Don has joined the game.
[Velkyna (Joe)] There we go.
[Aedean (Sedlack)] Yes, Yes, a Thousand time, yes
[Velkyna (Joe)] DON!
[Don] Hey, did you send out an email?
[Master] Sure, you can have some GMWs from Akrady.
[Master] Don -- yeah. Imsanet sux.
[Don] 'Cuz I was waiting, and never got one.
[Angie] I decided on another Rogue level, rolling hit die d6
[Master] I'm really looking forward to that alumni shell server.
[Don] You should send it to my blahedo.org account.
[Master] ok
[Velkyna (Joe)] Actually, I didn't get it .. I just used the old IP.
[Don] Anyway, is that everyone?
[Don] Yeah, that's what I did too
[Don] Convenient, that.
[Master] Yes -- Jared will be late, and so will SEBBY.
[Don] Oh, right.
[Master] (go Angie go)
[Velkyna (Joe)] SEBBY, always late.
[Angie] (d6) [1] 1
[Master] Heh.
[Velkyna (Joe)] NARRRR
[Velkyna (Joe)] MULLIGAN
[Angie] aah
[Master] hee
[Angie] damn
[Master] Sorry there.
Don is receiving the map...
Don has received the map.
[Master] Okay, has everyone had a chance to skim the logs to refresh their memories?
[Velkyna (Joe)] Yes.
[Don] FIGHT FIGHT FIGHT
[Velkyna (Joe)] ROUND ONE
[Don] Er, yes.
[Velkyna (Joe)] FIGHT
[Master] Hee.
[Joe] Velkyna targets Shield Guardian. Distance: 31'11"
[Joe] Velkyna targets Velkyna. Distance: 0'00"
[Joe] Velkyna no longer targets Velkyna.
[Shield Guardian] Don't even think about it, hon.
[Velkyna (Joe)] How did the targeting work again? Right click?
[Joe] Velkyna no longer targets Shield Guardian.
[Joe] Velkyna targets Shield Guardian. Distance: 31'11"
[Master] You return from your sojourn into a pocket dimension (cntrl-click) more than a little confused.
[Velkyna (Joe)] Ah, there.
[Joe] Velkyna no longer targets Shield Guardian.
[Aedean (Sedlack)] For the record, Mike, Mislead will always be Aedean's Level 6 Domain spell.
[Master] As you emerge from the Well of Worlds, various outsized animals in tow, you look out the opening of the aerie where you arrived.
[Master] (noted)
[Master] There is an extremely energetic storm taking place -- thunder, lightning, and rain pelting down; even standing several feet back from the opening,
[Master] gusts are occasionally pushing heavy drops onto you.
[Saminda] As you can see, the weather has worsened in your absence.
[Arkady] I wonder what the storm will bring this time...
[Saminda] You are right to do so.
[Saminda] All signs we have seen point to a storm of unusual strength and magnitude.
[Saminda] You may be forced to stay here for a little time.
[Saminda] At least a few weeks.
[Roger] Hooray!
Defthon (Don) sighs.
[Velkyna (Joe)] Sweet merciful crap.
[Arkady] I take it no one has ever found the source for these storms, or been able to predict them accurately?
[Saminda] We can get a few days' warning sometimes, but no more than that.
[Saminda] As for their source . . . they are manifestations of the weakening of Seren's Folly.
[Saminda] Or, rather, their increased frequency is.
[Don] They need Tom Skilling.
[Saminda] The wyld storms are known throughout Serendair's history, but they have increased lately in frequency and ferocity.
Velkyna (Joe) gets some popcorn.
[Master] (hop in any time; I'm doing some transcripting from last session.
[Arkady] That makes me wonder just how bad the storms will get as we approach the end.
[Saminda] We have not yet learned the answers to your question.
[Saminda] The storm will no doubt attract creatures from the Blasted Lands and bring others, both good and ill.
[Aedean (Sedlack)] (I think we're just sort of letting Arkady do his "talky guy" thing right now)
[Roger] Things could get pretty ugly if so.
[Velkyna (Joe)] Shit, I'm gettin' rained on here.
[Ryan] I am away from the keyboard.
Dralafi looks stoic.
[Don] Out of curiosity, where does this fit in with the Talky Folks adventure?
[Arkady] The ending of great magics can be just as disruptive as their creation.
[Turcanaur (Joe)] You smell nice!
[Master] We're right at the beginning.
[Velkyna (Joe)] Thanks!
[Arkady] Do we know of any tales where people from Serendair have been transported away from here?
[Saminda] It would be wise to go out during the hours of lesser rain and patrol; there may be innocents trapped, or undesirables not yet established.
Saminda shakes her head.
[Saminda] I do not know . . . I had not thought to ask.
[Saminda] How would we know? An isolated group is transported away -- so far as we know, they were taken by slavers, yes?
[Arkady] True.
[Velkyna (Joe)] Slavers?
[Ryan] I am back at the keyboard.
[Saminda] Duergar or worse.
[Saminda] I see that you have animals who need attending.
[Saminda] We can stable them for your time here.
[Arkady] Thank you very much. We greatly appreciate your hospitality.
[Arkady] It is my pleasure.
[Saminda] It is my pleasure.
[Master] (sigh)
Saminda yawns.
[Saminda] Those of you who are more interested in study may spend as much time as you like in the Tower.
[Velkyna (Joe)] (I didn't know snakes yawned)
[Saminda] One of my assistants would like to spend some time with you, so he may serve as your guide.
[Saminda] I am sorry, but I am quite tired. Shall we retire?
[Aedean (Sedlack)] Let's get some sleep, and then patrol when the opportunity presents itself
Saminda shows you to a suite with a large common room and various sleeping areas leading off from it.
[Velkyna (Joe)] It feels like I haven't slept in a fucking week..
[Defthon (Don)] GAH
[Aedean (Sedlack)] More like three or four months....
[Ryan] I've never slept. =)
[Defthon (Don)] Ok, so we sleep. Then we wander out into the storms?
[Aedean (Sedlack)] Woo! My char sheet disappeared when the map changed!
[Saminda] jas
[Tamora] mine, too
[Master] oh how I sigh.
[Don] Yeah, they do that.
[Aedean (Sedlack)] And I was paying attention this time.
[Master] Did that fix it?
[Velkyna (Joe)] Sebby just called. He's thinking he'll leave the con around 2pm but he'll call me when he does. FYI.
[Aedean (Sedlack)] I don't know. I haven't regrabbed my sheet
[Don] Just redownload the char sheet, eh.
[Lia (Angie)] Do Defthon and Vel need any healing?
[Aedean (Sedlack)] Sure, but it would be nice if I didn't have to do it at every map change
[Defthon (Don)] I'm down 4.
[Velkyna (Joe)] Quit cryin', I'm down 13. ;)
[Aedean (Sedlack)] Just fill yerselves up. Aedean had plenty of leftover spells
Joe has adjusted Velkyna's hit points...
[Master] Velkyna's Current Hit Points: adjusted to 94 (13) - Unharmed
Don has adjusted Defthon's hit points...
[Master] Defthon's Current Hit Points: adjusted to 67 (4) - Unharmed
[Velkyna (Joe)] Aw this leather couch is SWEET.
[Lia (Angie)] OOC: I assume there are sleeping rooms?
[Velkyna (Joe)] OOC: No, we get to sleep here on these benches. That's why I dibsed the couch.
[Velkyna (Joe)] HA ha!
[Aedean (Sedlack)] Zzzz...
[Don] Ooh, remember to clear your temp mods!
[Velkyna (Joe)] (Aedean sleeps standing up, apparently)
[Lia (Angie)] Do we want to set watches or trust solely in the protections of the tower?
[Master] Yeah, clear the temp mods.
[Defthon (Don)] SknxxxXXxxx
[Master] And yeah, there are sleeping rooms leading off from the lounge.
[Master] I never figured Defthon for a snorer.
[Ryan] (3*$l/4) [3*] -1
[Lia (Angie)] OOC: My temp mods are down to just the sword effets
[Lia (Angie)] effects
[Don] Shouldn't your sword effects be part of your regular stats?
[Aedean (Sedlack)] Aedean will pack away the Full Plate +3 in favor of the Disguised Ghost Touch Full Plate +2
[Velkyna (Joe)] (Apparently we're all asleep so if Lia wants to watch, she can go right ahead...)
[Master] Just have the less sleepy types (such as Dralafi) divide up the watch. Easier in a low-threat situation.
[Lia (Angie)] I do the sword as temp mods so it is easier to remove for no magis fields, etc.
[Lia (Angie)] magic
[Master] Holy crap the sun just rose. Glare - a - riffic.
[Master] hang on, garbage collection.
[Shottamip (Tamora)] I can do a watch. I don't need much sleep.
[Lia (Angie)] Aloha
[Ryan] ($l*3/4) -1
[Ryan] grrr.
[Don] We appreciate it, Mike. :)
[Aedean (Sedlack)] Okay. AC is fixed
[Lia (Angie)] Thanks to Tamora also for your sacrifice of sleep
[Master] Heh.
[Master] (I'm finishing up the map. Talk amongst yourselves.)
Jeff has joined the game.
[Tamora] yawn.
[Velkyna (Joe)] Oh, I'm asleep.
[Lia (Angie)] I'd really like a good nights sleep, so if others can handle the watch
[Lia (Angie)] I'm for bed
Jeff is receiving the map...
Jeff has received the map.
[Aedean (Sedlack)] Hmmm...I was kind of hoping I could trick the char sheet into giving me a third attack, with an attack bonus of -2.
[Aedean (Sedlack)] It would make dealing with the inevitable Divine Powers a lot easier
[Aedean (Sedlack)] Oh well.
Jeff has left the game.
[Master] Whoa, hey Jeff.
[Master] Chris -- why not?
[Aedean (Sedlack)] I tell it I have three attacks, but it doesn't have a "#3" when I go to the dice menu
[Master] Did you set up the third attack in your Weapons?
[Aedean (Sedlack)] D'oh!
[Aedean (Sedlack)] Thanks.
[Ryan] speaking of char sheet attack stuff, I was trying to make a formula for it, like \$L*3/4, but it doesn't seem to work.
[Aedean (Sedlack)] Actually, the weapons were the section I forgot to change when I leveled anyway
[Master] Yeah, it doesn't like that.
[Defthon (Don)] Use decimals
[Don] Something like *.75 should work.
[Master] I'm not sure how thrilled it is about doing math in general for those sorts of stats.
[Master] It's not like they change *that* often.
[Master] Okay, you get a good night's rest. The next day, the storm is far too intense for you to go out.
[Ryan] Agreed, but Angie was just grousing about having to change them upon levelling, so I thought I'd experiemnt...
[Aedean (Sedlack)] Aedean: Attack #3: Mace of Disruption +1 (1): (d20-2+1+1) [5-2+1+1] 5
[Master] Thunder, lightning, golf-ball sized hail.
[Master] I mean, assuming you knew what golf balls where.
[Master] (were)
[Ryan] That's not too bad, as hailstones go. =)
[Master] The rain pelts down, and the hills which surround the Tower spawn flash floods that scour them.
[Aedean (Sedlack)] (The dreaded golfballwere!)
[Master] A small group of shepherds and mendicants has sought refuge from the storm.
[Master] The Boccobites put them to work repairing storm damage and don't let them very far into the tower.
[Master] Saminda sends a guide to take care of you.
[Davis] Hi.
[Aedean (Sedlack)] Hello
[Master] Davis is a dark-skinned half elf with a laid-back air.
[Defthon (Don)] Howdy
[Davis] Yeah, the storm's pretty bad.
[Lia (Angie)] Any idea how far it spreads?
[Davis] At least several miles in each direction.
[Velkyna (Joe)] (what, is he Jamaican?)
[Davis] It interferes with scrying and other kinds of divination.
[Ss'sra (Ryan)] to Master: as a druid, what is my professional opinion of this weather?
[Shottamip (Tamora)] Is that all? Wow, that's really concentrated.
[Shottamip (Tamora)] Is that all? Wow, that's really concentrated.
[Tamora] (huh. I didn't type it twice)
[Lia (Angie)] maybe you hit enter twice
Davis shrugs
[Davis] Could be farther, I dunno.
[Davis] It's as far as we can see, at least.
[Lia (Angie)] So what shal we do with our time?
[Defthon (Don)] ...which isn't very far in this weather.
[Davis] That's kind of what I came here to ask you.
[Tamora] Personally, I was thinking of these massive storms as kind of like hurricanes, and those cover half a state at a time. Just for reference.
[Don] And that's half a *southern* state.
[Master] Spoken like someone who spent time in Rhode Island.
[Aedean (Sedlack)] Yeah, but only a southEASTERN state
[Defthon (Don)] Well, Davis, our DM told us we would get to beat stuff up. Whatcha got? ;) (OOC!)
[Ss'sra (Ryan)] Hurricanes are huge, but they're not mesoscale convesctive systems, like to sort that usualy spawn lightning, hail, and (in so0me cases) tornados.
[Shottamip (Tamora)] /occ ? They were just talking about the tornados spun off the latest pair of hurricanes...
[Davis] Do you, I dunno, fix armor or anything?
[Ss'sra (Ryan)] A familiar storm is much smaller, on the dozen or two miles scale.
[Defthon (Don)] Davis, all these people that have come here for protection from the weather: is anyone guarding their homes?
[Velkyna (Joe)] Aedean and Arkady fix _amor_...
[Davis] Most of them don't really have homes.
[Ss'sra (Ryan)] Yes, hurricans can spawn tornados, but most tornados are the result of other kinds of atmospheric processes.
Tamora has left the game.
[Defthon (Don)] Ah.
[Defthon (Don)] Essentially, I'm wondering if there's any nasties likely to come wandering around to bust stuff up, taking advantage of the storm.
[Davis] Oh, there are nasties around, but if they can handle this weather, you don't want to try to take them on anyway.
Ryan has left the game.
[Defthon (Don)] Because defending stuff is what we're most qualified for.
[Master] (good grief.)
Ryan has joined the game.
Davis looks uncomfortable again.
[Ss'sra (Ryan)] frigging sockect exceptions.
[Davis] Sure, yeah.
Angie has joined the game.
[Don] Look, Mike, I'm not sure what you want from us here.
[Master] Sorry.
[Lia (Angie)] did everyone else just drop out too? or just Ryan and I?
[Don] I'm trying to steer this towards "hey, we fight stuff. how can we help?"
Ryan has left the game.
Davis shows you around the Tower a bit; there is an empty workshop where you can take a few moments to sharpen things,
[Davis] fix armor, et cetera.
[Master] Dangit.
[Master] People are dropping like flies here.
Ryan has joined the game.
[Master] Don, can you make sure your thingy is saved? I'll restart Klooge.
Ryan is receiving the map...
[Defthon (Don)] Ok, just a sec.
Ryan has received the map.
Angie has left the game.
Don has joined the game.
[Aedean (Sedlack)] hj
Ryan has joined the game.
[Don] Aloha
Angie has joined the game.
Ryan is receiving the map...
Ryan has received the map.
Angie is receiving the map...
Angie has received the map.
[Ryan] so, what exactly happened there?
Don is receiving the map...
Don has received the map.
Joe has joined the game.
[Master] My theory:
[Master] Klooge seems to get less stable when I add maps.
[Master] So I need to cure myself of my habit of adding new maps on the fly.
[Master] Arkady lends you an Ioun Stone with 2 GMW's on it.
[Don] "you"?
[Master] THe first day is spent kind of restlessly, repairing armor and overall fixing things.
[Velkyna (Joe)] Sexcellent.
[Master] (the fighty group)
[Don] Ah.
[Master] The next day, the weather lets up. It is still absurdly bad outside, but it is possible to get around.
Velkyna (Joe) uses the stone to make 100 +3 crossbow bolts.
[Master] The floods are less "flash" and more "established."
Tamora has joined the game.
[Don] So what did we end up deciding to do? Wander around and fight things, or something more purposeful?
[Master] Swamps are starting to develop.
[Defthon (Don)] Yuck.
[Lia (Angie)] joy
[Velkyna (Joe)] Oooh! Oooh! Bullywugs!
[Ryan] I like swamps. =)
[Velkyna (Joe)] Shambling Mounds!
[Aedean (Sedlack)] Boooooodaks!
[Velkyna (Joe)] DAHHHHH
[Master] Weather effects:
[Velkyna (Joe)] Anyway, yeah, are we just going out on general patrol or have the Boccobites gotten word of specific targets?
[Don] You know, Joe is totally the guy that says "My *health insurance* is *so good* that..."
[Master] WInd is "severe" giving a -4 to all ranged attacks.
[Velkyna (Joe)] (hee hee)
[Velkyna (Joe)] (I'm SUCH a combat badass ...)
[Ryan] including ranged touch attacks?
[Don] Presumably.
[Aedean (Sedlack)] Wind doesn't blow rays around...
[Master] -8 to all Search, Spot, and Listen checks.
[Lia (Angie)] damn
[Velkyna (Joe)] Good thing I never pumped up Spot like Kimmitt told me to!
[Don] Heh
[Master] Ooh, error - ranged effects are "impossible."
[Velkyna (Joe)] Like spells?
[Velkyna (Joe)] Or just attacks?
[Aedean (Sedlack)] effects or attacks?
[Ryan] all ranged effects? I concur with Sedlack: wind doesn't blow spells of course
[Ryan] ^of^off
[Tamora] Hope not, or I won't be very useful.
[Ryan] visibility, perhaps, but...
[Master] Ranged attacks.
[Master] Spells wouldn't be blown off course.
[Master] Visibility is reduced to 1/4, for what that's worth.
[Velkyna (Joe)] Shit. 'Cause I can hang with a -4 ranged penalty.
[Velkyna (Joe)] And so can Dral.
[Master] Think "thunderstorm;" between the wind and the rain, there's just no way.
[Velkyna (Joe)] Come on! What about Two Towers man!
[Aedean (Sedlack)] So, it's "windstorm", rather than "severe"
[Don] It makes sense, though. An arrow in severe and changing wind? Come on.
[Velkyna (Joe)] Legolas, man!
[Aedean (Sedlack)] My badd. Looking at the wrong section
[Velkyna (Joe)] *sigh* Okay, I guess it's stabby time.
[Lia (Angie)] that was't a serious storm
[Velkyna (Joe)] *snikt*
[Master] Heh.
[Master] Yeah, I was too, Chris.
[Master] Okay, you cover yourselves with waterproof cloaks and get ready to head out.
Joe is receiving the map...
Joe has received the map.
[Master] Note that without Arkady, your communication will be more limited.
[Lia (Angie)] bummer
Defthon (Don) grumbles about so-called "waterproof" cloaks
[Master] You should probably split into a couple of groups with a leader that kiind of sets the tone in each.
Velkyna (Joe) raises her hand. "Ooooh oooh!"
[Don] There's seven of us, right?
[Aedean (Sedlack)] 8
[Ryan] Is Garfield coming on this little excursion? He'd make a nice bridge, perhaps. =)
[Don] Oh right, forgot myself.
[Velkyna (Joe)] AH! Garfield sat on Lia!
[Defthon (Don)] I'm not sure who the most obvious leaders are, other than me.
[Master] Heh, yeah, you can convince Garfield to come along. He's not thriled about it, tho.
[Master] Maybe Ss'sra in one and Def in the other?
[Ryan] I definitely have the best chance of finding my way in this.
[Velkyna (Joe)] OOOOOH! OOOOOOH!
[Master] hee
[Defthon (Don)] Ss'sra might be good, yeah.
[Don] Heh
[Velkyna (Joe)] Aw, nuts.
[Aedean (Sedlack)] CURSE OF THE 8 CHA
[Velkyna (Joe)] BLAST!
[Defthon (Don)] Who is most out of sorts by the weather?
[Velkyna (Joe)] Dralafi, pretty much.
[Ryan] Joe, what are you talking about?
[Defthon (Don)] Dral, without your arrows, what can you do?
[Velkyna (Joe)] (I was just screwing around, with the "PICK ME PICK ME!"
[Velkyna (Joe)] )
[Defthon (Don)] Is everyone else here a melee fighter? It seems like there's usually more ranged attack folks.
[Aedean (Sedlack)] Without arrows or a player...Dralafi struggles to survive...
[Master] lol
[Dralafi (Joe)] I can sit around and look Gooooooood.
[Dralafi (Joe)] Awwwww yeah.
[Dralafi (Joe)] Workin' it here.
[Dralafi (Joe)] You know you want it.
[Dralafi (Joe)] BOM CHICKA BOM COM
[Master] Lia, Def, and Vel both swing both ways . . . er, that is, they have ranged components to their abilities.
[Aedean (Sedlack)] Don't look at me, I hardly even have a reason to lug this crossbow around with me anymore.
[Ryan] trying to seduce yourself, Joe?
[Defthon (Don)] Lia and I are both strongest with our swords, though.
[Dralafi (Joe)] I'm tryin' but no one's buyin'.
[Defthon (Don)] Vel has the crossbow but she's slick with her dagger too.
[Velkyna (Joe)] Got that right.
[Master] Shortsword for Vel.
[Defthon (Don)] I don't think Dral even *has* another weapon.
[Master] Joanne's the dagger gurl.
[Velkyna (Joe)] I'm actually much better with the sword than the crossbow.
[Defthon (Don)] Shortsword, dagger, whatever.
[Velkyna (Joe)] Sneak attacks, baby.
[Master] lol
[Master] Don's rihgt.
[Velkyna (Joe)] As long as it's got meat.
[Defthon (Don)] Right, so Dral's the only real issue here.
[Velkyna (Joe)] I've got a spare short sword, dagger, and heavy mace. What's his pleasure?
[Master] (OH THANK GOD A CLOUD)
[Defthon (Don)] How do I put this delicately: is Dral going to be any help in this weather?
[Shottamip (Tamora)] I could lend him my dagger+1 ...
[Velkyna (Joe)] The short sword's masterwork.
[Don] HKMHLIH'I?
[Aedean (Sedlack)] Fodder is always useful
[Velkyna (Joe)] "Hey Dral, go check out aroun dthat corner."
[Master] Give him a dagger +1 and keep him in reserve.
[Master] He's still a high-level fighter type.
[Defthon (Don)] True nuff.
[Velkyna (Joe)] Or we could GMW an item since we won't be using them on missiles.
[Aedean (Sedlack)] MY GOD THE SHEER NUMBER OF ARROW ATTACKS ON THIS CHAR SHEET
[Defthon (Don)] Do we have something bigger than a dagger for him?
[Velkyna (Joe)] Welcome to my world, when I was running Dral a few sessions ago.
[Don] Someone should enter it into Dral's sheet.
[Ss'sra (Ryan)] He could insert the arrows by hand, perhaps?
[Velkyna (Joe)] NO ONE LISTENS TO ME.
[Velkyna (Joe)] (heh)
[Don] hee
Velkyna (Joe) clears her throat. "I said I had a short sword and a heavy mace."
[Master] Like Legolas on the Oliphant.
[Defthon (Don)] Is the shortsword magical, though?
[Aedean (Sedlack)] We could GMW an extra mace or something, yeah
[Master] LOL at Don and Vel.
[Velkyna (Joe)] No, but LIKE I SAID we could GMW it.
[Ss'sra (Ryan)] Two GMWs. One for the shortsword loaned to Dral, one for my scimitar. OK?
[Master] okey-dokey
[Lia (Angie)] sound good
[Aedean (Sedlack)] 'Cause you can't GMW an alreayd magical weapon
[Ss'sra (Ryan)] My weapons are nonmagical -- only mar armor is enchanted.
[Aedean (Sedlack)] Very good
[Master] Okay, split yourselves into two groups on the map, please.
[Defthon (Don)] Is it a light mace or a heavy? I'm thinking the shortsword is better than the mace.
[Master] I'll ask the leader of each group what they're doing, and then each person in the group gets to follow up.
Velkyna (Joe) throws up her hands.
[Aedean (Sedlack)] Ss'sra and Def were the leaders, right?
[Velkyna (Joe)] Sweet merciful fuck on toast, it's HEAVY.
[Master] Ayup.
[Aedean (Sedlack)] Much as it rankles Aedean to have to hang out with the dink, it makes sense to split the healers
[Master] Heh.
[Lia (Angie)] I'll go with Ss'sra
[Ss'sra (Ryan)] I am not a healer. I didn't actually memorize any cure spells at all (druid isn't so good for that).
Velkyna (Joe) volunteers for "whatever"
[Ss'sra (Ryan)] But I could certainly carry one or more of the party CLW wands.
[Velkyna (Joe)] If I'm running Turc for Sebby, maybe we should put Vel and Aric in the same bunch to make it easy.
[Velkyna (Joe)] Or split them to MAX MY GAMING.
[Ss'sra (Ryan)] So, why exactly are we splitting into two groups at all?
[Velkyna (Joe)] (DM fiat)
[Defthon (Don)] Ok, Vel, they're you're weapons, which do you think would be better for Dral?
[Master] SO one person isn't making all the decisions.
[Master] It's good tactics.
[Don] FYI the sword is 1d6/19-20x2 and the mace is 1d8/20x2. So it's a tradeoff.
[Aedean (Sedlack)] Also, because of communications limitations
[Dralafi (Joe)] I'll take the mace. Hulk smash.
[Don] Plus the GMW bonus, but that's the same for both.
[Ss'sra (Ryan)] Whatever happened to the mantra, "Don't split the party?" We can't communicate or even readily find each other, so we can't join forces again if something bad happens.
[Velkyna (Joe)] Golden. Here. /hands him the heavy mace/
[Defthon (Don)] Ok, mace it is.
[Master] You can see each other if you're reasonably close.
[Master] I'm not trying to bone you, really.
[Aedean (Sedlack)] Right. I assumed we were keeping the two groups close, and splitting up is just a command and control issue
[Don] I think the idea is, we'll be out of communication range anyway once we spread out to fight a thing;
[Velkyna (Joe)] I think it's more for subgroups within the main group. We're still moving as a party, but now we've got divisions.
[Defthon (Don)] so it's good to have the setup in place.
[Defthon (Don)] Ok, I'm putting the mace on Dral's Weapons list.
[Ss'sra (Ryan)] Define reasonably close, please? It's not that I don't trust you, it's that I personally really dislike splitting up. It actually makes the C3I that much more complicated.
[Master] 50' or less.
[Master] And Joe's got it. THink of it as squads within a platoon. :)
[Ss'sra (Ryan)] OK, that's less than one round's full move. That's not really two groups at all. fine.
[Master] Ok split yourselves up.
[Velkyna (Joe)] Split the bearers, Lia and Defthon. Split the healers, Aedean and Ss'sra. Split the other two fighters, Aric and Dral. Then Vel and Shottamip.
[Don] How much does GMW add?
[Velkyna (Joe)] +3
[Master] +3 in this case.
[Aedean (Sedlack)] Objections?
[Master] Works for me.
[Velkyna (Joe)] I'm good with the two hotties and Turc.
[Aedean (Sedlack)] I wasn't really asking you...
[Master] Heh
[Aedean (Sedlack)] (where you = Mike)
[Ss'sra (Ryan)] Before splitting, I will cast Greater Magic Fang on Aric and Garfield. at my level, that's +2 for 8 hours.
[Turcanaur (Joe)] Thank you, noble serpent man.
[Master] Good with me.
[Master] ok
Turcanaur (Joe) bows.
[Ss'sra (Ryan)] Ss'sra: Greater Magic Fang: living creature's natural weapons gain +((8/3):5) [(8/3)] -1 enhancement bonus and are blessed for 8 hours. (DC=(10+10+6+3) [10+10+6+3] 29) Spell failure check (>=0): (d100) [98] 98 -- spell cast
[Aedean (Sedlack)] I'll chuck an Endurance on Dral
[Ss'sra (Ryan)] Ss'sra: Greater Magic Fang: living creature's natural weapons gain +((8/3):5) [(8/3)] -1 enhancement bonus and are blessed for 8 hours. (DC=(10+10+6+3) [10+10+6+3] 29) Spell failure check (>=0): (d100) [8] 8 -- spell cast
[Master] Damn that Spell Failure Check is lam0r.
[Master] ok
[Aedean (Sedlack)] Roll #1: (d4+1) [2+1] 3
[Master] Ok
[Ss'sra (Ryan)] The bonus calculation also looks broken.
[Velkyna (Joe)] I changed Turc's temp mods.
[Aedean (Sedlack)] +3 Con for Dral for 11 hours
[Velkyna (Joe)] Who's running Dral?
[Ss'sra (Ryan)] And that's lizard, not serpent.
[Shottamip (Tamora)] Shottamip: Dragon Scales: provides the target with a +4 armor bonus to AC for the next 12 hours (DC=(10+7+1) [10+7+1] 18) Spell failure check (>=0): (d100) [73] 73 -- spell cast
[Master] Give Dral +1Con bonus and 10 temporary HP.
[Defthon (Don)] Dralafi: Attack #1: GMW Heavy mace (Both): (d20+10+2+3) [18+10+2+3] 33
[Defthon (Don)] Dralafi: Attack #2: GMW Heavy mace (Both): (d20+5+2+3) [10+5+2+3] 20
[Master] Hey, Chris, could you run Dral for now?
[Defthon (Don)] (testing, sorry)
[Turcanaur (Joe)] Humblest apologies, noble creature with blood of ice.
[Aedean (Sedlack)] Yeah, okay.
[Don] Ok, I think he's set up. Use the GMW line unless something goes wrong. ;)
[Master] Okay, you make your way out into the storm.
[Master] Things are pretty bad; rain, wind, the whole nine yards. At least it's not *too* cold.
[Master] Ss'sra leads you on a patrol of the nearby area. A bedraggled and grouchy looking Garfield helps.
[Master] Gimme a WIlderness Lore, Ss'sra.
[Don] And someone teach Jared how to use KW's Equipment section better ;)
[Velkyna (Joe)] Aw, give him a lasagna to cheer him up...
Ss'sra (Ryan) smiles
[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [8+18] 26
[Master] The rain has pounded the tracks into oblivion, but a creature of at least some size has probably taken up residence in the swamps which have grown up around one of the temporary rivers.
[Ss'sra (Ryan)] "at least some size"?
[Don] "not small"
[Velkyna (Joe)] I wanted a moisturizing face wrap to help my complexion, but this rain is ridiculous.
[Master] Don's got it.
[Master] 7
[Master] Spot checks.
[Velkyna (Joe)] Velkyna: Spot check:(d20+12+0) [16+12+0] 28
[Velkyna (Joe)] Ooops, -8.
[Aedean (Sedlack)] Aedean: Spot check:(d20+6+8) [6+6+8] 20
[Defthon (Don)] Defthon: Spot check:(d20+2+3+1) [15+2+3+1] 21
[Master] DC is 29.
[Ss'sra (Ryan)] Ss'sra: Spot check:(d20+12) [16+12] 28
[Aedean (Sedlack)] -8, of course
[Velkyna (Joe)] Turcanaur: Spot check:(d20+6) [13+6] 19
[Lia (Angie)] Lia: Spot check:(d20+16) [2+16] 18
[Velkyna (Joe)] DC IS TWENTY NINE?
[Master] 29 includes the -8. :)
[Shottamip (Tamora)] Shottamip: Spot check:(d20+9) [18+9] 27
[Defthon (Don)] Ooh, we could be using the "Append to next roll" feature here, I think.
[Defthon (Don)] Oh.
[Velkyna (Joe)] YEAH YOU DON'T NEED MORE THAN SIZ OR EIGHT RANKS OF SPOT.
[Master] I was seriously smoking crack when I said that.
[Don] ...but the funny never dies.
[Aedean (Sedlack)] ...if you have Eyes of the Eagle and a +6 Wis bonus
[Master] ???: Spot check:19
[Velkyna (Joe)] I'm going to gain a level, and then put all 11 skill points into Spot goddammit.
[Master] 20
[Master] Okay, Wilderness Lore again.
[Aedean (Sedlack)] Just Ss'sra?
[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [4+18] 22
[Don] Just Ss'sra?
[Master] Yeah.
[Velkyna (Joe)] This'll be like ships passing in the night.
[Master] ok more Spot checks, this time DC 27
[Velkyna (Joe)] (Do we need to get in formation?)
[Ss'sra (Ryan)] I have a +18. Probably only mine matters.
[Aedean (Sedlack)] Aedean: Spot check:(d20+6+8) [11+6+8] 25
[Master] Yeah, do that. You're heading nw up the riverbed.
[Velkyna (Joe)] Velkyna: Spot check:(d20+12+0) [4+12+0] 16
[Defthon (Don)] Should we factor the -8 or not then?
[Lia (Angie)] Lia: Spot check:(d20+16) [14+16] 30
[Ss'sra (Ryan)] Ss'sra: Spot check:(d20+12) [4+12] 16
[Defthon (Don)] Defthon: Spot check:(d20+2+3+1) [3+2+3+1] 9
[Master] Don't factor the +8.
[Master] -8, rather.
[Aedean (Sedlack)] I didn't.
[Master] Lia, you spot . . . well, you're really not sure what you spot.
[Shottamip (Tamora)] Shottamip: Spot check:(d20+9) [13+9] 22
[Velkyna (Joe)] Aedean: Hide check:(d20-1-5) [17-1-5] 11
[Master] Its blody looks like that of a bloated buffalo, and its legs are stumpy, like those of a pygmy elephant or hippopotamus.
[Master] It has a long weak neck with a large head and a muscular tail with a chitinous knob on the back.
[Velkyna (Joe)] CATOBLEPAS
[Master] The face looks like that of a warthog, but uglier.
[Aedean (Sedlack)] Yes, Joe, Aedean's Hide check sucks
[Master] As far as you can tell, it's a greenish brown color.
[Velkyna (Joe)] OOC: Actually, I missed, I was trying to roll Aric's spot. Sorry.
[Master] (Holy crap, how the hell did Joe know that?)
[Velkyna (Joe)] OOC: Because I fucking rule.
[Aedean (Sedlack)] Umm, 'cause even I knew it, and he's Joe
[Don] Because Joe is the guy that goes, "My *health insurance* ..."
[Master] I'd never heard of the Catoblepas until I got the extra Monster Manual. Wild.
[Lia (Angie)] Do I see all four?
[Velkyna (Joe)] They were in the original MM, which I got in 1979. ;)
[Aedean (Sedlack)] I'd run into one in another campaign
[Master] Wild.
[Tamora] it's in Angband/Moria
[Aedean (Sedlack)] And the old MM picture is distinctive
[Master] Lia - yes.
[Velkyna (Joe)] I'll ask again. Can we get into formation? We would've done so.
[Ss'sra (Ryan)] Aedean -- indeed. "Face liek a warthog, but uglier" alone would have done it. =)
Lia (Angie) passes info to rest of party
[Master] Joe - I said yes. :)
[Velkyna (Joe)] OOC: Chris, you want to do the honors?
[Don] I think Joe was addressing us. :)
Ryan has joined the game.
[Velkyna (Joe)] OOC: Don's got it.
Ryan has left the game.
[Ryan] I'm getting too familiar with that error mesage.
[Aedean (Sedlack)] Lesse... We're missing Roger and Arkady
Ryan is receiving the map...
[Defthon (Don)] What is our formation? I assume we would've hashed this out already.
Ryan has received the map.
[Aedean (Sedlack)] Oops. My formation doesn't have Ss'sra, either
[Master] Of course.
[Velkyna (Joe)] OOC: Yeah we hased it out over email after those athaches tore us new assholes.
[Defthon (Don)] With the whole melee thing, pretty much everyone needs to be in front.
[Defthon (Don)] Oh, I was talking about within our subgroups.
[Aedean (Sedlack)] Except Shottamip
[Master] Except, you know, Shottamip.
[Master] And you should probably keep Dral in reserve.
[Defthon (Don)] Right, except Shot.
[Shottamip (Tamora)] I appreciate that.
[Velkyna (Joe)] And I don't know if Aedean needs to be risking himself yet.
[Aedean (Sedlack)] Aedean can hang back a little more than usual, since he's more artillery-like in the situation
[Defthon (Don)] Are we abandoning the subgroups then?
[Ryan] YES
[Master] Lia taps Ss'sra on the shoulder and points out the lounging catoblepas.
[Master] Ss'sra waves to signal Defthon. Def, spot check.
[Defthon (Don)] Defthon: Spot check:(d20+2+3+1) [8+2+3+1] 14
[Don] I am back at the keyboard.
[Defthon (Don)] What was the DC? ;)
[Master] Ok.
[Aedean (Sedlack)] Umm...can the rest of us try to spot the signal?
[Master] Yes!
[Velkyna (Joe)] Velkyna: Spot check:(d20+12+0) [2+12+0] 14
[Aedean (Sedlack)] Aedean: Spot check:(d20+6+8) [18+6+8] 32
[Master] Aedean spots the signal.
[Aedean (Sedlack)] And how.
[Master] And taps Def on the shoulder.
[Defthon (Don)] Ok. They're only like 20 feet away.
[Master] Def follows Ss'sra's pointing, and NOW IT'S TIME FOR THE COMBAT.
[Master] Initiative.
[Master] Catoblepas: Initiative:15
[Shottamip (Tamora)] Shottamip: Initiative:(d20+3) [11+3] 14
[Aedean (Sedlack)] Aedean: Initiative:(d20-1) [11-1] 10
[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [11+7] 18
[Ryan] Ss'sra: Initiative:(d20+0) [8+0] 8
[Defthon (Don)] Defthon: Initiative:(d20+2) [6+2] 8
[Velkyna (Joe)] Turcanaur: Initiative:(d20+4) [3+4] 7
[Lia (Angie)] Lia: Initiative:(d20+6) [3+6] 9
[Master] Chris, could you get Dral?
[Aedean (Sedlack)] Cleric before monk. Funny
[Aedean (Sedlack)] Dralafi: Initiative:(d20+6) [13+6] 19
[Master] INIT: 19 ATTACK: 1
[Master] INIT: 19; Dralafi: it's your turn
[Master] WTF?
[Aedean (Sedlack)] That's the highest initiative "I" have had all campaign!
[Master] It only accepted like half of your initatives.
[Master] ROUND: 1 ATTACK: 1
[Master] INIT: 19 ATTACK: 1
[Master] INIT: 19; Dralafi: it's your turn
[Master] ROUND: 0 ATTACK: 1
[Master] INIT: 19 ATTACK: 1
[Master] INIT: 19; Dralafi: it's your turn
[Aedean (Sedlack)] Yes, Master...
[Ryan] Garfiled: (d20+2) [6+2] 8
[Ryan] Well, that worked out nicely. =)
[Aedean (Sedlack)] What are the catoblepaseses doing?
Angie has left the game.
[Don] I'm guessing Mike is entering initiatives by hand now.
[Master] Garfield: Initiative:6
Angie has joined the game.
[Ryan] Mike: did you notice me just roll for him?
[Master] yeah, sorry
[Velkyna (Joe)] "What the hell are those things?"
[Master] Dral's turn.
[Ryan] Aberrations. Unnatural. We must destoy them!
Angie has left the game.
[Dralafi (Sedlack)] What are the catoblepases doing?>
[Master] Wandering through the swamp.
[Master] In a general sense.
[Master] Right now, they're kind of hunkered down.
James has joined the game.
[Velkyna (Joe)] JAMES!
[Velkyna (Joe)] JIMMAY!
[Don] Arkady to the rescuuuuuuue!
[James] Yo.
[Master] Chris - to sum up - nothing.
[Dralafi (Sedlack)] Dral doesn't strike me as the "charge into combat" sort, so he'll probably hold off for now...
[James] I've got a lot of work to do today, but since I have two screens now, I figured I could leave up klooge in one of them.
[Don] Interestingly, that map reload unzoomed my map but didn't lose the char sheets.
Angie has joined the game.
[Velkyna (Joe)] (oops)
Angie is receiving the map...
Angie has received the map.
[Master] ok
[Master] INIT: 18 ATTACK: 1
[Master] INIT: 18; Velkyna: it's your turn
[Velkyna (Joe)] GODDAMMIT
[Don] You skipped Dralafi now
[Don] But at least all the inits are entered. ;)
[Master] Dude, are you even reading the text anymore? :)
[Dralafi (Sedlack)] No. Dral held off
[Don] Oops, missed that line.
[James] I am away from the keyboard.
[Velkyna (Joe)] Vel's going to hold off as well. Exceot for Ss'sra's knee-jerk reaction, no one's told her to fight yet.
[Master] INIT: 15 ATTACK: 1
[Master] INIT: 15; Catoblepas: it's your turn
[Master] INIT: 14 ATTACK: 1
[Master] INIT: 14; Shottamip: it's your turn
[Master] jas
[Velkyna (Joe)] (maybe that should've been a "jam")
[Don] WEE JAM
[Velkyna (Joe)] WEE CERTAINLY DO
[Master] Tamora's computer is weirdly frozen.
[Master] Give us a sec.
[Don] Ok brb
[Don] I am away from the keyboard.
[Shottamip (Tamora)] OK I'm up
[Shottamip (Tamora)] Lessee, do we all see the creatures? I'm generally aware of what's going on?
[Master] Yes.
[Don] I am back at the keyboard.
[Shottamip (Tamora)] Guess I can start things off with some fire, then, as usual.
[Velkyna (Joe)] If Shottamip is ripping off fireball's, that's good enough for Vel as a "let's hit 'em" signal. She'll advance and attack.
[Shottamip (Tamora)] Shottamip: Fireball, empowered: creates a 40-foot fireball at the desired location for ((10d6)*3/2) [((3+4+3+4+2+3+1+3+1+6))*3/2] 45 damage to each creature in the area (Reflex save for half damage) (DC=(10+7+3) [10+7+3] 20) Spell failure check (>=0): (d100) [94] 94 -- spell cast
[Master] Catoblepas: Reflex save: 13
[Master] Catoblepas: Reflex save: 8
[Master] Catoblepas: Reflex save: 15
[Master] Catoblepas: Reflex save: 22
[Master] Hang on.
[Master] As usual, Shottamip blows the crap out of your enemies. :)
[Master] INIT: 10 ATTACK: 1
[Master] INIT: 10; Aedean: it's your turn
[Master] hang on
[Shottamip (Tamora)] I'll also move away 5 feet.
[Master] Sorry, Vel at 14.
[Velkyna (Joe)] As stated, Vel will act on 14.
[Velkyna (Joe)] (thanks0
[Master] Would you like me to move Shottamip for you, love?
[Shottamip (Tamora)] I give up, I can't get to me. :)
[Joe] Velkyna targets Catoblepas. Distance: 3'06"
[Master] There ya go. :)
[Joe] Velkyna no longer targets Catoblepas.
[Joe] Velkyna targets Catoblepas. Distance: 3'06"
[Master] Velkyna no longer targets Catoblepas. Distance: 3'06"
[Master] Velkyna targets Catoblepas. Distance: 3'06"
[Master] my bad
[Master] go ahead
[Velkyna (Joe)] I GOT IT MAN
[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [7+19] 26
[Velkyna (Joe)] PROBABLY HITS Catoblepas
[Master] damage
[Velkyna (Joe)] Velkyna: Damage: Short Sword +3 (right): (1d6+3+0) [1+3+0] 4
[Velkyna (Joe)] Dink.
[Master] It goes down!
[Velkyna (Joe)] BOOYAH
[Don] Hah
[Master] Aedean.
[Shottamip (Tamora)] Good dink.
[Velkyna (Joe)] A little dab'll do ya.
[Dralafi (Sedlack)] Well, they seem pretty damaged...
[Aedean (Sedlack)] Aedean: Attack #1: Mace of Disruption +1 (1): (d20+8+1+1) [9+8+1+1] 19
[Velkyna (Joe)] Watch Aedean engage the one that made its save.
[Aedean (Sedlack)] Oops. Forgot to target
[Master] heh
[Master] Tht's a hit
[Aedean (Sedlack)] But it's the one close to me
[Sedlack] Aedean targets Catoblepas. Distance: 7'11"
[Sedlack] Aedean targets Aedean. Distance: 0'00"
[Master] ok roll damage
[Aedean (Sedlack)] Aedean: Damage: Mace of Disruption +1 (1): (1d8+1+1) [5+1+1] 7
[Master] This one is less crispy than the others; it takes Aedean's hit and keeps on tickin'.
[Master] INIT: 9 ATTACK: 1
[Master] INIT: 9; Lia: it's your turn
[Master] Lia.
[Aedean (Sedlack)] Good call, Joe.
[Velkyna (Joe)] THE HAMMER.
[Velkyna (Joe)] Well, they may also have different hits and this one just has eight or ten left.
[Velkyna (Joe)] Instead of two.
[Lia (Angie)] Standard move, one attack oNleft most bbaddie
[Master] ok
[Angie] Lia targets Catoblepas. Distance: 7'03"
[Angie] Lia no longer targets Catoblepas.
[Angie] Lia targets Catoblepas. Distance: 7'03"
[Velkyna (Joe)] (Angie ... right click on the target to "stop" targeting)
[Angie] Lia no longer targets Catoblepas.
[Master] Lia targets Catoblepas. Distance: 7'03"
[Angie] Lia no longer targets Catoblepas.
[Master] There ya go. Hee.
[Master] Ok you do it.
[Master] ;)
[Velkyna (Joe)] KIMMITT STOP HELPING
[Master] I'm helping! I'm helping!
[Angie] Lia targets Catoblepas. Distance: 7'03"
[Lia (Angie)] Lia: Attack #1: Claidemn Soluis (two): (d20+19) [10+19] 29
[Lia (Angie)] PROBABLY HITS Catoblepas
[Master] damage
[Lia (Angie)] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(2+3)+11] 16
[Velkyna (Joe)] CLEAVE
[Master] CLEAVE
[Aedean (Sedlack)] CLEAVE
[Angie] Lia targets Catoblepas. Distance: 9'05"
[Master] (there)
[Lia (Angie)] Lia: Attack #1: Claidemn Soluis (two): (d20+19) [4+19] 23
[Lia (Angie)] PROBABLY HITS Catoblepas
[Master] damage
[Lia (Angie)] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(3+2)+11] 16
[Master] INIT: 8 ATTACK: 1
[Master] INIT: 8; Defthon: it's your turn
[Velkyna (Joe)] CLEA .... awww.
[Master] Not quite dead yeat.
[Master] yeast
[Master] yet
[Master] heh
[Aedean (Sedlack)] DON'T CLEAVE THE CLERIC
[Velkyna (Joe)] (I'm helping!)
[Defthon (Don)] Could I get past the dead Cat in front of Vel to hit the one in back? I have just enough movement.
[Master] You'd provoke an AoO.
[Master] From t'other one.
[Master] It has a long tail.
[Velkyna (Joe)] No, they haven't acted yet.
[Defthon (Don)] Hm, point.
[Velkyna (Joe)] You can't AoO until you've gone.
[Master] Nemmind, JOe's right.
[Ryan] just take out the one in front.
[Ryan] aric and garfield will do for the one in back.
[Don] Defthon targets Catoblepas. Distance: 8'01"
[Master] (The rain washes the Catoblepas blood into the marshy ground.
[Master] )
[Defthon (Don)] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5) [19+10+3+5] 37 [POSSIBLE CRITICAL HIT (x2)] Rolling again...
[Defthon (Don)] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5) [14+10+3+5] 32
[Defthon (Don)] PROBABLY HITS Catoblepas [CRITICAL HIT (x2)]
[Velkyna (Joe)] HERE COMES THE BOOM
[Master] damage
[Aedean (Sedlack)] Are they evil?
[Defthon (Don)] Defthon: Damage: Tsohanoai vs eeeevil (both): (1d10+5++3*1.5) [7+5+3*1.5] 16
[Ryan] weird plants will grow here,,, or not. sigh
[Velkyna (Joe)] I believe so. CE.
[Master] CATOBLEPAS DOWN.
[Master] INIT: 8 ATTACK: 1
[Master] INIT: 8; Garfield: it's your turn
[Defthon (Don)] Double that, or damage again?
[Master] Gaaaaaarfiiiiiiiiield!
[Defthon (Don)] Ah, nevermind. ;)
[Master] heh
[Master] Garfield literally leaps over Lia in its eagerness to attack.
[Velkyna (Joe)] AHHH! Garfield ran over Lia!
[Defthon (Don)] Good grief.
[Ryan] can I make him target, or do we just take it as assumed?
[Master] Wrong comic, Don. :)
[Velkyna (Joe)] It's going to sit on the cat.
[Master] Garfield targets Catoblepas. Distance: 0'05"
[Master] all sest
[Master] set
[Don] You know, I had the same thought. :P
[Ryan] Ss'sra: Attack #1: Garfield's Bite (GMF) (Mouth): (d20+15) [3+15] 18
[Master] That's a miss.
[Velkyna (Joe)] So they have AC 19.
[Catoblepas] Squeeeeeel!
[Ryan] Ss'sra: Attack #1: Garfield's Claw (GMF) (Each Fore): (d20+20) [20+20] 40 [POSSIBLE CRITICAL HIT (x2)] Rolling again...
[Ryan] Ss'sra: Attack #1: Garfield's Claw (GMF) (Each Fore): (d20+20) [1+20] 21
[Master] Not a crit hit
[Master] single damage
[Velkyna (Joe)] ?
[Ryan] Ss'sra: Damage: Garfield's Claw (GMF) (Each Fore): (2d4+10) [(3+3)+10] 16
[Master] Check the d20 die roll on the second roll.
[Velkyna (Joe)] Ah.
[Velkyna (Joe)] M'badd.
[Master] Garfield claws the Catoblepas's head off. Which seems rude.
[Ryan] And three attacks still to go. Ah well. =)
[Velkyna (Joe)] I'd cut off one of their heads for a trophy on the Boccobite's wall but they're too fucking ugly. Yowza.
[Ryan] If it weren't so damp, I'd suggest we burn the bodies.
[Shottamip (Tamora)] That was fun.
[Master] You take a moment to reform your formation.
[Master] The rain lets up suddenly, and there is a break in the wind.
[Velkyna (Joe)] I take it if they were wandering they really had no nest (or treasure).
[Turcanaur (Joe)] Sorry, that was me.
[Ss'sra (Ryan)] Well, we can give it another look around.
[Defthon (Don)] Ok, who broke wind
[Master] It's almost pleasant, but it's eerily calm.
[Defthon (Don)] /ooc
[Don] heee
[Aedean (Sedlack)] Almost...too calm
[Master] Wilderness Lore
[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [5+18] 23
[Lia (Angie)] Aedean, next time try to go a littl to one side. I could have done a flank sneak attack for additional damage
[Master] Thanks.
[Aedean (Sedlack)] Noted. I'm used to that just being an issue with Vel.
[Master] Some kind of quadrupedal creature crests the top of the hill to the northeast.
[Lia (Angie)] Mine is not as imppressive, but it still helps
[Ss'sra (Ryan)] how far away?
[Master] Wilderness Lore for everyone!
[Turcanaur (Joe)] Velkyna: WIS check:(d20+0) [19+0] 19
[Defthon (Don)] Defthon: Wilderness lore check:(d20+2+4) [11+2+4] 17
[Aedean (Sedlack)] Aedean: Wilderness Lore check:(d20+6) [1+6] 7
[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [13+18] 31
[Turcanaur (Joe)] Plus one from the Luckstone. I got a 20!
[Master] Actually, it's northwest, sorry.
[Lia (Angie)] Lia: WIS check:(d20+0) [1+0] 1
[Master] Ss'sra -- it's a Ravager!
[Lia (Angie)] Duh
[Ss'sra (Ryan)] ???
[Turcanaur (Joe)] Lia notices she's standing in poison ivy.
[Master] SOmething like a centaur, but instead of a head, it has a face in its torso.
[Velkyna (Joe)] Buh?
[Master] Its legs are more like elephant legs. Its brown skin is well armored.
[Master] (check out the icon)
[Velkyna (Joe)] Congrats, Mike. I've never heard of that thing.
[Ss'sra (Ryan)] Icky-bad, I assume? Do they travel usually in packs, or alone? And how smart is it likely to be?
[Don] (uncover the icon)
[Master] Alone, only animal-bright.
[Master] (Don - thanks)
[Ss'sra (Ryan)] Ah, good.
[Master] They are basically killing machines that go on rampages.
[Ss'sra (Ryan)] So we take it out than. yay!
[Master] Their claws on their hands drip acid that eats away at metal.
[Don] Ravager or Rampager?
[Master] And their bite is deadly poisonous.
[Velkyna (Joe)] Hence, "rampager"
[Master] (Ravager, sorry.)
[Master] Finally, they have a kind of fear aura.
[Velkyna (Joe)] Oh, and they fart fire.
[Ss'sra (Ryan)] Keeeen.
[Velkyna (Joe)] And I forgot, they also have acid claws.
[Master] That's what you know, and since the weather has cleared up, you can communicate this.
[Velkyna (Joe)] One more thing, they cast spells as a 10th level wizard.
[Velkyna (Joe)] Derp, they also regenerate.
[Velkyna (Joe)] ... and are undead.
[Ss'sra (Ryan)] Since the weather has cleared up, can Dral pincushion it before it gets too much closer, please?
[Aedean (Sedlack)] Yay!
[Velkyna (Joe)] ... vampirically so.
[Master] The weather is now "windy," -2 to all ranged attacks.
[Master] Ss'sra, something is bothering you about this clearer weather.
[Ss'sra (Ryan)] Is the creature casuing it itself, or something else?
[Master] Almost certainly not.
Ryan has joined the game.
[Ryan] ARRRRRRGH
[Velkyna (Joe)] We should probably engage it with ranged attacks first, unless it's got damage resistance.
[Ss'sra (Ryan)] restarting, yet a-fucking-gain
Ryan has left the game.
Ryan has left the game.
[Velkyna (Joe)] "It was so bad, I walked out ... twice."
Ryan has joined the game.
Ryan is receiving the map...
Ryan has received the map.
[Dralafi (Sedlack)] I'm all over that plan
[Velkyna (Joe)] OOC: Would we know if it had DR or not?
[Master] Ss'sra nailed his Wilderness Lore check -- it doesn't.
[Velkyna (Joe)] SWEET.
[Velkyna (Joe)] BOMBS AWAY.
[Rampager] RRRRRAAAAAAAGH!
[Velkyna (Joe)] We should set up in case of a charge. We shouldn't be clumped up like this.
[Dralafi (Sedlack)] Same initiatives?
[Rampager] New inits
[Rampager] Rampager: Initiative:3
[Shottamip (Tamora)] Shottamip: Initiative:(d20+3) [16+3] 19
[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [16+7] 23
[Defthon (Don)] Defthon: Initiative:(d20+2) [9+2] 11
[Ss'sra (Ryan)] Ss'sra: Initiative:(d20+0) [10+0] 10
[Velkyna (Joe)] Turcanaur: Initiative:(d20+4) [18+4] 22
[Lia (Angie)] Lia: Initiative:(d20+6) [14+6] 20
[Dralafi (Sedlack)] Aedean: Initiative:(d20-1) [19-1] 18
[Ss'sra (Ryan)] Ss'sra: Garfield's Initiative: (d20+2) [17+2] 19
[Velkyna (Joe)] Everyone should have me roll their inits.
[Dralafi (Sedlack)] Dralafi: Initiative:(d20+6) [15+6] 21
[Velkyna (Joe)] ... or not.
[Master] INIT: 23 ATTACK: 1
[Master] INIT: 23; Velkyna: it's your turn
[Master] Weird. It worked this time.
[Rampager] Okay, go get 'em.
[Velkyna (Joe)] Crossbow time.
[Master] SIGH
[Master] You ready your crossbow.
[Joe] Velkyna targets Rampager. Distance: 109'09"
[Velkyna (Joe)] That's one range increment for me.
[Master] How much does it take to ready your crossbow, out of curiousity?
[Velkyna (Joe)] So total of -4 to hit.
[Velkyna (Joe)] MEA.
[Master] thanx
[Velkyna (Joe)] So I only get one attack.
[Master] ok
[Velkyna (Joe)] Velkyna: Attack #1: Light Crossbow +1 (both): (d20+17) [11+17] 28
[Velkyna (Joe)] PROBABLY HITS Rampager
[Velkyna (Joe)] -4
[Master] That's a miss.
[Velkyna (Joe)] NARRRR
[Master] INIT: 22 ATTACK: 1
[Master] INIT: 22; Turcanaur: it's your turn
[Master] Turcanaur.
[Ss'sra (Ryan)] Wait here a bit...
[Master] Hey, the Rampager's claws eat metal; Turc's not a terrible choice for front-line...
[Ss'sra (Ryan)] Yeah, but we've got area effect spells going in first
[Turcanaur (Joe)] HULK CHARGE AND SMASH!
[Master] Hee. It *is* Rampager.
[Turcanaur (Joe)] Kidding.
[Shottamip (Tamora)] I can do targeted stuff. Area effect is more important for groups.
[Turcanaur (Joe)] Turc will ready his own Xbow (MEA) and take a pot shot.
[Turcanaur (Joe)] -4 to hit.
[Ss'sra (Ryan)] Still, let it come to us. more rounds of shooting!
[Joe] Turcanaur targets Rampager. Distance: 101'02"
[Dralafi (Sedlack)] Yes. Shooting is good.
[Master] ok
[Turcanaur (Joe)] Turcanaur: Attack #1: Light Crossbow (): (d20+12) [8+12] 20
[Turcanaur (Joe)] Probably MISSES Rampager
[Master] Miss.
[Turcanaur (Joe)] Derp.
[Master] INIT: 21 ATTACK: 1
[Master] INIT: 21; Dralafi: it's your turn
[Master] Chris.
[Dralafi (Sedlack)] Dral will gleefully drop this silly mace thing and draw his bow
[Sedlack] Dralafi targets Rampager. Distance: 110'09"
[Turcanaur (Joe)] He better not lose that. That's like 12 gold.
[Dralafi (Sedlack)] Dralafi will take a step forward, to drop that to within a range increment
[Master] If you make a 5' move, you're within 1 range increment.
[Turcanaur (Joe)] (Take a five-foot move, isn't the range inc. on his bow 110'?)
[Master] heh, way ahead of me.
[Turcanaur (Joe)] Hee hee.
[Dralafi (Sedlack)] Dralafi: Attack #1: +2 Longbow/+1 Arrow (Base) (Both): (d20+21) [8+21] 29
[Dralafi (Sedlack)] PROBABLY HITS Rampager
[Dralafi (Sedlack)] -2
[Master] hit
[Dralafi (Sedlack)] Dralafi: Damage: +2 Longbow/+1 Arrow (Base) (Both): (1d8+5) [2+5] 7
[Master] damage. Remember, no GMW arrows, so it's only +1 . . . right.
[Master] Hm, Jared didn't include his STR bonusin that.
[Master] OH wait he did.
[Master] nemmind
[Don] That's why I said someone needs to teach him how to use KW properly. ;)
[Master] Heh, I was the one confused, don't worry.
[Master] Were you using Dral's multishot feat?
[Ss'sra (Ryan)] Hey, Mike -- given my WL 37, what's this thing's movement rate? =)
[Dralafi (Sedlack)] Pardon?
[Master] Guess not. :)
[Master] Ss'sra - horse fast.
[Master] INIT: 20 ATTACK: 1
[Master] INIT: 20; Lia: it's your turn
[Master] Lia.
[Lia (Angie)] Ready for appraoch
[Master] ok
[Master] INIT: 19 ATTACK: 1
[Master] INIT: 19; Shottamip: it's your turn
[Master] Gnomess.
[Shottamip (Tamora)] Shottamip: Fireball: creates a 40-foot fireball at the desired location for (10d6) [(2+4+5+2+2+5+4+6+1+1)] 32 damage to each creature in the area (Reflex save for half damage) (DC=(10+7+3) [10+7+3] 20) Spell failure check (>=0): (d100) [58] 58 -- spell cast
[Velkyna (Joe)] I think that's the worst fireball I've ever seen Tami roll.
[Shottamip (Tamora)] This one isn't empowered, that might be part of it.
[Velkyna (Joe)] I dunno, though, that's a lot of ones and twos.
[Ss'sra (Ryan)] and it's less thasn 10% below average.
[Master] Rampager: Reflex save: 23
[Ss'sra (Ryan)] mean of 10 d 6 is 35.
[Velkyna (Joe)] Tami does get pretty good rolls, which was the main jab.
[Velkyna (Joe)] Below average is way below Tami average.
[Master] The Rampager ducks and avoids the brunt of the blaze.
[Master] INIT: 18 ATTACK: 1
[Master] INIT: 18; Aedean: it's your turn
[Master] Cleric lad.
[Shottamip (Tamora)] Yeah, I hacked Klooge for my benefit :)
[Velkyna (Joe)] PSSST. IT'S NOT WORKING. ;)
[Aedean (Sedlack)] Let's see...
[Shottamip (Tamora)] New release.
[Aedean (Sedlack)] I'll play Arkady and cast a Bless
[Aedean (Sedlack)] +1 attack; +1 on saves vs. fear effects
Angie has left the game.
[Master] Good thinking. Everyone give yourselves +1 to hit and remember your +save against Fear.
[Velkyna (Joe)] Nice.
[Aedean (Sedlack)] (Those are morale bonuses, BTW)
[Master] INIT: 11 ATTACK: 1
[Master] INIT: 11; Defthon: it's your turn
Angie has joined the game.
[Master] Ok handsome.
Angie has left the game.
[Shottamip (Tamora)] Chris, you might want to keep an eye on your spell list - in this latest release, sorcerer spells aren't decrementing properly, dunno about yours.
[Master] Quick, Ryan, do CPR on Angie's machine!
[Velkyna (Joe)] I'm sensing a pattern here. It's Ryan and Angie who are having trouble.
[Ss'sra (Ryan)] We're tyring!
[Defthon (Don)] Not worth pulling out my bow. I'll ready for their approach.
[Master] Yeah, I'd consider reinstalling the Java runtime at the break.
[Defthon (Don)] Its approach, that is.
[Master] TSOHANOAI.
[Aedean (Sedlack)] I don't futz around with the spell decrementing in Klooge. I just use paper anyway
[Master] INIT: 10 ATTACK: 1
[Master] INIT: 10; Ss'sra: it's your turn
[Defthon (Don)] That's what I'm readying, yes. ;)
[Master] Ok lizardguy.
Angie has joined the game.
[Master] Ss'sra seems distracted; he's sniffing the air.
[Angie] damn that's annoying
[Master] Wilderness Lore.
Angie is receiving the map...
Angie has received the map.
[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [17+18] 35
[Velkyna (Joe)] Better than sniffing his crotch, I guess.
[Master] ok
[Master] INIT: 3 ATTACK: 1
[Master] INIT: 3; Rampager: it's your turn
[Aedean (Sedlack)] "A half-orc farted"
[Master] RRRRRRRRRRAAAAAAAAAAAAAAAAAAAAGGHHHHH!
[Turcanaur (Joe)] I should've stayed away from the bean dip.
[Velkyna (Joe)] Shit!
[Ss'sra (Ryan)] Hence the readied actions
[Master] The Rampager BARRELS PAST LIA toward Aedean.
[Angie] can I hit ti now?
[Master] Attacks of Opportunity for those in his path.
[Master] Yes, did you hold your action?
[Aedean (Sedlack)] Why Aedean?
[Velkyna (Joe)] He smells purty.
[Master] You aren't sure. (there is a reason)
[Aedean (Sedlack)] As far as the Ravager knows, Aedean doesn't have that much metal on him.
[Angie] yes, I readied for approach, so I get one attack
[Ss'sra (Ryan)] and an AoO
[Master] Isn't Aedean wearing plate mail, even if it's, you know, wacky?
[Master] Angie -- you get an attack on your activated turn and an Ao>
[Master] AoO.
[Aedean (Sedlack)] Well, yeah. I just wanted to remind you of the disguised aspect, in case you'd forgotten
[Master] Yep. Scent feat.
[Aedean (Sedlack)] Noted
[Angie] Both at my 1st attack mods?
[Master] Angie - yep
[Angie] cool
[Master] Turc gets a similar pair of attacks.
[Defthon (Don)] I don't get an AoO, but I have a readied action---that goes after the R's attack, right?
[Angie] Lia targets Rampager. Distance: 6'09"
[Velkyna (Joe)] Goddammit.
[Ss'sra (Ryan)] no, it's an interrupt
[Angie] Lia: Attack #1: Claidemn Soluis (two): (d20+19) [14+19] 33
[Angie] PROBABLY HITS Rampager
[Master] Yeah, give Def his 1 attack and move him 5' closer.
[Don] Defthon targets Rampager. Distance: 9'02"
[Defthon (Don)] Evil?
[Ss'sra (Ryan)] One at a time. Did Lia's first hit?
[Defthon (Don)] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5+1) [1+10+3+5+1] 20 [ROLL WAS MODIFIED] [CRITICAL MISS]
[Master] Yeah, 1 at a time.
[Master] Lia hit.
[Master] Roll damage, Lia.
[Defthon (Don)] Sorry, m'bad.
[Master] Don - yes, it's evil, but you missed.
[Master] :)
[Angie] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(3+1)+11] 15
[Defthon (Don)] Thbbbt.
[Aedean (Sedlack)] Does Lia have the +1 from Bless on her attack rolls?
[Master] We skipped Garfield.
[Master] Weird.
[Ss'sra (Ryan)] Yes. He would have readied as well.
[Master] Let's put him up in front.
[Master] Give him a regular attack and an AoO, too.
[Angie] Lia: Attack #1: Claidemn Soluis (two): (d20+19) [9+19] 28
[Angie] PROBABLY HITS Rampager
[Ss'sra (Ryan)] Is that claw/claw bite, or just one?
[Master] Claw claw
[Master] One of each
[Ss'sra (Ryan)] check.
[Master] Lia - damage
[Angie] Lia: Damage: Claidemn Soluis (two): (2d6+11) [(2+1)+11] 14
[Master] You're definitely doing damage.
[Velkyna (Joe)] Angie needs better d6s today.
[Ss'sra (Ryan)] Garfield next, or Aric?
[Master] Aric, then Garfield.
[Velkyna (Joe)] Aric already attacked with his xbow.
[Velkyna (Joe)] Unless he can take a hand swing as an AoO
[Master] Ao0.
[Angie] Is it flanked?
[Master] No.
[Master] At least, not until it finishes its move. :)
[Velkyna (Joe)] What should I be using ... ki strike, lightning fist, or normal unarmed attack?
[Master] Ki strike.
[Velkyna (Joe)] Turcanaur: Attack #1: Ki Strike (): (d20+12+1) [7+12+1] 20 [ROLL WAS MODIFIED]
[Velkyna (Joe)] Probably MISSES Rampager
[Master] That misses.
[Ss'sra (Ryan)] he's got +2 hit and damage from magic fang
[Aedean (Sedlack)] Yeah, I was gonna say
[Master] Noted, and it still misses.
[Velkyna (Joe)] Oh yeah. Weird, the temp mods got eaten.
[Ss'sra (Ryan)] check
[Master] Rampager targets Aedean. Distance: 6'06"
[Master] Charge attack.
[Ss'sra (Ryan)] garfield next
[Master] Yep, do Garfield, sorry.
[Ss'sra (Ryan)] Ss'sra: Damage: Garfield's Claw (GMF) (Each Fore): (2d4+10) [(3+3)+10] 16
[Master] Heh, a little ahead of yourself? :)
[Ss'sra (Ryan)] ack! wrong damn menu item
[Ss'sra (Ryan)] Ss'sra: Attack #1: Garfield's Claw (GMF) (Each Fore): (d20+20) [2+20] 22
[Aedean (Sedlack)] +1 for the Bless
[Master] Does that include the Bless?
[Ss'sra (Ryan)] plus one
[Master] Ok that's a hit. Damage.
[Ss'sra (Ryan)] no, it didn't
[Ss'sra (Ryan)] Ss'sra: Damage: Garfield's Claw (GMF) (Each Fore): (2d4+10) [(3+3)+10] 16
[Ss'sra (Ryan)] *grin* identical to the accidental
[Master] heh
[Ss'sra (Ryan)] Ss'sra: Attack #1: Garfield's Claw (GMF) (Each Fore): (d20+20) [1+20] 21 [CRITICAL MISS]
[Master] 2nd attack
[Ss'sra (Ryan)] whoops
[Master] Garfield loses his footing in the muddy swamp and must spend next round getting to his feet.
[Ss'sra (Ryan)] but still a 22
[Aedean (Sedlack)] Garfield's paw falls off
[Master] And a miss.
[Ss'sra (Ryan)] gotcha
[Master] Ok Charge attack.
[Master] Rampager: Attack #1: Claw (Right): 23
[Master] Probably MISSES Aedean
[Velkyna (Joe)] NICE.
[Master] +1 for the Charge.
[Master] That's a 24.
[Aedean (Sedlack)] Tease
[Velkyna (Joe)] DAH.
[Master] Rampager: Damage: Claw (Right): 16
[Master] 16 damage.
[Don] Kimmitt is such a teast
[Master] Aedean - reflex save.
[Aedean (Sedlack)] Great
[Velkyna (Joe)] (Kimmitt is such a teat as well.)
[Aedean (Sedlack)] Aedean: Reflex save: (d20+8-1) [13+8-1] 20
[Velkyna (Joe)] Velkyna assists him for a +2.
[Master] Okay, hm.
[Master] Theoretically, it just ate your armor.
[Ryan] Joe, how do you assist a reflex save?
[Master] But that seems silly for magic armor.
[Velkyna (Joe)] (as a joke)
[Velkyna (Joe)] Fortitude save?
[Aedean (Sedlack)] Yeah, doesn't the armor get a save against that?
[Shottamip (Tamora)] I would think the armor gets a save.
[Master] yeah, lemme look that up.
[Velkyna (Joe)] I'd think any item destruction attempt, even non-magical would get a saving throw.
[Master] Er, that's what the Reflex save was.
[Don] Iirc armour gets the better of its own or its wearer's save.
[Velkyna (Joe)] That's how it was in previous editions.
[Ryan] generally, they get your saving throw, suitably modified.
[Aedean (Sedlack)] As I recall, it's my save or thge armor's, whichever is better.
[Aedean (Sedlack)] (Probably mine)
[Velkyna (Joe)] That doesn't make a lot of sense for it to be a reflex save to avoid damage.
[Velkyna (Joe)] Reflex save is Aedean trying to twist out of the way of the dripping acid.
[Velkyna (Joe)] Fortitude save is the armor's inherent ability to resist damage.
[Master] It has a +9 save.
[Master] DC 22.
[Velkyna (Joe)] He failed the reflex save so the acid splashes his armor, but now the armor needs to save to see if it's properly damaged.
[Master] That makes sense to me.
[Master] The armor has an inherent +9 save.
[Master] Is Aedean's Reflex better than +9?
[Defthon (Don)] But if Aedean's save is better...
[Aedean (Sedlack)] Reflex? No. Aedean's only got a +7 for that
[Master] ok roll d20 + 9 . . .
[Aedean (Sedlack)] OK
[Aedean (Sedlack)] Roll #1: (d20+9) [1+9] 10
[Aedean (Sedlack)] Mulligan
[Aedean (Sedlack)] Roll #1: (d20+9) [7+9] 16
[Master] right
[Master] dang
[Master] that's bad
[Defthon (Don)] Suck.
[Aedean (Sedlack)] Oh well.
[Master] Aedean's Current Hit Points: adjusted to 70 (-16) - Lightly Wounded
[Velkyna (Joe)] Seriously, why is this a reflex save for the armor?
[Master] What's Aedean's Fortitude save?
[Master] Joe - I'm playing this by ear. :
[Master] :)
[Aedean (Sedlack)] +12
[Velkyna (Joe)] That's cool, but I'm still trying to grok this.
[Shottamip (Tamora)] still only rolled a 7 though
[Master] The creature's ability is vs. Reflex saves. I'm trying to be consistent.
[Velkyna (Joe)] Aedean should roll a proper d20+12.
[Master] But yeah, either way, both saves missed their mark.
[Aedean (Sedlack)] Well, the FIRST Reflex save was high enough, if it was the armor, rathwer than Aedean
[Velkyna (Joe)] Again, Aedean failed his Reflex save, so the acid splashes the armor.
[Master] Here's how I see it:
[Master] Aedean fails the reflex save.
[Velkyna (Joe)] NOW he makes a fortitude save to see if the armor is damaged.
[Master] The armor gets a Reflex/Fortitude save of some sort, becuase it's magical.
[Master] It doesn't matter if it's Reflex or Fortitude; Aedean's roll was still too lowl
[Master] Both of them.
[Master] So I'm saved the horror of having to make a ruling.
[Velkyna (Joe)] Maybe it doesn't matter, but if he's rolling a d20+12, roll a d20+12.
[Velkyna (Joe)] Don't roll a d20+9 and then say, whoa, should've been a +12, it still fails.
[Don] Oh for heaven's sake.
[Aedean (Sedlack)] It's okay. This armor was Kimmitt's little baby anyway. I'll just go back to the old stuff
[Velkyna (Joe)] If it was a d20+9, fine, roll it.
[Master] Yeah.
[Master] I'm gonna rule that the armor was trashed.
[Velkyna (Joe)] Fine, I tried.
[Master] INIT: 3 ATTACK: 1
[Master] INIT: 3; Lia: it's your turn
[Master] INIT: 23 ATTACK: 2
[Master] INIT: 23; Velkyna: it's your turn
[Master] Just a sec while I rearrange the inits.
[Master] ROUND: 1 ATTACK: 1
[Master] INIT: 23 ATTACK: 1
[Master] INIT: 23; Velkyna: it's your turn
[Velkyna (Joe)] Free action, drop xbow. MEA, draw sword. Free action, move 5' to flank. Standard action, sneak attack.
[Master] Ok
[Master] ok
[Don] You know, Aedean's icon looks like the bad guy capitan from Mask of Zorro.
[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19+1) [16+19+1] 36 [ROLL WAS MODIFIED]
[Velkyna (Joe)] PROBABLY HITS Rampager
[Master] damage
[Velkyna (Joe)] So close to a crit. Dang.
[Master] Sneak attacks are effective.
[Master] Crap.
[Master] Forgot something.
[Master] Everybody make Will saves.
[Don] THAT'S BAD
[Velkyna (Joe)] Derp.
[Defthon (Don)] Defthon: Will save: (d20+3+2+4) [12+3+2+4] 21
[Aedean (Sedlack)] Aedean: Will save: (d20+10+6) [15+10+6] 31
[Ss'sra (Ryan)] Ss'sra: Will save: (d20+6+6) [9+6+6] 21
[Velkyna (Joe)] Velkyna: Will save: (d20+4+0+3+1) [10+4+0+3+1] 18
[Aedean (Sedlack)] Will saves, I can make
[Ss'sra (Ryan)] Ss'sra: Garfield's Will Save: (d20+11) [2+11] 13
[Defthon (Don)] Remember +1 if that's vs fear.
[Velkyna (Joe)] (+1 with the fear Bless)
[Angie] Lia: Will save: (d20+5+2) [1+5+2] 8 [ROLL WAS MODIFIED]
[Aedean (Sedlack)] (+1 if it's a fear effect)
[Don] Hee
[Velkyna (Joe)] Turcanaur: Will save: (d20+8) [2+8] 10
[Angie] +4 for fear
[Angie] so that's 12
[Master] Right.
[Master] Lia, Turcanaur, and Garfield are Shaken.
[Velkyna (Joe)] ... not stirred.
[Shottamip (Tamora)] Shottamip: Will save: (d20+10) [12+10] 22
[Velkyna (Joe)] Sneak attack damage: (7d6+3) [(5+5+3+1+4+4+3)+3] 28
[Defthon (Don)] Actually, yeah, Turc, Aedean, and Vel get +4 vs fear (morale bonus)
[Master] -2 morale penalty on attacks, damage, and saving throws.
[Master] Noted, and they're still too low.
[Velkyna (Joe)] So it's a net -1 morale penalty on attack, -2 to damage, -2 to saves except fear, which is -1
[Aedean (Sedlack)] (That won't stack with the Bless bonus, BTW)
[Defthon (Don)] Hm, Lia too. It's a 10' radius thing.
[Velkyna (Joe)] ?
[Defthon (Don)] No? Is that morale as well?
[Master] Yeah.
[Aedean (Sedlack)] Bless is also morale bonus, yes
[Velkyna (Joe)] So the -2 overrides the +1?
[Aedean (Sedlack)] Prayer is a luck bonus
[Defthon (Don)] I have an aura of courage. Allies within 10' get +4 morale vs fear
Ryan has left the game.
[Defthon (Don)] I get to use it so rarely I tend to forget about it. ;)
[Master] Joe - talking about Aura of Courage vs. Bless, not the penalties.
[Aedean (Sedlack)] bonuses and penalties of the same type stack, just not multiple bonuses
[Velkyna (Joe)] (Ah, sorry)
[Master] Ok, Vel does some good damage with her shortsword.
[Master] INIT: 22 ATTACK: 1
[Master] INIT: 22; Turcanaur: it's your turn
[Turcanaur (Joe)] Full ass attack.
[Turcanaur (Joe)] Turcanaur: Attack #1: Ki Strike (): (d20+12+3) [18+12+3] 33 [ROLL WAS MODIFIED]
[Master] After this encounter, let's break for food/etc.
[Turcanaur (Joe)] PROBABLY HITS Rampager
[Aedean (Sedlack)] "A half-orc farted"
[Angie] Does the morale plus stack with my armor's +4 to fear?
[Don] I'm quite sure Turc would not use the phrase "full ass attack". ;)
[Master] Damage.
[Turcanaur (Joe)] OOC: But this is Joe-Turc. Awwwww, yeah.
Ryan has joined the game.
[Turcanaur (Joe)] Turcanaur: Damage: Ki Strike (): (1d10+5+2) [6+5+2] 13 [ROLL WAS MODIFIED]
[Master] Angie - did I give you a modifier type for that one?
Ryan is receiving the map...
Ryan has received the map.
[Master] +2 for GMW.
[Turcanaur (Joe)] Included,.sadly.
[Master] -2 for Shaken
[Ss'sra (Ryan)] F, not W
[Turcanaur (Joe)] ... that, was not.
[Aedean (Sedlack)] I guess that's an okay time to break...but I have to pick up the rental truck at 3:30
[Turcanaur (Joe)] So it should be a net -2 from what you see rolled.
[Master] roger that
[Master] ok next attac
[Turcanaur (Joe)] Turcanaur: Attack #2: Ki Strike (): (d20+9+3) [17+9+3] 29 [ROLL WAS MODIFIED]
[Turcanaur (Joe)] PROBABLY HITS Rampager
[Turcanaur (Joe)] -2
[Angie] I don't think so, armor has Immunity to dragon fear and +4 to save from other fear effects
[Turcanaur (Joe)] Turcanaur: Damage: Ki Strike (): (1d10+5+2) [2+5+2] 9 [ROLL WAS MODIFIED]
[Turcanaur (Joe)] -2
[Master] That'd almost certainly be a morale bonus, so it wouldn't stack, sadly.
[Turcanaur (Joe)] Turcanaur: Attack #3: Ki Strike (): (d20+6+3) [7+6+3] 16 [ROLL WAS MODIFIED]
[Turcanaur (Joe)] Probably MISSES Rampager
[Angie] ok
[Turcanaur (Joe)] Well, 2 out of three.
[Master] Aric gets some good licks in.
[Master] INIT: 21 ATTACK: 1
[Master] INIT: 21; Dralafi: it's your turn
[Master] Dral.
[Master] (2 out of 3 ain't bad)
[Turcanaur (Joe)] (Remember his bonuses for point blank)
[Master] Chris - Dral will want to use his multiattack Feat.
[Master] Sorry, Multiple Shot.
[Dralafi (Sedlack)] It's one of the 5000 options in the tree, yes
[Master] Giving him an additional attack.
[Master] Yeah, want me to dig it out?
[Dralafi (Sedlack)] Is that different from "Rapid Shot"?
[Master] Dralafi no longer targets Rampager. Distance: 10'09"
[Master] That's it
[Master] Rapid Shot.
[Master] Sorry.
[Dralafi (Sedlack)] Okay. That was my plan
[Master] Dralafi targets Rampager. Distance: 10'09"