Client has joined the game.

[Master] HEY HEY HEY

[Joe] IT'S FAT ALBERT

[Master] Cartman, this is such a big fat map that people connecting to this game look at this map and go GOD DAMN, THAT IS A BIG FAT MAP.

[Roger (Jeff)] What is the Expressions pane in the char sheet for?

[Master] To create random dice expressions that don't fit in well elsewhere.

[Master] http://sorethumbsonline.com/d/20040421.html

[James] I really need to spend some time to fix my char sheet.

[Master] http://www.dieselsweeties.com/archive.php?s=934

[James] I should probably put in the rest of the spells, and stuff like that.

[Master] yep

[Master] Get Fuzzy was a little . . . raw, recently.

[Master] testing

[James] yes?

[Don] Ok, the map *just* finished loading.

[James] You mean the comic strip?

[Don] 128M of RAM really just isn't enough.

Joe has left the game.

[Master] Yeah, it really isn't.

[Master] I've got 192, and it really isn't enough.

[Master] James -- yep.

[Don] Especially when you're used to 640M.

[Roger (Jeff)] Roger: Balance check:(d20+10) [4+10] 14

Jared has joined the game.

[Don] But when the 512 chip goes bad...

[Master] *laughs*

[Roger (Jeff)] Roger: Attack #1: Dagger (1): (d20+0+1) [10+0+1] 11 [ROLL WAS MODIFIED]

[Master] DAGGER!

Joe has joined the game.

Don is now controling Defthon

[Jared] It's all gandalf up in here.

[Joe] up in here

[Joe] up in here

[Master] I prefer "Mithrandiry."

Joe is receiving the map...

Joe has received the map.

[Roger (Jeff)] Roger: Attack #1: Dagger (1): (d20+0+1) [6+0+1] 7 [ROLL WAS MODIFIED]

[Don] Ok, I'm going to go walk my dog before we start. brb

[Master] http://www.dieselsweeties.com/archive.php?s=934

[Don] I am away from the keyboard.

[Roger (Jeff)] hrm

[Master] oops

[Roger (Jeff)] well, I guess he's not likely to use it

[Master] Two things: You'll want to set your client prefs as follows: uncheck "dock icon toolbar" and set your icon font size to 9.

Sedlack has joined the game.

[Sedlack] Friggin' webmail

pcp08475614pcs.manass01.va.comcast.net has joined the game.

[Master] I hate that shit.

[Master] Two things: You'll want to set your client prefs as follows: uncheck "dock icon toolbar" and set your icon font size to 9.

[Jared] wacky draft

[Joe] Enjoy that Tommy Rivers.

[Joe] Or, no.

[Joe] What's his last name? Ah well.

[Roger (Jeff)] Roger: Caster level check:(d209) [141] 141

[Joe] I do enjoy that they made Eli Manning squirm for an hour.

[Joe] EAT IT.

[Jared] harris

[Jared] yeah, that ruled.

[Jared] the crowd obviously loves him

[Joe] Harris, yeah. I'm thinking of Philip Rivers, obviously.

[Angie] How do I save changes to character sheet?

Client has left the game.

[Jared] Dralafi: Damage: +2 Longbow/+1 Arrow (Base) (Both): (1d8+5+1) [3+5+1] 9 [ROLL WAS MODIFIED]

[Joe] "Commit"

[Don] Ok, dog went to the bathroom, *I* went to the bathroom, chips and soda in hand; I think we're ready to rumba!

[Joe] (for angie)

[Don] Er, rumble.

[Don] I am back at the keyboard.

[James] There is a 'commit' button on the lower left corner.

[Roger (Jeff)] Roger: Fireball: (7d6+1) [(5+3+4+5+5+6+3)+1] 32 (DC=(1014+7) [1014+7] 1021) Spell failure check (>=0): (d100) [33] 33 -- spell cast

[James] Jeff and Angie have the same color...

[Angie] Thanks

[Joe] Jeff: You have to make sure all the numbers have + in front of them now.

[Tamora] Shottamip: Initiative:(d20+3) [19+3] 22

[Tamora] Shottamip: Scry check:(d202) [182] 182

[James] Arkady: Caster level check:(d201d20+10) [120(12+8+14+8+7+20+13+1+14+8+16+12+2+18+4+5+1+2+9+11+2+12+7+7+15+19+15+15+4+13+17+6+8+13+15+16+14+9+3+1+8+10+2+6+10+15+11+4+8+5+5+4+4+17+16+12+18+6+9+2+20+17+6+14+15+5+8+3+14+15+3+14+9+8+6+17+16+8+15+13+16+3+2+4+14+13+3+7+12+14+1+3+4+1+14+11+20+2+17+5+4+2+13+5+2+15+10+15+2+15+9+7+18+10+14+17+11+5+3+19)+10] 1166

Brian has joined the game.

[Dralafi (Jared)] oops

[Master] Gesundheit.

[Joe] Holy crap.

[James] gah.

[Tamora] that was fun.

[Master] d201d20.

[Master] heh.

[Joe] James, lose the 1d20 in your char sheet.

pcp08475614pcs.manass01.va.comcast.net has joined the game.

[Joe] The d20 looks automatic.

[Master] This game really doesn't check to make sure that the dice make sense at all before it starts chugging.

[Master] Two things: You'll want to set your client prefs as follows: uncheck "dock icon toolbar" and set your icon font size to 9.

[Roger (Jeff)] Is there a variable for caster level?

[Dralafi (Jared)] go vikes!

[Sedlack] Aedean: Caster level check:(d201d20+10) [162(5+3+19+9+19+6+14+7+16+20+18+10+16+10+17+12+19+13+17+17+6+2+6+16+14+13+4+5+13+16+14+15+13+4+15+7+4+10+18+20+12+1+7+19+17+4+12+11+5+15+6+9+11+17+1+13+4+11+3+12+19+17+7+9+2+6+8+8+10+3+7+1+3+17+1+1+16+8+16+6+6+20+19+11+7+14+1+14+14+6+10+17+5+4+13+16+15+9+2+2+20+4+2+14+10+4+20+10+11+3+9+16+17+9+9+19+19+19+13+16+6+12+16+13+20+9+3+15+14+1+6+15+6+19+10+20+19+14+17+19+13+3+6+12+10+4+11+18+20+18+7+7+19+13+5+13+15+1+14+13+6+10)+10] 1788

Client has left the game.

[Sedlack] Aedean: Caster level check:(d201d20+10) [142(13+5+7+15+9+16+4+2+14+20+6+13+17+10+8+17+7+13+17+4+7+10+1+2+14+13+6+6+20+18+10+2+2+11+13+19+6+3+13+10+5+20+5+15+7+14+19+3+1+18+2+19+12+5+7+15+8+3+17+3+10+7+19+11+1+17+18+16+17+14+8+15+5+13+12+9+20+20+17+2+7+17+2+13+11+1+11+3+3+18+15+13+4+5+2+10+8+5+3+20+11+6+8+4+20+9+15+12+7+13+20+12+16+9+12+6+8+4+12+7+4+12+8+2+4+14+6+14+19+3+19+19+4+19+20+11+9+14+2+15+18+12)+10] 1492

[Joe] VIQUEENS

[James] Arkady: bardic knowledge check:(d20+12) [10+12] 22

[Dralafi (Jared)] bastard.

[Joe] You guys have to leave out the 1d20 from your expression.

[Joe] Just put in the +10

[Joe] or +$

[Joe] (+$)

[Master] The $includes the plus

[Dralafi (Jared)] vikes gonna be sad about NO taking him

[Joe] That's so strange.

[Sedlack] yeah, yeah.

[Joe] $$$

[Sedlack] i'm still trying to navigate the new interface

[Velkyna (Joe)] $$$

[James] Arkady: Caster level check:(d201d20+10) [4(11+13+20+6)+10] 60

[Master] Jeff -- no. I suggest using ($L) - 1

Tamora has left the game.

[James] Arkady: Caster level check:(d2010) [974] 974

[Velkyna (Joe)] Remember the +

[Sedlack] also, the new grilled chicken sauce at wendy's blows

[James] OK, so what should go in the level check modifier?

[Velkyna (Joe)] It's just going to jam all the numbers together if you leave out the +

Client has joined the game.

Tamora has joined the game.

[Roger (Jeff)] Roger: Ice Storm: (3d6+2d6) [(3+5+4)+(6+3)] 21 (DC=(10+14+4) [10+14+4] 28) Spell failure check (>=0): (d100) [19] 19 -- spell cast

[Sedlack] Aedean: Caster level check:(d2010) [492] 492

[Velkyna (Joe)] plus sign then dollar sign then capital L

Brian has left the game.

[James] Arkady: Caster level check:(d2010) [1485] 1485

[Velkyna (Joe)] +10

[Velkyna (Joe)] +L

[Master] Hm . . . stability issues again. I'm not pleased.

[Velkyna (Joe)] +$

[James] Arkady: Caster level check:(d20+10) [13+10] 23

[Master] I'm on Yahoo, in case of crashy crashy

Brian has joined the game.

[James] SEBBY!

[James] I am away from the keyboard.

[Brian] well there's a possible bug

[Master] Two things: You'll want to set your client prefs as follows: uncheck "dock icon toolbar" and set your icon font size to 9.

[Brian] tried saving my char sheet

[Brian] it hung klooge

[Master] Choose "commit" instead.

[Roger (Jeff)] Roger: Ice Storm: (3d6+2d6) [(2+1+3)+(6+5)] 17 (DC=(10+4+4) [10+4+4] 18) Spell failure check (>=0): (d100) [13] 13 -- spell cast

[James] I am back at the keyboard.

[Master] Every finger in the room is pointing at me.

[Master] One more thing -- the "/ooc" tag works now. Yay

[Dralafi (Jared)] damn announcers. minnesota didnt fail to get a pick on time 2 years ago

[Roger (Jeff)] Roger: Ice Storm: (3d6+2d6) [(6+6+6)+(6+4)] 28 (DC=(10+4+8) [10+4+8] 22) Spell failure check (>=0): (d100) [17] 17 -- spell cast

[Aric (Brian)] yay

[Brian] yay

[Roger (Jeff)] Roger: Ice Storm: (3d6+2d6) [(6+3+4)+(6+2)] 21 (DC=(10+4+8) [10+4+8] 22) Spell failure check (>=0): (d100) [66] 66 -- spell cast

[Roger (Jeff)] It's not decrementing spell counts

[Roger (Jeff)] weird

[Aric (Brian)] free magic!

[Master] Roger: (DC=14) Spell failure check (>=0): 68 -- spell cast

[Master] hm

Tamora has left the game.

[Dralafi (Jared)] trade?

[Master] Try commiting the changes then rolling dice

[James] Arkady: cure light wounds: ((+1d8+5)) [(1+5)] 6 HP recovered (DC=(1010++5+1) [1010+5+1] 1016) Spell failure check (>=0): (d100) [9] 9 -- spell cast

[Master] Who're we missing? Angie, is Ryan with you?

[Velkyna (Joe)] Mike: I think when you "send the map" you're sending it to everybody which chokes the system. When people want the map, they can doubleclick on anything in the campaign window to automatically load the map themselves.

[Roger (Jeff)] Roger: Fireball: (9d6) [(6+4+3+3+1+3+6+3+3)] 32 (DC=(10+4+3) [10+4+3] 17) Spell failure check (>=0): (d100) [62] 62 -- spell cast

[Ryan] I'm here.

[Master] That's not it -- I"m sending it individually, and I only show me transmitting to one person.

[Master] hm.

[Ryan] Ss'sra: Initiative:(d200) [166] 166

[Master] hee

[Velkyna (Joe)] Because every time someone new pops in, I get a "receiving map" thing and my system chokes.

[Dralafi (Jared)] me too

[James] I've received the map multiple times too.

[Master] *sigh*

[Master] That really pisses me off.

[Roger (Jeff)] Roger: Fireball: (9d6) [(6+2+6+4+6+4+5+2+2)] 37 (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [6] 6 -- spell cast

[Velkyna (Joe)] So everybody: Get your own map!

[Master] Okay, when you log in, double-click on the campaign tree to receive the map.

[Ryan] Sigh. They took the + out of the standard definitions, it seems.

Sedlack has left the game.

[James] Arkady: cure light wounds: ((+1d8+5)) [(6+5)] 11 HP recovered (DC=(10+10++5+1) [10+10+5+1] 26) Spell failure check (>=0): (d100) [70] 70 -- spell cast

[Roger (Jeff)] Yeah, committed and closed the pane and it's still not decrementing

[Velkyna (Joe)] Yeah, you'll have to put in all the +s yourself.

[Master] Okay -- Jeff, could you post it on the forum?

Sedlack has joined the game.

[Angie] He's working on it

[Roger (Jeff)] Sure. That forum is all backwards though, messes with my mind.

[Master] Me too.

[James] Arkady: cure light wounds: ((+1d8+5)) [(4+5)] 9 HP recovered (DC=(10++5+1) [10+5+1] 16) Spell failure check (>=0): (d100) [92] 92 -- spell cast

[Don] PLEASE STOP SENDING THE FUCKING MAP

[Master] Could someone else post that the map zoom is too fucking small?

[Master] Don -- I'm not doing it.

[James] Arkady: Attack #1: rapier (right): (d20+10+1) [6+10+1] 17 [ROLL WAS MODIFIED]

[James] Arkady: Damage: rapier (right): (1d6) [2] 2

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (Base) (Both): (1d8+7+1) [5+7+1] 13 [ROLL WAS MODIFIED]

[Velkyna (Joe)] Huh. I think I need to change my color. Apparently red is the "I'm doin' damage!" color.

[Velkyna (Joe)] Snif!

[Dralafi (Jared)] Dralafi: Attack #1: +2 Longbow/+1 Arrow (Base) (Both): (d20+21+1) [12+21+1] 34 [ROLL WAS MODIFIED]

Tamora has joined the game.

[Master] ok the map thing is a known bug and wil be fixd

[James] What does that mean 'roll was modified'?

[Master] I can chang ethe damage thing

[Dralafi (Jared)] and orange is the IM ATTACKING color

[Master] James -- there are temp modifiers.

[Master] I'll change those.

[Sedlack] Aedean: Caster level check:(d20+10) [20+10] 30

[Master] ok try it now

[Sedlack] Woo

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [16+19] 35

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (1st 2 shots) (Both): (1d8+7+1) [4+7+1] 12 [ROLL WAS MODIFIED]

[Roger (Jeff)] Roger: Fireball: (9d6) [(4+3+5+6+5+4+5+2+3)] 37 (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [90] 90 -- spell cast

[Ryan] Ss'sra: Initiative:(d200) [63] 63

[Velkyna (Joe)] Yay! I get to keep red!

[Roger (Jeff)] Roger: Fireball: (9d6) [(2+4+3+5+1+1+3+4+4)] 27 (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [66] 66 -- spell cast

[James] So attack and damage listings are always orange and red?

[James] For everyone?

[Ryan] Ss'sra: Initiative:(d200) [7] 7

[Master] YOu can make it that way

[Velkyna (Joe)] Looks like Mike changed it.

[Master] But I undid it.

[Sedlack] Confusion: The creature (1d10) [5] 5 -- freezes with indecision.

[Sedlack] At least something still works

[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [12+7] 19

[Roger (Jeff)] Roger: Fireball: (9d6) [(1+6+4+6+3+1+1+1+2)] 25 (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [52] 52 -- spell cast

[Ryan] Ss'sra: Initiative:(d200) [112] 112

[Ryan] Ss'sra: Initiative:(d200) [28] 28

[Aric (Brian)] Aric: Attack #1: Ki Strike (): (d20+12+3) [1+12+3] 16 [ROLL WAS MODIFIED] [CRITICAL MISS]

[Master] heh

[Master] Gang's all here?

[Ryan] Ss'sra: Initiative:(d20+123) [7+123] 130

[Master] yep

[Angie] Checking color

[Master] fix your die expressions and we'll roll.

[Angie] how's that?

[Sedlack] Is anyone else having problems with IMSA's webmail today?

[Ryan] Ss'sra: Initiative:(d20+0) [9+0] 9

[James] Uh, my chat window doesn't seem to always scroll up to show the latest messages.

[Shottamip (Tamora)] I'm not getting the map

[Aric (Brian)] i just run mutt on shell

[James] Is anyone else seeing this?

[Roger (Jeff)] Roger: (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [57] 57 -- spell cast

[Sedlack] Are you paosed, James?

[Master] Seeing what?

[Sedlack] er, "paused"

[Master] Sorry, yes

[Ryan] My chat window has never scrolled up on its own. I

[Master] James, you're paused.

[Master] Ryan, so are you.

[James] Oh, I was paused. I wasn't sure if 'black' is paused, or 'grey' is paused.

[Ryan] ZI've always had to manually scroll down.

[Don] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5+1) [19+10+3+5+1] 38 [ROLL WAS MODIFIED] [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Don] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5+1) [1+10+3+5+1] 20 [ROLL WAS MODIFIED]

[Master] eeeevil

[Ryan] So what other effects, if any, does pause have?

[Master] ok check in in client connect order, please.

[Master] 1 last map

[James] OK, so the pause button black means unpaused.

[Master] Tam, do you have the map?

[Shottamip (Tamora)] yes

[Master] Does anyone not have the map?

[Ryan] Ss'sra: Caster level check:(d20d20+8) [15(3+4+16+15+5+9+18+15+15+5+7+9+17+9+15)+8] 170

[Velkyna (Joe)] STOP SENDING EVERYONE THE MAP

[James] Arkady: Attack #1: comp longbow, GMW (both): (d20+13+1) [15+13+1] 29 [ROLL WAS MODIFIED]

[Master] Joe

[Master] It's a bug

[Master] It's a known bug

[Master] (I checked the forums)

[Velkyna (Joe)] My poor computer.

[Master] When I send the map, I send it to all.

[James] Arkady: Initiative:(d20+3) [12+3] 15

[Master] Well, we're done for now.

[Aric (Brian)] You're such a hothead

[Master] Okey-dokey.

[Master] Oh! Brian!

[Brian] Yes! Mike!

[Master] I talked with Joe, and for systems reasons, Aric shoudl be at 1/2 the XP between his current level and the next one.

[James] Arkady: perform w/ instrument check:(d20+21) [11+21] 32

[Aric (Brian)] woot

[Roger (Jeff)] (($l)d6) [(] -1

[Master] Various arcane details of the system.

[Roger (Jeff)] $L

[Master] -1

[Master] $ is a +L

[Roger (Jeff)] I give up

[Master] $L is a +L

[Master] There's no easy way to get a Caster Level into spells.

[Master] For things like fireballs.

[Roger (Jeff)] Ah.

[Roger (Jeff)] okay

[Ryan] Ss'sra: Wilderness Lore check:(d2018) [1811] 1811

[Master] *laughs*

[Brian] "You fail your check"

[Shottamip (Tamora)] Shottamip: Stalk: makes the target invisible for the next 12 minutes (DC=(10+4) [10+4] 14) Spell failure check (>=0): (d100) [21] 21 -- spell cast

[Master] Okay, so you cluster around Aedean as he burns two scrolls and RAISES ARIC FROM THE DEAD.

[James] He rolled pretty good too.

[Master] Aric seems a bit disoriented but not too much the worse for wear.

[Shottamip (Tamora)] What the heck is that extra stuff after my spell?

[James] So did holding hands help?

[Ryan] Ss'sra: Calm Animals: affects (2d4+8) [(4+1)+8] 13 HD of Int 1 or 2 animals. (DC=(10+10+6+1) [10+10+6+1] 27) Spell failure check (>=0): (d100) [26] 26 -- spell cast

[Master] The pattern you'd noticed on his jacket (pattern.gif) seems to stand out more than usual as he glows.

[Master] Tamora -- your Arcane Spell Percentage Failure check.

[Master] It appears to append it automatically.

[Ryan] Ss'sra: Bag of Tricks: Hey, Rocky! Watch me pull a (1d100) [58] 58 -- lion out of my hat!

[Aric (Brian)] ...... Righteous lady, I..... all of you ...... I seem to have returned.

[Velkyna (Joe)] Aric!

[Brian] (so are we starting or still klooge pooting?))

[Don] Defthon: Animal Empathy check:(d202++4) [25+4] 29

[Master] We're mixing the two.

Sedlack has left the game.

[Roger (Jeff)] I don't have gifs in my campaign bar

[Don] Well, adding the plus to mine seems to have been redundant

[Don] But I guess I'll leave it.

[Velkyna (Joe)] GUYS: You need to put a plus sign in front of all numbers now. All numbers. It's just concatenating numbers together.

[Velkyna (Joe)] Without a plus, you get the wacky results.

Jared has left the game.

[Brian] erm. we seem to be having issues.

[Master] We are.

[Master] hang on a sec.

[Master] Jeff -- did you get the gif i sent?

[Roger (Jeff)] yes

[Master] ok

[Don] Defthon: Reflex save: (d20+3+2+4) [17+3+2+4] 26

[Don] Defthon: Reflex save: (d20+3+2+4) [1+3+2+4] 10

Jared has joined the game.

[Master] wait to get the map until everyone is reconnected.

[Don] That's without any extra plusses. I have no idea what you guys are talking about.

[Ryan] Ss'sra: Wilderness Lore check:(d20+18) [2+18] 20

[Don] Defthon: Reflex save: (d20+3+2+4) [11+3+2+4] 20

[Master] It's inconsistent. He wasn't particularly systematic.

[Don] Oh, crazy---single clicking in a list causes it to roll.

[Ryan] Ss'sra: Attack #1: Bite (Mouth): (d20+5) [19+5] 24

[Master] Chris will be back shortly and then I'll send the map

[Master] hey!

[Ryan] Ss'sra: Damage: Bite (Mouth): (d4) [4] 4

[Aric (Brian)] Aric: Tumble check:(d20+12) [19+12] 31

[Master] That's not precisely foreplay there, Ryan. You gotta take me to dinner first or somethign.

[Brian] Snif. The black dragon never took me to dinner.

[Brian] It just tried to /have/ me for dinner. Zing!

[Master] See, you gotta be firm with these guys, or they'll walk all over you.

[Master] Zing!

[Velkyna (Joe)] I'm a bandito!

[Velkyna (Joe)] Now I'm a duck!

[Ryan] I do bite my thumb, sir. But do you bite your thumb at me, sir?

Sedlack has joined the game.

[Master] OH GOD THE MAP IT BURNS

[Sedlack] So far, so good

[Jared] 6 miami guys in the first round

[Velkyna (Joe)] Now I'm at a birthday party!

[Brian] Ok, everyone good? Can I have my big moment so I can run out to grab Chinese? :)

[Master] heh

[Don] Your big moment?

[Velkyna (Joe)] Back from the dead.

[Don] Oh, right.

[Brian] Dude, I just came back from THE DEAD. I would think that would grant me at least a speech or something.

[Master] Warm it up!

[Brian] Ok. Warming, sir!

[Aric (Brian)] ..... The Righteous Lady. I know ... well, I feel ... that I met her again.

[Ryan] Ss'sra: Caster level check:(d208) [66] 66

[Aric (Brian)] /aric makes a bowing gesture as he speaks her name

[Brian] er, is it /me?

[Sedlack] Aedean: Caster level check:(d20+10) [6+10] 16

[Velkyna (Joe)] So you, um. Talked to the elf god huh?

[Aric (Brian)] I think so. I don't really remember it. However, I do have something to say.

Velkyna (Joe) tests the interface. (IGNORE)

[Velkyna (Joe)] (It's /he or /she)

Tamora has left the game.

[Aric (Brian)] First, thank you Aedean. I am in debt to both you and to Olidimarra for bringing me back.

[Sedlack] Don't make a habit of leaving us

[Aric (Brian)] It's not something I hope to do again.

[Don] Testing the orangoutan

[Velkyna (Joe)] ooc: "It's better to burn out than to fade away!"

[Aric (Brian)] Second, once we leave this place, I must journey to the Monastery of the Order of the Open Palm.

[Don] Use /ooc instead of ooc: or OOC...

Ss'sra (Ryan) tests

[Ryan] oocs

[Ryan] aha!

[Aric (Brian)] There is something there I have to do. I am not sure what, but I feel I will know once I arrive.

[Aedean (Sedlack)] test

[James] Oh, like this?

[Velkyna (Joe)] Well, isn't the Order next on our anti-Eflense hit list?

[Sedlack] Of course, that assumes we're paying enough attention to what precedes the actual text....

[Arkady (James)] Testing.

[James] ... and testing OOC.

[Joe] GUYS. FOCUS.

[Aric (Brian)] If it is not, or other circumstances require the group's attention, I may need to go on my own. But I would be honored if you accompanied me.

[Roger (Jeff)] hello?

[Arkady (James)] It is us who would be honored, Aric.

[Aedean (Sedlack)] Monks aren't a lot of fun, but someone needs to stick around to keep the rest of you alive.

[Roger (Jeff)] weird. reconnecting...

Jeff has left the game.

Jeff has joined the game.

Tamora has joined the game.

Aric (Brian) smiles at Aedean's comment.

[Velkyna (Joe)] Well, one thing at a time fellas.

[Angie] color check

Tamora is receiving the map...

Tamora has received the map.

[Velkyna (Joe)] We got a job to do here. Stay frosty.

[Aric (Brian)] Third. Well, first, I must give a bit of history.

[Roger (Jeff)] hm... restarting klooge

Jeff has left the game.

[Master] sigh

Jeff has joined the game.

[Arkady (James)] A flip of the ol' kLoOge Coin results in: Tails

[Velkyna (Joe)] I didn't get the map when Tami got it. Whatever y'all did with her, it worked.

Jeff is receiving the map...

[Tamora] I did the double-click in the campaign tree thing

Jeff has received the map.

[Brian] Ok, everyone ok now?

[Tamora] I have the map but not the textures. We are standing on a big blackness.

[Joe] That also worked. Basically, Kimmitt shouldn't ship the map.

[Tamora] surrounded by big bluenesses.

[Don] Yes, although I'm noticing there's no way to save the chat.

[Tamora] no

[Brian] right click on the window

[Defthon (Don)] Ah, tried that earlier and it didn't work.

[Defthon (Don)] Thanks

[Master] Is anyone else having the texture problems which Tamora is?

[Aedean (Sedlack)] Looks fine to me

[Joe] ditto

[Tamora] i can't re-ask for the map - it just centers on whomever I click on. hmm.

[Roger (Jeff)] i'm ok

[Arkady (James)] ditto

[Ss'sra (Ryan)] what texture problems, exactly? For what am I looking?

[Tamora] i guess i don 't really need them.

[Don] Looks good to me

[Tamora] It looke normal before, with the grey rock and so forth.

[Don] but last time I remember I was a victim of the total blackness---had to restart klooge iirc

[Joe] yeah I had the problem too

[Tamora] can

[Joe] and restarting klooge fixed it.

[Tamora] Can I close the map window?

[Brian] ok, i'm going to go order food while people get things straightened out

[Master] good thinking. *sigh*

[James] I am away from the keyboard.

Tamora has left the game.

Tamora has joined the game.

Tamora is receiving the map...

Tamora has received the map.

[Dralafi (Jared)] wow. cant believe the cowboys traded

[Tamora] okay now. we have greys.

[Master] ok

[James] I am back at the keyboard.

Angie has left the game.

[Master] (oh god kill me)

[Don] It's kind of nostalgic, really.

[Master] okay, note to self -- regress to 1.7.3 at next opportunity.

[Dralafi (Jared)] yeahthis is just like the old days

[Velkyna (Joe)] Shockingly I haven't had any trouble on my old piece of crap.

[Master] I'm amazed that he released it when it's still this unstable.

[Ryan] Welcome to the Bleeding Edge

[Brian] well i still have 1.7.3 available if we want to regress now

[Defthon (Don)] I don't think anyone else has a group this large or far-flung, actually.

[Dralafi (Jared)] well, they did go through 7 minor revisions in what, 3 days? :)

[Aedean (Sedlack)] Well, apart from the inexplicable restart I had to do, it seems fine now

[Arkady (James)] It also may make a difference what version of Java you are running.

[Velkyna (Joe)] I've still got 1.7.6 laying around if we need it.

[Don] Oddly enough, although kw is *slow* because of low memory, it seems to be running just fine.

[Arkady (James)] They just came out with 1.4.2_03 a little while ago.

[Velkyna (Joe)] Actually, I'm on java 1.4.2_04

[Dralafi (Jared)] doesn't 2.0 require 1.4.2?

[James] I mean 1.4.2_04

Angie has joined the game.

[Velkyna (Joe)] Ah

[Master] how did y'all apply the pending xp?

Ryan has joined the game.

Ryan has left the game.

[James] The 03's and 04's mean they found a bunch of little bugs that got quickly fixed.

[James] I am away from the keyboard.

[Ryan] Connection reset by peer: socket write error

[Master] wild.

[Aedean (Sedlack)] I always just edit my char sheet to give myself XP

[Brian] don't you mean Wyld?

[Defthon (Don)] I'm on _03, which is the latest release for Apple.

[Defthon (Don)] Pending XP? I think I did that last time at the end.

[Master] Yeah, I've got Java 1.4.2_04

[Master] Not you, Don. Joe and the other old school folks who found those XPs.

[Dralafi (Jared)] I wasnt here at the end last time, so I have no clue

[Master] It's not a last time thing.

[Dralafi (Jared)] oh

[Master] hm *thinks*

Angie has left the game.

[Aedean (Sedlack)] What are you talking about?

[Aedean (Sedlack)] Did you send e-mail about this?

[Master] hover over your char's icon

[Master] No.

[Tamora] Vel's and Aedean's are gone but the rest of us including Praxis have them, from the old group

[Aedean (Sedlack)] Ah, OK.

[Ss'sra (Ryan)] My Campaign window is blank. Thoughts?

[Master] It appears to be from the time you fought Tristan in the one castle.

[Aric (Brian)] whoa, what's "pending xp"?

[Master] *sigh*

[Brian] i'll be back in a couple of minutes. running to get lunch.

[Roger (Jeff)] That just happened to me, Ryan. I had to quit Klooge and restart

[Ss'sra (Ryan)] OK. bye, then. =)

Ryan has left the game.

[Master] ok everyone with a pending XP thing

[Master] I'm going to delete it

[Joe] maybe we should've started earlier to work out all the kinks. ;)

[Master] Please add 100 XP to you chars manually.

Ryan has joined the game.

[Master] Joe -- I hear ya. I'm really running out of patience.

Ryan is receiving the map...

Ryan has received the map.

[Master] Ok this is obviously a bug.

[Master] Ignore the pending experience for now.

Angie has joined the game.

[Ryan] Is anyone else on?

[Master] of course.

[Angie] testing

Angie is receiving the map...

Angie has received the map.

[Ryan] It just seems that I'm only seeing chat messages from Master and no one else.

[Aedean (Sedlack)] That's strange

[James] Very Strange.

[Tamora] Shottamip: Concentration check:(d20+19) [14+19] 33

[Ryan] OK, now I see you guys. Hmm.

[James] Arkady: concentration check:(d20+16) [10+16] 26

[Tamora] Shottamip: Defeat SR: overcomes Spell Resistances up to check:(d20+2+12) [19+2+12] 33

[Velkyna (Joe)] RYAN CAN YOU HEAR ME

[Ryan] Yes, Joe.

[Velkyna (Joe)] RYAN CAN YOU HEEEEEEEAR ME

[Ryan] (how can he beeee saaaaaaaaved?)

[James] You don't have to shout, Joe. :-)

[Joe] Are we all live?

[Ryan] He's singing.

[Tamora] Shottamip: Attack #1: Ranged Touch Attack (Right): (d20+6+3) [12+6+3] 21

[Ryan] Ss'sra: Bag of Tricks: Hey, Rocky! Watch me pull a (1d100) [16] 16 -- grizzly bear out of my hat!

[Tamora] Shottamip: Attack #2: Dagger +1 (Right): (d20+1+3+1) [4+1+3+1] 9

[Sedlack] I think we're all here...for now

[James] I am back at the keyboard.

[Ryan] Ss'sra: Attack #1: Claw (Right): (d20+7) [1+7] 8 [CRITICAL MISS]

[Ryan] Ss'sra: Animal Empathy check:(d20+10) [7+10] 17

[Ryan] Ss'sra: Calm Animals: affects (2d4+8) [(2+1)+8] 11 HD of Int 1 or 2 animals. (DC=(10+10+6+1) [10+10+6+1] 27) Spell failure check (>=0): (d100) [98] 98 -- spell cast

[James] Arkady: Attack #1: dagger (right): (d20+7+1) [19+7+1] 27 [ROLL WAS MODIFIED] [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[James] Arkady: Attack #1: dagger (right): (d20+7+1) [16+7+1] 24 [ROLL WAS MODIFIED]

[Joanne] FOCUS

[Tamora] whoa. Can we attach custom expressions to our char sheets now, instead of our clients/

[Master] Yes.

[Defthon (Don)] Defthon: Divine Favor: You gain attack, damage bonus, +(8*.1667) [8*0.1667] 1 (luck bonus) (DC=(10+1) [10+1] 11) Spell failure check (>=0): (d100) [16] 16 -- spell cast

[Aedean (Sedlack)] That's nice.

[Defthon (Don)] Nifty. I can code in the paladin level directly now.

[Aedean (Sedlack)] I can finally make a version of the Turn check that I don't have to update every time I gain a level.

[Joe] Dude let's game

[Joe] before we lose any more people to Klooge

[Don] Chris, you could do that before---it just wouldn't separate e.g. Ranger and Paladin levels.

Angie has left the game.

[Aedean (Sedlack)] Really? Huh

[Joe] Too late, I suppose.

[Don] Yup, $.

[Tamora] Shottamip: Caster level check:(d201d20+12) [9(20+18+19+3+11+6+11+4+11)+12] 115

[Don] Yup, $L.

[Roger (Jeff)] ($) -1

[Master] okay, when Angie's back, we're goinna game.

[Don] 'k.

[Aedean (Sedlack)] Umm...yeah, but my character level is not associated with my client

[Tamora] Shottamip: Caster level check:(d20+12) [18+12] 30

[Velkyna (Joe)] (d100) [10] 10

[Aedean (Sedlack)] So, it had no access to that info

[Ryan] She thought she was back

[Ryan] But then she froze again

[James] (d50) [44] 44

[Don] Ohhh... I see now.

[James] Windows ME. I've had far too close an experience with that lately.

[Don] I just entered my own turn undead as a pseudo-spell to get it on the char sheet.

[Ryan] Angie: "Ping: java.io: EOFException"

[Velkyna (Joe)] Well, while we're waiting for Angie do we want to keep exploring the big ass many-exited room or check the third passage back in the room of traps?

[James] Mean to put Linux on her laptop, but never got around to it.

[Master] Ask her to reboot, Ryan.

[Ryan] She's doing that now. Again. *sigh*

[Don] I read "many-exited ass" and thought, "I should file *that* insult away for later use...)

[Aedean (Sedlack)] I vote we check out the third passage, which presumably also leads to the big ass room

[Joe] Tee hee.

[Roger (Jeff)] Roger: Fireball: (9d6) [(4+2+6+3+6+3+5+4+4)] 37 (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [90] 90 -- spell cast

[Velkyna (Joe)] I kind of figured the third passageway might lead to a dead end and it might be good to get that covered before we forge on.

[Roger (Jeff)] Okay, I really give up this time

[Defthon (Don)] Yeah, I think the third passageway sounds good.

[Roger (Jeff)] Door number 3!

[Master] ok

Angie has joined the game.

Angie is receiving the map...

[Brian] back from food getting

Velkyna (Joe) will activate her ring to turn invisible and forge ahead quietly.

Angie has received the map.

[James] Are we sending Vel ahead to do searching?

[Brian] can i finish my third statement before we rush farther into the dungeon?

[Master] Yes.

[Joe] yeah, sorry.

[Brian] ok...back in the mood

[Aric (Brian)] When I was younger, I lived in an orc village. My mother had been captured by orcs, and in secret, taught me to read, write, and other subjects the orcs felt unimportant.

[Aric (Brian)] She died to let me escape. I could do nothing to save her.

[Aric (Brian)] She had given me a name, but one that I felt unworthy of donning. When I traveled, and was rescued by a travelling monk, I used the name 'Aric', one she had mentioned in her stories.

[Aric (Brian)] But now, I feel in my heart that the Righteous Lady, Charis, feels I am ready to don my true name.

[Aric (Brian)] I am Turcanaur, 'The Strength of the Fire', and I will fight for the good in this world in the name of Charis, The Righteous Lady, and to honor my mother.

Velkyna (Joe) nods. "I understand names," she says simply and cryptically.

Arkady (James) bows towards Turcanaur.

Roger (Jeff) nods solemnly

[Turcanaur (Brian)] ....of course, to all of you, I will always be Aric as well.

[Arkady (James)] It is a pleasure to meet you.

[Sedlack] Good, because Aric is quicker to type

[Aedean (Sedlack)] Aedean: Parse Error: kLoOgeWerks.gi: invalid label assignment

[Aedean (Sedlack)] Woo

Turcanaur (Brian) stops looking so serious and rolls his eyes at Arkady. Pleased to meet you as well.

[Don] *giggle*

[Turcanaur (Brian)] Now, I believe we have a rogue to pursue?

[Arkady (James)] Indeed.

Velkyna (Joe) nods again.

[Velkyna (Joe)] Whatever the name, it's good to have you back buddy.

[Velkyna (Joe)] Now let's ride.

[Angie] testing

[Angie] I think I'm ready now

[Aedean (Sedlack)] Aedean: Parse Error: kLoOgeWerks.gi: invalid label assignment

[Lia (Angie)] Let's go

[Aedean (Sedlack)] Turn Undead: Up to (1d20+5) [1+5] 6 -- 8 HD are affected. Turning damage is (2d6+13) [(1+3)+13] 17.

[Aedean (Sedlack)] Okay. The old one still works, at least

[Brian] as an ironic note, just realized i'm drinking from a Java mug I got at a Sun class a few years ago :)

[Joe] Vel is invisible, she'll scope out the room ahead.

[Master] I am away from the keyboard.

[Aedean (Sedlack)] Aedean: Parse Error: kLoOgeWerks.gi: invalid label assignment

[Master] I am back at the keyboard.

[Master] Wisdom check for Vel

[Don] Here we go

[Velkyna (Joe)] Velkyna: WIS check:(d20+0) [6+0] 6

[Master] ok thanks

[Velkyna (Joe)] Plus one for luckstone

[Ryan] Ow.

[Aedean (Sedlack)] Aedean: Turn Undead: Undead of up to (1d20+2+3) [15+2+3] 20 -- 13 HD are affected. Turning damage is (2d6+3+10) [(2+6)+3+10] 21.

[Master] Gimme a Move Silently (right) and a Spot check

[Velkyna (Joe)] Velkyna: Move Silently check:(d20+15+7+1) [19+15+7+1] 42 [ROLL WAS MODIFIED]

[Aedean (Sedlack)] Enh. Not ideal, but it'll work

[Velkyna (Joe)] Velkyna: Spot check:(d20+12+0+1) [2+12+0+1] 15 [ROLL WAS MODIFIED]

[Velkyna (Joe)] I am teh s uck

[Brian] but you're sucking extremely quietly.

[Sedlack] Dude, where's my Wis?

[Dralafi (Jared)] vel doesnt need any more levels of spot

[Velkyna (Joe)] No doubt. 6 or 8 is plenty.

[Aedean (Sedlack)] ...if you roll 15s or higher all the time

[Joe] I mean come on!

[Brian] well maybe Aedean could hook her up with some fixed dice.

[Master] OH GOD FUCKING KILL ME

[Joe] Aedean probably already did. Dice that are fixed low in _his_ favor.

[Master] Gimme a sec

[Turcanaur (Brian)] //oc mike, you should CC your invite emails to the klooge people and make them sit in on our sessions. i mean, we're practically employed as testers already

[Master] JESUS FUCKING CHRIST

[Master] Okay, I'm gonna need a sec.

[Master] Apparently, .chr files are no longer readable.

[Velkyna (Joe)] I can't seem to move Defthon. I was trying to get us more combat-friendly.

[Velkyna (Joe)] Oh yeah, Mike.

[Velkyna (Joe)] You need to save them as XML

[Velkyna (Joe)] It only reads XML now.

[Velkyna (Joe)] Sorry, I could've told you that.

[Tamora] So all the monsters are AWOL?

[Master] How do I convert my enormous library of .chr monsters?

[Velkyna (Joe)] Erp.

[Turcanaur (Brian)] isn't there a convert tool in the klooge directory?

[Velkyna (Joe)] Um, load them into the char editor and save as XML.

[Master] It doesn't work on .chr files

[Master] The char editor only opens XML files now.

[Velkyna (Joe)] Open up the OLD char editor, sorry.

[Velkyna (Joe)] 1.7.6 char editor.

[Aedean (Sedlack)] Open them in v 1.7, convert, then open in v 2.0?

[Master] yes

Don is no longer controling Defthon

[Velkyna (Joe)] Save them as XML in 1.7.6. and then open them in 2

[Master] Just a fucking moment.

[Velkyna (Joe)] Ah.

[Master] PS: Have you noticed that I'm upset?

[Don] He's upset like ebola is upset

[Velkyna (Joe)] Anyway, while Kimmitt is working, feel free to move yourselves into a combat-friendly position. I thought that looked bettter than Lia and Defthon in the back and Joanne and Praxis in teh front.

[Shottamip (Tamora)] How high is this tunnel?

[Lia (Angie)] unless we get hit from behind

[James] Praxis is a vicious fighter... against squirrels.

[Shottamip (Tamora)] I'm wondering about how much space I have to fly up and do artillery.

[Aedean (Sedlack)] Your die, Vel:

[Brian] THEY CAME...FROM BEHIND.....

[Aedean (Sedlack)] (1d20) [10] 10 -- 12

[Master] Like last time, the tunnel represents a twisty, non-linear connection between the rooms.

[Master] In order to let Vel scout ahead without making too much noise, you're going to have to be a turn's movement behind her.

[Shottamip (Tamora)] yes, but that doesn't include the 3d height.

[Master] Right -- the tunnel itself is 5-8' high inmost places, down to 3-4' for a few tight spots.

[Shottamip (Tamora)] thanks.

[Joe] Don't worry. Much like Steven Seagal, Vel is HARD TO KILL.

[Master] The larger rooms open up, 15' at the edge, 20' in the middle.

[Turcanaur (Brian)] "a turn's movement"? should i really go stand 60' back? :)

[Joe] Unfortunately, she's probably also ON DEADLY GROUND.

[Brian] that's ok, she's ABOVE THE LAW

[Defthon (Don)] Further than that---that's a round's movement.

[James] You've got IMDB up right now, don't you? :-)

[Joe] I certainly hope she's not MARKED FOR DEATH.

[Aedean (Sedlack)] I think one turn is just a useful guideline

[Joe] James, actually no. I just know all the Seagal movies. ;)

[Brian] as long as she's not UNDER SIEGE, TOO

[Velkyna (Joe)] One turn is TEN MINUTES.

[Sedlack] And we all know she has a FIRE DOWN BELOW

[Velkyna (Joe)] This is true.

[James] Shouldn't that be Turcanaur?

[Master] I think of that as more Aedean, at least until the Cure Disease spell.

[James] Aedean gets a lot of milage out of that spell.

[Velkyna (Joe)] Whee, more hulks.

[Sedlack] Built in antibiotics. It's the only way to travel the brothels of Serendair

[Master] Vel sneaks into the room. It's another cavernous stone cathedral. A sense of deja vu overwhelms Vel as three previously-undetected Umber Hulks attack her from hidden positions.

[Shottamip (Tamora)] maybe you can pay them in Cure Disease spells, too.

[Velkyna (Joe)] Fool me once, shame on you. Fool me twice, shame on me. Fool me three times, you're all fucking fired.

[Sedlack] He tends to do that on the sly as a preventative measure

[James] "Honey, cure disease doesn't put food on the table."

[Velkyna (Joe)] I tumble.

[Ryan] Aren't you a little short for an umber hulk?

[Master] Yeah, what the hell is pu?

[Master] I can't resize the icon.

[Master] hm

[Sedlack] Pu is plutonium

[Ryan] OOh, a cloacking device!

[Shottamip (Tamora)] mamma and two little umbers?

[Brian] they know the enlarge spell!

[Master] That's more like it.

[Master] Umber Hulk targets Velkyna. Distance: 10'05"

[Master] Umber Hulk targets Velkyna. Distance: 10'00"

[Master] Umber Hulk targets Velkyna. Distance: 12'04"

[Velkyna (Joe)] Pick one of them, and I'm dodging him.

[Master] gotit

[Velkyna (Joe)] TRY AND FLANK ME MAN.

[Master] Okay, it'll take 1 turn for other Party members to get into the room, same as last time.

[Master] Initiative, please.

[Master] Umber Hulk: Initiative:3

[Don] "round"

[Master] Umber Hulk: Initiative:7

[Master] Umber Hulk: Initiative:13

[Turcanaur (Brian)] Maybe we can talk to them.

[Master] We'll have the surprise round first, then the first round.

[Master] Umber Hulk: Initiative:7

[Master] Umber Hulk: Initiative:12

[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [11+7] 18

[Master] Umber Hulk: Initiative:8

[Turcanaur (Brian)] Turcanaur: Initiative:(d20+4) [19+4] 23

[Aedean (Sedlack)] I'm not sure we should roll yet, Brian

[Master] Yeah, go ahead.

[Dralafi (Jared)] Dralafi: Initiative:(d20+6) [4+6] 10

[Shottamip (Tamora)] Shottamip: Initiative:(d20+3) [7+3] 10

[Roger (Jeff)] Roger: Initiative:(d20+4) [4+4] 8

[Ss'sra (Ryan)] Ss'sra: Initiative:(d20+0) [9+0] 9

[James] Arkady: Initiative:(d20+3) [4+3] 7

[Aedean (Sedlack)] Aedean: Initiative:(d20-1) [5-1] 4

[Aedean (Sedlack)] Aedean: Initiative:(d20-1) [5-1] 4

[Lia (Angie)] Lia: Initiative:(d20+6) [15+6] 21

[Master] hehe

[Defthon (Don)] Defthon: Initiative:(d20+2) [3+2] 5

[Velkyna (Joe)] You know, if Shottamip wanted to Fireball all of us, I'm okay with that. HIT ME.

[Master] Praxis: Initiative:2

[Master] That everyone?

[Velkyna (Joe)] JOanne?

[Master] Joanne: Initiative:7

[Shottamip (Tamora)] I'll keep it in mind, Vel.

[Brian] I SAY YOU GOTS TO TOAST VEL

[Velkyna (Joe)] Am I surprised?

[Master] Yeah, that was the Spot check.

[Velkyna (Joe)] Dammit.

[Master] Umber Hulk: Attack #1: 2 Claws (): 19

[Master] Probably MISSES Velkyna

[Sedlack] Okay, I officially am not a fan of the dice panel.

[Master] Umber Hulk: Attack #1: 2 Claws (): 28

[Master] PROBABLY HITS Velkyna!!!

[Master] Umber Hulk: Damage: 2 Claws (): 8

[Velkyna (Joe)] Good thing I stopped putting points into Spot.

[Brian] the new probably hits is extremely excited.

[Master] Heh. Okay, that should be 10, not 8 damage to Vel.

[Velkyna (Joe)] I'M DYIN OVER HERE

[Master] Umber Hulk: Attack #1: Bite (): 23

[Master] Probably MISSES Velkyna

[Master] Velkyna's Current Hit Points: adjusted to 73 (-10) - Lightly Wounded

[Sedlack] Yeah, "probably" is not a word that says "all caps, three exclamation points"

[Master] The Umber Hulk rushes up, claws grasping -- it slashes Vel once, but she avoids its deadly jaws.

[Shottamip (Tamora)] (testing)

[Shottamip (Tamora)] Shottamip: Defeat opponent's SR: her spell overcomes all Spell Resistance up to (d20+2+12) [11+2+12] 25

[Shottamip (Tamora)] nifty

[Master] hang on a sec

[Master] The Umber hulk attempts to use its gaze to Confuse Vel.

[Master] Will save, DC 15.

[Don] Marvelous.

[Velkyna (Joe)] Nerp.

[Velkyna (Joe)] Velkyna: Will save: (d20+4+0+3+1) [16+4+0+3+1] 24

[Don] woo!

[Velkyna (Joe)] OH EAT IT BEEEEEEYOTCH

[Master] Er, why the +3 modifier? Not that it matters.

[James] Joe, that was probably the first of many.

[Velkyna (Joe)] Cloak of Resistance.

[Master] Thanks

[Velkyna (Joe)] +4 base, +3 cloak, +1 luckstone.

[Master] The other Umber Hulk attempts to Confuse Vel again.

[Master] DC 15

[Velkyna (Joe)] Velkyna: Will save: (d20+4+0+3+1) [10+4+0+3+1] 18

[Velkyna (Joe)] SUCK IT VID BOI

[Master] rock on

[Velkyna (Joe)] Big Willie Style!

[Master] Aric hears fighting from up ahead and Vel's usual understated calls for help.

[Master] Sorry, Turcanaur.

[Turcanaur (Brian)] naw, that's cool, god voice. i answer to both.

[Don] I seem to have leftover temp modifiers on Attack and Damage. What were those from, and do they still apply?

[Velkyna (Joe)] "understated calls" = "LITTLE HELP HERE GUYS"

[Turcanaur (Brian)] Vel's in trouble. Let's move!

[Velkyna (Joe)] Alternatively, "CRAP NOT AGAIN"

[James] Could be from inspire courage from last time.

[Aedean (Sedlack)] I assume those mods would be gone by now

[Jeff] I am away from the keyboard.

[Master] Yeah, clear your temp mods

[Velkyna (Joe)] "Aw, now who wears cleats to the mall?"

[Shottamip (Tamora)] not all. mage armor is still up, for example.

[Ryan] Aric, however, should still have +2 ATK and DAM from GMF

[Aedean (Sedlack)] And I still have a 10 hour-long Endurance running

[Shottamip (Tamora)] Greater Magic Fists?

[Ryan] Fang

[Ryan] but effectively, yes

[Master] RIght.

[James] In ATurcanaur's case, yes. Fists.

[Shottamip (Tamora)] ;)

[Master] Clear your very temp mods

[Dralafi (Jared)] Aric's got a fang....Aric's got a fang.

[Turcanaur (Brian)] hrm, for some reason i've got +3 to ATK and DAM

[Turcanaur (Brian)] what would the other +1 be from?

[Velkyna (Joe)] greater magic fang

[Aedean (Sedlack)] GMF+the (now lapsed inspiration)

[Shottamip (Tamora)] probably was bardsong, Brian

[Don] Yeah, just checked, it was from Inspire Courage last time. Would've wore off by now.

[Brian] for some reason, even in edit mode, it won't let me change my sheet

[Master] I'll do it.

[Master] done

[Don] I am away from the keyboard.

[Jeff] I am back at the keyboard.

[Master] Don't change your sheet -- use the edit -> Temp mods thingy

[Joe] Velkyna targets Umber Hulk. Distance: 8'00"

[Turcanaur (Brian)] ah

[Joe] Velkyna no longer targets Umber Hulk.

[Joe] Velkyna targets Umber Hulk. Distance: 8'00"

[Velkyna (Joe)] Annoying.

[Aedean (Sedlack)] ?

[Don] I am back at the keyboard.

[Velkyna (Joe)] The targeting is a little different. You have to right-click to stop targeting.

[Don] What edit->temp mods thing? Sheet worked fine for me.

[Velkyna (Joe)] Thus, I was left-clicking all over just then.

[Aedean (Sedlack)] I think Mike means "Set temp mods"...

[Joe] as in right click on your character.

[Master] Um, what are we waiting on?

[Velkyna (Joe)] Sebby?

[Turcanaur (Brian)] i thought we still had a turn

[Turcanaur (Brian)] sorry

[Master] You get to run into the room now.

[Master] :)

[Master] ok that's Turcanur's turn.

[Velkyna (Joe)] SET UP FOR FLANK

[Master] *Turcanaur*

[Master] Lia.

[Sedlack] "Turkey"

[Brian] just use aric if you want. :) or even Turc. or something.

[Shottamip (Tamora)] I like Turc.

[Lia (Angie)] do I just get to run in?

[Master] Yeah

[Master] The Turc will be faithful for the next two Seasons, but I expect a stab next Fall.

[Ryan] that looks close enough for an attack, too.

[Master] Remember, you're running into the room; map is not exactly to scale.

[Aedean (Sedlack)] Or, more accurately, we aren't actually where the map shows us to be

[Master] Yes.

[Lia (Angie)] who moved me again?

[Master] I did. :)

[Master] Vel, you're up! :)

[Lia (Angie)] I deliberately went to the side

[Velkyna (Joe)] Does Lia get to attack?

[Master] I know; I was cancelling that.

[Master] No.

[Master] Full move to get into the room.

[Master] Same as in last session.

[Velkyna (Joe)] Is Lia currently engaging that hulk?

[Master] ok hang on

[Master] THis should be clearer.

[Master] Does that make more sense?

[Lia (Angie)] yes

[Turcanaur (Brian)] oh, btw, over message: "Umber hulks, three of 'em. They're surrounding Vel."

[Velkyna (Joe)] Check. Tumble through the hulk to wind up on the other side. SOMEONE HELP ME FLANK. ;)

[Velkyna (Joe)] Velkyna: Tumble check:(d20+12+7+2+1) [8+12+7+2+1] 30 [ROLL WAS MODIFIED]

[Master] you avoid the AoO.

[Ryan] do we have message running?>

[Joe] Velkyna targets Umber Hulk. Distance: 6'06"

[Joe] Velkyna no longer targets Umber Hulk.

[Master] Always, when feasible.

[James] Message would have worn off by now, I think.

[Joe] Velkyna targets Umber Hulk. Distance: 6'06"

[Brian] i thought we always have message running

[Joe] Velkyna no longer targets Umber Hulk.

[Joe] Velkyna no longer targets Umber Hulk.

[Joe] Velkyna targets Umber Hulk. Distance: 6'06"

[Turcanaur (Brian)] well, if not, then i shout that back to the party

[Master] Arkady, wanna blow another appropriate spell, then?

[Velkyna (Joe)] DAMMIT

[James] OK.

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [18+19] 37 [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Master] Which one you going for?

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [8+19] 27

[Velkyna (Joe)] PROBABLY HITS Umber Hulk [CRITICAL HIT (x2)]

[Master] hehe

James casts 'message' on the group.

[Velkyna (Joe)] BOO

[Velkyna (Joe)] YAH

[Master] damage

[Velkyna (Joe)] Velkyna: Damage: Short Sword +3 (right): (1d6+3+0) [6+3+0] 9

[Brian] YOU MANIACS! YOU BLEW IT ALL UP!

[Velkyna (Joe)] Velkyna: Damage: Short Sword +3 (right): (1d6+3+0) [3+3+0] 6

[Master] Vel gets a good lick in.

[Umber Hulk] RRRAAAAARRGH

[Joe] Why is it still downloading a sound file when I've got sounds turned off?

[Umber Hulk] Umber Hulk: Attack #1: 2 Claws (): 12

[Umber Hulk] Probably MISSES Velkyna

[Umber Hulk] Umber Hulk: Attack #1: 2 Claws (): 16

[Umber Hulk] Probably MISSES Velkyna

[Umber Hulk] Umber Hulk: Attack #1: Bite (): 11

[Umber Hulk] Probably MISSES Velkyna

[Velkyna (Joe)] Neener neener neener

[Master] Lame

[Master] Dral

[Sedlack] Because of a poorly-placed if statement

[Arkady (James)] The RNG giveth, and the RNG taketh away.

[Dralafi (Jared)] so I only get to move where lia is?

[Dralafi (Jared)] well, = to there?

[Aedean (Sedlack)] Or possibly a missing one

[Master] approximately, yes

Angie has left the game.

[Joe] Derp

[Arkady (James)] Ryan's having problems too.

Ryan has left the game.

[Master] I hate the world

Ryan has joined the game.

[Ss'sra (Ryan)] arrrrrrrrgh

[James] I'm in favor of moving back to 1.7.x.

Ryan has left the game.

[Brian] Name the Umber Hulks Ralph Nader. Then you'll feel better when we kill them.

[James] Even though I haven't crashed or anything.

[Dralafi (Jared)] man down! again!

[Master] We'll suffer for this session.

Ryan has joined the game.

[Master] Ryan, check your version of Java.

Ryan is receiving the map...

Ryan has received the map.

[Ryan] 1.4.2_04

Angie has joined the game.

[Master] What OS?

[Ryan] Win XP.

[Master] weird; that's supposed to be what they were programming for.

[Master] sigh

[James] Running 1.4.2_04 on Linux.

[Ryan] =)

[Velkyna (Joe)] If you ask me, I blame society.

[Defthon (Don)] /oocI know they do their development on Macs, though....

[Joe] DRAL!

[Joe] Hello?

[Dralafi (Jared)] I all moved and stuff.

[Dralafi (Jared)] I dont know what the hold up is.

[Master] Shottamip

[Velkyna (Joe)] HIT ME

Angie has left the game.

[Velkyna (Joe)] HIT ME

[Don] I am away from the keyboard.

[Master] Say you're done is all. :)

[Velkyna (Joe)] DON'T HIT ANGIE

[Shottamip (Tamora)] flying from here through end of encounter.

[Master] ok

[Shottamip (Tamora)] is this ok?

[Master] yes

Angie has joined the game.

[Master] Ss'sra.

Angie is receiving the map...

Angie has received the map.

[Ryan] I Wild Shape into a polar bear and charge forward with the rest.

[Master] ok

[Ss'sra (Ryan)] How far does a 40' move get me?

[Master] INto the room. It's kind of a general thing

[Ss'sra (Ryan)] 'K

[Brian] man, you totally should have Wild Shaped into a Wyld Stallyn

[Velkyna (Joe)] NICE

[Master] Be excellent unto each other

Dralafi (Jared) air guitars

[Master] Roger

[James] RAWK ON!

[Don] I am back at the keyboard.

[Velkyna (Joe)] HIT ME

[Roger (Jeff)] I don't suppose i have LOS?

[Master] Nah, you gotta waste a turn like everyone else

[Dralafi (Jared)] since he ha to double move to see you, that seems unlikely

[Velkyna (Joe)] DAMMIT HIT ME

[Roger (Jeff)] done

[Aedean (Sedlack)] We will, once we can take real actions.

[Aedean (Sedlack)] Don't you worry

[Velkyna (Joe)] I really should stop blowing these encounters. I thought I was all ninja and shit.

[Aedean (Sedlack)] Tremorsense

[Velkyna (Joe)] If only I had more Spot.

[Turcanaur (Brian)] naw, you don't need more spot

[Don] 6 to 8 is all you could possibly need.

[Aedean (Sedlack)] The umber hulks need less tremorsense

[Velkyna (Joe)] You're right. I'll spend it on Forgery and Knowledge (Nature).

[Turcanaur (Brian)] And less cowbell.

[Master] 640k of Spot is the most anyone could possibly need.

[Brian] There is a world market for maybe 5 spot checks.

[Master] hm.

[Ryan] I see a world market for maybe 5 Spot.

[Ryan] ding

[Master] Oh, heck, Vel's pissing them off.

[Roger (Jeff)] I'll trade two sheep for a spot

[Velkyna (Joe)] BRING IT FAN BOY

[Master] Umber Hulk: Attack #1: 2 Claws (): 14

[Master] Probably MISSES Velkyna

[Don] I've got wood for Spot

[Master] Umber Hulk: Attack #1: 2 Claws (): 19

[Master] Probably MISSES Velkyna

[Master] Umber Hulk: Attack #1: Bite (): 24

[Master] PROBABLY HITS Velkyna!!!

[Velkyna (Joe)] I Dodge!

[Master] Umber Hulk: Damage: Bite (): 11

[Velkyna (Joe)] DODGE MAN

[Master] I had you dodging the one you were actually next to. :)

[Velkyna (Joe)] DODGE DODGE DODGE

[Master] hehe

[Aedean (Sedlack)] Dodge City

[Master] Hush or I'll give them character levels in Fighter and Weapon Specialization: Claw.

[Velkyna (Joe)] ill be good

[Ryan] CACKLE!

[Master] Velkyna's Current Hit Points: adjusted to 62 (-11) - Moderately Wounded

[Brian] And he'll bring out their leader, Dr. Claw.

[Master] ok

[Master] Arkady

[Don] Mr. Klaw?

[Velkyna (Joe)] Dude, I haven't been moderately wounded since the green dragon.

[Ryan] doo doo doo doo doot, Inspector Velkyna...

[Master] Dogpile on the Velkyna!

[Arkady (James)] Start inspiring courage too.

[Velkyna (Joe)] That yellow bar is very unflattering.

[Master] It's a full move to get in.

[Master] Inspire courage next round. ;)

[Master] Umber Hulk: Attack #1: 2 Claws (): 16

[Velkyna (Joe)] I'm more of a spring myself.

[Master] Probably MISSES Velkyna

[Master] Umber Hulk: Attack #1: 2 Claws (): 27

[Master] PROBABLY HITS Velkyna!!!

[Arkady (James)] I can fight and inspire at the same time. Why can't I double-move and inspire at the same time?

[Master] Umber Hulk: Damage: 2 Claws (): 12

[Master] rilly?

[Master] ok

[Master] Inspire away

[Arkady (James)] I can't cast spells or such though.

[Master] Velkyna's Current Hit Points: adjusted to 50 (-12) - Moderately Wounded

[Master] Umber Hulk: Attack #1: Bite (): 9

[Master] Probably MISSES Velkyna

[Arkady (James)] However, we've been playing inspire courage wrong, you know.

[Velkyna (Joe)] I hope everyone appreciates how much I take things for the team here.

[Master] The Umber Hulks are wailing away on Vel.

[Arkady (James)] It doesn't take effect until you've heard it for 1 round.

[Master] Ooh, noted.

[Velkyna (Joe)] "SOME TIME THIS WEEK PEOPLE."

[Master] Def

[Defthon (Don)] Can I vault over Roger and Shot?

[Master] weird; it skipped some people

[Master] under shot and gimme a quick Tumble roll to not trip over Roger

[Defthon (Don)] Defthon: Tumble check:(d201++2) [23+2] 25

[Roger (Jeff)] whew

[Defthon (Don)] Dammit, jussec.

[Defthon (Don)] (d20+1+2) [15+1+2] 18

[Defthon (Don)] Take that, I'll go fix the char sheet

[Master] hehe. You really bombed the d201 roll, but you came thru in the end.

[Master] Aedean

[Defthon (Don)] Hee

[Sedlack] In your face, Praxis

[Master] Ok, Lia can Do Things Now.

[Aedean (Sedlack)] Um, it skipped Aric

[Master] sig

[Master] sigh

[Master] yes it did

[Master] ok Turcanaur

[Master] Then Lia

[Turcanaur (Brian)] other side of the umber hulk to provide flanking for vel

[Turcanaur (Brian)] then lightning fists

[Velkyna (Joe)] You also get flanking too.

[Turcanaur (Brian)] actually strike that

[Turcanaur (Brian)] tiger's leap into position :)

[Turcanaur (Brian)] Turcanaur: Attack #1: Tiger Leap (via Sandals) (See notes): (d20+11+2) [13+11+2] 26 [ROLL WAS MODIFIED]

[Master] TIGAA LEAPUUU

[Turcanaur (Brian)] damage?

[Master] That's a hit

[Master] roll damage

[Turcanaur (Brian)] Turcanaur: Damage: Tiger Leap (via Sandals) (See notes): (2*(1d10+4)+2) [2*(8+4)+2] 26 [ROLL WAS MODIFIED]

[Velkyna (Joe)] Well done. Turc, you may have pie and cake and ice cream now.

[James] That's going to take more than a Band-Aid to fix.

[Master] CRUNCH

[Master] Lia.

[Velkyna (Joe)] Lia, flank the middle hulk with me.

[Roger (Jeff)] Do the locomotion with me

[Velkyna (Joe)] You better swing your hips now.

[Lia (Angie)] Lia: Attack #1: Claidemn Soluis (two): (d20+18) [11+18] 29

[Master] Lia targets Umber Hulk. Distance: 8'07"

[Master] Lia no longer targets Umber Hulk. Distance: 8'07"

[James] Angie only has 3 haste rounds left today, so she's not using the boots.

[Master] Lia targets Umber Hulk. Distance: 8'07"

[Master] Lia no longer targets Umber Hulk. Distance: 8'07"

[Master] Lia targets Umber Hulk. Distance: 8'07"

[Velkyna (Joe)] I think she's got the knack. Whoa-oh-oh.

[Brian] Turcanaur targets Umber Hulk. Distance: 7'10"

[Brian] Turcanaur no longer targets Umber Hulk.

[Brian] Turcanaur targets Umber Hulk. Distance: 7'10"

[Brian] Turcanaur no longer targets Umber Hulk.

[Master] damage

[Brian] Turcanaur targets Umber Hulk. Distance: 7'10"

[Velkyna (Joe)] Glad it's not just me with the targeting.

[Lia (Angie)] Lia: Damage: Claidemn Soluis (two): (2d6+11+1) [(4+3)+11+1] 19 [ROLL WAS MODIFIED]

[Master] Yeah, it's a bit counterintiutive

[Brian] that is wack

[Master] Heh

[Master] Claidemn Soluis makes a surprisingly effect roach killer.

[Lia (Angie)] wait, snek attack damage

[Master] +1d6!

[Master] Woo!

[Velkyna (Joe)] WOO WOO KOR

[Lia (Angie)] (1d6) [5] 5

[Master] That's the flourish that lets you know it's Lia.

[Master] Vel.

[Velkyna (Joe)] Full attack.

[Dralafi (Jared)] no vel?

[Master] It got all skippy. Sigh.

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [18+19] 37 [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [6+19] 25

[Velkyna (Joe)] PROBABLY HITS Umber Hulk [CRITICAL HIT (x2)]

[Master] That's not going to end well for him.

[Velkyna (Joe)] HERE COMES THE BOOM

[Defthon (Don)] THERE WENT THE BOOM

[Master] HOW YOU LIKE VEL NOW?

[Velkyna (Joe)] (8d6+3) [(2+3+1+3+1+4+6+2)+3] 25

[Velkyna (Joe)] Wow, that sucked.

[Ryan] it occurs to me that Umber Hulks are Large -- does klooge add that in for us, or do we have to?

[Master] Don't forget crithit damage.

[Velkyna (Joe)] Included.

[Aedean (Sedlack)] It should be figured into their AC

[Defthon (Don)] Really? Cool.

[Master] It's added into its AC.

[Velkyna (Joe)] 1d6 sword 6d6 sneak 1d6 sword crit.

[Master] JOe: There should be an extra +3 on the sword crit.

[Ryan] OK, then. =)

[Arkady (James)] All critter's AC is against normal size, yes?

[Velkyna (Joe)] Oh, plus on another 3.

[Velkyna (Joe)] So 28.

[Velkyna (Joe)] Not dead?

[Aedean (Sedlack)] Yes. Size bonuses and penalties are figured into AC and attack rolls

[Velkyna (Joe)] There you go.

[Velkyna (Joe)] Second attack on the other flanked pud.

[Master] Vel finds a chink in the armor and severs something important-looking. The Hulk goes down.

[Joe] Velkyna targets Umber Hulk. Distance: 7'07"

[Velkyna (Joe)] Velkyna: Attack #2: Short Sword +3 (right): (d20+14) [14+14] 28

[Velkyna (Joe)] PROBABLY HITS Umber Hulk

[Master] damage

[Velkyna (Joe)] (7d6+3) [(1+2+2+6+4+4+3)+3] 25

[Dralafi (Jared)] who needs a crit?

[Velkyna (Joe)] I make my own crits.

[Master] Vel does some good damage to the second one with her other attack.

[Umber Hulk] GRRRRAAAAARRRRGH

[Brian] Velkyna no longer needs the weirding weapon.

[Umber Hulk] Umber Hulk: Attack #1: 2 Claws (): 18

[Umber Hulk] Probably MISSES Velkyna

[Umber Hulk] Umber Hulk: Attack #1: 2 Claws (): 22

[Umber Hulk] Probably MISSES Velkyna

[Velkyna (Joe)] Vel looks pretty pissed, and is probably bleeding from multiple parts of her body.

[Umber Hulk] Umber Hulk: Attack #1: Bite (): 23

[Umber Hulk] Probably MISSES Velkyna

[Arkady (James)] Ah, it's just a flesh wound.

[Umber Hulk] Dral

[Velkyna (Joe)] Aw yeah.

[Master] heh

[Master] dral

[Ryan] Dral, the Umber Hulk calls you out!

[Master] Vel jinks and jives.

[Jared] Dralafi targets Umber Hulk. Distance: 39'08"

[Arkady (James)] Remeber, most damager, until you get down to 15 to 10 is mostly virtual.

[Jared] Dralafi targets Umber Hulk. Distance: 29'11"

[Dralafi (Jared)] gah

[Jared] All targets for Dralafi removed.

[Arkady (James)] Scratches, bumps ans bruises, etc.

[Velkyna (Joe)] Right, I just like the imagery of a bruised and battered Vel holding her own against these three hulking brutes.

[Jared] Dralafi targets Umber Hulk. Distance: 33'01"

[Arkady (James)] I'm sure she's sweating a bit here. :-)

[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (Base) (Both): (d20+23+1) [19+23+1] 43 [ROLL WAS MODIFIED] [POSSIBLE CRITICAL HIT (x3)] Rolling again...

[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (Base) (Both): (d20+23+1) [19+23+1] 43 [ROLL WAS MODIFIED] [CRITICAL HIT (x3)]

[Dralafi (Jared)] PROBABLY HITS Umber Hulk [CRITICAL HIT (x3)]

[Velkyna (Joe)] replace the t with an r, and yeah.

[Master] hee

[Master] damage

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (Base) (Both): (1d8+7+1) [2+7+1] 10 [ROLL WAS MODIFIED]

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (Base) (Both): (1d8+7+1) [4+7+1] 12 [ROLL WAS MODIFIED]

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (Base) (Both): (1d8+7+1) [6+7+1] 14 [ROLL WAS MODIFIED]

[Velkyna (Joe)] TIMES. THREE.

[Master] Ooh, that looked unpleasant. And the shaft is still sticking out. And it's *oozing*

[Master] Shottamip

[Velkyna (Joe)] Dude, take that out of context and it's comedy gold.

[Aedean (Sedlack)] Those little eyes of yours aren't such an asset now, are they, bitch?

[Arkady (James)] /ooc: With that kind of damage, I'd have thought it would have gone completely through.

[Velkyna (Joe)] "AUGH, and the AFTERTASTE!"

[Velkyna (Joe)] AW YEAH.

[Arkady (James)] Here comes the boom.

[Shottamip (Tamora)] Your request, lady.

[Velkyna (Joe)] I've been saying "HIT ME" for three years now. Watch me roll a 1.

[Dralafi (Jared)] seems like a bit of overkill at this point :)

[Master] (here comes the)

[Shottamip (Tamora)] Shottamip: Fireball: creates a 40-foot fireball at the desired location for (10d6) [(4+1+6+4+5+3+5+5+1+1)] 35 damage to each creature in the area (Reflex save for half damage, DC (10+3+7) [10+3+7] 20) (DC=(10+3) [10+3] 13) Spell failure check (>=0): (d100) [12] 12 -- spell cast

[Master] BOOM

[Master] Umber Hulk: Reflex save: 4

[Velkyna (Joe)] Excellent, as I thought. IMMUNE.

[Master] Umber Hulk: Reflex save: 12

[Dralafi (Jared)] silly slow hilk

[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [18+8+7+3+1] 37

[Master] (here comes the)

[Velkyna (Joe)] Evasion! *wink*

[Aedean (Sedlack)] Why did it spit out two different DC numbers?

[Shottamip (Tamora)] what's that other DC showing up at the end? why have they tacked so much extraneous text on?

[Ryan] One with Spell Penetration?

[James] Yeah, I was wondering about that too.

[Master] I think one was to get thru SR.

[Master] Anyway, BOOM.

[Master] Vel tucks and rolls, and the two hulks, it turns out, are delicious with a bit of butter sauce.

[Shottamip (Tamora)] no, it wasn't. not the right rolls for that either.

[Shottamip (Tamora)] well, the PROPER dc's are all included by me, so always look at the first one.

[Velkyna (Joe)] Eeep. Medic?

[Master] IN case something cancelled your Cha. Dunno.

[Aedean (Sedlack)] Testing...

[James] Arkady targets Velkyna. Distance: 5'06"

[Aedean (Sedlack)] Aedean: Flame Strike: A column of flame descends from the heavens, doing (10d6) [(1+1+4+6+1+5+6+5+4+5)] 38 damage (DC=(10+6+5) [10+6+5] 21) Spell failure check (>=0): (d100) [58] 58 -- spell cast

[Aedean (Sedlack)] Looks OK to me

[Arkady (James)] Arkady: cure light wounds (wand): (1d8+1) [4+1] 5 HP recovered (DC=(10+5+) [10+5+] -1) Spell failure check (>=0): (d100) [84] 84 -- spell cast

[Shottamip (Tamora)] spells were way more readable before they added a whole line of either useless or downright misleading text to the end. I'm just sayin'.

[Arkady (James)] Should I make that negative?

[Master] I honestly have no idea.

[Arkady (James)] How should I set up the dice roll?

[Master] Tam -- I agree; I posted to that effect on the boards.

[Velkyna (Joe)] I guess that's the up side of getting hurt. Some hot guy comes over and pays attention to you.

[Master] James - experiment a bit,