Arkady no longer targets Turcanaur.

[Arkady (James)] OK, the menus not apearing is starting to lose its charm.

[James] I am away from the keyboard.

[Jared] mmm. food

Jared is receiving the map...

Jared has received the map.

[Jared] I am away from the keyboard.

[Brian] I am away from the keyboard.

[Ryan] I am away from the keyboard.

Tamora has left the game

Sedlack has left the game

Angie has left the game

[Don] I am away from the keyboard.

Sedlack has joined the game

Sedlack is receiving the map...

Sedlack has received the map.

Tamora has joined the game

Tamora is receiving the map...

Tamora has received the map.

Sedlack has left the game

[Shottamip (Tamora)] test

Jared has joined the game

[Jared] I am away from the keyboard.

[Master] I am back at the keyboard.

[Ryan] I am back at the keyboard.

[Ss'sra (Ryan)] So, what did you want to say about roputers?

[Don] I am back at the keyboard.

[Roger (Jeff)] http://homepage.mac.com/pockyrevolution/nanaca_crash.html

Ryan has left the game

Angie has joined the game

Angie is receiving the map...

Angie has received the map.

Ryan has joined the game

Ryan is receiving the map...

Ryan has received the map.

[Ryan] I am back at the keyboard.

Sedlack has joined the game

[Master] Hey Ryan.

[Ryan] siiiiiigh

[Master] What OS are you running?

[Ryan] XP Pro.

[Master] Ok, are you familiar with the tricks of making routers dance, or would it be useful to play with yours a bit?

Sedlack is receiving the map...

Sedlack has received the map.

[James] I am back at the keyboard.

[James] I am away from the keyboard.

[James] I am back at the keyboard.

[Arkady (James)] My screen is a wonderful mass of un-refreshed gray blankness.

[Ryan] what exactly did you have in mind? I've been a UNIX sysadmin, but I'm not really a hardware guy.

[Master] Turcanaur's Current Hit Points: adjusted to 70 (0) - Unharmed

[Master] There are a couple of settings which might be relevant -- witness this morning's struggle, where I finally got my router to play nicely with Klooge.

[Master] What brand of router do you have?

[Ryan] Oh, BTW -- my internet service (and my cable TV) drops out for a few hours every few days. Comcast is working on it, but all they've said so far is that the SNR of the signal as it comes into the house is too low...

[Ryan] Netgear

[Master] Okay, Netgear is notorious for only being mostly cool with gaming.

[Ryan] =)

[Master] The big thing that was relevant for me was that I had in my router config options, an "Applications" tab.

Brian has joined the game

[Master] I have no idea if port forwarding is useful when you have two machines that need to get the info.

[Master] Anyway, in the Applications tab,

[Sedlack] Strange...when I View my equipment list, it says "Pearl of Wis1dom +4". When I Edit it, the extraneous "1" isn't there.

[Master] I had information on "trigger ports," which then allowed me to specify "public ports."

Brian is receiving the map...

Brian has received the map.

[Master] By using various combinations of 4466 and 4467, I was able to make Klooge suck much less.

[Master] Is there an analogous situation on your router?

[Ryan] huh. OK, I'll take a look. Go on with gaming as soon as folks are back, even if I'm still fiddling.

[Arkady (James)] I would think that opening ports 446[67] would only be useful for a server application (like the game host).

[Master] I'd think that too, but routers and Klooge aren't friends, and they aren't family.

Sedlack has left the game

[Turcanaur (Brian)] joe is having problems connecting

[Turcanaur (Brian)] i suspect that joe that's in here is a dead connection

[James] Well, I'm running a quick tcpdump, let's see what's going on.

Joe has joined the game

[Joe] I am back at the keyboard.

Joe is receiving the map...

Joe has received the map.

[Joe] I am, um, back at the keyboard

[Joe] Did I miss anything? I gots no log.

Joe has left the game

[Master] Not really, no.

[Joe] Kewl.

Jared has left the game

[Turcanaur (Brian)] chris reports that he can't connect since klooge thinks it's out of licenses

Sedlack has joined the game

[James] It looks like we just have a straight TCP connection to Mike's machine on TCP port 4466.

Sedlack is receiving the map...

Sedlack has received the map.

[Master] The ghost people made that mess it up.

[Master] I'm told that Klooge also uses UCP on 4467.

[Turcanaur (Brian)] chris, cast 'turn undead connection'

[Aedean (Sedlack)] That was what, 5 minutes, for the HH?

[James] That's quite possible, I only ran the tcpdump for a few seconds.

[Aedean (Sedlack)] (and aftermath)

[James] So it is very necessary for Mike to have ports 4466/4467 open on his firewall...

[Velkyna (Joe)] Nice 2053 second lag on that phantom SEBBY.

[James] And just as importantly, have packets coming in on those ports directory to his machine.

[Master] The DMZ should take care of that, right?

[Turcanaur (Brian)] i'm not dead yet!

Brian has left the game

[Turcanaur (Brian)] wacky

[Master] Ghost SEBBY in the sky.

[James] But otherwise, anyone else should be able to connect, even behind a firewall...

[Velkyna (Joe)] Is this the end of Zombie Sebby?

[James] assuming it is configured correctly for outbound connections.

[Master] Mm, Don's up to 36 seconds...

[Aedean (Sedlack)] 66 s

[James] ... directed ... I meant to say earlier.

[Turcanaur (Brian)] oh that's right, i forgot you don't see yourself in the list

[Ryan] The router's onboard firewall has port ranges listed for half life, quake and delta force 2...

[Defthon (Don)] There we go

[Defthon (Don)] My laggy connection suddenly flushed its buffers and I got about twenty lines of chat all at once. :)

[James] Note that quake and the like use UDP, and they have needs above and beyond a typical TCP using application.

[Aedean (Sedlack)] Do the monkey!

[Velkyna (Joe)] I did the iggy!

[Master] Is Jared back?

[Aedean (Sedlack)] Here, Phren-Phren! C'mere, boy!

[Master] Ryan -- why not put Klooge in there? It can't hurt.

Jared has left the game

[Brian] oh btw, i mentioned to kimmitt and joe already, but i need to duck out for an hour or two starting at 5:30. if he or someone not-lagged could take care of me, i'd appreciate it

[Master] (which is to say in 10 minutes)

[James] Actually, it could hurt. If Ryan directs all the klooge packets to his machine, then Angie wouldn't also be able to connect.

[Turcanaur (Brian)] yeah. of course, knowing klooge, i'll probably just miss like one combat round :)

Jared has joined the game

[Aedean (Sedlack)] Well, that at least resolves the ambiguity regarding Jared.

[Master] Hm, that's sad and lame.

[James] I can give a more detailed lecture on TCP and port numbers (src and dst) if interested.

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