Client has joined the game.

[Master] HEY HEY HEY


[Master] Cartman, this is such a big fat map that people connecting to this game look at this map and go GOD DAMN, THAT IS A BIG FAT MAP.

[Roger (Jeff)] What is the Expressions pane in the char sheet for?

[Master] To create random dice expressions that don't fit in well elsewhere.


[James] I really need to spend some time to fix my char sheet.


[James] I should probably put in the rest of the spells, and stuff like that.

[Master] yep

[Master] Get Fuzzy was a little . . . raw, recently.

[Master] testing

[James] yes?

[Don] Ok, the map *just* finished loading.

[James] You mean the comic strip?

[Don] 128M of RAM really just isn't enough.

Joe has left the game.

[Master] Yeah, it really isn't.

[Master] I've got 192, and it really isn't enough.

[Master] James -- yep.

[Don] Especially when you're used to 640M.

[Roger (Jeff)] Roger: Balance check:(d20+10) [4+10] 14

Jared has joined the game.

[Don] But when the 512 chip goes bad...

[Master] *laughs*

[Roger (Jeff)] Roger: Attack #1: Dagger (1): (d20+0+1) [10+0+1] 11 [ROLL WAS MODIFIED]

[Master] DAGGER!

Joe has joined the game.

Don is now controling Defthon

[Jared] It's all gandalf up in here.

[Joe] up in here

[Joe] up in here

[Master] I prefer "Mithrandiry."

Joe is receiving the map...

Joe has received the map.

[Roger (Jeff)] Roger: Attack #1: Dagger (1): (d20+0+1) [6+0+1] 7 [ROLL WAS MODIFIED]

[Don] Ok, I'm going to go walk my dog before we start. brb


[Don] I am away from the keyboard.

[Roger (Jeff)] hrm

[Master] oops

[Roger (Jeff)] well, I guess he's not likely to use it

[Master] Two things: You'll want to set your client prefs as follows: uncheck "dock icon toolbar" and set your icon font size to 9.

Sedlack has joined the game.

[Sedlack] Friggin' webmail has joined the game.

[Master] I hate that shit.

[Master] Two things: You'll want to set your client prefs as follows: uncheck "dock icon toolbar" and set your icon font size to 9.

[Jared] wacky draft

[Joe] Enjoy that Tommy Rivers.

[Joe] Or, no.

[Joe] What's his last name? Ah well.

[Roger (Jeff)] Roger: Caster level check:(d209) [141] 141

[Joe] I do enjoy that they made Eli Manning squirm for an hour.

[Joe] EAT IT.

[Jared] harris

[Jared] yeah, that ruled.

[Jared] the crowd obviously loves him

[Joe] Harris, yeah. I'm thinking of Philip Rivers, obviously.

[Angie] How do I save changes to character sheet?

Client has left the game.

[Jared] Dralafi: Damage: +2 Longbow/+1 Arrow (Base) (Both): (1d8+5+1) [3+5+1] 9 [ROLL WAS MODIFIED]

[Joe] "Commit"

[Don] Ok, dog went to the bathroom, *I* went to the bathroom, chips and soda in hand; I think we're ready to rumba!

[Joe] (for angie)

[Don] Er, rumble.

[Don] I am back at the keyboard.

[James] There is a 'commit' button on the lower left corner.

[Roger (Jeff)] Roger: Fireball: (7d6+1) [(5+3+4+5+5+6+3)+1] 32 (DC=(1014+7) [1014+7] 1021) Spell failure check (>=0): (d100) [33] 33 -- spell cast

[James] Jeff and Angie have the same color...

[Angie] Thanks

[Joe] Jeff: You have to make sure all the numbers have + in front of them now.

[Tamora] Shottamip: Initiative:(d20+3) [19+3] 22

[Tamora] Shottamip: Scry check:(d202) [182] 182

[James] Arkady: Caster level check:(d201d20+10) [120(12+8+14+8+7+20+13+1+14+8+16+12+2+18+4+5+1+2+9+11+2+12+7+7+15+19+15+15+4+13+17+6+8+13+15+16+14+9+3+1+8+10+2+6+10+15+11+4+8+5+5+4+4+17+16+12+18+6+9+2+20+17+6+14+15+5+8+3+14+15+3+14+9+8+6+17+16+8+15+13+16+3+2+4+14+13+3+7+12+14+1+3+4+1+14+11+20+2+17+5+4+2+13+5+2+15+10+15+2+15+9+7+18+10+14+17+11+5+3+19)+10] 1166

Brian has joined the game.

[Dralafi (Jared)] oops

[Master] Gesundheit.

[Joe] Holy crap.

[James] gah.

[Tamora] that was fun.

[Master] d201d20.

[Master] heh.

[Joe] James, lose the 1d20 in your char sheet. has joined the game.

[Joe] The d20 looks automatic.

[Master] This game really doesn't check to make sure that the dice make sense at all before it starts chugging.

[Master] Two things: You'll want to set your client prefs as follows: uncheck "dock icon toolbar" and set your icon font size to 9.

[Roger (Jeff)] Is there a variable for caster level?

[Dralafi (Jared)] go vikes!

[Sedlack] Aedean: Caster level check:(d201d20+10) [162(5+3+19+9+19+6+14+7+16+20+18+10+16+10+17+12+19+13+17+17+6+2+6+16+14+13+4+5+13+16+14+15+13+4+15+7+4+10+18+20+12+1+7+19+17+4+12+11+5+15+6+9+11+17+1+13+4+11+3+12+19+17+7+9+2+6+8+8+10+3+7+1+3+17+1+1+16+8+16+6+6+20+19+11+7+14+1+14+14+6+10+17+5+4+13+16+15+9+2+2+20+4+2+14+10+4+20+10+11+3+9+16+17+9+9+19+19+19+13+16+6+12+16+13+20+9+3+15+14+1+6+15+6+19+10+20+19+14+17+19+13+3+6+12+10+4+11+18+20+18+7+7+19+13+5+13+15+1+14+13+6+10)+10] 1788

Client has left the game.

[Sedlack] Aedean: Caster level check:(d201d20+10) [142(13+5+7+15+9+16+4+2+14+20+6+13+17+10+8+17+7+13+17+4+7+10+1+2+14+13+6+6+20+18+10+2+2+11+13+19+6+3+13+10+5+20+5+15+7+14+19+3+1+18+2+19+12+5+7+15+8+3+17+3+10+7+19+11+1+17+18+16+17+14+8+15+5+13+12+9+20+20+17+2+7+17+2+13+11+1+11+3+3+18+15+13+4+5+2+10+8+5+3+20+11+6+8+4+20+9+15+12+7+13+20+12+16+9+12+6+8+4+12+7+4+12+8+2+4+14+6+14+19+3+19+19+4+19+20+11+9+14+2+15+18+12)+10] 1492


[James] Arkady: bardic knowledge check:(d20+12) [10+12] 22

[Dralafi (Jared)] bastard.

[Joe] You guys have to leave out the 1d20 from your expression.

[Joe] Just put in the +10

[Joe] or +$

[Joe] (+$)

[Master] The $includes the plus

[Dralafi (Jared)] vikes gonna be sad about NO taking him

[Joe] That's so strange.

[Sedlack] yeah, yeah.

[Joe] $$$

[Sedlack] i'm still trying to navigate the new interface

[Velkyna (Joe)] $$$

[James] Arkady: Caster level check:(d201d20+10) [4(11+13+20+6)+10] 60

[Master] Jeff -- no. I suggest using ($L) - 1

Tamora has left the game.

[James] Arkady: Caster level check:(d2010) [974] 974

[Velkyna (Joe)] Remember the +

[Sedlack] also, the new grilled chicken sauce at wendy's blows

[James] OK, so what should go in the level check modifier?

[Velkyna (Joe)] It's just going to jam all the numbers together if you leave out the +

Client has joined the game.

Tamora has joined the game.

[Roger (Jeff)] Roger: Ice Storm: (3d6+2d6) [(3+5+4)+(6+3)] 21 (DC=(10+14+4) [10+14+4] 28) Spell failure check (>=0): (d100) [19] 19 -- spell cast

[Sedlack] Aedean: Caster level check:(d2010) [492] 492

[Velkyna (Joe)] plus sign then dollar sign then capital L

Brian has left the game.

[James] Arkady: Caster level check:(d2010) [1485] 1485

[Velkyna (Joe)] +10

[Velkyna (Joe)] +L

[Master] Hm . . . stability issues again. I'm not pleased.

[Velkyna (Joe)] +$

[James] Arkady: Caster level check:(d20+10) [13+10] 23

[Master] I'm on Yahoo, in case of crashy crashy

Brian has joined the game.

[James] SEBBY!

[James] I am away from the keyboard.

[Brian] well there's a possible bug

[Master] Two things: You'll want to set your client prefs as follows: uncheck "dock icon toolbar" and set your icon font size to 9.

[Brian] tried saving my char sheet

[Brian] it hung klooge

[Master] Choose "commit" instead.

[Roger (Jeff)] Roger: Ice Storm: (3d6+2d6) [(2+1+3)+(6+5)] 17 (DC=(10+4+4) [10+4+4] 18) Spell failure check (>=0): (d100) [13] 13 -- spell cast

[James] I am back at the keyboard.

[Master] Every finger in the room is pointing at me.

[Master] One more thing -- the "/ooc" tag works now. Yay

[Dralafi (Jared)] damn announcers. minnesota didnt fail to get a pick on time 2 years ago

[Roger (Jeff)] Roger: Ice Storm: (3d6+2d6) [(6+6+6)+(6+4)] 28 (DC=(10+4+8) [10+4+8] 22) Spell failure check (>=0): (d100) [17] 17 -- spell cast

[Aric (Brian)] yay

[Brian] yay

[Roger (Jeff)] Roger: Ice Storm: (3d6+2d6) [(6+3+4)+(6+2)] 21 (DC=(10+4+8) [10+4+8] 22) Spell failure check (>=0): (d100) [66] 66 -- spell cast

[Roger (Jeff)] It's not decrementing spell counts

[Roger (Jeff)] weird

[Aric (Brian)] free magic!

[Master] Roger: (DC=14) Spell failure check (>=0): 68 -- spell cast

[Master] hm

Tamora has left the game.

[Dralafi (Jared)] trade?

[Master] Try commiting the changes then rolling dice

[James] Arkady: cure light wounds: ((+1d8+5)) [(1+5)] 6 HP recovered (DC=(1010++5+1) [1010+5+1] 1016) Spell failure check (>=0): (d100) [9] 9 -- spell cast

[Master] Who're we missing? Angie, is Ryan with you?

[Velkyna (Joe)] Mike: I think when you "send the map" you're sending it to everybody which chokes the system. When people want the map, they can doubleclick on anything in the campaign window to automatically load the map themselves.

[Roger (Jeff)] Roger: Fireball: (9d6) [(6+4+3+3+1+3+6+3+3)] 32 (DC=(10+4+3) [10+4+3] 17) Spell failure check (>=0): (d100) [62] 62 -- spell cast

[Ryan] I'm here.

[Master] That's not it -- I"m sending it individually, and I only show me transmitting to one person.

[Master] hm.

[Ryan] Ss'sra: Initiative:(d200) [166] 166

[Master] hee

[Velkyna (Joe)] Because every time someone new pops in, I get a "receiving map" thing and my system chokes.

[Dralafi (Jared)] me too

[James] I've received the map multiple times too.

[Master] *sigh*

[Master] That really pisses me off.

[Roger (Jeff)] Roger: Fireball: (9d6) [(6+2+6+4+6+4+5+2+2)] 37 (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [6] 6 -- spell cast

[Velkyna (Joe)] So everybody: Get your own map!

[Master] Okay, when you log in, double-click on the campaign tree to receive the map.

[Ryan] Sigh. They took the + out of the standard definitions, it seems.

Sedlack has left the game.

[James] Arkady: cure light wounds: ((+1d8+5)) [(6+5)] 11 HP recovered (DC=(10+10++5+1) [10+10+5+1] 26) Spell failure check (>=0): (d100) [70] 70 -- spell cast

[Roger (Jeff)] Yeah, committed and closed the pane and it's still not decrementing

[Velkyna (Joe)] Yeah, you'll have to put in all the +s yourself.

[Master] Okay -- Jeff, could you post it on the forum?

Sedlack has joined the game.

[Angie] He's working on it

[Roger (Jeff)] Sure. That forum is all backwards though, messes with my mind.

[Master] Me too.

[James] Arkady: cure light wounds: ((+1d8+5)) [(4+5)] 9 HP recovered (DC=(10++5+1) [10+5+1] 16) Spell failure check (>=0): (d100) [92] 92 -- spell cast


[Master] Could someone else post that the map zoom is too fucking small?

[Master] Don -- I'm not doing it.

[James] Arkady: Attack #1: rapier (right): (d20+10+1) [6+10+1] 17 [ROLL WAS MODIFIED]

[James] Arkady: Damage: rapier (right): (1d6) [2] 2

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (Base) (Both): (1d8+7+1) [5+7+1] 13 [ROLL WAS MODIFIED]

[Velkyna (Joe)] Huh. I think I need to change my color. Apparently red is the "I'm doin' damage!" color.

[Velkyna (Joe)] Snif!

[Dralafi (Jared)] Dralafi: Attack #1: +2 Longbow/+1 Arrow (Base) (Both): (d20+21+1) [12+21+1] 34 [ROLL WAS MODIFIED]

Tamora has joined the game.

[Master] ok the map thing is a known bug and wil be fixd

[James] What does that mean 'roll was modified'?

[Master] I can chang ethe damage thing

[Dralafi (Jared)] and orange is the IM ATTACKING color

[Master] James -- there are temp modifiers.

[Master] I'll change those.

[Sedlack] Aedean: Caster level check:(d20+10) [20+10] 30

[Master] ok try it now

[Sedlack] Woo

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [16+19] 35

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (1st 2 shots) (Both): (1d8+7+1) [4+7+1] 12 [ROLL WAS MODIFIED]

[Roger (Jeff)] Roger: Fireball: (9d6) [(4+3+5+6+5+4+5+2+3)] 37 (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [90] 90 -- spell cast

[Ryan] Ss'sra: Initiative:(d200) [63] 63

[Velkyna (Joe)] Yay! I get to keep red!

[Roger (Jeff)] Roger: Fireball: (9d6) [(2+4+3+5+1+1+3+4+4)] 27 (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [66] 66 -- spell cast

[James] So attack and damage listings are always orange and red?

[James] For everyone?

[Ryan] Ss'sra: Initiative:(d200) [7] 7

[Master] YOu can make it that way

[Velkyna (Joe)] Looks like Mike changed it.

[Master] But I undid it.

[Sedlack] Confusion: The creature (1d10) [5] 5 -- freezes with indecision.

[Sedlack] At least something still works

[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [12+7] 19

[Roger (Jeff)] Roger: Fireball: (9d6) [(1+6+4+6+3+1+1+1+2)] 25 (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [52] 52 -- spell cast

[Ryan] Ss'sra: Initiative:(d200) [112] 112

[Ryan] Ss'sra: Initiative:(d200) [28] 28

[Aric (Brian)] Aric: Attack #1: Ki Strike (): (d20+12+3) [1+12+3] 16 [ROLL WAS MODIFIED] [CRITICAL MISS]

[Master] heh

[Master] Gang's all here?

[Ryan] Ss'sra: Initiative:(d20+123) [7+123] 130

[Master] yep

[Angie] Checking color

[Master] fix your die expressions and we'll roll.

[Angie] how's that?

[Sedlack] Is anyone else having problems with IMSA's webmail today?

[Ryan] Ss'sra: Initiative:(d20+0) [9+0] 9

[James] Uh, my chat window doesn't seem to always scroll up to show the latest messages.

[Shottamip (Tamora)] I'm not getting the map

[Aric (Brian)] i just run mutt on shell

[James] Is anyone else seeing this?

[Roger (Jeff)] Roger: (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [57] 57 -- spell cast

[Sedlack] Are you paosed, James?

[Master] Seeing what?

[Sedlack] er, "paused"

[Master] Sorry, yes

[Ryan] My chat window has never scrolled up on its own. I

[Master] James, you're paused.

[Master] Ryan, so are you.

[James] Oh, I was paused. I wasn't sure if 'black' is paused, or 'grey' is paused.

[Ryan] ZI've always had to manually scroll down.

[Don] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5+1) [19+10+3+5+1] 38 [ROLL WAS MODIFIED] [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Don] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5+1) [1+10+3+5+1] 20 [ROLL WAS MODIFIED]

[Master] eeeevil

[Ryan] So what other effects, if any, does pause have?

[Master] ok check in in client connect order, please.

[Master] 1 last map

[James] OK, so the pause button black means unpaused.

[Master] Tam, do you have the map?

[Shottamip (Tamora)] yes

[Master] Does anyone not have the map?

[Ryan] Ss'sra: Caster level check:(d20d20+8) [15(3+4+16+15+5+9+18+15+15+5+7+9+17+9+15)+8] 170


[James] Arkady: Attack #1: comp longbow, GMW (both): (d20+13+1) [15+13+1] 29 [ROLL WAS MODIFIED]

[Master] Joe

[Master] It's a bug

[Master] It's a known bug

[Master] (I checked the forums)

[Velkyna (Joe)] My poor computer.

[Master] When I send the map, I send it to all.

[James] Arkady: Initiative:(d20+3) [12+3] 15

[Master] Well, we're done for now.

[Aric (Brian)] You're such a hothead

[Master] Okey-dokey.

[Master] Oh! Brian!

[Brian] Yes! Mike!

[Master] I talked with Joe, and for systems reasons, Aric shoudl be at 1/2 the XP between his current level and the next one.

[James] Arkady: perform w/ instrument check:(d20+21) [11+21] 32

[Aric (Brian)] woot

[Roger (Jeff)] (($l)d6) [(] -1

[Master] Various arcane details of the system.

[Roger (Jeff)] $L

[Master] -1

[Master] $ is a +L

[Roger (Jeff)] I give up

[Master] $L is a +L

[Master] There's no easy way to get a Caster Level into spells.

[Master] For things like fireballs.

[Roger (Jeff)] Ah.

[Roger (Jeff)] okay

[Ryan] Ss'sra: Wilderness Lore check:(d2018) [1811] 1811

[Master] *laughs*

[Brian] "You fail your check"

[Shottamip (Tamora)] Shottamip: Stalk: makes the target invisible for the next 12 minutes (DC=(10+4) [10+4] 14) Spell failure check (>=0): (d100) [21] 21 -- spell cast

[Master] Okay, so you cluster around Aedean as he burns two scrolls and RAISES ARIC FROM THE DEAD.

[James] He rolled pretty good too.

[Master] Aric seems a bit disoriented but not too much the worse for wear.

[Shottamip (Tamora)] What the heck is that extra stuff after my spell?

[James] So did holding hands help?

[Ryan] Ss'sra: Calm Animals: affects (2d4+8) [(4+1)+8] 13 HD of Int 1 or 2 animals. (DC=(10+10+6+1) [10+10+6+1] 27) Spell failure check (>=0): (d100) [26] 26 -- spell cast

[Master] The pattern you'd noticed on his jacket (pattern.gif) seems to stand out more than usual as he glows.

[Master] Tamora -- your Arcane Spell Percentage Failure check.

[Master] It appears to append it automatically.

[Ryan] Ss'sra: Bag of Tricks: Hey, Rocky! Watch me pull a (1d100) [58] 58 -- lion out of my hat!

[Aric (Brian)] ...... Righteous lady, I..... all of you ...... I seem to have returned.

[Velkyna (Joe)] Aric!

[Brian] (so are we starting or still klooge pooting?))

[Don] Defthon: Animal Empathy check:(d202++4) [25+4] 29

[Master] We're mixing the two.

Sedlack has left the game.

[Roger (Jeff)] I don't have gifs in my campaign bar

[Don] Well, adding the plus to mine seems to have been redundant

[Don] But I guess I'll leave it.

[Velkyna (Joe)] GUYS: You need to put a plus sign in front of all numbers now. All numbers. It's just concatenating numbers together.

[Velkyna (Joe)] Without a plus, you get the wacky results.

Jared has left the game.

[Brian] erm. we seem to be having issues.

[Master] We are.

[Master] hang on a sec.

[Master] Jeff -- did you get the gif i sent?

[Roger (Jeff)] yes

[Master] ok

[Don] Defthon: Reflex save: (d20+3+2+4) [17+3+2+4] 26

[Don] Defthon: Reflex save: (d20+3+2+4) [1+3+2+4] 10

Jared has joined the game.

[Master] wait to get the map until everyone is reconnected.

[Don] That's without any extra plusses. I have no idea what you guys are talking about.

[Ryan] Ss'sra: Wilderness Lore check:(d20+18) [2+18] 20

[Don] Defthon: Reflex save: (d20+3+2+4) [11+3+2+4] 20

[Master] It's inconsistent. He wasn't particularly systematic.

[Don] Oh, crazy---single clicking in a list causes it to roll.

[Ryan] Ss'sra: Attack #1: Bite (Mouth): (d20+5) [19+5] 24

[Master] Chris will be back shortly and then I'll send the map

[Master] hey!

[Ryan] Ss'sra: Damage: Bite (Mouth): (d4) [4] 4

[Aric (Brian)] Aric: Tumble check:(d20+12) [19+12] 31

[Master] That's not precisely foreplay there, Ryan. You gotta take me to dinner first or somethign.

[Brian] Snif. The black dragon never took me to dinner.

[Brian] It just tried to /have/ me for dinner. Zing!

[Master] See, you gotta be firm with these guys, or they'll walk all over you.

[Master] Zing!

[Velkyna (Joe)] I'm a bandito!

[Velkyna (Joe)] Now I'm a duck!

[Ryan] I do bite my thumb, sir. But do you bite your thumb at me, sir?

Sedlack has joined the game.


[Sedlack] So far, so good

[Jared] 6 miami guys in the first round

[Velkyna (Joe)] Now I'm at a birthday party!

[Brian] Ok, everyone good? Can I have my big moment so I can run out to grab Chinese? :)

[Master] heh

[Don] Your big moment?

[Velkyna (Joe)] Back from the dead.

[Don] Oh, right.

[Brian] Dude, I just came back from THE DEAD. I would think that would grant me at least a speech or something.

[Master] Warm it up!

[Brian] Ok. Warming, sir!

[Aric (Brian)] ..... The Righteous Lady. I know ... well, I feel ... that I met her again.

[Ryan] Ss'sra: Caster level check:(d208) [66] 66

[Aric (Brian)] /aric makes a bowing gesture as he speaks her name

[Brian] er, is it /me?

[Sedlack] Aedean: Caster level check:(d20+10) [6+10] 16

[Velkyna (Joe)] So you, um. Talked to the elf god huh?

[Aric (Brian)] I think so. I don't really remember it. However, I do have something to say.

Velkyna (Joe) tests the interface. (IGNORE)

[Velkyna (Joe)] (It's /he or /she)

Tamora has left the game.

[Aric (Brian)] First, thank you Aedean. I am in debt to both you and to Olidimarra for bringing me back.

[Sedlack] Don't make a habit of leaving us

[Aric (Brian)] It's not something I hope to do again.

[Don] Testing the orangoutan

[Velkyna (Joe)] ooc: "It's better to burn out than to fade away!"

[Aric (Brian)] Second, once we leave this place, I must journey to the Monastery of the Order of the Open Palm.

[Don] Use /ooc instead of ooc: or OOC...

Ss'sra (Ryan) tests

[Ryan] oocs

[Ryan] aha!

[Aric (Brian)] There is something there I have to do. I am not sure what, but I feel I will know once I arrive.

[Aedean (Sedlack)] test

[James] Oh, like this?

[Velkyna (Joe)] Well, isn't the Order next on our anti-Eflense hit list?

[Sedlack] Of course, that assumes we're paying enough attention to what precedes the actual text....

[Arkady (James)] Testing.

[James] ... and testing OOC.


[Aric (Brian)] If it is not, or other circumstances require the group's attention, I may need to go on my own. But I would be honored if you accompanied me.

[Roger (Jeff)] hello?

[Arkady (James)] It is us who would be honored, Aric.

[Aedean (Sedlack)] Monks aren't a lot of fun, but someone needs to stick around to keep the rest of you alive.

[Roger (Jeff)] weird. reconnecting...

Jeff has left the game.

Jeff has joined the game.

Tamora has joined the game.

Aric (Brian) smiles at Aedean's comment.

[Velkyna (Joe)] Well, one thing at a time fellas.

[Angie] color check

Tamora is receiving the map...

Tamora has received the map.

[Velkyna (Joe)] We got a job to do here. Stay frosty.

[Aric (Brian)] Third. Well, first, I must give a bit of history.

[Roger (Jeff)] hm... restarting klooge

Jeff has left the game.

[Master] sigh

Jeff has joined the game.

[Arkady (James)] A flip of the ol' kLoOge Coin results in: Tails

[Velkyna (Joe)] I didn't get the map when Tami got it. Whatever y'all did with her, it worked.

Jeff is receiving the map...

[Tamora] I did the double-click in the campaign tree thing

Jeff has received the map.

[Brian] Ok, everyone ok now?

[Tamora] I have the map but not the textures. We are standing on a big blackness.

[Joe] That also worked. Basically, Kimmitt shouldn't ship the map.

[Tamora] surrounded by big bluenesses.

[Don] Yes, although I'm noticing there's no way to save the chat.

[Tamora] no

[Brian] right click on the window

[Defthon (Don)] Ah, tried that earlier and it didn't work.

[Defthon (Don)] Thanks

[Master] Is anyone else having the texture problems which Tamora is?

[Aedean (Sedlack)] Looks fine to me

[Joe] ditto

[Tamora] i can't re-ask for the map - it just centers on whomever I click on. hmm.

[Roger (Jeff)] i'm ok

[Arkady (James)] ditto

[Ss'sra (Ryan)] what texture problems, exactly? For what am I looking?

[Tamora] i guess i don 't really need them.

[Don] Looks good to me

[Tamora] It looke normal before, with the grey rock and so forth.

[Don] but last time I remember I was a victim of the total blackness---had to restart klooge iirc

[Joe] yeah I had the problem too

[Tamora] can

[Joe] and restarting klooge fixed it.

[Tamora] Can I close the map window?

[Brian] ok, i'm going to go order food while people get things straightened out

[Master] good thinking. *sigh*

[James] I am away from the keyboard.

Tamora has left the game.

Tamora has joined the game.

Tamora is receiving the map...

Tamora has received the map.

[Dralafi (Jared)] wow. cant believe the cowboys traded

[Tamora] okay now. we have greys.

[Master] ok

[James] I am back at the keyboard.

Angie has left the game.

[Master] (oh god kill me)

[Don] It's kind of nostalgic, really.

[Master] okay, note to self -- regress to 1.7.3 at next opportunity.

[Dralafi (Jared)] yeahthis is just like the old days

[Velkyna (Joe)] Shockingly I haven't had any trouble on my old piece of crap.

[Master] I'm amazed that he released it when it's still this unstable.

[Ryan] Welcome to the Bleeding Edge

[Brian] well i still have 1.7.3 available if we want to regress now

[Defthon (Don)] I don't think anyone else has a group this large or far-flung, actually.

[Dralafi (Jared)] well, they did go through 7 minor revisions in what, 3 days? :)

[Aedean (Sedlack)] Well, apart from the inexplicable restart I had to do, it seems fine now

[Arkady (James)] It also may make a difference what version of Java you are running.

[Velkyna (Joe)] I've still got 1.7.6 laying around if we need it.

[Don] Oddly enough, although kw is *slow* because of low memory, it seems to be running just fine.

[Arkady (James)] They just came out with 1.4.2_03 a little while ago.

[Velkyna (Joe)] Actually, I'm on java 1.4.2_04

[Dralafi (Jared)] doesn't 2.0 require 1.4.2?

[James] I mean 1.4.2_04

Angie has joined the game.

[Velkyna (Joe)] Ah

[Master] how did y'all apply the pending xp?

Ryan has joined the game.

Ryan has left the game.

[James] The 03's and 04's mean they found a bunch of little bugs that got quickly fixed.

[James] I am away from the keyboard.

[Ryan] Connection reset by peer: socket write error

[Master] wild.

[Aedean (Sedlack)] I always just edit my char sheet to give myself XP

[Brian] don't you mean Wyld?

[Defthon (Don)] I'm on _03, which is the latest release for Apple.

[Defthon (Don)] Pending XP? I think I did that last time at the end.

[Master] Yeah, I've got Java 1.4.2_04

[Master] Not you, Don. Joe and the other old school folks who found those XPs.

[Dralafi (Jared)] I wasnt here at the end last time, so I have no clue

[Master] It's not a last time thing.

[Dralafi (Jared)] oh

[Master] hm *thinks*

Angie has left the game.

[Aedean (Sedlack)] What are you talking about?

[Aedean (Sedlack)] Did you send e-mail about this?

[Master] hover over your char's icon

[Master] No.

[Tamora] Vel's and Aedean's are gone but the rest of us including Praxis have them, from the old group

[Aedean (Sedlack)] Ah, OK.

[Ss'sra (Ryan)] My Campaign window is blank. Thoughts?

[Master] It appears to be from the time you fought Tristan in the one castle.

[Aric (Brian)] whoa, what's "pending xp"?

[Master] *sigh*

[Brian] i'll be back in a couple of minutes. running to get lunch.

[Roger (Jeff)] That just happened to me, Ryan. I had to quit Klooge and restart

[Ss'sra (Ryan)] OK. bye, then. =)

Ryan has left the game.

[Master] ok everyone with a pending XP thing

[Master] I'm going to delete it

[Joe] maybe we should've started earlier to work out all the kinks. ;)

[Master] Please add 100 XP to you chars manually.

Ryan has joined the game.

[Master] Joe -- I hear ya. I'm really running out of patience.

Ryan is receiving the map...

Ryan has received the map.

[Master] Ok this is obviously a bug.

[Master] Ignore the pending experience for now.

Angie has joined the game.

[Ryan] Is anyone else on?

[Master] of course.

[Angie] testing

Angie is receiving the map...

Angie has received the map.

[Ryan] It just seems that I'm only seeing chat messages from Master and no one else.

[Aedean (Sedlack)] That's strange

[James] Very Strange.

[Tamora] Shottamip: Concentration check:(d20+19) [14+19] 33

[Ryan] OK, now I see you guys. Hmm.

[James] Arkady: concentration check:(d20+16) [10+16] 26

[Tamora] Shottamip: Defeat SR: overcomes Spell Resistances up to check:(d20+2+12) [19+2+12] 33

[Velkyna (Joe)] RYAN CAN YOU HEAR ME

[Ryan] Yes, Joe.


[Ryan] (how can he beeee saaaaaaaaved?)

[James] You don't have to shout, Joe. :-)

[Joe] Are we all live?

[Ryan] He's singing.

[Tamora] Shottamip: Attack #1: Ranged Touch Attack (Right): (d20+6+3) [12+6+3] 21

[Ryan] Ss'sra: Bag of Tricks: Hey, Rocky! Watch me pull a (1d100) [16] 16 -- grizzly bear out of my hat!

[Tamora] Shottamip: Attack #2: Dagger +1 (Right): (d20+1+3+1) [4+1+3+1] 9

[Sedlack] I think we're all here...for now

[James] I am back at the keyboard.

[Ryan] Ss'sra: Attack #1: Claw (Right): (d20+7) [1+7] 8 [CRITICAL MISS]

[Ryan] Ss'sra: Animal Empathy check:(d20+10) [7+10] 17

[Ryan] Ss'sra: Calm Animals: affects (2d4+8) [(2+1)+8] 11 HD of Int 1 or 2 animals. (DC=(10+10+6+1) [10+10+6+1] 27) Spell failure check (>=0): (d100) [98] 98 -- spell cast

[James] Arkady: Attack #1: dagger (right): (d20+7+1) [19+7+1] 27 [ROLL WAS MODIFIED] [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[James] Arkady: Attack #1: dagger (right): (d20+7+1) [16+7+1] 24 [ROLL WAS MODIFIED]

[Joanne] FOCUS

[Tamora] whoa. Can we attach custom expressions to our char sheets now, instead of our clients/

[Master] Yes.

[Defthon (Don)] Defthon: Divine Favor: You gain attack, damage bonus, +(8*.1667) [8*0.1667] 1 (luck bonus) (DC=(10+1) [10+1] 11) Spell failure check (>=0): (d100) [16] 16 -- spell cast

[Aedean (Sedlack)] That's nice.

[Defthon (Don)] Nifty. I can code in the paladin level directly now.

[Aedean (Sedlack)] I can finally make a version of the Turn check that I don't have to update every time I gain a level.

[Joe] Dude let's game

[Joe] before we lose any more people to Klooge

[Don] Chris, you could do that before---it just wouldn't separate e.g. Ranger and Paladin levels.

Angie has left the game.

[Aedean (Sedlack)] Really? Huh

[Joe] Too late, I suppose.

[Don] Yup, $.

[Tamora] Shottamip: Caster level check:(d201d20+12) [9(20+18+19+3+11+6+11+4+11)+12] 115

[Don] Yup, $L.

[Roger (Jeff)] ($) -1

[Master] okay, when Angie's back, we're goinna game.

[Don] 'k.

[Aedean (Sedlack)] Umm...yeah, but my character level is not associated with my client

[Tamora] Shottamip: Caster level check:(d20+12) [18+12] 30

[Velkyna (Joe)] (d100) [10] 10

[Aedean (Sedlack)] So, it had no access to that info

[Ryan] She thought she was back

[Ryan] But then she froze again

[James] (d50) [44] 44

[Don] Ohhh... I see now.

[James] Windows ME. I've had far too close an experience with that lately.

[Don] I just entered my own turn undead as a pseudo-spell to get it on the char sheet.

[Ryan] Angie: "Ping: EOFException"

[Velkyna (Joe)] Well, while we're waiting for Angie do we want to keep exploring the big ass many-exited room or check the third passage back in the room of traps?

[James] Mean to put Linux on her laptop, but never got around to it.

[Master] Ask her to reboot, Ryan.

[Ryan] She's doing that now. Again. *sigh*

[Don] I read "many-exited ass" and thought, "I should file *that* insult away for later use...)

[Aedean (Sedlack)] I vote we check out the third passage, which presumably also leads to the big ass room

[Joe] Tee hee.

[Roger (Jeff)] Roger: Fireball: (9d6) [(4+2+6+3+6+3+5+4+4)] 37 (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [90] 90 -- spell cast

[Velkyna (Joe)] I kind of figured the third passageway might lead to a dead end and it might be good to get that covered before we forge on.

[Roger (Jeff)] Okay, I really give up this time

[Defthon (Don)] Yeah, I think the third passageway sounds good.

[Roger (Jeff)] Door number 3!

[Master] ok

Angie has joined the game.

Angie is receiving the map...

[Brian] back from food getting

Velkyna (Joe) will activate her ring to turn invisible and forge ahead quietly.

Angie has received the map.

[James] Are we sending Vel ahead to do searching?

[Brian] can i finish my third statement before we rush farther into the dungeon?

[Master] Yes.

[Joe] yeah, sorry.

[Brian] ok...back in the mood

[Aric (Brian)] When I was younger, I lived in an orc village. My mother had been captured by orcs, and in secret, taught me to read, write, and other subjects the orcs felt unimportant.

[Aric (Brian)] She died to let me escape. I could do nothing to save her.

[Aric (Brian)] She had given me a name, but one that I felt unworthy of donning. When I traveled, and was rescued by a travelling monk, I used the name 'Aric', one she had mentioned in her stories.

[Aric (Brian)] But now, I feel in my heart that the Righteous Lady, Charis, feels I am ready to don my true name.

[Aric (Brian)] I am Turcanaur, 'The Strength of the Fire', and I will fight for the good in this world in the name of Charis, The Righteous Lady, and to honor my mother.

Velkyna (Joe) nods. "I understand names," she says simply and cryptically.

Arkady (James) bows towards Turcanaur.

Roger (Jeff) nods solemnly

[Turcanaur (Brian)] ....of course, to all of you, I will always be Aric as well.

[Arkady (James)] It is a pleasure to meet you.

[Sedlack] Good, because Aric is quicker to type

[Aedean (Sedlack)] Aedean: Parse Error: invalid label assignment

[Aedean (Sedlack)] Woo

Turcanaur (Brian) stops looking so serious and rolls his eyes at Arkady. Pleased to meet you as well.

[Don] *giggle*

[Turcanaur (Brian)] Now, I believe we have a rogue to pursue?

[Arkady (James)] Indeed.

Velkyna (Joe) nods again.

[Velkyna (Joe)] Whatever the name, it's good to have you back buddy.

[Velkyna (Joe)] Now let's ride.

[Angie] testing

[Angie] I think I'm ready now

[Aedean (Sedlack)] Aedean: Parse Error: invalid label assignment

[Lia (Angie)] Let's go

[Aedean (Sedlack)] Turn Undead: Up to (1d20+5) [1+5] 6 -- 8 HD are affected. Turning damage is (2d6+13) [(1+3)+13] 17.

[Aedean (Sedlack)] Okay. The old one still works, at least

[Brian] as an ironic note, just realized i'm drinking from a Java mug I got at a Sun class a few years ago :)

[Joe] Vel is invisible, she'll scope out the room ahead.

[Master] I am away from the keyboard.

[Aedean (Sedlack)] Aedean: Parse Error: invalid label assignment

[Master] I am back at the keyboard.

[Master] Wisdom check for Vel

[Don] Here we go

[Velkyna (Joe)] Velkyna: WIS check:(d20+0) [6+0] 6

[Master] ok thanks

[Velkyna (Joe)] Plus one for luckstone

[Ryan] Ow.

[Aedean (Sedlack)] Aedean: Turn Undead: Undead of up to (1d20+2+3) [15+2+3] 20 -- 13 HD are affected. Turning damage is (2d6+3+10) [(2+6)+3+10] 21.

[Master] Gimme a Move Silently (right) and a Spot check

[Velkyna (Joe)] Velkyna: Move Silently check:(d20+15+7+1) [19+15+7+1] 42 [ROLL WAS MODIFIED]

[Aedean (Sedlack)] Enh. Not ideal, but it'll work

[Velkyna (Joe)] Velkyna: Spot check:(d20+12+0+1) [2+12+0+1] 15 [ROLL WAS MODIFIED]

[Velkyna (Joe)] I am teh s uck

[Brian] but you're sucking extremely quietly.

[Sedlack] Dude, where's my Wis?

[Dralafi (Jared)] vel doesnt need any more levels of spot

[Velkyna (Joe)] No doubt. 6 or 8 is plenty.

[Aedean (Sedlack)] ...if you roll 15s or higher all the time

[Joe] I mean come on!

[Brian] well maybe Aedean could hook her up with some fixed dice.


[Joe] Aedean probably already did. Dice that are fixed low in _his_ favor.

[Master] Gimme a sec

[Turcanaur (Brian)] //oc mike, you should CC your invite emails to the klooge people and make them sit in on our sessions. i mean, we're practically employed as testers already


[Master] Okay, I'm gonna need a sec.

[Master] Apparently, .chr files are no longer readable.

[Velkyna (Joe)] I can't seem to move Defthon. I was trying to get us more combat-friendly.

[Velkyna (Joe)] Oh yeah, Mike.

[Velkyna (Joe)] You need to save them as XML

[Velkyna (Joe)] It only reads XML now.

[Velkyna (Joe)] Sorry, I could've told you that.

[Tamora] So all the monsters are AWOL?

[Master] How do I convert my enormous library of .chr monsters?

[Velkyna (Joe)] Erp.

[Turcanaur (Brian)] isn't there a convert tool in the klooge directory?

[Velkyna (Joe)] Um, load them into the char editor and save as XML.

[Master] It doesn't work on .chr files

[Master] The char editor only opens XML files now.

[Velkyna (Joe)] Open up the OLD char editor, sorry.

[Velkyna (Joe)] 1.7.6 char editor.

[Aedean (Sedlack)] Open them in v 1.7, convert, then open in v 2.0?

[Master] yes

Don is no longer controling Defthon

[Velkyna (Joe)] Save them as XML in 1.7.6. and then open them in 2

[Master] Just a fucking moment.

[Velkyna (Joe)] Ah.

[Master] PS: Have you noticed that I'm upset?

[Don] He's upset like ebola is upset

[Velkyna (Joe)] Anyway, while Kimmitt is working, feel free to move yourselves into a combat-friendly position. I thought that looked bettter than Lia and Defthon in the back and Joanne and Praxis in teh front.

[Shottamip (Tamora)] How high is this tunnel?

[Lia (Angie)] unless we get hit from behind

[James] Praxis is a vicious fighter... against squirrels.

[Shottamip (Tamora)] I'm wondering about how much space I have to fly up and do artillery.

[Aedean (Sedlack)] Your die, Vel:


[Aedean (Sedlack)] (1d20) [10] 10 -- 12

[Master] Like last time, the tunnel represents a twisty, non-linear connection between the rooms.

[Master] In order to let Vel scout ahead without making too much noise, you're going to have to be a turn's movement behind her.

[Shottamip (Tamora)] yes, but that doesn't include the 3d height.

[Master] Right -- the tunnel itself is 5-8' high inmost places, down to 3-4' for a few tight spots.

[Shottamip (Tamora)] thanks.

[Joe] Don't worry. Much like Steven Seagal, Vel is HARD TO KILL.

[Master] The larger rooms open up, 15' at the edge, 20' in the middle.

[Turcanaur (Brian)] "a turn's movement"? should i really go stand 60' back? :)

[Joe] Unfortunately, she's probably also ON DEADLY GROUND.

[Brian] that's ok, she's ABOVE THE LAW

[Defthon (Don)] Further than that---that's a round's movement.

[James] You've got IMDB up right now, don't you? :-)

[Joe] I certainly hope she's not MARKED FOR DEATH.

[Aedean (Sedlack)] I think one turn is just a useful guideline

[Joe] James, actually no. I just know all the Seagal movies. ;)

[Brian] as long as she's not UNDER SIEGE, TOO

[Velkyna (Joe)] One turn is TEN MINUTES.

[Sedlack] And we all know she has a FIRE DOWN BELOW

[Velkyna (Joe)] This is true.

[James] Shouldn't that be Turcanaur?

[Master] I think of that as more Aedean, at least until the Cure Disease spell.

[James] Aedean gets a lot of milage out of that spell.

[Velkyna (Joe)] Whee, more hulks.

[Sedlack] Built in antibiotics. It's the only way to travel the brothels of Serendair

[Master] Vel sneaks into the room. It's another cavernous stone cathedral. A sense of deja vu overwhelms Vel as three previously-undetected Umber Hulks attack her from hidden positions.

[Shottamip (Tamora)] maybe you can pay them in Cure Disease spells, too.

[Velkyna (Joe)] Fool me once, shame on you. Fool me twice, shame on me. Fool me three times, you're all fucking fired.

[Sedlack] He tends to do that on the sly as a preventative measure

[James] "Honey, cure disease doesn't put food on the table."

[Velkyna (Joe)] I tumble.

[Ryan] Aren't you a little short for an umber hulk?

[Master] Yeah, what the hell is pu?

[Master] I can't resize the icon.

[Master] hm

[Sedlack] Pu is plutonium

[Ryan] OOh, a cloacking device!

[Shottamip (Tamora)] mamma and two little umbers?

[Brian] they know the enlarge spell!

[Master] That's more like it.

[Master] Umber Hulk targets Velkyna. Distance: 10'05"

[Master] Umber Hulk targets Velkyna. Distance: 10'00"

[Master] Umber Hulk targets Velkyna. Distance: 12'04"

[Velkyna (Joe)] Pick one of them, and I'm dodging him.

[Master] gotit

[Velkyna (Joe)] TRY AND FLANK ME MAN.

[Master] Okay, it'll take 1 turn for other Party members to get into the room, same as last time.

[Master] Initiative, please.

[Master] Umber Hulk: Initiative:3

[Don] "round"

[Master] Umber Hulk: Initiative:7

[Master] Umber Hulk: Initiative:13

[Turcanaur (Brian)] Maybe we can talk to them.

[Master] We'll have the surprise round first, then the first round.

[Master] Umber Hulk: Initiative:7

[Master] Umber Hulk: Initiative:12

[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [11+7] 18

[Master] Umber Hulk: Initiative:8

[Turcanaur (Brian)] Turcanaur: Initiative:(d20+4) [19+4] 23

[Aedean (Sedlack)] I'm not sure we should roll yet, Brian

[Master] Yeah, go ahead.

[Dralafi (Jared)] Dralafi: Initiative:(d20+6) [4+6] 10

[Shottamip (Tamora)] Shottamip: Initiative:(d20+3) [7+3] 10

[Roger (Jeff)] Roger: Initiative:(d20+4) [4+4] 8

[Ss'sra (Ryan)] Ss'sra: Initiative:(d20+0) [9+0] 9

[James] Arkady: Initiative:(d20+3) [4+3] 7

[Aedean (Sedlack)] Aedean: Initiative:(d20-1) [5-1] 4

[Aedean (Sedlack)] Aedean: Initiative:(d20-1) [5-1] 4

[Lia (Angie)] Lia: Initiative:(d20+6) [15+6] 21

[Master] hehe

[Defthon (Don)] Defthon: Initiative:(d20+2) [3+2] 5

[Velkyna (Joe)] You know, if Shottamip wanted to Fireball all of us, I'm okay with that. HIT ME.

[Master] Praxis: Initiative:2

[Master] That everyone?

[Velkyna (Joe)] JOanne?

[Master] Joanne: Initiative:7

[Shottamip (Tamora)] I'll keep it in mind, Vel.


[Velkyna (Joe)] Am I surprised?

[Master] Yeah, that was the Spot check.

[Velkyna (Joe)] Dammit.

[Master] Umber Hulk: Attack #1: 2 Claws (): 19

[Master] Probably MISSES Velkyna

[Sedlack] Okay, I officially am not a fan of the dice panel.

[Master] Umber Hulk: Attack #1: 2 Claws (): 28

[Master] PROBABLY HITS Velkyna!!!

[Master] Umber Hulk: Damage: 2 Claws (): 8

[Velkyna (Joe)] Good thing I stopped putting points into Spot.

[Brian] the new probably hits is extremely excited.

[Master] Heh. Okay, that should be 10, not 8 damage to Vel.

[Velkyna (Joe)] I'M DYIN OVER HERE

[Master] Umber Hulk: Attack #1: Bite (): 23

[Master] Probably MISSES Velkyna

[Master] Velkyna's Current Hit Points: adjusted to 73 (-10) - Lightly Wounded

[Sedlack] Yeah, "probably" is not a word that says "all caps, three exclamation points"

[Master] The Umber Hulk rushes up, claws grasping -- it slashes Vel once, but she avoids its deadly jaws.

[Shottamip (Tamora)] (testing)

[Shottamip (Tamora)] Shottamip: Defeat opponent's SR: her spell overcomes all Spell Resistance up to (d20+2+12) [11+2+12] 25

[Shottamip (Tamora)] nifty

[Master] hang on a sec

[Master] The Umber hulk attempts to use its gaze to Confuse Vel.

[Master] Will save, DC 15.

[Don] Marvelous.

[Velkyna (Joe)] Nerp.

[Velkyna (Joe)] Velkyna: Will save: (d20+4+0+3+1) [16+4+0+3+1] 24

[Don] woo!


[Master] Er, why the +3 modifier? Not that it matters.

[James] Joe, that was probably the first of many.

[Velkyna (Joe)] Cloak of Resistance.

[Master] Thanks

[Velkyna (Joe)] +4 base, +3 cloak, +1 luckstone.

[Master] The other Umber Hulk attempts to Confuse Vel again.

[Master] DC 15

[Velkyna (Joe)] Velkyna: Will save: (d20+4+0+3+1) [10+4+0+3+1] 18

[Velkyna (Joe)] SUCK IT VID BOI

[Master] rock on

[Velkyna (Joe)] Big Willie Style!

[Master] Aric hears fighting from up ahead and Vel's usual understated calls for help.

[Master] Sorry, Turcanaur.

[Turcanaur (Brian)] naw, that's cool, god voice. i answer to both.

[Don] I seem to have leftover temp modifiers on Attack and Damage. What were those from, and do they still apply?

[Velkyna (Joe)] "understated calls" = "LITTLE HELP HERE GUYS"

[Turcanaur (Brian)] Vel's in trouble. Let's move!

[Velkyna (Joe)] Alternatively, "CRAP NOT AGAIN"

[James] Could be from inspire courage from last time.

[Aedean (Sedlack)] I assume those mods would be gone by now

[Jeff] I am away from the keyboard.

[Master] Yeah, clear your temp mods

[Velkyna (Joe)] "Aw, now who wears cleats to the mall?"

[Shottamip (Tamora)] not all. mage armor is still up, for example.

[Ryan] Aric, however, should still have +2 ATK and DAM from GMF

[Aedean (Sedlack)] And I still have a 10 hour-long Endurance running

[Shottamip (Tamora)] Greater Magic Fists?

[Ryan] Fang

[Ryan] but effectively, yes

[Master] RIght.

[James] In ATurcanaur's case, yes. Fists.

[Shottamip (Tamora)] ;)

[Master] Clear your very temp mods

[Dralafi (Jared)] Aric's got a fang....Aric's got a fang.

[Turcanaur (Brian)] hrm, for some reason i've got +3 to ATK and DAM

[Turcanaur (Brian)] what would the other +1 be from?

[Velkyna (Joe)] greater magic fang

[Aedean (Sedlack)] GMF+the (now lapsed inspiration)

[Shottamip (Tamora)] probably was bardsong, Brian

[Don] Yeah, just checked, it was from Inspire Courage last time. Would've wore off by now.

[Brian] for some reason, even in edit mode, it won't let me change my sheet

[Master] I'll do it.

[Master] done

[Don] I am away from the keyboard.

[Jeff] I am back at the keyboard.

[Master] Don't change your sheet -- use the edit -> Temp mods thingy

[Joe] Velkyna targets Umber Hulk. Distance: 8'00"

[Turcanaur (Brian)] ah

[Joe] Velkyna no longer targets Umber Hulk.

[Joe] Velkyna targets Umber Hulk. Distance: 8'00"

[Velkyna (Joe)] Annoying.

[Aedean (Sedlack)] ?

[Don] I am back at the keyboard.

[Velkyna (Joe)] The targeting is a little different. You have to right-click to stop targeting.

[Don] What edit->temp mods thing? Sheet worked fine for me.

[Velkyna (Joe)] Thus, I was left-clicking all over just then.

[Aedean (Sedlack)] I think Mike means "Set temp mods"...

[Joe] as in right click on your character.

[Master] Um, what are we waiting on?

[Velkyna (Joe)] Sebby?

[Turcanaur (Brian)] i thought we still had a turn

[Turcanaur (Brian)] sorry

[Master] You get to run into the room now.

[Master] :)

[Master] ok that's Turcanur's turn.

[Velkyna (Joe)] SET UP FOR FLANK

[Master] *Turcanaur*

[Master] Lia.

[Sedlack] "Turkey"

[Brian] just use aric if you want. :) or even Turc. or something.

[Shottamip (Tamora)] I like Turc.

[Lia (Angie)] do I just get to run in?

[Master] Yeah

[Master] The Turc will be faithful for the next two Seasons, but I expect a stab next Fall.

[Ryan] that looks close enough for an attack, too.

[Master] Remember, you're running into the room; map is not exactly to scale.

[Aedean (Sedlack)] Or, more accurately, we aren't actually where the map shows us to be

[Master] Yes.

[Lia (Angie)] who moved me again?

[Master] I did. :)

[Master] Vel, you're up! :)

[Lia (Angie)] I deliberately went to the side

[Velkyna (Joe)] Does Lia get to attack?

[Master] I know; I was cancelling that.

[Master] No.

[Master] Full move to get into the room.

[Master] Same as in last session.

[Velkyna (Joe)] Is Lia currently engaging that hulk?

[Master] ok hang on

[Master] THis should be clearer.

[Master] Does that make more sense?

[Lia (Angie)] yes

[Turcanaur (Brian)] oh, btw, over message: "Umber hulks, three of 'em. They're surrounding Vel."

[Velkyna (Joe)] Check. Tumble through the hulk to wind up on the other side. SOMEONE HELP ME FLANK. ;)

[Velkyna (Joe)] Velkyna: Tumble check:(d20+12+7+2+1) [8+12+7+2+1] 30 [ROLL WAS MODIFIED]

[Master] you avoid the AoO.

[Ryan] do we have message running?>

[Joe] Velkyna targets Umber Hulk. Distance: 6'06"

[Joe] Velkyna no longer targets Umber Hulk.

[Master] Always, when feasible.

[James] Message would have worn off by now, I think.

[Joe] Velkyna targets Umber Hulk. Distance: 6'06"

[Brian] i thought we always have message running

[Joe] Velkyna no longer targets Umber Hulk.

[Joe] Velkyna no longer targets Umber Hulk.

[Joe] Velkyna targets Umber Hulk. Distance: 6'06"

[Turcanaur (Brian)] well, if not, then i shout that back to the party

[Master] Arkady, wanna blow another appropriate spell, then?

[Velkyna (Joe)] DAMMIT

[James] OK.

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [18+19] 37 [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Master] Which one you going for?

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [8+19] 27

[Velkyna (Joe)] PROBABLY HITS Umber Hulk [CRITICAL HIT (x2)]

[Master] hehe

James casts 'message' on the group.

[Velkyna (Joe)] BOO

[Velkyna (Joe)] YAH

[Master] damage

[Velkyna (Joe)] Velkyna: Damage: Short Sword +3 (right): (1d6+3+0) [6+3+0] 9


[Velkyna (Joe)] Velkyna: Damage: Short Sword +3 (right): (1d6+3+0) [3+3+0] 6

[Master] Vel gets a good lick in.


[Joe] Why is it still downloading a sound file when I've got sounds turned off?

[Umber Hulk] Umber Hulk: Attack #1: 2 Claws (): 12

[Umber Hulk] Probably MISSES Velkyna

[Umber Hulk] Umber Hulk: Attack #1: 2 Claws (): 16

[Umber Hulk] Probably MISSES Velkyna

[Umber Hulk] Umber Hulk: Attack #1: Bite (): 11

[Umber Hulk] Probably MISSES Velkyna

[Velkyna (Joe)] Neener neener neener

[Master] Lame

[Master] Dral

[Sedlack] Because of a poorly-placed if statement

[Arkady (James)] The RNG giveth, and the RNG taketh away.

[Dralafi (Jared)] so I only get to move where lia is?

[Dralafi (Jared)] well, = to there?

[Aedean (Sedlack)] Or possibly a missing one

[Master] approximately, yes

Angie has left the game.

[Joe] Derp

[Arkady (James)] Ryan's having problems too.

Ryan has left the game.

[Master] I hate the world

Ryan has joined the game.

[Ss'sra (Ryan)] arrrrrrrrgh

[James] I'm in favor of moving back to 1.7.x.

Ryan has left the game.

[Brian] Name the Umber Hulks Ralph Nader. Then you'll feel better when we kill them.

[James] Even though I haven't crashed or anything.

[Dralafi (Jared)] man down! again!

[Master] We'll suffer for this session.

Ryan has joined the game.

[Master] Ryan, check your version of Java.

Ryan is receiving the map...

Ryan has received the map.

[Ryan] 1.4.2_04

Angie has joined the game.

[Master] What OS?

[Ryan] Win XP.

[Master] weird; that's supposed to be what they were programming for.

[Master] sigh

[James] Running 1.4.2_04 on Linux.

[Ryan] =)

[Velkyna (Joe)] If you ask me, I blame society.

[Defthon (Don)] /oocI know they do their development on Macs, though....

[Joe] DRAL!

[Joe] Hello?

[Dralafi (Jared)] I all moved and stuff.

[Dralafi (Jared)] I dont know what the hold up is.

[Master] Shottamip

[Velkyna (Joe)] HIT ME

Angie has left the game.

[Velkyna (Joe)] HIT ME

[Don] I am away from the keyboard.

[Master] Say you're done is all. :)

[Velkyna (Joe)] DON'T HIT ANGIE

[Shottamip (Tamora)] flying from here through end of encounter.

[Master] ok

[Shottamip (Tamora)] is this ok?

[Master] yes

Angie has joined the game.

[Master] Ss'sra.

Angie is receiving the map...

Angie has received the map.

[Ryan] I Wild Shape into a polar bear and charge forward with the rest.

[Master] ok

[Ss'sra (Ryan)] How far does a 40' move get me?

[Master] INto the room. It's kind of a general thing

[Ss'sra (Ryan)] 'K

[Brian] man, you totally should have Wild Shaped into a Wyld Stallyn

[Velkyna (Joe)] NICE

[Master] Be excellent unto each other

Dralafi (Jared) air guitars

[Master] Roger

[James] RAWK ON!

[Don] I am back at the keyboard.

[Velkyna (Joe)] HIT ME

[Roger (Jeff)] I don't suppose i have LOS?

[Master] Nah, you gotta waste a turn like everyone else

[Dralafi (Jared)] since he ha to double move to see you, that seems unlikely

[Velkyna (Joe)] DAMMIT HIT ME

[Roger (Jeff)] done

[Aedean (Sedlack)] We will, once we can take real actions.

[Aedean (Sedlack)] Don't you worry

[Velkyna (Joe)] I really should stop blowing these encounters. I thought I was all ninja and shit.

[Aedean (Sedlack)] Tremorsense

[Velkyna (Joe)] If only I had more Spot.

[Turcanaur (Brian)] naw, you don't need more spot

[Don] 6 to 8 is all you could possibly need.

[Aedean (Sedlack)] The umber hulks need less tremorsense

[Velkyna (Joe)] You're right. I'll spend it on Forgery and Knowledge (Nature).

[Turcanaur (Brian)] And less cowbell.

[Master] 640k of Spot is the most anyone could possibly need.

[Brian] There is a world market for maybe 5 spot checks.

[Master] hm.

[Ryan] I see a world market for maybe 5 Spot.

[Ryan] ding

[Master] Oh, heck, Vel's pissing them off.

[Roger (Jeff)] I'll trade two sheep for a spot

[Velkyna (Joe)] BRING IT FAN BOY

[Master] Umber Hulk: Attack #1: 2 Claws (): 14

[Master] Probably MISSES Velkyna

[Don] I've got wood for Spot

[Master] Umber Hulk: Attack #1: 2 Claws (): 19

[Master] Probably MISSES Velkyna

[Master] Umber Hulk: Attack #1: Bite (): 24

[Master] PROBABLY HITS Velkyna!!!

[Velkyna (Joe)] I Dodge!

[Master] Umber Hulk: Damage: Bite (): 11

[Velkyna (Joe)] DODGE MAN

[Master] I had you dodging the one you were actually next to. :)


[Master] hehe

[Aedean (Sedlack)] Dodge City

[Master] Hush or I'll give them character levels in Fighter and Weapon Specialization: Claw.

[Velkyna (Joe)] ill be good

[Ryan] CACKLE!

[Master] Velkyna's Current Hit Points: adjusted to 62 (-11) - Moderately Wounded

[Brian] And he'll bring out their leader, Dr. Claw.

[Master] ok

[Master] Arkady

[Don] Mr. Klaw?

[Velkyna (Joe)] Dude, I haven't been moderately wounded since the green dragon.

[Ryan] doo doo doo doo doot, Inspector Velkyna...

[Master] Dogpile on the Velkyna!

[Arkady (James)] Start inspiring courage too.

[Velkyna (Joe)] That yellow bar is very unflattering.

[Master] It's a full move to get in.

[Master] Inspire courage next round. ;)

[Master] Umber Hulk: Attack #1: 2 Claws (): 16

[Velkyna (Joe)] I'm more of a spring myself.

[Master] Probably MISSES Velkyna

[Master] Umber Hulk: Attack #1: 2 Claws (): 27

[Master] PROBABLY HITS Velkyna!!!

[Arkady (James)] I can fight and inspire at the same time. Why can't I double-move and inspire at the same time?

[Master] Umber Hulk: Damage: 2 Claws (): 12

[Master] rilly?

[Master] ok

[Master] Inspire away

[Arkady (James)] I can't cast spells or such though.

[Master] Velkyna's Current Hit Points: adjusted to 50 (-12) - Moderately Wounded

[Master] Umber Hulk: Attack #1: Bite (): 9

[Master] Probably MISSES Velkyna

[Arkady (James)] However, we've been playing inspire courage wrong, you know.

[Velkyna (Joe)] I hope everyone appreciates how much I take things for the team here.

[Master] The Umber Hulks are wailing away on Vel.

[Arkady (James)] It doesn't take effect until you've heard it for 1 round.

[Master] Ooh, noted.


[Master] Def

[Defthon (Don)] Can I vault over Roger and Shot?

[Master] weird; it skipped some people

[Master] under shot and gimme a quick Tumble roll to not trip over Roger

[Defthon (Don)] Defthon: Tumble check:(d201++2) [23+2] 25

[Roger (Jeff)] whew

[Defthon (Don)] Dammit, jussec.

[Defthon (Don)] (d20+1+2) [15+1+2] 18

[Defthon (Don)] Take that, I'll go fix the char sheet

[Master] hehe. You really bombed the d201 roll, but you came thru in the end.

[Master] Aedean

[Defthon (Don)] Hee

[Sedlack] In your face, Praxis

[Master] Ok, Lia can Do Things Now.

[Aedean (Sedlack)] Um, it skipped Aric

[Master] sig

[Master] sigh

[Master] yes it did

[Master] ok Turcanaur

[Master] Then Lia

[Turcanaur (Brian)] other side of the umber hulk to provide flanking for vel

[Turcanaur (Brian)] then lightning fists

[Velkyna (Joe)] You also get flanking too.

[Turcanaur (Brian)] actually strike that

[Turcanaur (Brian)] tiger's leap into position :)

[Turcanaur (Brian)] Turcanaur: Attack #1: Tiger Leap (via Sandals) (See notes): (d20+11+2) [13+11+2] 26 [ROLL WAS MODIFIED]


[Turcanaur (Brian)] damage?

[Master] That's a hit

[Master] roll damage

[Turcanaur (Brian)] Turcanaur: Damage: Tiger Leap (via Sandals) (See notes): (2*(1d10+4)+2) [2*(8+4)+2] 26 [ROLL WAS MODIFIED]

[Velkyna (Joe)] Well done. Turc, you may have pie and cake and ice cream now.

[James] That's going to take more than a Band-Aid to fix.

[Master] CRUNCH

[Master] Lia.

[Velkyna (Joe)] Lia, flank the middle hulk with me.

[Roger (Jeff)] Do the locomotion with me

[Velkyna (Joe)] You better swing your hips now.

[Lia (Angie)] Lia: Attack #1: Claidemn Soluis (two): (d20+18) [11+18] 29

[Master] Lia targets Umber Hulk. Distance: 8'07"

[Master] Lia no longer targets Umber Hulk. Distance: 8'07"

[James] Angie only has 3 haste rounds left today, so she's not using the boots.

[Master] Lia targets Umber Hulk. Distance: 8'07"

[Master] Lia no longer targets Umber Hulk. Distance: 8'07"

[Master] Lia targets Umber Hulk. Distance: 8'07"

[Velkyna (Joe)] I think she's got the knack. Whoa-oh-oh.

[Brian] Turcanaur targets Umber Hulk. Distance: 7'10"

[Brian] Turcanaur no longer targets Umber Hulk.

[Brian] Turcanaur targets Umber Hulk. Distance: 7'10"

[Brian] Turcanaur no longer targets Umber Hulk.

[Master] damage

[Brian] Turcanaur targets Umber Hulk. Distance: 7'10"

[Velkyna (Joe)] Glad it's not just me with the targeting.

[Lia (Angie)] Lia: Damage: Claidemn Soluis (two): (2d6+11+1) [(4+3)+11+1] 19 [ROLL WAS MODIFIED]

[Master] Yeah, it's a bit counterintiutive

[Brian] that is wack

[Master] Heh

[Master] Claidemn Soluis makes a surprisingly effect roach killer.

[Lia (Angie)] wait, snek attack damage

[Master] +1d6!

[Master] Woo!

[Velkyna (Joe)] WOO WOO KOR

[Lia (Angie)] (1d6) [5] 5

[Master] That's the flourish that lets you know it's Lia.

[Master] Vel.

[Velkyna (Joe)] Full attack.

[Dralafi (Jared)] no vel?

[Master] It got all skippy. Sigh.

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [18+19] 37 [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [6+19] 25

[Velkyna (Joe)] PROBABLY HITS Umber Hulk [CRITICAL HIT (x2)]

[Master] That's not going to end well for him.




[Velkyna (Joe)] (8d6+3) [(2+3+1+3+1+4+6+2)+3] 25

[Velkyna (Joe)] Wow, that sucked.

[Ryan] it occurs to me that Umber Hulks are Large -- does klooge add that in for us, or do we have to?

[Master] Don't forget crithit damage.

[Velkyna (Joe)] Included.

[Aedean (Sedlack)] It should be figured into their AC

[Defthon (Don)] Really? Cool.

[Master] It's added into its AC.

[Velkyna (Joe)] 1d6 sword 6d6 sneak 1d6 sword crit.

[Master] JOe: There should be an extra +3 on the sword crit.

[Ryan] OK, then. =)

[Arkady (James)] All critter's AC is against normal size, yes?

[Velkyna (Joe)] Oh, plus on another 3.

[Velkyna (Joe)] So 28.

[Velkyna (Joe)] Not dead?

[Aedean (Sedlack)] Yes. Size bonuses and penalties are figured into AC and attack rolls

[Velkyna (Joe)] There you go.

[Velkyna (Joe)] Second attack on the other flanked pud.

[Master] Vel finds a chink in the armor and severs something important-looking. The Hulk goes down.

[Joe] Velkyna targets Umber Hulk. Distance: 7'07"

[Velkyna (Joe)] Velkyna: Attack #2: Short Sword +3 (right): (d20+14) [14+14] 28

[Velkyna (Joe)] PROBABLY HITS Umber Hulk

[Master] damage

[Velkyna (Joe)] (7d6+3) [(1+2+2+6+4+4+3)+3] 25

[Dralafi (Jared)] who needs a crit?

[Velkyna (Joe)] I make my own crits.

[Master] Vel does some good damage to the second one with her other attack.


[Brian] Velkyna no longer needs the weirding weapon.

[Umber Hulk] Umber Hulk: Attack #1: 2 Claws (): 18

[Umber Hulk] Probably MISSES Velkyna

[Umber Hulk] Umber Hulk: Attack #1: 2 Claws (): 22

[Umber Hulk] Probably MISSES Velkyna

[Velkyna (Joe)] Vel looks pretty pissed, and is probably bleeding from multiple parts of her body.

[Umber Hulk] Umber Hulk: Attack #1: Bite (): 23

[Umber Hulk] Probably MISSES Velkyna

[Arkady (James)] Ah, it's just a flesh wound.

[Umber Hulk] Dral

[Velkyna (Joe)] Aw yeah.

[Master] heh

[Master] dral

[Ryan] Dral, the Umber Hulk calls you out!

[Master] Vel jinks and jives.

[Jared] Dralafi targets Umber Hulk. Distance: 39'08"

[Arkady (James)] Remeber, most damager, until you get down to 15 to 10 is mostly virtual.

[Jared] Dralafi targets Umber Hulk. Distance: 29'11"

[Dralafi (Jared)] gah

[Jared] All targets for Dralafi removed.

[Arkady (James)] Scratches, bumps ans bruises, etc.

[Velkyna (Joe)] Right, I just like the imagery of a bruised and battered Vel holding her own against these three hulking brutes.

[Jared] Dralafi targets Umber Hulk. Distance: 33'01"

[Arkady (James)] I'm sure she's sweating a bit here. :-)

[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (Base) (Both): (d20+23+1) [19+23+1] 43 [ROLL WAS MODIFIED] [POSSIBLE CRITICAL HIT (x3)] Rolling again...

[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (Base) (Both): (d20+23+1) [19+23+1] 43 [ROLL WAS MODIFIED] [CRITICAL HIT (x3)]

[Dralafi (Jared)] PROBABLY HITS Umber Hulk [CRITICAL HIT (x3)]

[Velkyna (Joe)] replace the t with an r, and yeah.

[Master] hee

[Master] damage

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (Base) (Both): (1d8+7+1) [2+7+1] 10 [ROLL WAS MODIFIED]

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (Base) (Both): (1d8+7+1) [4+7+1] 12 [ROLL WAS MODIFIED]

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (Base) (Both): (1d8+7+1) [6+7+1] 14 [ROLL WAS MODIFIED]

[Velkyna (Joe)] TIMES. THREE.

[Master] Ooh, that looked unpleasant. And the shaft is still sticking out. And it's *oozing*

[Master] Shottamip

[Velkyna (Joe)] Dude, take that out of context and it's comedy gold.

[Aedean (Sedlack)] Those little eyes of yours aren't such an asset now, are they, bitch?

[Arkady (James)] /ooc: With that kind of damage, I'd have thought it would have gone completely through.

[Velkyna (Joe)] "AUGH, and the AFTERTASTE!"

[Velkyna (Joe)] AW YEAH.

[Arkady (James)] Here comes the boom.

[Shottamip (Tamora)] Your request, lady.

[Velkyna (Joe)] I've been saying "HIT ME" for three years now. Watch me roll a 1.

[Dralafi (Jared)] seems like a bit of overkill at this point :)

[Master] (here comes the)

[Shottamip (Tamora)] Shottamip: Fireball: creates a 40-foot fireball at the desired location for (10d6) [(4+1+6+4+5+3+5+5+1+1)] 35 damage to each creature in the area (Reflex save for half damage, DC (10+3+7) [10+3+7] 20) (DC=(10+3) [10+3] 13) Spell failure check (>=0): (d100) [12] 12 -- spell cast

[Master] BOOM

[Master] Umber Hulk: Reflex save: 4

[Velkyna (Joe)] Excellent, as I thought. IMMUNE.

[Master] Umber Hulk: Reflex save: 12

[Dralafi (Jared)] silly slow hilk

[Velkyna (Joe)] Velkyna: Reflex save: (d20+8+7+3+1) [18+8+7+3+1] 37

[Master] (here comes the)

[Velkyna (Joe)] Evasion! *wink*

[Aedean (Sedlack)] Why did it spit out two different DC numbers?

[Shottamip (Tamora)] what's that other DC showing up at the end? why have they tacked so much extraneous text on?

[Ryan] One with Spell Penetration?

[James] Yeah, I was wondering about that too.

[Master] I think one was to get thru SR.

[Master] Anyway, BOOM.

[Master] Vel tucks and rolls, and the two hulks, it turns out, are delicious with a bit of butter sauce.

[Shottamip (Tamora)] no, it wasn't. not the right rolls for that either.

[Shottamip (Tamora)] well, the PROPER dc's are all included by me, so always look at the first one.

[Velkyna (Joe)] Eeep. Medic?

[Master] IN case something cancelled your Cha. Dunno.

[Aedean (Sedlack)] Testing...

[James] Arkady targets Velkyna. Distance: 5'06"

[Aedean (Sedlack)] Aedean: Flame Strike: A column of flame descends from the heavens, doing (10d6) [(1+1+4+6+1+5+6+5+4+5)] 38 damage (DC=(10+6+5) [10+6+5] 21) Spell failure check (>=0): (d100) [58] 58 -- spell cast

[Aedean (Sedlack)] Looks OK to me

[Arkady (James)] Arkady: cure light wounds (wand): (1d8+1) [4+1] 5 HP recovered (DC=(10+5+) [10+5+] -1) Spell failure check (>=0): (d100) [84] 84 -- spell cast

[Shottamip (Tamora)] spells were way more readable before they added a whole line of either useless or downright misleading text to the end. I'm just sayin'.

[Arkady (James)] Should I make that negative?

[Master] I honestly have no idea.

[Arkady (James)] How should I set up the dice roll?

[Master] Tam -- I agree; I posted to that effect on the boards.

[Velkyna (Joe)] I guess that's the up side of getting hurt. Some hot guy comes over and pays attention to you.

[Master] James - experiment a bit, I guess.

[Joe] james, I'll just modify Vel when you're done.

[Arkady (James)] Well, later. Let's do this by hand.

[Master] Velkyna's Current Hit Points: adjusted to 55 (5) - Moderately Wounded

[Arkady (James)] That was 5 so var.

[Master] ok

[Arkady (James)] so far.

[Arkady (James)] (1d8+1) [4+1] 5

[Arkady (James)] (1d8+1) [7+1] 8

[Arkady (James)] (1d8+1) [6+1] 7

[Turcanaur (Brian)] You ok?

[Arkady (James)] (1d8+1) [6+1] 7

[Ss'sra (Ryan)] while that's going on, I'll sniff around the room.

[Velkyna (Joe)] Getting there.

[Master] ok

[Master] Hm.

[Master] WIS check, Ss'sra.

[Ss'sra (Ryan)] Ss'sra: WIS check:(d20+6) [14+6] 20

[Arkady (James)] That's 32 yes?

Joe has adjusted Velkyna's hit points...

[Master] Velkyna's Current Hit Points: adjusted to 82 (27) - Lightly Wounded

[Arkady (James)] (1d8+1) [7+1] 8

[Master] Velkyna's Current Hit Points: adjusted to 94 (12) - Unharmed

[Arkady (James)] (1d8+1) [7+1] 8

[Master] Vel's in good shape.

[Arkady (James)] That's it then.

[Master] Okay, the Hulks haven't been here long -- not more than a couple of weeks.

[Velkyna (Joe)] Thanks, Arkady.

[Turcanaur (Brian)] i'm going to smell the umber hulks to get a feel for their scent, and snif down the other passage

[Master] There isn't a lot of spoor, and they haven't done much tunneling.

[Turcanaur (Brian)] see if i smell any more

[Arkady (James)] NP, that's what the wands are for.

[Master] Turc -- the area is saturated with umberhulkness.

[Velkyna (Joe)] Have we picked up Fugue tracks recently?

[Master] Wilderness Lore/Spot

[Shottamip (Tamora)] testing:

[Ss'sra (Ryan)] have the hulks been out of this room?

[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [12+18] 30

[Shottamip (Tamora)] Shottamip: Fireball: creates a 40-foot fireball at the desired location for (10d6) [(2+6+1+3+6+1+4+4+2+1)] 30 damage to each creature in the area (Reflex save for half damage, DC (10+3+7) [10+3+7] 20) (DC=(10+3) [10+3] 13) Spell failure check (>=0): (d100) [27] 27 -- spell cast

[Velkyna (Joe)] Velkyna: Spot check:(d20+12+0+1) [13+12+0+1] 26 [ROLL WAS MODIFIED]

[Master] NOt recently. They were probably pretty hungry.

[Ss'sra (Ryan)] Any sign of anytihgn keeping them in here?

[Master] Vel doesn't spot any tracks, for whatever that means.

[Shottamip (Tamora)] Damn it, I don't think it's decrementing my spell counts.

[Velkyna (Joe)] Anything of value?

[James] Arkady no longer targets Velkyna.

[Master] They paced a lot at the east edge of the room but seemed afraid to go past it.

[Master] Vel: No.

[James] Arkady targets Praxis. Distance: 29'08"

[Shottamip (Tamora)] I'll do it by hand for today, but this is LAME.

[Master] That's a known bug; they're working on it.

[Aedean (Sedlack)] Aedean: Flame Strike: A column of flame descends from the heavens, doing (10d6) [(4+1+2+1+1+5+2+4+6+2)] 28 damage (DC=(10+6+5) [10+6+5] 21) Spell failure check (>=0): (d100) [1] 1 -- spell cast

[Arkady (James)] OK, so you left click to select the target, then right-click to stop targeting mode.

[Velkyna (Joe)] Does Turc see anything Darkvisionally down the east corridor?

[Ss'sra (Ryan)] OK, let's go search where they were pacing.

[Master] It curves after a short distance, like the rest of them.

[Shottamip (Tamora)] Any other known bugs that we need to account for manually?

[Velkyna (Joe)] Well, should we check it out?

[Aedean (Sedlack)] The corridor? Sure. Assuming there's nothing else of interest in this room

[Ss'sra (Ryan)] search this room first, just to be sure

[Velkyna (Joe)] Velkyna: Search (basic) check:(d20+15+2+1) [16+15+2+1] 34 [ROLL WAS MODIFIED]

[Arkady (James)] Arkady: cure light wounds (wand): (-1*(1d8+1)) [-1*(2+1)] -3 HP recovered (DC=(10+5+) [10+5+] -1) Spell failure check (>=0): (d100) [73] 73 -- spell cast

[Turcanaur (Brian)] assuming this tunnel leads to room the elemental was in, that could be what they were afraid of

[Velkyna (Joe)] Looks like it does.

[James] Should it not do the ouchie sound?

[Aedean (Sedlack)] You might want to do something about the DC for the wand...

[Velkyna (Joe)] Still, should proceed with caution nonetheless.

[Ss'sra (Ryan)] but for them not to have tunneled, implies a more thorough kind of control.

[Master] Vel -- nothing of note.

[James] I have no idea what's going on with the DC for that...

[Velkyna (Joe)] Vel sill creep ahead once everyone's done in this room. Ring activated.

[Shottamip (Tamora)] It is tryiing to use your spellcasting dC. and you probably don't have it filled in.

[Master] ok

[Master] (lunch/dinner will be in 40 mins)

[Shottamip (Tamora)] you will want to implement the wands under 'expressions' in order to avoid the new spell text at the end

[Aedean (Sedlack)] Or it's missing level info for that spell

[James] My spellcasting DC is just '$H', is that not right?

[Master] Vel explores another kind of windy tunnel which goes into the room with the Earth Elemental.

[Velkyna (Joe)] Gotcha.

[Velkyna (Joe)] I'm inclined to check out the southward tunnel first.

[James] I meant $H...

[James] I meant dollarsign Cee H. It's not letting you see the 'C'...

[Aedean (Sedlack)] I'm guessing the level of the spell is the missing info

[Shottamip (Tamora)] Shottamip: Fireball: creates a 40-foot fireball at the desired location for (10d6) [(4+4+2+4+5+1+4+5+5+2)] 36 damage to each creature in the area (Reflex save for half damage, DC (10+3+7) [10+3+7] 20) (DC=(10++7+3) [10+7+3] 20) Spell failure check (>=0): (d100) [99] 99 -- spell cast

[Aedean (Sedlack)] Because it's 10+mod+level

[Aedean (Sedlack)] (level = level of spell)

[Shottamip (Tamora)] it needs to be + $CH

[James] Arkady: cure light wounds (wand): (-1*(1d8+1)) [-1*(2+1)] -3 HP recovered (DC=(10+5+) [10+5+] -1) Spell failure check (>=0): (d100) [62] 62 -- spell cast

[Shottamip (Tamora)] do you have the plus?

[Ryan] it can be just $CH if that macro, when expanded, contains the plus.

[Aedean (Sedlack)] You are missing the level for the CLW wand

[Aedean (Sedlack)] It's blank on your char sheet

[James] Arkady: cure light wounds (wand): (-1*(1d8+1)) [-1*(3+1)] -4 HP recovered (DC=(10+5++1) [10+5+1] 16) Spell failure check (>=0): (d100) [35] 35 -- spell cast

[Defthon (Don)] So what exactly are we doing now?

[Master] Okay, Vel reports nothing interesting up ahead

[Velkyna (Joe)] "It meets back up in the big room with the elemental"

[Aedean (Sedlack)] Okay, which path from the big room

[Defthon (Don)] So: into the rabbit hole?

[Velkyna (Joe)] I'm thinking the south, yeah.

[Aedean (Sedlack)] S is fine by me

[Brian] I am away from the keyboard.

[Roger (Jeff)] s

[Defthon (Don)] South is good.

[Velkyna (Joe)] Move us, GM!

[Arkady (James)] Fine.

[Lia (Angie)] any tracks yet?

[Master] Lia targets Arkady. Distance: 19'05"

[Master] Oooh, cntrl-click targets

Ryan has joined the game.

[Defthon (Don)] The range for the zoom factors is ridiculous.

[Ss'sra (Ryan)] arrrrrrgh!

[Shottamip (Tamora)] yes

Ryan has left the game.

Ryan has left the game.

[Shottamip (Tamora)] Shottamip: Serpents: sends 5 green serpents flying through the air to strike the target for (5d4+5) [(2+1+2+4+4)+5] 18 damage (DC=(10++7+1) [10+7+1] 18) Spell failure check (>=0): (d100) [86] 86 -- spell cast

Ryan has joined the game.

Ryan is receiving the map...

Ryan has received the map.

Joanne kicks at the pile of rocks that used to be an elemental.

[Brian] I am back at the keyboard.

[Shottamip (Tamora)] damn it, i had DCs only on spells where they were relevant. now it puts them on every spell, and two-thirds of them don't have saves

[Ryan] OK, now that I have Scent, anything to smell in this room?

[James] Arkady no longer targets Praxis.

[Jared] Defthon targets Aedean. Distance: 15'01"

[Jared] Defthon targets Shottamip. Distance: 10'11"

[Jared] All targets for Defthon removed.

[Joanne] You're not sure . . .

[Master] (dammit)

[Velkyna (Joe)] Joanne!

[Master] ok

[Master] You're not sure . . .

[Master] Something acrid and unfamiliar.

[Ryan] what do I roll? WL or WIS?

[Shottamip (Tamora)] Shottamip: Geas: compels the target creature to obey her command (DC=(10+7+6) [10+7+6] 23) Spell failure check (>=0): (d100) [6] 6 -- spell cast

[Don] Defthon targets Shottamip. Distance: 11'00"

[Ryan] Oh. that kind of unsiure

[Master] Not deadly, but stoney.

[Don] Defthon no longer targets Shottamip.

[Ryan] coming from anywhere in particular?

[Joanne] Hey, it worked for you.

[Aedean (Sedlack)] Yeah, that's a little annoying. Perhaps we should suggest a box to click for spells for R, F, W, or no save.

[Master] South, you think.

[Ryan] =)

[Velkyna (Joe)] Well, Vel will scope out the southern passage.

[Master] Move Silently.

[Velkyna (Joe)] Velkyna: Move Silently check:(d20+15+7+1) [14+15+7+1] 37 [ROLL WAS MODIFIED]

[Joanne] *kicks sullenly at the rocks, caught in a sudden mood*

[Velkyna (Joe)] That's where I'm a viking!

[Aedean (Sedlack)] Are we arranged fairly realistically in the big room?

[Arkady (James)] (to Joanna) What's wrong?

[Master] Go ahead and arrange yourselves, pelase.

Velkyna (Joe) is focused on the corridor.

[Joanne] Nothing. Geez.

[Master] This corridor is much more regular than the rest; it has seen some tunneling and smoothing.

[Aedean (Sedlack)] This way, we might not have to do that "one turn" thing.

[Velkyna (Joe)] Hm.

[Ryan] can I see any sign of what it was tunneled/smoothed by?

[Shottamip (Tamora)] Shottamip: Web: creates a 40-foot spread of sticky webbing that will remain for the next (10*12) [10*12] 120 minutes (Reflex save negates) (DC=(10+7+2) [10+7+2] 19) Spell failure check (>=0): (d100) [7] 7 -- spell cast

[Master] Ss'sra -- Wilderness Lore.

[Ryan] Ss'sra: Wilderness Lore check:(d20+18) [8+18] 26

[Master] It's a weird pattern. You're not at all sure.

[Velkyna (Joe)] Great. Purple worm.

[Ss'sra (Ryan)] not even a tool/creature kind of feeling?

[Ss'sra (Ryan)] that is, which of those two it might be?

[Velkyna (Joe)] I wonder if the earth elemental rock shaped it or something.

[Master] Like I said, weird.

[Shottamip (Tamora)] I think I'm done updating and testing my spells, thanks for all your patience ;)

[Master] You're not much of a stonemason, so you're kind of going off of general knowledge.

[Ss'sra (Ryan)] ok

[Arkady (James)] Where's a dwarf when you need one?

[Don] Hmm?

[Master] Busy being eeeeeevil.

[Ss'sra (Ryan)] is the smell you mentioned coming from the rock, or from further down the passage?

[Master] further down

[Master] Though, now that you mention it, there are hints on the rock

[Ss'sra (Ryan)] riiiiight

[Ss'sra (Ryan)] time for Vel to find out what makes that smell

[Aedean (Sedlack)] I bet whatever it is, it has tremorsense

[Velkyna (Joe)] More to the point, it's time for whatever makes that smell to find Vel.

[Velkyna (Joe)] Vel is invisible, not that it's done much good.

[Master] Into the room, then?

[Velkyna (Joe)] Vel's a little gunshy. She'll peer in from around a corner.

[Master] There's a big rock person sitting on a throne thingy.

[Aedean (Sedlack)] Mmm...partial cover

[Velkyna (Joe)] ?


[Defthon (Don)] Eep

[Master] It looks . . . sleeping. Kinda.


[Velkyna (Joe)] This time, I'll refrain from asking him what is up, dawg.

[Velkyna (Joe)] I report back to the group.

[Ss'sra (Ryan)] east passage, then?

[Aedean (Sedlack)] So whatever it is can come up behind us?

[Defthon (Don)] Fine by me.

[Master] *laughs*

Angie has left the game.

[Turcanaur (Brian)] we could set an alarm spell

[Turcanaur (Brian)] or a web

[Defthon (Don)] As long as we don't sleep too, that should be fine

[Ss'sra (Ryan)] a web won't stop something *volcanic*

[Master] Listen check

[Velkyna (Joe)] If the earth elemental brawl didn't wake it up, I don't think it's getting up any time soon.

[Velkyna (Joe)] Who?

[Defthon (Don)] who?

[Arkady (James)] I can set the alarm stone if we want.

[Master] Everyone.

[Roger (Jeff)] We don't need now lava soap nope

[Ss'sra (Ryan)] evertyone?

[Shottamip (Tamora)] Shottamip: Listen check:(d20+6) [18+6] 24

[Aedean (Sedlack)] Aedean: Listen check:(d20+6+2) [11+6+2] 19

[Velkyna (Joe)] Velkyna: Listen check:(d20+2+0+1) [19+2+0+1] 22 [ROLL WAS MODIFIED]

[Defthon (Don)] Defthon: Listen check:(d20+2+4+1) [13+2+4+1] 20

[Master] Joanne: Listen check:19

[Roger (Jeff)] Roger: Listen (Within a mile of Pilagro) check:(d20+9) [18+9] 27

[Ss'sra (Ryan)] Ss'sra: Listen check:(d20+12) [9+12] 21

[Arkady (James)] Arkady: listen check:(d20+16) [11+16] 27

[Master] Man, Joanne really flubbed that one.

[Dralafi (Jared)] Dralafi: Listen check:(d20+4) [1+4] 5

[Arkady (James)] Praxis: Listen check:(d20+16) [2+16] 18

[Velkyna (Joe)] Noted!

[Dralafi (Jared)] I can't hear anyone in the room talking.

[Master] Roger, Arkady -- you hear thumps coming from the south.

[Aedean (Sedlack)] Sounds like the decision's been made for us.

Arkady (James) reports this to the group.

[Roger (Jeff)] There are thumps coming from the south

[Master] hang on garbage collection

[Turcanaur (Brian)] Turcanaur: Listen check:(d20+9) [3+9] 12

Angie has joined the game.

[Master] ok

Angie has left the game.

[Velkyna (Joe)] The thumpty dance is your chance to do the thump.

[Ss'sra (Ryan)] ah. well, better to fight out here than in its throne room, perhaps

[Turcanaur (Brian)] sorry had to find the party, was playing with zoom

[Shottamip (Tamora)] so, what might a rock golem be immune to? any quick suggestions?

[Velkyna (Joe)] Attack formation delta.

[Dralafi (Jared)] everything?

[Joanne] Delta? WTF? IT's all Greek to me.

[Turcanaur (Brian)] are these the guys that piercing/cutting doesn't work against? or was that just the clay golems?

[Master] The thumping stops

[Velkyna (Joe)] That was clay.

[Ss'sra (Ryan)] send someone to talk to it?

[Aedean (Sedlack)] Mike thinks he may have crashed

[Master] whew

[Master] back

[Velkyna (Joe)] Should I check it out?

[Ss'sra (Ryan)] please.

[Aedean (Sedlack)] We're sending Vel to talk?

[Master] (15 minute warning; I need to duck out for an hour at 12:30 HST)

[Velkyna (Joe)] Vel will cautiously advance down the corridor, ready to book ass back to the party.

[Master] Still invisible?

[Aedean (Sedlack)] That's fine. The rest of us can get dinner

[Velkyna (Joe)] Well, to scope it out. Yeah, invisible.

[Aedean (Sedlack)] Ah, right.

[Master] The golem is standing in the corridor, unmoving.

Angie has joined the game.

[Master] Hey Angie.

[Velkyna (Joe)] Hello? Rock man?

[Master] Good thing someone else in your house can catch you up.

[Angie] this is getting old

[Ss'sra (Ryan)] =)

Angie is receiving the map...

Angie has received the map.

[Volcanic Rock Golem] I . . . cannot see you.

Velkyna (Joe) will deactivate her ring.

[Velkyna (Joe)] Sorry.

[Master] A deep, resonant, and slow voice emanates from something like the creature's head

[Brian] "Initiative, please"

[Volcanic Rock Golem] ...ah

Volcanic Rock Golem looks at Vel, unmoving

[Velkyna (Joe)] Anyway, hi there.

[Volcanic Rock Golem] Yes.

[Velkyna (Joe)] Um.

[Velkyna (Joe)] So, what's your story?

Volcanic Rock Golem stands still

[Sedlack] "'Sup?...Sup, dawg?"

[Velkyna (Joe)] Are you waiting for something?

[Turcanaur (Brian)] message: Arkady, some diplomacy may be in order.

[Aedean (Sedlack)] message: It might not be talking to Vel

[Volcanic Rock Golem] ...Yes.

[Velkyna (Joe)] What are you waiting for?

[Volcanic Rock Golem] ...

[Volcanic Rock Golem] What are you? Doing here?

[Shottamip (Tamora)] maybe Arkady should go up?

[Velkyna (Joe)] We're looking for someone who came through here. Maybe you saw her?

[Velkyna (Joe)] You help us, we could help you.

[Arkady (James)] (to group) She's doing fine.

[Sedlack] Help it do what? Become a real live boy?

[Velkyna (Joe)] Message: Fuck if I know.

[Volcanic Rock Golem] You are not floating.

[James] LOL.

[Volcanic Rock Golem] Hair.

[Velkyna (Joe)] Um.

[Volcanic Rock Golem] Wolves do not talk.

[Volcanic Rock Golem] Hm.

[Brian] dood, we've discovered a Clairconctlar!

[Shottamip (Tamora)] wha?

[Brian] (star control 3 reference. rock guys talked like this in that game.)

[Velkyna (Joe)] Do you belong to the beholder or something?

[Velkyna (Joe)] 'Cause yeah, I don't normally float.

Volcanic Rock Golem steps back

[Dralafi (Jared)] Professor. Saylor. Is. A. Claiconctlar.

[Volcanic Rock Golem] Much like wolves, then.

[Volcanic Rock Golem] Talking wolves.

Volcanic Rock Golem walks backward down the corridor quickly

[Volcanic Rock Golem] There are traps, wolf.

[Velkyna (Joe)] ?

[Volcanic Rock Golem] Come closer and you will see them.

[Velkyna (Joe)] Um.

[Velkyna (Joe)] Message: Should I follow him?

[Ss'sra (Ryan)] i don't think so

[Master] Ok I gotta run while y'all discuss this. :)

[Arkady (James)] We could just take his word on that.

[Velkyna (Joe)] Message: I think he thinks I'm a talking wolf. Or he's used to wolves. Or ... shit, I'm all tapped out.

[Aedean (Sedlack)] He seems to be helpful enough

[Ss'sra (Ryan)] I think he thinks you belong to the beholder, and thus are authorized personnel down here.

[Ss'sra (Ryan)] that implies we can safely pass him by for now

[Aedean (Sedlack)] Something like that

[Velkyna (Joe)] I'm a little offended that he thinks I'm hairy.

[Turcanaur (Brian)] i think he's just surprised you have hair

[Ss'sra (Ryan)] harier than a beholder, mammal

[Aedean (Sedlack)] Moreso than an Umber Hulk, yes

[Shottamip (Tamora)] So we think that he thinks that we're the beholder's wolf peons?

[Turcanaur (Brian)] since the beholder is just massive armor plating. and an eye. and tentacles.

[Velkyna (Joe)] I'm not sure, man.

[Shottamip (Tamora)] I wonder what he would think if I flew in.

[Aedean (Sedlack)] On the plus side, we can be closer in terms of backup, since he knows we're here

[Turcanaur (Brian)] hey

[Ss'sra (Ryan)] we'll try that later.

[Roger (Jeff)] and hover juice

[Velkyna (Joe)] Could be good, could be bad.

[Shottamip (Tamora)] Or if Vel walked on the ceiling.

[Turcanaur (Brian)] ss'sra - can you wild shape into a beholder and have someone cast fly on you?

[Defthon (Don)] What do we want from him, exactly?

[Aedean (Sedlack)] I suspect WS only does natural beasts

[Ss'sra (Ryan)] no. they are Aberrations. Unnatural.

[Defthon (Don)] It's clear he's not seen Fugue.

[Aedean (Sedlack)] Not necessarily

[Velkyna (Joe)] I don't know, but I'm intrigued by the "I'll show you the traps" he was talking about.

[Aedean (Sedlack)] His thought processes seem slow and alien

[Shottamip (Tamora)] He doesn't seem able to pass on info about her.

[Aedean (Sedlack)] He never directly answered the question

[Ss'sra (Ryan)] we don't know that

[Turcanaur (Brian)] maybe it was a warning

[Turcanaur (Brian)] "come closer and be snared in the traps"

[Defthon (Don)] He's never seen humans before, it woudl seem

[Aedean (Sedlack)] He's never seen a non-floating human

[Velkyna (Joe)] That could be how Fugue got through here, trackless.

[Ss'sra (Ryan)] who was not already otherwise classified in his taxonomy

[Velkyna (Joe)] This dude is obviously an original part of the cavern system, not just some umber hulks that wandered in.

[Velkyna (Joe)] He's got his own throne and shit.

[Aedean (Sedlack)] Well, while Mike is out, I think I'm going to run out and get dinner.

[Joe] sounds like a plan.

[Defthon (Don)] Yeah, I just ordered mine. We've got an hour, he said.

[Dralafi (Jared)] when are we back on?

[Aedean (Sedlack)] I'm inclined to trust the golem, but I'd like to roll up a Sense Motive when Mike gets back

[Dralafi (Jared)] x:30?

[Defthon (Don)] 1:30 HST

[Ss'sra (Ryan)] i suspect the hulks were placed here, like everything else

[Shottamip (Tamora)] yes.

[Defthon (Don)] 6:30 CDT, etc.

[Shottamip (Tamora)] 1;30 for us.

[Jared] I am away from the keyboard.

[Sedlack] I am away from the keyboard.

[Jeff] I am away from the keyboard.

[James] OK, time for my dinner too.

[James] I am away from the keyboard.

[Don] I am away from the keyboard.

[Turcanaur (Brian)] i had lunch at 3, so i'm just going to get away from the computer a bit. laters.

[Brian] I am away from the keyboard.

[Ryan] I am away from the keyboard.

[Joe] I am away from the keyboard.

Ryan has left the game.

[Sedlack] I am back at the keyboard.

[Angie] I think everyone is still eating

[Jeff] I am back at the keyboard.

[Aedean (Sedlack)] I'm certainly eating

[Joe] I am back at the keyboard.

[Joe] I'm eating still, yeah.

[Velkyna (Joe)] I need to take care of another five or six Costco oranges today thanks to Erica "That's a great price for twelve pounds of nutmeg" Shidle

[Sedlack] I didn't realize Vel and Erica knew each other

[Joe] Dah!

[James] I am back at the keyboard.

[James] I am away from the keyboard.

[James] I am back at the keyboard.

[James] But I am still eating too.

[Joe] I keep meaning to ask. What's the story with Lia's "race" listing on the hover-over text? "Half-elf/Human/Dragon/???"

[Sedlack] A good question

[Angie] she doesn't know

[James] That came from Kimmitt I thought.

[Sedlack] Especially since there's no mention of Shottamip's Dragon heritage

[James] He was saying how unlikely a half-elf (a woman and a short one at that) would be walking around with an 18 STR.

[Shottamip (Tamora)] i think Angie and I each filled our own char sheets out/

[Shottamip (Tamora)] ?

[Angie] the dragon came from Kimmit as an explanation for size/strength

[Joe] Yeah but elves have a wiry, compact strength.

[James] I am suddently reminded of Huson from 'Aliens'. Now why is that?

[Joe] Yeah, but it's a dry heat!

[Shottamip (Tamora)] So, my choice was to list Shot's race as gnome. Her choice is to base her self-image on the dragon connection. :)

[James] That must have been it.

[Angie] but Lia's does not know where/who her parents were

[Joe] Ah, that makes sense. Vel has no idea who her father was. I wonder if we have a lot of that running around in the party.

[Angie] and yes, I filled out the character sheet

[James] We do have a lot of that in the party.

[Joe] It's orphantastic!

[Sedlack] Aedean's parents were both human. Then they were both corpses.

[James] Urk.

[Shottamip (Tamora)] Not so for me; i didn't leave home and family until I was in my forties.

[Aedean (Sedlack)] Stupid plague

[Joe] Yeah, but forties for a gnome is like 16 human.

[James] Arkady was raised by his parents in a nice stable (perhaps too stable) enviroment.

[James] He started hitting the road because he was bored at home, not because he had to.

[Shottamip (Tamora)] just saying that my extended family and clan were long a daily part of my life.

[Joe] Vel had this veeeeeeeeeeeeeeeeeeeery large foster "family".

[James] I am away from the keyboard.

[Angie] Lia was raised by an Order that puts together the pieces after war/disaster

[Angie] after they caught her stealing food from them

Don has joined the game.

[Velkyna (Joe)] Let me go check it out. I'm getting used to being a punching bag for these mopes.

[Velkyna (Joe)] This time I won't be surprised.

[Velkyna (Joe)] And if it's something else then hey.

[Lia (Angie)] maybe have closer backup?

[Velkyna (Joe)] Yeah, backup's nice.

[Aedean (Sedlack)] Do you want us to follow a little more closely this time?

Don is receiving the map...

[Turcanaur (Brian)] some of us aren't ... quite so loud

Don has received the map.

[Velkyna (Joe)] If they're umber hulks with tremorsense then noise is irrelevant.

[Lia (Angie)] IF

[Velkyna (Joe)] They'll "hear" us no matter how sneaky we are.

[Roger (Jeff)] They won't hear flyers.

[Lia (Angie)] SO who should come sith

[Master] Halfling's got a point

[Velkyna (Joe)] SITH

[Lia (Angie)] come with?

[Velkyna (Joe)] DARTH VELKYNA

[Master] As a matter of fact, that's worth 50 XP. Congrats.

[Roger (Jeff)] yay!

[Velkyna (Joe)] Do we have the carpets?

[Master] I see no reason why not?

[Velkyna (Joe)] Put four or five of us on it and bomb the shit out of them.

[Arkady (James)] We have bags of holding and such.

[Lia (Angie)] are the carpets in one of the bags?

[Don] Can someone message me with what happened after the discussion about y'all being orphans?

[Shottamip (Tamora)] Must be, right ?

[Master] The carpets are in the bags.

[Velkyna (Joe)] Vel in case it's a trap, a chucker for spell attacks, Dral for strafing, and two other beefcakes.

[Velkyna (Joe)] This'll be quick.

[Dralafi (Jared)] let me at em

[Defthon (Don)] BEEFCAKE

[Master] ok move the folks on the carpet to the end of the hall

[Shottamip (Tamora)] Don, if you'll log onn to Yahoo Messenger i can send you the chat transcript file

[Arkady (James)] I just e-mailed you the chat log, Don.

[Defthon (Don)] I don't have ym on this acct.

[Defthon (Don)] Thanks all

[Master] I just totally ignored your request for a chat log.

[Arkady (James)] This was to the dwarf acct.

[Defthon (Don)] That'll work fine, thanks

[Master] Glad to know my approach worked.

[Velkyna (Joe)] Three more volunteers.

[Turcanaur (Brian)] i'll volunteer to go

[Velkyna (Joe)] Chucker and two beefcakes.

[Roger (Jeff)] I'm not a frontline kind of guy

[Aedean (Sedlack)] I'm basically out of "blow shit up" spells

[Velkyna (Joe)] Shot?

[Lia (Angie)] Shot?

[Brian] well yeah, you've been sitting there casting flamestrike and turn undead for 4 hours

[Sedlack] Heh

[Master] hee

[Master] Tam?

[Lia (Angie)] Everyone else 1 turn behind?

[Velkyna (Joe)] I moved her, let's rock.

[Shottamip (Tamora)] sorry, wasn't scrolling up

[Velkyna (Joe)] Everyone else one round behind.

[Arkady (James)] We can just fly on the other carpet, if you want.

[Ss'sra (Ryan)] Is that far enough not to be heard?

[Shottamip (Tamora)] I'm in the front group/

[Shottamip (Tamora)] ?

[Velkyna (Joe)] We'll hover carefully forward, Vel will be keeping an eye out for traps and stuff.

[Shottamip (Tamora)] stupid nonworking shift key.

[Aedean (Sedlack)] Yes, there was need for artillery

[Aedean (Sedlack)] Flying on the other carpet works

[Arkady (James)] The bear will prolly have to walk, though.

[Ss'sra (Ryan)] Indeed

[Master] An Umber Hulk is standing in the middle of the room.

[Master] It whistles and clicks insistently.

[Turcanaur (Brian)] "Dear Mom, the weirdest thing happened at the dungeon today. These humans were using *flying carpets* while *underground*. Whoops, looks like I'm about to die. -- Umbie."

[Jared] lol

[Velkyna (Joe)] Does it seem to be warning, or threatening, or just confused that its tremorsense is fouled up?

[Master] Sense Motive.

[Aedean (Sedlack)] Good luck

[Velkyna (Joe)] Velkyna: Sense Motive check:(d20+0+0+1) [19+0+0+1] 20 [ROLL WAS MODIFIED]

[Master] *laughs*

[Velkyna (Joe)] Whee!

[Master] It seems . . . agitated.

[Master] Almost panicked.

[Ss'sra (Ryan)] Smart boy

[Shottamip (Tamora)] Maybe it's tryiiing to call the others and they aren't responding, due to deadness?

[Master] What do you do? Quick reaction.

[Velkyna (Joe)] Is it protecting eggs?

[Ss'sra (Ryan)] Or, like the others, it is trapped in this room and can't get out

[Arkady (James)] Shoot first, ask questions later.

[Shottamip (Tamora)] We kill it, right?

[Arkady (James)] Yes.

[Ss'sra (Ryan)] Kill it

[Velkyna (Joe)] Maybe if we run around to the other side, make some noise, then it'll just flee like the bejeebus.

[Ss'sra (Ryan)] It's an Aberration. Kill it!

[Velkyna (Joe)] Mmmmm ... bloodlust.

[Velkyna (Joe)] Dral?

[Arkady (James)] I can't believe I'm hearing that from Vel, of all people.

[Velkyna (Joe)] What, make noise?

[Master] Well, if you're killing it, roll initiat.

[Velkyna (Joe)] I'm all for avoiding combat.

[Shottamip (Tamora)] Shottamip: Initiative:(d20+3) [9+3] 12

[Arkady (James)] How many times, just today, has she been smacked by UHs?

[Dralafi (Jared)] Dralafi: Initiative:(d20+6) [2+6] 8

[Turcanaur (Brian)] Turcanaur: Initiative:(d20+4) [9+4] 13

[Roger (Jeff)] Roger: Initiative:(d20+4) [12+4] 16

[Arkady (James)] Everyone?

[Jared] can't roll init to save my life today

[Lia (Angie)] Lia: Initiative:(d20+6) [11+6] 17

[Velkyna (Joe)] Yeah, but not this one. This one seems all sad.

[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [8+7] 15

[Master] Just the carpet people.

[Turcanaur (Brian)] well, anyone speak UH?

[Master] Lia.

[Arkady (James)] ... on the first carpet?

[Shottamip (Tamora)] No, not sad, agiitated. didn't you see the SM?

[Master] Yes.

[Dralafi (Jared)] Im not sure about this, but I'm not sure how we can talk to it.

[Velkyna (Joe)] Bud he seems so lonely.

[Turcanaur (Brian)] awww...Velkyna wants another pet.

[Master] Well, you know, tongues.

[Arkady (James)] Fine Vel, you hop off, and talk to it.

[Arkady (James)] Sorry, I'm out of 2nd level spells.

[Lia (Angie)] hold action

[Arkady (James)] ... and 3rd. and 4th.

[Velkyna (Joe)] Um, I got a 15.

[Jared] I'm just an unfrozen cave elf. I don't understand your modern, spell casting ways.

[Master] Roger's on the other carpet; it's Vel's turn.

[Velkyna (Joe)] There we go.

[Velkyna (Joe)] Vel will jump down to the ground.

[Velkyna (Joe)] Sup, dawg?

[Brian] Vel is likely to be eaten by a grue.

[Shottamip (Tamora)] Are we in a surprise round? Is that why it doesn't have an initiative?

[Umber Hulk] *whistle, wheeedle, click-chok wheeeeel*

[Arkady (James)] I think UHs are in the class of crocodiles. Cute when they are young, but when they get bigger...

[Shottamip (Tamora)] Crocodiles aren't cute

[Velkyna (Joe)] Vel will make a bunch of stompy sounds.

[Ss'sra (Ryan)] They are Aberrations. Crimes against nature. KILL THEM ALL

[Velkyna (Joe)] Go on, GIT.

[Ss'sra (Ryan)] Some of my best friends are Crocofiles

[Velkyna (Joe)] Dude, a talking gila monster is a crime against nature. You shut up.

[Master] It starts waving its arms, looking almost as though exasperation will overwhelm its panic.

[Sedlack] "almost"

[Velkyna (Joe)] Vel will circle him to the right, keeping a safe distance.

[Turcanaur (Brian)] Hey, maybe the golem knows how to talk to him.

[Velkyna (Joe)] Maybe moving will jog him.

[Master] It retreats slowly southeastward, whistling, clicking, and waving.

[Velkyna (Joe)] Is it a "come here" wave or a general gesticulating wave?

[Master] Gesticulating.

[Aedean (Sedlack)] Time to get ready for the reinforcements pouring out of that tunnel

[Shottamip (Tamora)] This is curious.

[Velkyna (Joe)] Why don't the rest of you get in the room, in case of mishap.

[Arkady (James)] Let's set up a skirmish line. And someone needs to guard the other tunnel.

[Ss'sra (Ryan)] Are we still in Initiative Time?

[Velkyna (Joe)] Vel will be uncharacteristicly loud and stomp towards the umber hulk. Slowly.

[Lia (Angie)] Lia will jump down and move to the other side

[Master] Good question -- no.

Roger (Jeff) also thinks we should see if the golem can translate

[Shottamip (Tamora)] alarm! the golem's coming.

[Velkyna (Joe)] Oh sweet christmas hams.

Arkady (James) starts inspiring courage

[Defthon (Don)] We should get against the opposite wall

[Shottamip (Tamora)] does my turn ever come up?

[Defthon (Don)] and not be flanked

[Volcanic Rock Golem] Floating. Eyes.

[Arkady (James)] Roger, get back!

[Master] We're not really combatting; jump on in.

[Shottamip (Tamora)] because I was just waiting for permission from the GM to fry the bug, really.

[Aedean (Sedlack)] Uh-oh


[Defthon (Don)] Dude, we're not in initiative time, can he move that fast?

[Master] Oh ok.

Ryan has left the game.

[Master] Shottamip's starting the love. Roll initiative again.

Ryan has joined the game.

[Arkady (James)] Arkady: Initiative:(d20+3) [5+3] 8

[Dralafi (Jared)] Dralafi: Initiative:(d20+6) [17+6] 23

[Aedean (Sedlack)] Everyone?

Ryan has left the game.

[Defthon (Don)] Defthon: Initiative:(d20+2) [12+2] 14

[Roger (Jeff)] Roger: Initiative:(d20+4) [17+4] 21

[Master] Except Ryan, apparently.

[Dralafi (Jared)] thats more like it

[Velkyna (Joe)] Velkyna: Initiative:(d20+7) [10+7] 17

[Arkady (James)] Praxis: Initiative:(d20+0) [16+0] 16

[Lia (Angie)] Aedean: Initiative:(d20-1) [17-1] 16

[Shottamip (Tamora)] Shottamip: Initiative:(d20+3) [1+3] 4

[Master] Umber Hulk: Initiative:16

[Turcanaur (Brian)] Turcanaur: Initiative:(d20+4) [9+4] 13

[Aedean (Sedlack)] Aedean: Initiative:(d20-1) [14-1] 13

Ryan has joined the game.

[Master] Joanne: Initiative:12

Ryan is receiving the map...

Ryan has received the map.

[Ss'sra (Ryan)] Ss'sra: Initiative:(d20+0) [7+0] 7

[Dralafi (Jared)] do we know the golem is gonna eat us yet?

[Master] ???: Initiative:10

[Master] ???: Initiative:16

[Aedean (Sedlack)] Has the golem made its pronouncement yet?

[Master] ???: Initiative:5

[Arkady (James)] As soon as Miss Thistle warned us, I started inspiring courage. So everyone should be feeling the effect now.

[Master] ???: Initiative:4

[Ss'sra (Ryan)] Uh, actually I'm an 8, because I have +1 Dex mod for being a polar bear.

[Shottamip (Tamora)] Remind us what to add in our temp mods, James?

[Defthon (Don)] And again, we should get away from the corridor to avoid being flanked.

Angie has left the game.

[Master] Noted, for the record. Everyone is Inspired.

[Arkady (James)] +1 to hit and danage

[Master] The golem makes his pronouncement.

[Dralafi (Jared)] how much move to hop off the carpet?

[Sedlack] The walrus kicked the polar bear's ass on Animal Face-Off this morning

[Master] 5' move

[Master] Shottamip goes first.

[Master] Since she's starting this shindig. She surprises, well, everyone.

[Dralafi (Jared)] ok. unmove me :)

[Master] THen the next round. :)

[Shottamip (Tamora)] do I see all those new hulks?

[Master] Spot check

[Shottamip (Tamora)] did they come through the walls or what/

[Dralafi (Jared)] are the new hulks full size?

Angie has joined the game.

[Defthon (Don)] Everyone?

[Master] They were hiding in the walls.

[Master] Just Shot.

[Shottamip (Tamora)] Shottamip: Spot check:(d20+9) [17+9] 26

[Master] She has a split second to notice.

[Master] She sees three Hulks against the far wall.

Angie is receiving the map...

Angie has received the map.

[Shottamip (Tamora)] okay, goody

[Velkyna (Joe)] Dammit. Okay, these fuckers are now officially on my list.

[Ss'sra (Ryan)] Told you so, Hairy

[Shottamip (Tamora)] starting with the haste then...

[Master] They are not, however, moving aggresively...

[Master] More trying to, um, hide.

[Shottamip (Tamora)] Shottamip: Haste: gives the target an extra partial action and a +4 haste bonus to AC for the next 12 rounds (DC=(10+7+3) [10+7+3] 20) Spell failure check (>=0): (d100) [4] 4 -- spell cast

[Shottamip (Tamora)] trying to hide??

[Master] ok

[Master] Yeah, they're in spots with no fungus and kind of wedged into corners and whatnot.

[Ss'sra (Ryan)] What kind of fungus in the the other spots?

[Master] The phosphorescent moss.

[Aedean (Sedlack)] Maybe we should worry about the FLOATING EYES

[Shottamip (Tamora)] hmph. I don't care if they're finally sensible.

[Velkyna (Joe)] No, I think the golem thinks we're the floating eyes.

[Master] Aedean -- Sense Motive.

[Velkyna (Joe)] GET OFF THE CARPETS.

[Master] Vel's got it.

[Shottamip (Tamora)] Dude, the golem sees us flying and has very few mental categories.

[Aedean (Sedlack)] Aedean: Sense Motive check:(d20+6) [2+6] 8

[Aedean (Sedlack)] Woo

[Master] Man, it sucks to be schooled by Vel.

[Velkyna (Joe)] Booyah

[Shottamip (Tamora)] i'm sick of umber Hulks.

[Master] Take the, er, Shot.

[Shottamip (Tamora)] Shottamip: Fireball, empowered: creates a 40-foot fireball at the desired location for ((10d6)*3/2) [((6+1+3+3+6+6+2+4+3+1))*3/2] 52 damage to each creature in the area (Reflex save for half damage) (DC=(10+7+3) [10+7+3] 20) Spell failure check (>=0): (d100) [15] 15 -- spell cast

[Master] Umber Hulk: Reflex save: 21

[Master] Umber Hulk: Reflex save: 5

[Master] Umber Hulk: Reflex save: 4

[Shottamip (Tamora)] one was lucky

[Arkady (James)] He won't be so lucky next time.

[Jared] well, that's gonna piss Vel's pet hulk off.

[Master] Shottamip opens up the battle the way all battles should open. With a short, sharp artillery barrage.

[Master] Dral.

[Aedean (Sedlack)] Speaking of artillery...

[Dralafi (Jared)] can I see the hulk 6 feet in front of me?

[Shottamip (Tamora)] Spells decremented. i'm used to it happening automatically, now. oh well

[Master] Spot check

[James] Arkady targets Umber Hulk. Distance: 80'03"

[Dralafi (Jared)] Dralafi: Spot check:(d20+8) [19+8] 27

[Master] Shit, you're flanked!

[Master] Metaphorically, not, you know, rules wise.

[Dralafi (Jared)] 5 foot step off the carpet, full attack at my nearby friend

[Jared] Dralafi targets Umber Hulk. Distance: 18'10"

[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (1st 2 shots) (Both): (d20+21+1) [13+21+1] 35 [ROLL WAS MODIFIED]

[Dralafi (Jared)] PROBABLY HITS Umber Hulk

[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (1st 2 shots) (Both): (d20+21+1) [2+21+1] 24 [ROLL WAS MODIFIED]

[Dralafi (Jared)] PROBABLY HITS Pincushion

[Velkyna (Joe)] LOL

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (1st 2 shots) (Both): (1d8+7+1) [3+7+1] 11 [ROLL WAS MODIFIED]

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (1st 2 shots) (Both): (1d8+7+1) [2+7+1] 10 [ROLL WAS MODIFIED]

[Aedean (Sedlack)] +21? Holy crap.

[Aedean (Sedlack)] Is that supposed to be +12?

[Velkyna (Joe)] Vel's got +19 and her base attack is for crap.

[Dralafi (Jared)] Dralafi: Attack #1: +2 Lbow/+3 Arrow (3rd Shot) (Both): (d20+16+1) [4+16+1] 21 [ROLL WAS MODIFIED]

[Dralafi (Jared)] PROBABLY HITS Pincushion

[Velkyna (Joe)] I can only imagine a real fighter base attack.

[Dralafi (Jared)] Dralafi: Damage: +2 Lbow/+3 Arrow (3rd Shot) (Both): (1d8+7+1) [5+7+1] 13 [ROLL WAS MODIFIED]

[Lia (Angie)] brb

[Angie] I am away from the keyboard.

[Master] Dral begins the long process of turning the Umber Hulk into the world's largest shish kabob.

[Aedean (Sedlack)] True, plus there are all those proficiencies and crap

[Dralafi (Jared)] hey, I forgot to roll those as within 30'

[Dralafi (Jared)] there should be another....

[Dralafi (Jared)] 12 damage there

[Master] +1 damage each?

[Master] !!!

[Don] Yeah, there's at least +10 base plus weapon bonus plus str/dex bonus.

[Master] +_4_ damage each?

[Don] Plus maybe some more stuff.

[Dralafi (Jared)] yeah.

[Master] Well, fuck me.

[Dralafi (Jared)] bracers of arch, specialization, and something Im not recalling at thew moment

[Master] done. Roger, you're up.

[Don] Way, hey, point-blank shot.

[Roger (Jeff)] Same target as shot

[Master] Specialization should be part of your stuff all the time.

[Arkady (James)] So, not that long a shish-kabob process, then.

[Ryan] point blank shot is +1

[Master] Roger -- got it.

[Roger (Jeff)] Roger: Fireball: (9d6) [(3+1+5+1+4+5+4+1+5)] 29 (DC=(10+4+7) [10+4+7] 21) Spell failure check (>=0): (d100) [77] 77 -- spell cast

[Dralafi (Jared)] not for ranged.

[Velkyna (Joe)] Plus from Arkady's song.

[Ryan] spec damage for missile is only w/in 30'

[Master] Wild.

[Dralafi (Jared)] ranged specialization is only 30'

[Master] Umber Hulk: Reflex save: 13

[Master] Umber Hulk: Reflex save: 18

[Master] Umber Hulk: Reflex save: 17

[Velkyna (Joe)] GO ROGER GO ROGER

[Umber Hulk] I says you gots to toast me

[Angie] I am back at the keyboard.

[Velkyna (Joe)] NICE.

[Master] Two go down; one takes it.

[Jared] Is there anyway to move a 'dice panel'?

[Master] Vel.

[Aedean (Sedlack)] Not that I'm aware of.

[Don] Just close it, it's easy enough to reopen later.

[James] Arkady targets Umber Hulk. Distance: 70'09"

[Velkyna (Joe)] "You!" she says, pointing (invisibly) at the umber hulk. "Come get some!"

[Shottamip (Tamora)] that remaining one must have 26 or fewer hit points left, fyi

[Joe] Velkyna targets Umber Hulk. Distance: 6'10"

[Shottamip (Tamora)] that's what the reflex save avoided

[Joe] Velkyna no longer targets Umber Hulk.

[Joe] Velkyna targets Umber Hulk. Distance: 6'10"

[Master] I actually go to some effort to randomize their HP nowadays.

[Shottamip (Tamora)] 35 or less then

[Velkyna (Joe)] I'm holding my action until Lia FLANKS.

[Master] ok

Pincushion charges Dral

[Dralafi (Jared)] btw, I'm so dodging him ;)

[Velkyna (Joe)] Or polar bear, I'm not picky.

[Aedean (Sedlack)] AoO?

[Master] Aedean, AoO.

[Master] Pincushion targets Dralafi. Distance: 6'01"

[Master] Aedean targets Pincushion. Distance: 6'02"

[Aedean (Sedlack)] Aedean: [Attack of Opportunity] Attack #1: Mace of Disruption +1 (1): (d20+7+1+1) [1+7+1+1] 10 [CRITICAL MISS]

[Dralafi (Jared)] knock him down aedean

[Dralafi (Jared)] doh.

[Master] No effect.

[Master] Pincushion: Attack #1: 2 Claws (): 12

[Master] Probably MISSES Dralafi

[Master] Pincushion: Attack #1: 2 Claws (): 12

[Master] Probably MISSES Dralafi

[Master] Pincushion: Attack #1: Bite (): 19

[Master] Probably MISSES Dralafi

[Aedean (Sedlack)] Yeah, I was just trying to figure out this new-fangled Dice Panel

[Master] Good grief, two ones in a row.

[Dralafi (Jared)] works for me.

[Master] Umber Hulk targets Velkyna. Distance: 6'08"

[Master] Umber Hulk: Attack #1: 2 Claws (): 21

[Master] Probably MISSES Velkyna

[Sedlack] "The umber hulks claws fall off"

[Master] Umber Hulk: Attack #1: 2 Claws (): 29

[Master] PROBABLY HITS Velkyna!!!

[Master] Umber Hulk: Damage: 2 Claws (): 13

[Velkyna (Joe)] DODGE

[Velkyna (Joe)] GOD DAMMIT DODGE

[Master] Of course. But, sadly...

[Master] Umber Hulk: Attack #1: Bite (): 16

[Master] Probably MISSES Velkyna

[Master] One claw gives Vel a good clout.

[Master] Velkyna's Current Hit Points: adjusted to 81 (-13) - Lightly Wounded

[Praxis] Um.

[Praxis] Do I fly by Vel, boss?

[Arkady (James)] Sure.

[Praxis] ok

[Master] Def

[Defthon (Don)] Is the golem behind us continuing to approach?

[Arkady (James)] Praxis, watch Vel's back.

[Master] You can blow a partial action to find out.

[Arkady (James)] Lia got skipped?

[Lia (Angie)] I'm supposed to be a 16

[Master] Lia got lost in there.

[Master] Lia.

[Arkady (James)] Charge!!!!

[Velkyna (Joe)] CHARGE

[Lia (Angie)] charge and attack

[Master] (vel's init modified)

[Master] Go get 'em.

[Velkyna (Joe)] (kewl)

[Angie] Lia targets Umber Hulk. Distance: 12'00"

[Velkyna (Joe)] (festivus at 16)

[Lia (Angie)] //

[Sedlack] GREAT CLEAVE...into Velkyna

[Velkyna (Joe)] HEY!

[Lia (Angie)] Lia: Attack #1: Claidemn Soluis (two): (d20+18) [1+18] 19 [CRITICAL MISS]

[Lia (Angie)] oops

[Velkyna (Joe)] Derp. Vel will attack now.

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [17+19] 36 [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Velkyna (Joe)] Velkyna: Attack #1: Short Sword +3 (right): (d20+19) [8+19] 27

[Velkyna (Joe)] PROBABLY HITS Umber Hulk [CRITICAL HIT (x2)]

[Velkyna (Joe)] BOOM

[Lia (Angie)] at least I'm flanking

[Velkyna (Joe)] (1d6+6d6+1d6+7) [6+(4+4+3+5+4+1)+5+7] 39

[Claidemn Soluis] Have a care, Lia.

[Velkyna (Joe)] WHAM

[Velkyna (Joe)] (includes Arkady +1)

[Master] whack

[Defthon (Don)] Ok.

[Master] Ok, back to Defthon and his big ol' butt.

[Master] I'll let you do a quick Spot check at -2 as a free action.

[Defthon (Don)] Again: is the golem behind us still approaching, or is he waiting it out?

[Defthon (Don)] Ok...

[Velkyna (Joe)] It is a nice but.

[Defthon (Don)] Defthon: Spot check:(d20+2+3+1) [17+2+3+1] 23

[Master] It has come up short, obviously confused.

[Defthon (Don)] Ok, guess the carpet thing worked. In that case. Can I get past aedean?

[Arkady (James)] Well, if its going to leave us alone for another round or two, that's fine.

[Aedean (Sedlack)] Confusion: The creature (1d10) [4] 4 -- freezes with indecision.

[Master] lol

[Master] Yes.


[Don] Defthon targets Pincushion. Distance: 5'03"

[Defthon (Don)] Evil?

[Dralafi (Jared)] should prolly go to the other side if you can, for the flanking

[Ss'sra (Ryan)] Yes. CE

[Arkady (James)] Doesn't have that much move left, I think.

[Dralafi (Jared)] oh. never mind.

[Master] Confirmed on Ss'sra.

[James] that was like 27' to get there.

[Defthon (Don)] Sorry, garbage collecting...

[James] That's the modern-day term for wool-gathering.

[Defthon (Don)] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5+1) [18+10+3+5+1] 37 [ROLL WAS MODIFIED] [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Defthon (Don)] Defthon: Attack #1: Tsohanoai vs eeeevil (both): (d20+10++3+5+1) [17+10+3+5+1] 36 [ROLL WAS MODIFIED] [CRITICAL HIT (x2)]

[Defthon (Don)] PROBABLY HITS Pincushion [CRITICAL HIT (x2)]

[Velkyna (Joe)] WAY TO SAY WAY

[Defthon (Don)] Boy howdy.

[Master] That's an, um, hit.

[Dralafi (Jared)] poor pincushion

[Defthon (Don)] Defthon: Damage: Tsohanoai vs eeeevil (both): (1d10+5++3*1.5) [7+5+3*1.5] 16

[Defthon (Don)] Defthon: Damage: Tsohanoai vs eeeevil (both): (1d10+5++3*1.5) [7+5+3*1.5] 16

[Master] It dies.

[Defthon (Don)] Well, that was worth the wait.

[Master] Seems only polite, seeing as Defthon severed it in half at the waist.

[Master] Turc.

[Turcanaur (Brian)] Worked well last time, so charge & kick at the one remaining fireball victim

[Ryan] 182?

[Dralafi (Jared)] Im not sure that damage equation worked right don. but I'm not sure.

[Turcanaur (Brian)] Turcanaur: Attack #1: Tiger Leap (via Sandals) (See notes): (d20+11+2) [12+11+2] 25 [ROLL WAS MODIFIED]

[Master] 182?

[Master] damage

[Don] Jared: half points round down. I think it's right.

[Turcanaur (Brian)] Turcanaur: Damage: Tiger Leap (via Sandals) (See notes): (2*(1d10+4)+2) [2*(2+4)+2] 14 [ROLL WAS MODIFIED]

[Ryan] Turk 182. It was a movie about firefighters

[Ryan] Timothy Hutton, I think.

[Dralafi (Jared)] 7+5+3*1.5 doesn't equal 16 by my math....

[Master] Your sandals sink deep into its ichorous head, and green ooze coats you to the top of your ankle as you crush half of its foul head.

[Ryan] Sure it does. 3*1.5 = 4.

[Defthon (Don)] 3*1.5 is 4.5, round down to 4. 7+5+4=16.

[Master] 7 + 5 + 4.5 round down

[Dralafi (Jared)] wow.

[Dralafi (Jared)] Im asleep.

[James] ... in D&D math.

[Dralafi (Jared)] dont mind me.

[Master] Aedean?

[James] Arkady targets Umber Hulk. Distance: 88'03"

[Aedean (Sedlack)] I'll get off the carpet

[Aedean (Sedlack)] Nothing else

[Arkady (James)] How big is the Umber Hulk again? Do I have to worry about firing into melee?

[Master] o

[Master] k

Master stays on the carpet like a good little girl

[Joanne] /me, that is.

[Ryan] Recall that I'm a polar bear at the moment, and so just as Large as it is.

[Defthon (Don)] Heh.

[Master] It's the same weight, roughly, but less compact.

[Master] Arkady

[Arkady (James)] So should I shoot?

[Master] "eats, shoots, and leaves."

[Arkady (James)] Angies says probably not.

[Ss'sra (Ryan)] I'm also not acxtually enegaed with it yet

[Defthon (Don)] No, that's a panda.

[Arkady (James)] OK, hold them.

[Ss'sra (Ryan)] I'm 23 feet from it

[Master] YOu've got a decent shot, Arkady.

[Arkady (James)] Well, OK then.

[Arkady (James)] Arkady: Attack #1: comp longbow (both): (d20+10+1) [20+10+1] 31 [ROLL WAS MODIFIED] [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Arkady (James)] Arkady: Attack #1: comp longbow (both): (d20+10+1) [4+10+1] 15 [ROLL WAS MODIFIED]

[Arkady (James)] Probably MISSES Umber Hulk [NO CRITICAL HIT]

[Master] damage

[Dralafi (Jared)] aw'

[Arkady (James)] Arkady: Damage: comp longbow (both): (1d8) [4] 4

[Arkady (James)] Arkady: Attack #2: comp longbow (both): (d20+5+1) [12+5+1] 18 [ROLL WAS MODIFIED]

[Arkady (James)] PROBABLY HITS Umber Hulk

[Velkyna (Joe)] We should have shotguns for this kind of job.

[Master] hEH.

[Master] Damage.

[Ss'sra (Ryan)] Not at that range!

[Arkady (James)] Arkady: Damage: comp longbow (both): (1d8) [3] 3

[Master] Ss'sra.

[Dralafi (Jared)] go around him a bit.

[Ryan] Ss'sra targets Umber Hulk. Distance: 8'05"

[Ryan] Ss'sra no longer targets Umber Hulk.

[Dralafi (Jared)] keep the fire lanes clear :)

[Ss'sra (Ryan)] Ss'sra: Attack #1: Polar Bear Claw (One Each): (d20+7+8-1+1) [15+7+8-1+1] 30 [ROLL WAS MODIFIED]

[Master] Ss'sra targets Umber Hulk. Distance: 8'08"

[Ss'sra (Ryan)] Ss'sra: Damage: Polar Bear Claw (One Each): (d8+8+1) [3+8+1] 12 [ROLL WAS MODIFIED]

[Master] highlight yourself, then cntrl-click to target

[James] Indeed. If you get in front of one of my arrows, it is like 'ow'. If you get in front of one of Dral's arrows...

[Ss'sra (Ryan)] Control click, eh? OK.

[Master] *eructates*

[Don] That was a great comic. I had to go look it up.

[James] Had to look that one up.

[Don] Had rougly the same reaction as she did, too. ;)

[Master] Heh.

[Master] You done, Ryan?

[Master] We should have Shottamips for this kinda job.

[Ss'sra (Ryan)] yes. had to move first

[Shottamip (Tamora)] one UH still hanging by a thread, and a confused golem, that's what's left, right?

[Master] Pretty much.

[Arkady (James)] Praxis, watch the tunnel behind Vel.

[Turcanaur (Brian)] i wouldn't waste a spell

[Dralafi (Jared)] don't worry about the UH.

[Shottamip (Tamora)] unless someone says differently *right now* I'm going to assume that we think we better go ahead and fight the golem

[Master] Enh. An unempowerd MM won't hurt anyone.

[Brian] because Jared "Critical Miss" Wadsworth is there! :)

[Dralafi (Jared)] and roger. and vel. and a billion other people :)

[James] Well, except the receive the the MM.

[Master] Focus.

[Shottamip (Tamora)] magic missiles can't miss

[Master] Tactical decision being made here.

[Turcanaur (Brian)] lets' try to talk to it before we kill it

Ryan has joined the game.

[Turcanaur (Brian)] i think it just thought we were the beholder

[Velkyna (Joe)] NO

Ryan has left the game.

[Shottamip (Tamora)] no what?

[Turcanaur (Brian)] golems are tough

Ryan has left the game.

[Arkady (James)] Let's form a skirmish line first. Yes?

Ryan has joined the game.


Ryan is receiving the map...

[Shottamip (Tamora)] joe?

[Arkady (James)] Let's let the fighters get in front, then start shooting at it.

Ryan has received the map.

[Turcanaur (Brian)] if we can avoid a fight, it puts us in better shape to confront fugue

[Ryan] this thing could start working any time now

[Velkyna (Joe)] Sorry had to wash my hands from an orange.

[Velkyna (Joe)] Don't attack the golem yet.

[Don] How many oranges is that then? ;)

[Velkyna (Joe)] He thinks we were a beholder, now he's not sure since we're on the ground.

[Ryan] Ss'sra no longer targets Umber Hulk.

[Shottamip (Tamora)] if we kill the things in our way faster instead of talking all the time, we might catch up to t he theif before she dies of old age!

[Ryan] Ss'sra targets Umber Hulk. Distance: 7'03"

[Velkyna (Joe)] I'm just saying, don't provoke it.

Shottamip (Tamora) sighs

[Velkyna (Joe)] We can stick with the "ignore and deal with it later" plan.

Shottamip (Tamora) holds her action

[Arkady (James)] I'm just saying, let's form up first, before shooting.

Shottamip (Tamora) watches the golem carefully

[Master] Dral.

[Jared] Dralafi targets Umber Hulk. Distance: 87'02"

[Dralafi (Jared)] full attack

[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (1st 2 shots) (Both): (d20+21+1) [9+21+1] 31 [ROLL WAS MODIFIED]

[Dralafi (Jared)] PROBABLY HITS Umber Hulk

[Master] damage

[Dralafi (Jared)] Dralafi: Attack #1: +2 LBow/+3 Arrow (1st 2 shots) (Both): (d20+21+1) [12+21+1] 34 [ROLL WAS MODIFIED]

[Dralafi (Jared)] PROBABLY HITS Umber Hulk

[Dralafi (Jared)] oops

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (1st 2 shots) (Both): (1d8+7+1) [4+7+1] 12 [ROLL WAS MODIFIED]

[Master] heh 2 damages

[Dralafi (Jared)] Dralafi: Damage: +2 LBow/+3 Arrow (1st 2 shots) (Both): (1d8+7+1) [2+7+1] 10 [ROLL WAS MODIFIED]

Umber Hulk dies

[Master] I think you found the origin of that whistling noise. It's all taken care of now.

[Master] ;)

[Ss'sra (Ryan)] Smells?

[James] Arkady targets Dralafi. Distance: 14'03"

[Master] Yes. Yes, it does.

[Arkady (James)] Arkady: cure light wounds (wand): (+1d8+1) [4+1] 5 HP recovered (DC=(10++5++1) [10+5+1] 16) Spell failure check (>=0): (d100) [56] 56 -- spell cast

[Master] Dralafi's Current Hit Points: adjusted to 56 (4) - Unharmed

[James] Arkady no longer targets Dralafi.

[Ss'sra (Ryan)] Of anything besides crispy, dismembered umber hulk?

[Master] It's kind of . . . overpowering.

[Dralafi (Jared)] Arkady: My Thanks.

[Arkady (James)] Are we still playing by rounds?

[Master] Okay, we're out of combat time.

[Master] Form your skirmish line.

[Arkady (James)] I'd like Praxis to do a listen check real quick.

[Arkady (James)] Maybe Vel too.

[James] Roger probably should not be in front.

[Aedean (Sedlack)] Sorry. Someone wandered into the office.

[Master] Praxis: Listen check:35

[Aedean (Sedlack)] What are we lining up against?

[Defthon (Don)] The golem, in case we fight it.

[Arkady (James)] The golem has come a sniffin'.

[Ss'sra (Ryan)] Can those of us down at the corner near another passage sense anything down it?

[Aedean (Sedlack)] Well, of those of us down near the golem, Def and I should probably be in front

[Master] Nah, it's all twisty and wind-y like the rest.

[Master] 10 minute break

[Master] I am away from the keyboard.

[Don] I am away from the keyboard.

[Aedean (Sedlack)] I don't think we should force a fight with the golem with two unknown passages at our backs.

[Velkyna (Joe)] My only point with the golem is that it didn't seem hostile at first. It started bum-rushing us because it saw us floating and thought we were beholders. Now that we're grounded, he stopped charging. Let him be, and move on against Fugue.

[Ss'sra (Ryan)] Keep going down the passage.

[Aedean (Sedlack)] To the SE, I assume you mean?

[Ss'sra (Ryan)] Either. but for now, yes, the one farther from the golem.

[Aedean (Sedlack)] Sounds fine to me.

[Turcanaur (Brian)] this dungeon is likely its home

[Turcanaur (Brian)] clear out the creatures placed here to stop it

[Turcanaur (Brian)] but realize we are trespassing as well

[Ss'sra (Ryan)] remember the diorama with the dwarves and beholders? A volcanic rock golem sounds like something the dwarves would have made

[Turcanaur (Brian)] defending ourselves against an attack is one thing, but a preemptive attack against a creature that has not yet acted hostile to us is something i would stand against.

[Aedean (Sedlack)] I suppose that's reasonable

[James] I am away from the keyboard.

[Aedean (Sedlack)] Okay, is there anyone who's arguing that we should attack it?

[Shottamip (Tamora)] fine, let's re-alarm and keep going.

[Aedean (Sedlack)] Sure. Now we just need the GM

[Shottamip (Tamora)] oh yeah

[Velkyna (Joe)] Kind of an important bit.

[Joe] Don is away from the keyboard!

Angie has left the game.

[Brian] I am away from the keyboard.

[Master] Shottamip resets the alarm.

[Master] I am back at the keyboard.

[James] I am back at the keyboard.

[Master] Sorry; got really sleepy there for a second.

[Velkyna (Joe)] FOCUS

[Aedean (Sedlack)] SE

[Velkyna (Joe)] Why don't we huddle up near the SE corridor. We're too spread out right now.

[Ss'sra (Ryan)] Conveniently, Vel is already in front

[Master] Vel scouts ahead?

[Don] I am back at the keyboard.

[Master] The tunnel leads down into something rather odd . . . some kind of field of phosphorescent fungi, arranged in neat rows.

[Arkady (James)] Another alarm on the other tunnel?

[Arkady (James)] The north one?

[Master] Tam?

Angie has joined the game.

Jared has left the game.

Jeff has left the game.

Sedlack has left the game.

Ryan has left the game.

[Brian] I am back at the keyboard.

[Arkady (James)] Thought I was hung up there too.

Angie is receiving the map...

[Velkyna (Joe)] Whoa.

Angie has received the map. has joined the game.

Jared has joined the game.

[Master] I actually hung tere.

Jeff has joined the game.

[Master] "Mommy, why does Klooge hate us?"

Jeff is receiving the map...

Ryan has joined the game.

Sedlack is receiving the map...

Jeff has received the map.

Ryan is receiving the map...

Sedlack has received the map.

Jared is receiving the map...

Ryan has received the map.

Jared has received the map.

[Sedlack] Mike may have hung, but it probably didn't hurt me to quit and restart

[Velkyna (Joe)] So.

[Defthon (Don)] But you know what? It's still better than it was a year ago.

Jared is now controling Dralafi

[Sedlack] Except for that it doesn't seem to want to remember to undock the icon toolbar

Jared is no longer controling Dralafi

[Master] That was just because of the incompatibility with ZoneAlarm.


[Velkyna (Joe)] HUZZAH

[Master] Like I was saying, rows of fungus, broken up by rock outcropping.

[Defthon (Don)] You should make maps small like this always!

[Master] Bleargh.

[Aedean (Sedlack)] I'm sorry? Are we outside now?

[Ss'sra (Ryan)] fungus farm

[Defthon (Don)] Any sign Fugue was here before us? Tracks, etc?

[Master] Search and/or Wilderness Lore.

[Brian] Trust the fungus.

[Velkyna (Joe)] Velkyna: Search (traps, secret doors, etc.) check:(d20+15+2+5+1) [10+15+2+5+1] 33 [ROLL WAS MODIFIED]

[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [6+18] 24

[Master] No sign of Fugue.

[Ss'sra (Ryan)] I still have Scent, too

[Defthon (Don)] Defthon: Wilderness lore check:(d20+2+4) [4+2+4] 10

[Velkyna (Joe)] Does there appear to be any end to this cavern?

[James] Remove your temp mods for the inspire courage.

[Defthon (Don)] Feh.

[Lia (Angie)] OK

[Defthon (Don)] Weirdly, the damage modifier was already gone, but the attack modifier was still there. Odd.

[Jared] egad. that mammoth is albino.

[Arkady (James)] Huh, yeah. For me too.

[Ss'sra (Ryan)] It's a white elepahnt...

[Master] An albino mammoth spots you, then ducks quickly behind a rock outcropping

[Arkady (James)] LOL

[Defthon (Don)] I was wondering!

[Ss'sra (Ryan)] uh, just how big is it?


[Arkady (James)] So we've come the wrong way. Let's go back and check the other branch.

[Lia (Angie)] must be a big rock

[Ss'sra (Ryan)] how do we know this is the wrong way?

[Ss'sra (Ryan)] she walks on the ceiling much of the time

[Aedean (Sedlack)] Well, there ARE traps the other way

[Arkady (James)] Oh, actually, I was thinking of a red herring. If we saw a red herring duck behind a rock...

[Ss'sra (Ryan)] ah, indeed

[Velkyna (Joe)] Heh.

[Aedean (Sedlack)] How big is this open area?

[Ss'sra (Ryan)] Any sign of what arranged the fungus in the neat little rows?

[Aedean (Sedlack)] Are we still in a cave, or is it open air?

[Master] Cave.

[Master] And it's dimly-lit, but at least several hundred square feet.

[Velkyna (Joe)] It's a frickin' zoo down here.

[Defthon (Don)] A cave that houses albino mammoths and armadilli.

[Velkyna (Joe)] Ss'sra, you're up.

[Dralafi (Jared)] this is a big cave.

[Dralafi (Jared)] qith albinos.

[Master] Yes.

[Ss'sra (Ryan)] Albino Dire Armadillo?

[Ss'sra (Ryan)] Sheesh!

[Velkyna (Joe)] "My turn? When did it get to be MY turn?"

[Lia (Angie)] it's an ADA

[Turcanaur (Brian)] hey, you could use one to replace the poor tiger

[Dralafi (Jared)] is it a paper tiger?

[Velkyna (Joe)] Mammoth seems to be false advertising.

[Ss'sra (Ryan)] I repeat, how big are they, really?

[Master] Sorry.

[Master] The mammoths are small pony-sized.

[Master] The armadillos are halfling-sized.

[Velkyna (Joe)] Not much of a "mammoth".

[Dralafi (Jared)] lol

[Master] They are roaming the fields, munching on occasional fungi.

[Ss'sra (Ryan)] Nor yet quite a mimmoth

[Master] They found remains of dwarf mammoths, about 3-4' tall, on one island.

[Master] I totally want one for a pet.

[Velkyna (Joe)] I assume they'll leave us alone.

[Dralafi (Jared)] little, pot-bellied elephants?

[Roger (Jeff)] Normal sized animals!!

[Master] With hair!

[Ryan] there's a beanie baby mammoth. Anna and I have a whole herd of seven of them. They're a visual pun.

[Aedean (Sedlack)] I think Michael Crichton wrote a novel about dwarf mammoth pets gone awry

[Master] He's such a spoilsport.

[James] You know how you make little pot-bellied elephants, right? Don't forget how that song goes though...

[Master] "That'll do, pig."

[Dralafi (Jared)] Pig and elephant DNA just won't splice

[James] "pig and elephant DNA, Just Don't Mix"

[Ss'sra (Ryan)] Barry White!

[Aedean (Sedlack)] there any reason for us to stick around here?

[Dralafi (Jared)] Loverboy!

[Aedean (Sedlack)] Unless our Druid wants to talk to 'em or something

[Turcanaur (Brian)] yeah. looks like this may have been the Umber Hulk McDonalds

[Velkyna (Joe)] I don't see any exits. Any overt exits, at lesat.

[Turcanaur (Brian)] let's go

[Ss'sra (Ryan)] I could talk to them if you want, but I'm not sure it's useful.

[Defthon (Don)] So Ss'sra, can you see any tracks from Rogue?

[Defthon (Don)] Er, Fugue?

[Turcanaur (Brian)] unless vel wants to search for hidden doors

[Ss'sra (Ryan)] Rolled my Wilderness Lore when we came in. No.

[Velkyna (Joe)] Ah do declare, sugah!

[Master] Quick pause while I draw a map I forgot to draw. :)

[Sedlack] "In the se corner is a door marked 'Fugue's secret hideout'"

[Velkyna (Joe)] Why don't we avoid wasting time in this room in case it really is a dead end.

[James] "No Boys Allowed"

[Velkyna (Joe)] That's a lot of wall to search.

[Jared] No Homers

[James] We could still kill them all for the XP.

[Aedean (Sedlack)] I agree. If we don't find other leads elsewhere, we can always come back

[Shottamip (Tamora)] i can't tell, the walls are cropped so much by the blue, is there another passage out or not?

[Ss'sra (Ryan)] but if it isn't really a dead end, it's got a rather good disguise.

[James] This isn't like Diablo, where you get squat XP for killing low-level critters.

[Velkyna (Joe)] I don't SEE any exits.

[Master] Sorry --

[Velkyna (Joe)] Actually, it is.

[Master] There is a passage to the east.

[Shottamip (Tamora)] For that matter, I can't tell where the passage in is.

[Master] Yeah, I forgot to draw that.

[Master] IT's to the NW.

[Aedean (Sedlack)] Oh...That's different, then

[Velkyna (Joe)] Ah. Do we want to check the rooms behind us or forge ahead?

[Ss'sra (Ryan)] ahead, for now, I think.

[Aedean (Sedlack)] Let's forge ahead.

[Aedean (Sedlack)] If for no other reason, then no avoid having to switch maps too many times

[Aedean (Sedlack)] er..."to" avoid

[Velkyna (Joe)] If Ss'sra had any animal handling tips, now would be a good time to dispense them.

[Velkyna (Joe)] "No big arm movements," that sort of thing.

Roger (Jeff) tries to ride a mammoth.

[Ss'sra (Ryan)] That should suffice. Don't startle them, don't smell frightened

[Shottamip (Tamora)] are we still on the big map? did we teleport into a doorless room? I'm confused.

Ss'sra (Ryan) hit roger over the head

[Master] You're off the big map

[Defthon (Don)] The SE corner of the big map links up to the NW corner of this room

[Master] There is an unmarked passageway to the NW, and an unmarked passageway to the E

[Velkyna (Joe)] In other words "not on the map he drew"

Ss'sra (Ryan) carries Roger in his mouth to the East passage

[Velkyna (Joe)] Hey!

[Master] whoa.

[Defthon (Don)] Hee

[Master] crap. hang on.

[Defthon (Don)] Is that "hang on a minute" or "hang on ten minutes"?

[Sedlack] "Did I say albino dwarf mammoths? I meant albino dracoliches."

[Velkyna (Joe)] DAMMIT

[Shottamip (Tamora)] with luck, that's "hang on, and the next room will have passages visible to the naked eye"

[Velkyna (Joe)] "Hey, funny story ..."

[Don] Because if it's more like ten minutes, I'm going to go walk my dog.


[Ryan] Rufus Thomas!

[Aedean (Sedlack)] If I had known he'd have to draw more maps, I would have said "explore the other passages"

[Velkyna (Joe)] Rilly.

[Master] 10 mins

[Master] 5 mins now

[Don] I am away from the keyboard.

[Master] sorry sorry

[Master] boy where is my brain

[Roger (Jeff)] I saw it in that magic jar over there

[Turcanaur (Brian)] well brian is right here

[Aedean (Sedlack)] Bring me my brain, Boy!

[James] Anyone remember the Space: 1999 episode: Brian the Brain (or something like that)?

[Velkyna (Joe)] So I think we're going to cross the fungus cave (carefully, since there could be a gardener somewhere that made all the neat rows) and head for the opposite side.

[Ryan] "Abby, Something. Abby... Normal"

[Don] I am back at the keyboard.

[Defthon (Don)] Hello?

[Lia (Angie)] are we still waiting for a map?

Don has joined the game.

Angie is receiving the map...

Angie has received the map.

[Defthon (Don)] Well, that was exciting.

[Sedlack] Certainly, the Kimmitt crashes have been my main problems

[James] Joe, how much memory do you have on that box?

Don is receiving the map...

[Master] Yeah, I'll freeze up, and that seems to nail you guys.

Don has received the map.

[Master] But

Jared has joined the game.

[Master] the freezes come at the stupidest time.s

Brian has joined the game.

[Velkyna (Joe)] 128M or so.

[Master] If I'm changing the map obscure color or something.

[Velkyna (Joe)] I forget what the built-in RAM is.

[James] Actually, I received the map, without even asking.

[Master] I sent it out.

[James] Or doing anything.

Jared is receiving the map...

Jared has received the map.

[Master] Okay, grab the map.

[Master] Then we'll move on, dammit.

Brian is receiving the map...

Brian has received the map.

[Sedlack] So, we're going east through the passage, yes?

[Master] ok

[Ss'sra (Ryan)] yes

[James] You know, one of those mammoths would make a pretty good mount for Roger.

[Ss'sra (Ryan)] and no touching the wild animals.

[Velkyna (Joe)] ... or the Wyld Anymyls.

[Sedlack] TO THE EAST

[Ss'sra (Ryan)] if they're happy in here, they would not be happy in daylight

[Velkyna (Joe)] UNLEASH


[Defthon (Don)] No.

[Master] Map for everyon!

[Tamora] hey! my character sheet goes away when you do that.

[Tamora] i was editing, at least it didn't crash this time.

Jared has left the game.

[Tamora] no such luck for Jared...

[Defthon (Don)] What is that, lava?

[Brian] MAN DOWN

[Velkyna (Joe)] Lava so hot it makes me sweat!

[Velkyna (Joe)] Lava so warm and red and wet!

[Velkyna (Joe)] Lava!

[Velkyna (Joe)] HOT LAVA!

[Master] You head down another passageway; the heat grows stifling

[Master] Eventually, you find yourself along a ledge; about five feet down, you see a slowly-moving river of lava.

[Ss'sra (Ryan)] and another openo

[Master] A spectacular array of phosphorecent moss streaks out from the lava; it is somehow converting the enormous heat and light into energy.

[Ss'sra (Ryan)] opening to the south

[Master] Yes, this time I remembered to include it.

[Ss'sra (Ryan)] ????!!!!

[Master] As versus the last map.

[Master] Where I forgot to include the, you know, exits.

[Ss'sra (Ryan)] No, my surprise and alarm was for the moss in the lava!

[Velkyna (Joe)] Hot lava!

[Tamora] not in, I believe, but adjacent to

[Aedean (Sedlack)] Umm, shall we check out the passage to the south?

[Defthon (Don)] Let's.

[Ss'sra (Ryan)] Vel searsh the far wall just for good emasure?

[Defthon (Don)] There hasn't been any good erasure since 1992 at the latest.

[Master] Ss'sra, reflex save.

[Velkyna (Joe)] Nice.

[Velkyna (Joe)] !!!

[Ss'sra (Ryan)] Ss'sra: Reflex save: (d20+6+0+3+3) [3+6+0+3+3] 15

[Aedean (Sedlack)] When Ss'sra says "searsh", he seems like a Hypello

[Velkyna (Joe)] ... or a lush.

[Ss'sra (Ryan)] Not sure what all those mods are...

[Master] Ss'sra spots a blob of lava just before it hits him and jumps out of the way, still taking 7 damage

[Magmin] Eee hee hee

[Velkyna (Joe)] Oh for fuck's sake.

[Defthon (Don)] Urk.

[Master] What looks like a little wizened man made of lava is floating at the top of the river.

[Magmin] Lookit the bear dance!

[Velkyna (Joe)] ICE STORM

[Tamora] still a bear? you need alternate icons.

Jared has joined the game.

[Brian] too bad you didn't transform into a hamster

Jared is receiving the map...

Jared has received the map.

[Brian] hey jared. we're under attack.

[Magmin] ]

[Magmin] La la la

[Jared] neat.

[Velkyna (Joe)] So much for "wizened"

[Magmin] What is your response?

[Master] heh

[Master] What is your response?

[Jared] so, I rebooted, reinstalled the jre, rebooted, launched klooge. hasn't crashed yet.

[Master] Rock on.

[Sedlack] Umm, we roll initiative?

[Tamora] I'm staring.

[Don] Someone with a good ranged attack take care of this little freak?

[Master] If that's where you're at.

[Arkady (James)] Oh, I thought we were going to talk to it...

[Turcanaur (Brian)] i'm thinking an ice attack would do nicely

[Dralafi (Jared)] why do y'all always line me up behind a pile of people :)

[Tamora] I thought maybe it was just playing.

[Joe] If this is a "magman" they're not actually evil, just mischevious and don't realize that flame/lava hurts other creatures.

[Brian] but that's the final fantasy player in me

Joanne stares at Vel the encyclopedia.


[Dralafi (Jared)] that's not vel

[Arkady (James)] (to Magmin) Hello there. Yes, bears can be pretty funny sometimes.

[Master] hehe.


[Arkady (James)] But this one is our friend.

Defthon (Don) stares at the orangutan

[Magmin] Derp!

Magmin dives

[Ss'sra (Ryan)] MOVE NOW

[Arkady (James)] Well, so much for that.

[Lia (Angie)] incoming

[Velkyna (Joe)] It may be wise to get to the passageway.

[Defthon (Don)] To the passage!

[Magmin] You follow Ss'sra's good advice.

[Master] dangit

[Shottamip (Tamora)] keep an eye out

[Master] You folllow his advice.

[Velkyna (Joe)] Vel will make sure the passageway isn't trapped or anything.

[Defthon (Don)] MOVE PEOPLE

[Magmin] Eee hee hee

[Magmin] Hoo hoo hoo

[Magmin] Ooh, pretty armor

[Magmin] The elf one is agile.

[Magmin] Which elf one?

[Magmin] Oooh, pretty hair.

[Magmin] Hey he glows whit!

[Magmin] Come on in, the lava's fine!

[Velkyna (Joe)] Hot lava!

[Velkyna (Joe)] I don't know where we're gonna go when the volcano blows.

[Magmin] (in unison) Awww...

Magmin each throws a blob of lava as you scurry down the corridor.

[Magmin] Losers

[Magmin] Wimps

[Magmin] Fungi.

[Magmin] Ooh, fungi.

[Magmin] I think they're mammals.

[Magmin] Bears are mammals.

[Dralafi (Jared)] Juffo-wup grows turgid?

[Aedean (Sedlack)] These are apparently Pkunk Magmin

[Magmin] Mm.

[Master] Heh.

[Velkyna (Joe)] Magmen are intelligent and friendly!

[Ss'sra (Ryan)] to whom?

[Dralafi (Jared)] Intelligent and friendly on rye bread with mayonnaise

[Master] You travel down the next corridor, Vel scouting ahead, without incident. It bends a couple of times.

[Master] You hear the unmistakable sound of a village up ahead.

[Velkyna (Joe)] !

[Defthon (Don)] A *village*?

[Master] Shuffling feet, chores being done . . .

[Ss'sra (Ryan)] Smells like?

[Velkyna (Joe)] Who's side are you on?

[Master] Fungus.

[Velkyna (Joe)] You are number six.

[Don] "Whose"

[Aedean (Sedlack)] You are number (1d6) [4] 4

[Velkyna (Joe)] "smell all Sam Walker up in here"

[Ryan] I am not a Number! I am a Free Man!

[Velkyna (Joe)] Anyway, FOCUS.

[Aedean (Sedlack)] Village. Sounds interesting.

[Velkyna (Joe)] Vel is invisible, so she'll approach the ... village?

[Defthon (Don)] Hey Vel, care to go figure out what kind of beings inhabit the village?

[Velkyna (Joe)] By hook or by crook, I will.

[Master] No voices, though.

[Master] Vel goes ahead?

[Velkyna (Joe)] Yeah.

[Sedlack] Vel is beaten up by a band of roving Umber Hulk youths

[Velkyna (Joe)] YES!

[Arkady (James)] We'll still have message up and running.

[Master] I shit you not, there are little fungi wandering around with arms and legs doing village-y shit.

[Velkyna (Joe)] MYCON!

[Ss'sra (Ryan)] Myconids

[Aedean (Sedlack)] Thallids

[Dralafi (Jared)] juffo-wup

[Velkyna (Joe)] Vel turns visible, declaring herself to be Juffo-Wup incarnate.

[Velkyna (Joe)] JOKE

[Velkyna (Joe)] Are there any exits?

[Velkyna (Joe)] Or is this a dead end?

[Master] Dead end.

[Master] Fortitude save.

[Ss'sra (Ryan)] joy

[Arkady (James)] So do you see H.R. Puffenstuff?

[Velkyna (Joe)] SPORES

[Velkyna (Joe)] MMMMM THE SPORES

[Ss'sra (Ryan)] that's what the fort save is for, I think

[Brian] dude, it's the Mushroom Kingdom! See if you can find Toad or Princess Toadstool!

[Velkyna (Joe)] Velkyna: Fortitude save: (d20+4+4+3+1+2) [10+4+4+3+1+2] 24

[Brian] and look for pipes - Fugue may have escaped that way

[Velkyna (Joe)] The princess is in another castle.

[Master] ok

[Master] Nothing happens.

[Aedean (Sedlack)] Sorry, Velkyna, but Fugue is in another castle

Velkyna (Joe) will creep back to the party and explain that there's a fucking mushroom man village.

[Velkyna (Joe)] She'll turn visible just so you can see the look of utter disbelief on her face.

[Velkyna (Joe)] "Should I poke around? There doesn't seem to be any exits."

[Aedean (Sedlack)] Hmmm...

[Velkyna (Joe)] But they seem, I dunno, domestic.

[Velkyna (Joe)] Like a village of mushroom man peasants.

[Aedean (Sedlack)] Maybe they saw Fugue?

[Velkyna (Joe)] Maybe they'd talk to us and we could figure something out from them, yeah.

[Arkady (James)] I wouldn't think a top-shelf thief would be hanging around with a bunch of 'shrooms.

[Aedean (Sedlack)] She might have passed through, though

[Defthon (Don)] Seems like sort of a stretch.

[Turcanaur (Brian)] they may have spies in the fungus throughout the dungeon

[Aedean (Sedlack)] The exits she's used in the past haven't always been obvious

[Velkyna (Joe)] They might know more about the cavern system. Secret or hidden areas, etc.

[Arkady (James)] That's true.

[Turcanaur (Brian)] Yes, I can't believe I just uttered that sentence, either.

[Aedean (Sedlack)] It's not clear we'll be able to talk to them, though.

Velkyna (Joe) still has a look of utter mental discombobulation on her face.

[Aedean (Sedlack)] Ss'sra?

[Joanne] *snorts*

[Dralafi (Jared)] I'm sorry. Did you say walking mushrooms?

[Shottamip (Tamora)] I like the idea of getting more info about the cave system.

[Joanne] I'm sorry.

[Joe] OOC They emit spores that allow them to talk to humans via the spores.

Joanne puts her hand over her mouth

[Joe] Myconids do.

[Master] Wilderness Lore check

[Ss'sra (Ryan)] Breathing their spores can have unfortunate side effects

[Joe] we may not know that, but that won't be a problem.

Joanne tries to stifle a giggle and fails

[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [3+18] 21

Joanne has tears running down her face

[Arkady (James)] bardic knowledge?

[Master] sure

[Aedean (Sedlack)] Aedean: Wilderness Lore check:(d20+6) [4+6] 10

Velkyna (Joe) looks at Joanne. And then giggles as well.

[Arkady (James)] Arkady: bardic knowledge check:(d20+12) [6+12] 18

[James] nevermind.

[Velkyna (Joe)] "No seriously. Fuckin' mushroom men. Damndest thing."

Joanne finally bursts out laughing

[Joanne] There's a fungus among us!

[Defthon (Don)] Defthon: Wilderness lore check:(d20+2+4) [8+2+4] 14

[Ss'sra (Ryan)] If we do talk to them, we must not laugh at them

Joanne is in helpless peals of laughter

[Velkyna (Joe)] The laughter is infectuous and soon Vel is also laughing.

[Don] I almost used that line myself.

[Arkady (James)] I think she's been infected.

[Master] Yeah, well, Joanne's 13.

[Master] What's your excuse? ;)

[Ryan] (Do not taunt the Humongoug Fungus!)

[Velkyna (Joe)] Vel's not much older, frankly.

[Ryan] still can't spell

[Velkyna (Joe)] (/ooc)

Praxis starts to laugh, in his draconic way

[Arkady (James)] Do you want me to talk to them?

[Velkyna (Joe)] Hee hee hee. Maybe we could pretend to be the ... MUSHROOM KING!

[Joanne] Yes!

[Joanne] Arkady should talk to them!

[Ss'sra (Ryan)] You and Joanne will be staying RIGHT HERE

[Velkyna (Joe)] Arkady for MUSHROOM KING!

[Joanne] He should be all, like, cooperate or we'll get a pizza oven!

[Turcanaur (Brian)] We need to speak to these fungus with dignity and grace.

[Ss'sra (Ryan)] Indeed.

Turcanaur (Brian) ... as Turc starts to laugh a little, too.

[Joanne] oh fuck

Ss'sra (Ryan) growls menacingly at Aric

[Joanne] oh that's just . . . I can die now.

[Velkyna (Joe)] Druid man better not turn into a pig!

[Velkyna (Joe)] Trufflemen will flee!

Turcanaur (Brian) quickly composes himself.

Joanne was about to compose herself, but that gets her going again

[Joanne] Truff -- trufflemen!

Ss'sra (Ryan) shakes his head, slowly and sadly

[Aedean (Sedlack)] The magmin will be so sad. We're having all the fun.

[Lia (Angie)] who goes with Arkady?

Ss'sra (Ryan) wonders why he ever thought these giggling buffoons could help him

[Velkyna (Joe)] After a little bit more, she laughs herself out. "Ahhhhhhheeeeeeeee. Okay then."

[Aedean (Sedlack)] I'll go with Arkady, sure.

[Arkady (James)] How about Ss'sra?

Joanne sits down and takes a drink of water to compose herself again.

[Velkyna (Joe)] Aw, don't sulk Ss'sra. We'll save some pizza for you.

Ss'sra (Ryan) resumes his normal form (which still looks human, but anyway)

[Master] (right)

[Arkady (James)] Let's go.

[Ss'sra (Ryan)] I'm going.

[Ss'sra (Ryan)] with you

[Master] Who is going, Arkady and Ss'sra?

[Master] Er, Bob?

[Aedean (Sedlack)] And Aedean

[Master] ok

[Arkady (James)] Good.

[Velkyna (Joe)] Shit, I wonder if the morels are in season.

[Aedean (Sedlack)] Or not.

[Master] Everybody got the map?

Velkyna (Joe) will keep an eye on the Magmen to make sure they stay put.

Ryan is receiving the map...

Ryan has received the map.

[Arkady (James)] No.

James is receiving the map...

[Aedean (Sedlack)] I have the map

James has received the map.

[Arkady (James)] OK.

Myconid child sees the humans approaching and flees

Myconid elder approaches you

[Aedean (Sedlack)] Why is Ss'sra smaller than us?

[James] So we have to deliberately fail our fort save?

Ss'sra (Ryan) attempts to look nonthreatening

Arkady (James) bows slightly.

[Ss'sra (Ryan)] greetings, elder

[Master] software bug in the resizing.

[Aedean (Sedlack)] Ah

[Master] fortitude saves

[Aedean (Sedlack)] Aedean: Fortitude save: (d20+10+2+1) [7+10+2+1] 20

Tamora is receiving the map...

Tamora has received the map.

[Ss'sra (Ryan)] Ss'sra: Fortitude save: (d20+5+4+1) [17+5+4+1] 27

[Arkady (James)] Arkady: Fortitude save: (d20+8) [1+8] 9

[James] This is going to get interesting.

[Myconid elder] Arkady coughs once, then has the strangest feeling . . . the Myconid is hardly moving, but Arkady is hallucinating that it is speaking.

[Myconid elder] Greetings, elder human.

Arkady (James) wobbles on his feet slightly.

[Arkady (James)] Hello.

[Myconid elder] You are far from home, I see. What may our little village do for you?

[Arkady (James)] We don't wish to bother you.

Jeff is receiving the map...

Jeff has received the map.

[Myconid elder] You gladden me, for soon is the melding.

[Ss'sra (Ryan)] We are looking for someone who stole somwthing from our friends

[Arkady (James)] We were hoping that you could give us a little information.

[Ss'sra (Ryan)] Melding?

[Arkady (James)] Excuse me, melding?

[Master] Ss'sra, Aedean, Arkady is talking to the mushroom, and *it's*not*talking*back*.

[Velkyna (Joe)] Meld? Do they want to meld with Aedean and Arkady like the horse lords wanted to "meld"?

Praxis (James) is relaying this to someone else via telepathy.

Jeff is receiving the map...

Jeff has received the map.

[Myconid elder] Yes, of course. But that is not your concern.

[Arkady (James)] OK. I don't suppose you know of a person called Fugue, do you?

[Myconid elder] I have seen no mammal since the Elemental arose and cut us off from the surface.

[Myconid elder] It was not such a terrible thing, really.

[Joe] WHEN

[Ss'sra (Ryan)] The elemental is no more.

[Myconid elder] Mm. Interesting.

[Ss'sra (Ryan)] When did it arise?

[Arkady (James)] Ah, but those Magmin keep you from the rest of the caverns?

[Defthon (Don)] How would a cave-dweller measure time, anwyay?

[Master] (only stuff Arkady says will be responded to)

Ryan has left the game.

[Myconid elder] No, they are playful but not cruel; they know what harm their games can cause us.

Ryan has joined the game.

[Aedean (Sedlack)] What are the buildings made of?

Ryan is receiving the map...

Ryan has received the map.

[Arkady (James)] When did the elemental arise? Was it long ago?

[Master] it looks like rotting straw and some kind of bizarre fungus hybrid treated with oil

Myconid elder thinks

[Myconid elder] Oh, perhaps thirty days.

[Myconid elder] No, more like fifty, come to think of it.

[Arkady (James)] (do we know how they measure days?)

[Ss'sra (Ryan)] Were the umber hulks and golem here before that?

[Master] Wilderness Lore/Bardic knowledg


[Don] Definitely an echo in here.

[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [17+18] 35

[Arkady (James)] Arkady: bardic knowledge check:(d20+12) [18+12] 30

[Master] the Myconids have a very strict schedule: 8 hours work, 8 hours sleep, 8 hours in hallucinogenic mind meld trance.

[Master] it's not a bad life

[Arkady (James)] It seems the umber hulks recently moved in, is this also what you saw?

[Arkady (James)] Did someone bring them here?

[Arkady (James)] (I'll get to the golem in a second.)

[Myconid elder] Creatures come and go; this is an odd menagerie.

[Myconid elder] We avoid most of them and feed the ones we cannot avoid.

[Ss'sra (Ryan)] and perhaps the beholder at some point, too

[Myconid elder] The aadvarks you saw, we herd them to feed the Umber Hulks, to keep them from coming down farther.

[Aedean (Sedlack)] (armadillos)

[Arkady (James)] We also encountered a golem, do you know who is his master?

[Master] thanks

Myconid elder shakes his head

[Myconid elder] We never found a way to speak to it, and it is careless in its strength. So we avoid it.

[Arkady (James)] Are there any other exits around here?

[Arkady (James)] As in the fungus cavern with the mammoths or in the magma area?

[Ss'sra (Ryan)] he knows the umbers and the golem and the surface, don't restrict him!

[Myconid elder] An exit depends on the size of the creature wishing to use it, of course.

[Myconid elder] How large an animal...?

[Arkady (James)] Of course. I spoke hasily. I'm sorry. I meant for creatures about our size.

[Myconid elder] 'me ponders for a moment

[Myconid elder] No, we have found nothing, and I think we have found all there is to find.

[Sedlack] me stands for "Myconid Elder"

[Myconid elder] This is a very strange place we are in.

[Myconid elder] 'me stands for "typo for /me"

[Ss'sra (Ryan)] how did they come to be here?

[Myconid elder] (/ooc)

[Arkady (James)] Why is it so strange for you? How did you get here?

Myconid elder shrugs, an odd sight on a toadstool.

[Myconid elder] We awoke one day, and our circle was here.

[Myconid elder] So we have made the best of it.

[Arkady (James)] That is pretty strange.

[Ss'sra (Ryan)] just like everybody else on this damn continent

[Myconid elder] This space is not as deadly as other places underground, so it is not so terrible. Still, many of the young ones know no other lands.

[Arkady (James)] I see only children. Are you the only adult to care for all of them?

[Myconid elder] I wonder if we will be cut off forever.

[Velkyna (Joe)] It's like Beyonderworld.

[Myconid elder] This is the edge of our circle; most of it is through a passage behind one of the buildings you see.

[Sedlack] There are 4 adults above the elder on the campaign tree

[Ss'sra (Ryan)] The elemental and many umber hulks are gone

[Velkyna (Joe)] !!!

[Myconid elder] And they are not children, as you know them.


[Myconid elder] Merely small and young adults. Mammals . . . so separated. I feel sorry for them.

[Arkady (James)] Well, the earth elemental and the umber hulks are dead.

[Myconid elder] That is some good news. Perhaps I shall send some of our guardians to scout the upper tunnels.

[Arkady (James)] (You don't have to shout, Vel.)

[Velkyna (Joe)] (sorry)

[Ss'sra (Ryan)] should we ask his guardians to accompany us, or not?

[Arkady (James)] (sorry)

[Joe] note "guardians" probably means "spore zombies"

[Ss'sra (Ryan)] it'd let us find that out for sure...

[Arkady (James)] So there aren't any exits near here to another area?

[Myconid elder] No, I am afraid not.

[Myconid elder] I am sorry, but the melding is calling to me.

[Sedlack] "Zombie, Yellow Creeper"

[Arkady (James)] (Vel, which passage were you refering to?)

[Aedean (Sedlack)] The one behind their building

Angie has left the game.

[Velkyna (Joe)] He said "passage behind one of the guildings"

[Myconid elder] We have little hospitality for your kind, but if you would like to camp here, you are welcome to.

[Velkyna (Joe)] (buildings)

[Aedean (Sedlack)] (Maybe later)

Myconid child s start to move toward one of the buildings

[Arkady (James)] Well, do we want to camp here, or push on?

[Velkyna (Joe)] I think we have to push on.

[Ss'sra (Ryan)] push on. go back the the last room with a fork, and take the new poassage

[Aedean (Sedlack)] I see no reason to stop right now.

[Arkady (James)] OK.

[Ss'sra (Ryan)] prepare to run at top speed past the magmin

[Velkyna (Joe)] Make sure there's no "passage behind the buildings"

[Master] Be safe, mammals.

[Myconid elder] Be safe, mammals.

[Velkyna (Joe)] So long human fluid sacks!

Angie has joined the game.

[Arkady (James)] Thank you, it was an honor to speak with you.

Angie is receiving the map...

Angie has received the map.

[Ss'sra (Ryan)] let's get out of here before we get any more drugged...

[Aedean (Sedlack)] We?

[Master] You jog past the Magmars?

[Ss'sra (Ryan)] more than zero is still something

[Velkyna (Joe)] Hey all. Um, I think we should talk to the golem.

[Ss'sra (Ryan)] I think we all should!

[Arkady (James)] Unless we want to talk to them.

[Aedean (Sedlack)] Jog, sure

[Ss'sra (Ryan)] first we have to get past the guys throwing chunks of lava at us

[Master] Magmin, rather.

[Aedean (Sedlack)] I don't suspect they'll be a reliable source of info

[Master] They are in a quiescent mood and do not molest you.

[Velkyna (Joe)] Vel will run with Joanne, holding her arm and protecting her with her own body in the event of mishap.

[Ss'sra (Ryan)] woohoo!

[Ss'sra (Ryan)] back to the room past the mammoths, and up the north passage

[Aedean (Sedlack)] Sounds good

[Arkady (James)] OK.

[Master] ok I" gonna send the mapp

[Defthon (Don)] Alrighty.

[Master] Map sent...

[Ss'sra (Ryan)] sorry arkady

[Aedean (Sedlack)] N

[Aedean (Sedlack)] Test....

[Arkady (James)] NP.

[Master] test received

[Arkady (James)] We here you Chris.

[Ryan] is it possible to hang onto one's character sheet even when taken off the map?

[Aedean (Sedlack)] Crud

[Master] apparently not

[Ryan] another design falw

[Master] Post away; I've already filled the damn forum.

Sedlack has left the game.

[Master] Ryan, I think Angie's gonna need a reconnect.

Sedlack has joined the game.

Sedlack is receiving the map...

Sedlack has received the map.

[Sedlack] Stupid low Dex, slowing me down

[Aedean (Sedlack)] North

[Ryan] still frozen

[Ryan] will try soon

[Master] When your heart's not open.

[Aedean (Sedlack)] I see Angie's ping is up in the hour range now

[Master] It came back down.

[Aedean (Sedlack)] Yeah to 0

[Ss'sra (Ryan)] she's back with us

[Aedean (Sedlack)] Ah

[Lia (Angie)] I'm back?

[Master] Waddayaknow.

[Aedean (Sedlack)] Yes

[Master] hm.

[Lia (Angie)] I keep losing my character sheet

[Master] I had 1 more encounter planned. How long can folks stay up?

[Ss'sra (Ryan)] I'm good for one more

[Aedean (Sedlack)] 1 more encounter is all good

[Jeff] fine with me

[Arkady (James)] OK.

Brian has left the game.

[Aedean (Sedlack)] Especially if it's the difference between less than 957 XP and more than 957 XP

[Defthon (Don)] I'm good for a bit.

Joe has left the game.

Brian has joined the game.

[Master] *laughs*

Brian is receiving the map...

Brian has received the map.

[Ss'sra (Ryan)] angie's in, but she;'s frozxen again

[Brian] i just had to restart because of that

[Master] Okay, I'm gonna call a 15 minute quick break; restart if you have to and grab the map yourselves. :)

Joe has joined the game.

Joe is receiving the map...

[Ss'sra (Ryan)] angie's rebooting

Joe has received the map.

[Sedlack] I am away from the keyboard.

[Ryan] I am away from the keyboard.

[Joe] Bingo.

[James] I am away from the keyboard.

Jared has left the game.

Jared has joined the game.

[Jared] I am away from the keyboard.

[Jared] I am back at the keyboard.

[Defthon (Don)] Ok, someone private message me when we're back (thus making the phone ring, and getting my attention ;)

[Tamora] I am away from the keyboard.

Angie has joined the game.

[Don] I am away from the keyboard.

Angie is receiving the map...

Angie has received the map.

Jared has left the game.

[Sedlack] I am back at the keyboard.

Jared has joined the game.

Jared is receiving the map...

Jared has received the map.

[Velkyna (Joe)] Test test test

[Aedean (Sedlack)] Hi, Joe

[Velkyna (Joe)] Did I miss what we're waiting on?

[Aedean (Sedlack)] Kimmitt called a 15 minute break so he can snort some coke or whatever

[Aedean (Sedlack)] to get his energy back

[Aedean (Sedlack)] or something

[Velkyna (Joe)] That sounds like a great idea!

[Velkyna (Joe)] Anyway, I think the golem is guarding the way Fugue went.

[Aedean (Sedlack)] Don't have to tell me that

[Velkyna (Joe)] Hence the "traps".

[Velkyna (Joe)] I'm talking out loud.

[Ss'sra (Ryan)] still, we may as well check the one remaining room first

[Ryan] I am back at the keyboard.

[Aedean (Sedlack)] She's my (1d7) [4] 4 -- sister! *smack*

[Aedean (Sedlack)] She's my (1d7) [6] 6 -- sister! *smack*

[Aedean (Sedlack)] She's my (1d7) [6] 6 -- sister! *smack*

[Aedean (Sedlack)] She's my (1d7) [5] 5 -- sister! *smack*

[Aedean (Sedlack)] She's my (1d7) [2] 2 -- daughter! *smack*

[Aedean (Sedlack)] She's my (1d7) [6] 6 -- sister! *smack*

[Aedean (Sedlack)] She's my (1d7) [7] 7 -- sister AND my daughter!

[Velkyna (Joe)] WTF?

[Master] heh

[Aedean (Sedlack)] Famous movie scenes recreated via RNG

[Velkyna (Joe)] Ah.

[Jared] joe, I just wanna let you know I've got a big pile frozen Big Kats here.

Ryan has left the game.

[Master] The other room sounded cooler when I sketched it out.

[Aedean (Sedlack)] Sadly, those are also some of the best rolls I've had today


Ryan has joined the game.

[Master] I suggest you not bother. :)

Ryan is receiving the map...

Ryan has received the map.

[Master] Sorry bout the delay there.

[Aedean (Sedlack)] Oh, sure, there's *nothing* in *that room*

[Ryan] I am away from the keyboard.

[Velkyna (Joe)] These are not the droids you're looking for.

[Aedean (Sedlack)] Don't go *there*, you'll be *disappointed*

[Brian] "You won't need more than 6 or 8 spot. Trust me."

[Don] I am back at the keyboard.

[Defthon (Don)] Thanks

[Master] Nah, it's just lame.

[Velkyna (Joe)] "Get Craft Wand. Wands are awesome!"

[Master] Shocker lizards.

[Master] And Wands are awesome.

[Tamora] I am back at the keyboard.

[James] I am back at the keyboard.

[Master] :-p

[Velkyna (Joe)] Craft Wang.

[James] The food is still cookin'. In the microwave, that is.

[Master] heh . . . you said "Craft."

[Aedean (Sedlack)] If you want to give us the XP for them without actually going through with it, that's OK

[Master] Hell, let's just say you went into the room, there were a bunch of shocker lizards, you recognized them for the little menaces they are, dispatched them, and got 200 XP each.

[Aedean (Sedlack)] I mean, they're Shocker Lizards

[Master] Like I said, it was a lame room. Some days, the cylinders just misfire.

[Defthon (Don)] Heh.

[Velkyna (Joe)] ... and they had a ton of magic items, right?

[Master] Yes, but they fried them all and ate them.

[Aedean (Sedlack)] Sure. How much were the Umber Hulks worth? (Or do you just want

[Aedean (Sedlack)] to do a session total at the end?)

[Master] I was just looking that up. :)

[Master] 300 XP each for each Umber Hulk encounter, so 600 XP total

[Velkyna (Joe)] Man, now ou're just teasing Sedlack.

[James] To be fare, we should figure out how much damage they've have been likely to do to us, and mark of charges on the CLW wand too.

[Master] 800 XP so far. The rest of the dungeon is just flava

[Dralafi (Jared)] did anyone add XP for me at the end of last game?

[Aedean (Sedlack)] Not I

[Master] I didn't.

[Dralafi (Jared)] right. someone know how much I should add? :)

[Velkyna (Joe)] Negatory.

[Aedean (Sedlack)] 1k

[Aedean (Sedlack)] The real 1k, not this comp sci 1024 BS

[Dralafi (Jared)] lol

[James] Yes. 1000.

[James] I'm not too hot on the kibibyte stuff.

[Master] I just want to say that Greg Kaiser is really rather cool.

[Aedean (Sedlack)] If they want to call them kibibytes, that's fine

[James] I've been saying 'kilo' for a long time now. Over 20 years.

[Master] "kibi" sounds way too much like a central african dictator.

[James] Can't we just get the rest of the world to define a kilometer as 1024 meters?

[Velkyna (Joe)] Kibi Amin.

[Aedean (Sedlack)] Anyway, shall we deal with this golem?

[Defthon (Don)] So. We're doing what exactly?

[Master] yes

[Master] deciding what to do with the gloem.

[James] I am away from the keyboard.

[Ryan] I am back at the keyboard.

[Master] who is just kind of STANDING THERE

[Velkyna (Joe)] Should Vel talk to it, since she made contact before?

[Lia (Angie)] sure

[Aedean (Sedlack)] Sure. You can ask it to show you these traps

[James] I am back at the keyboard.

[James] Good Idea. Velkyna will go.

Velkyna (Joe) will approach the golem, cautiously. Is it still in the corridor?

[Aedean (Sedlack)] We'll follow you

[Ss'sra (Ryan)] so we've decided the other room was uninteresting?

[Master] Bishop will go!

[Shottamip (Tamora)] You do seem like the best person to evaluate the traps


[Master] YOu went to the other room and killed the shocker lizards.

[Master] It was lame.

[Master] Okay, onward!

[Aedean (Sedlack)] Lizards are lame

[Ss'sra (Ryan)] ah. um, Trap Numero Uno is the goilem himself, right?

[Velkyna (Joe)] Lizards suck so much ass.

[Velkyna (Joe)] Sup, dawg?

[Volcanic Rock Golem] ...

[James] Looking at the layout, can't we just go around him?

[Volcanic Rock Golem] ...

[Velkyna (Joe)] Hey, remember me?

[Volcanic Rock Golem] ...yes.

[Aedean (Sedlack)] It seems to know where some traps are.

[Velkyna (Joe)] You were going to show me some traps?

[Aedean (Sedlack)] That should save us some work

[Volcanic Rock Golem] ...

[Volcanic Rock Golem] The traps are for wolves.

[Velkyna (Joe)] Hm. But we're not wolves.

[Aedean (Sedlack)] (We're _like_ wolves)

[Volcanic Rock Golem] ...yes.

[Ss'sra (Ryan)] But he did provisionally classify us as wolves

[Velkyna (Joe)] What would they do if wolves went through them?

[Don] we like the wolves

[Volcanic Rock Golem] What are you?


[Velkyna (Joe)] I am a friend.

[Ss'sra (Ryan)] What are the choices?

[Volcanic Rock Golem] ...

[James] (He's a robot-thingy, so he should have multiple-choice buttons, yes?)

[Volcanic Rock Golem] When the beholder finds out you are down here, he will be mad.

[Ryan] I can almost see the hourglass turning before his eyes...

[Velkyna (Joe)] I don't think we have to worry about that.

[Volcanic Rock Golem] ...

[Volcanic Rock Golem] ...

[Velkyna (Joe)] Are you friends with the beholder?

[Velkyna (Joe)] Or enemies.

[Volcanic Rock Golem] Escaped.

[Volcanic Rock Golem] Errant child.

[Volcanic Rock Golem] You deal with it.

[Velkyna (Joe)] What do you do down here?

[Volcanic Rock Golem] The elemental is gone, I am not afraid anymore.

Volcanic Rock Golem walks off

[Ryan] This is a *fascinating* conversation

[Shottamip (Tamora)] !

[Velkyna (Joe)] Hey buddy!

Velkyna (Joe) will follow.

[Ss'sra (Ryan)] let's follow it

Volcanic Rock Golem completely ignores VEl

Volcanic Rock Golem turns to face Vel

[James] Uh, search for traps?

[Velkyna (Joe)] Hi!

[Volcanic Rock Golem] ...

[Velkyna (Joe)] Message: Guys, careful.

[Velkyna (Joe)] Message: Don't get too close, in case of traps.

[Velkyna (Joe)] Is this where you stay?

[Aedean (Sedlack)] I'm reasonably certain I can avoid traps better than a rock golem

[Volcanic Rock Golem] Why are you here still?


[Volcanic Rock Golem] I want to be alone

[Velkyna (Joe)] We are looking for something. We'd like your help.

[Velkyna (Joe)] Then we will leave.

[Volcanic Rock Golem] I don't care what you want.

[Velkyna (Joe)] What do you want?

[Ryan] It's Marvin!

[Volcanic Rock Golem]

[Volcanic Rock Golem]

[Volcanic Rock Golem]

[Volcanic Rock Golem] (shouting)I TOLD YOU.

[Sedlack] "I want you to roll initiative"

Velkyna (Joe) takes a step back, involuntarily.

[Velkyna (Joe)] Um.

[Velkyna (Joe)] I thought we were friends?

[Volcanic Rock Golem] ...

[Ss'sra (Ryan)] Is it even talking to you?

[Joe] I don't know, man.

[Aedean (Sedlack)] I think it is talking to her

[Volcanic Rock Golem] ...

[Ss'sra (Ryan)] Fugue, you mean

[Aedean (Sedlack)] Or was, at least

[Aedean (Sedlack)] No, Vel

[Don] Now it's having a Japanese video game conversation with her.

[Ss'sra (Ryan)] So who else has it sometimes been talking to?

[Velkyna (Joe)] (is it standing there, or sitting on its throne?)

[Master] standing there

[Velkyna (Joe)] Do you have a name?

[Aedean (Sedlack)] What makes you think it's been talking to someone else?

[Volcanic Rock Golem] ...

[Velkyna (Joe)] My name is Vel.

[Don] (that means, press A)

[Volcanic Rock Golem] Go away, Vel.

[Velkyna (Joe)] Can you help me please?

[Velkyna (Joe)] With one thing?

[Ss'sra (Ryan)] "The elemental is gone, I am not afraid anymore. You deal with it"

[Ss'sra (Ryan)] That struck me as very clearly being the golem conversing with its master, refusing an order to do something -- probably to attack us

[Aedean (Sedlack)] That wasn't clear to me

[Joe] I think it was made by the beholder, and fled its service.

[Joe] maybe?

[Volcanic Rock Golem] Go away, Vel. Please.

[Velkyna (Joe)] What were you afraid of, before? That elemental?

[Ss'sra (Ryan)] Should we tell it the beholder is dead?

Volcanic Rock Golem begins shouting, one tone, almost deafening

[Defthon (Don)] This doesn't seem very productive. Have we explored the entire cave system?


[Aedean (Sedlack)] Yes

[Shottamip (Tamora)] might it work to say that we'll go away, through the pasage beyond him?




[Velkyna (Joe)] Shit!




Velkyna (Joe) backpedals.

[Volcanic Rock Golem] ...

[Brian] Vel said the secret word!

[Aedean (Sedlack)] This looks a lot like what I did to Typing Tutor to improve my wpm

[Velkyna (Joe)] Okay, I'm fresh out of ideas, and fresh out of ears.

[Aedean (Sedlack)] I think we might have to fight it to get past it

[Velkyna (Joe)] Okay, let's take it out.

[Velkyna (Joe)] Goddammit, are my ears bleeding?

[Master] (there is nothing past it)

[Defthon (Don)] Is there anything past it?

[Defthon (Don)] Right, guess not then.

[Ss'sra (Ryan)] we need to search the whole damn complex for secret doors, then

[Aedean (Sedlack)] Hmmm...Guess it's time to do a shitload of searching

[Velkyna (Joe)] What about that emerald we found? With the magic writing?

[Defthon (Don)] Have we been through the whole cave system?

[Aedean (Sedlack)] Apparently, yes

[Shottamip (Tamora)] remind me why we're sure that fugue went through here? that was over a month ago

[Aedean (Sedlack)] We tracked her to the river

[Ss'sra (Ryan)] I thought we were only a few hours behind

[Master] real time, not game time

[Velkyna (Joe)] All those traps in the first room. She had to have set them.

[Aedean (Sedlack)] This cave complex was on the other side of said river

[Aedean (Sedlack)] Since time is of the essence, perhaps this would be a good time to use that Vizier

[James] That's a good point.

[Aedean (Sedlack)] Though I don't recall the emerald Vel mentioned

[Ss'sra (Ryan)] was part of the leemental's rubble

[Velkyna (Joe)] When we killed the elemental, there was an emerald in the remains.

[Master] I don't recall the emerald being magical just . . . huge. And gorgeous.

[Velkyna (Joe)] It had writing on it. I thought Shottamip looked at it.

[Ss'sra (Ryan)] and i don't recall any writing on it

[Master] hang on, I'll check the logs

[Velkyna (Joe)] Maybe I'm high.

[Aedean (Sedlack)] Oh, right. I was busy raising Aric

[Master] Joe's high.

[Master] I, however, am slightly lit up.

[Velkyna (Joe)] Never mind, people were talking about writing.

[Velkyna (Joe)] You said there was none.

[James] (OK. I will invoke the Visier. How is this for the question: Where and how can we find Fugue, and recover what she has stolen?)

[Velkyna (Joe)] Ignore me.

[Aedean (Sedlack)] How does it "work" again?

[Velkyna (Joe)] It's not a wish, IIRC. You get the answer to your dilemma.

[Velkyna (Joe)] Our dilemma is "how do we find and capture Fugue" so you should get the answer.

[Velkyna (Joe)] Without the need for careful wording.

[Lia (Angie)] Can we check to see if she doubled back behind us?

[The Vizier] Fugue laid down an elaborate fake trail into this dungeon system. She fled out the front of the cave and is riding a mammoth into the null zone which waxes and wanes with the tides. To catch her, you must find a way to move faster than her in a place with no magic.

[Velkyna (Joe)] That's something I was worried about .

[James] Eeeek!

[James] I'm almost sorry I asked.

[Ss'sra (Ryan)] "empowers the character drawing it to call upon supernatural wisdom to solve any single problem or answer fully any question"

[The Vizier] Thank you, drive through.

[Velkyna (Joe)] Well, fuck me.

[Aedean (Sedlack)] "The front of the cave" being back by the wolves, presumably?

[Shottamip (Tamora)] Well then.

[null] Yes.

[Shottamip (Tamora)] yeah

[Velkyna (Joe)] RIDE THE TIGER



[Dralafi (Jared)] NULL

[Defthon (Don)] Heh. Funny.

[Brian] Ok, about to suggest Turc run carrying the string for the treehouse. But then "no magic".

[Ss'sra (Ryan)] dire tiger only has move 40

[Velkyna (Joe)] Well, let's book.

[Aedean (Sedlack)] Null the Living Void ( ) Recall details (y/n)

[Arkady (James)] Well, shall we get out of here before the golem starts attacking us?

[Velkyna (Joe)] How fast is a mammoth, anyway?

[Ss'sra (Ryan)] yes

[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [1+18] 19

[Velkyna (Joe)] We need to find some horses or something. Or everyone ride the flying druid.

[Master] Mammoths go horse speeds

[Shottamip (Tamora)] I suppose we can use the carpets until we reach this "null zone."

[Ss'sra (Ryan)] As a large carry much

[Master] You are a little ways up what appears to be a volcanic mountain. All around you is near-featureless snowy tundra.

[Master] You can see for what feels like miles.

[Master] It is quite cold.

[Master] There is a herd of some creatures off in the distance to the southeast.

[Arkady (James)] Do we still have the magic elephant?

[Ss'sra (Ryan)] what that sentence was supposed to be was, "as a large bird, I could not carry very much"

[Shottamip (Tamora)] Ranger- tracks?

[Arkady (James)] You know, that figurine?

[Shottamip (Tamora)] nope

[Master] No more reliable than the carpets, really.

[Shottamip (Tamora)] we sold it and split the money once we had enough carpets for everyone

[Arkady (James)] Acutally, if you could just carry Shottamip...

[Master] Which part of "no magic" is too difficult?

[Arkady (James)] then fly ahead of Fugue to the other side of the null zone. And Shot can telport us there.

[Master] YOu go in, Garfield gets set free, Shottamip is useless...

[Master] You lose your wild shape, et cetera, et cetera

[Aedean (Sedlack)] Right

[Master] Angie seems to have died again

[Velkyna (Joe)] Is this null zone something we can fly OVER?

[Ss'sra (Ryan)] So what? Aric runs her down alone?

[Velkyna (Joe)] Like carpets at 10000 feet?

[Lia (Angie)] no

[Aedean (Sedlack)] We could try grabbing some of those animals off to the SE

[Arkady (James)] So, unless we've got some other bright ideas, we've got to get some horses or griffons or something.

[Aedean (Sedlack)] They might be able to be ridden

[Velkyna (Joe)] We could all get into the bags of holding and have Aric book ass.

[Master] Arkady has the sense that this is not possible.

[Shottamip (Tamora)] I don't know that we'd gain on her with horses or whatever, though,since she already has one

[Ss'sra (Ryan)] bag of holding. no magic zone. ouch

[Arkady (James)] The problems with bags of holding is also... no air.

[Master] Limited air, certainly.

[Shottamip (Tamora)] yes, I think those stay in the cave, and we carry what we need

[Aedean (Sedlack)] Look. We have to leave our bags of holding somewhere

[Velkyna (Joe)] Is this like an antimagic zone? Or a "fuck up the magic items" zone?

[Aedean (Sedlack)] Or we could leave the in the temple

[Aedean (Sedlack)] (the bags)

[Master] Arkady has the sense that the items would shut down, then revive once outside the zone.

[Velkyna (Joe)] Right.

[Aedean (Sedlack)] Oh, that's not as bad, then

[Velkyna (Joe)] Like a DMZ

[Arkady (James)] So it is like a giant anti-magic field.

[Aedean (Sedlack)] I just don't want our bags to suddenly spew crap all over

[Arkady (James)] Yes, we've already seen that happen.

[Velkyna (Joe)] I'd think this is still part of the same dilemma ...

[Master] Valid.

[Master] Arkady has a few ideas.

[Velkyna (Joe)] What happens if Shottamip TPs INTO the Null zone?

[Master] 1) Fetch mounts from the Tower of Boccob and ride, Sally ride.

[Aedean (Sedlack)] She probably can't for several reasons

[Master] 2) Send Aric ahead. He's much faster than a horse or mammoth.

[Arkady (James)] Can't target anything in the zone with a teleport, probably.

[Master] 3) Capture some mammoths and have someone do something non-magical (i.e. druggish) to make them faster.

[Master] 4) Figure out where the hell she thinks she's going and meet her there.

[Arkady (James)] Turc has a high CON, he should be able to run a while.

[Aedean (Sedlack)] I vote a combination of 2) and either 1) or 3)

[Master] Arkady has a sense that if Turc can track, he can catch up. And mammoths are not slow creatures.

[Arkady (James)] Well, Fugue is not meeting anybody in the zone.

[Velkyna (Joe)] Because if we could somehow TP _to_ Turc once he gets to Fugue....

[Ss'sra (Ryan)] Do I see any plants out here at all?

[Master] mammoths are not, sorry, light creatures.

[Master] Ryan -- light scrub pokes up from under the snow, here and there.

[Ss'sra (Ryan)] any species look promising for acting like ginger up the mammoths?

[Master] Not really, but you're sure the Boccobites could hook you up.

[Arkady (James)] Yeah, just carrying Shottamip should be a light load for him.

[Velkyna (Joe)] We should get to the mamoth herd and there's probably a single set of tracks that leads off from there.

[Shottamip (Tamora)] The boccob people would have all kinds of plants for spell components and other oddities

[Brian] i'd prefer not to encounter fugue on my own

[Master] Roger's a little better in a fight than Shottamip is, to be honest, if we're doing no-magic

[Brian] but i am willing to scout ahead

[Master] Joanne is actually your best bet, oddly enough.

Ryan has joined the game.

[Aedean (Sedlack)] I say Ss'sra goes back to the Boccob temple to get plants, while the rest of us head down to the mammoth herd

[Ss'sra (Ryan)] OK, so some of us round up some mammoths, while others go back to boccob for herbs?

Angie has left the game.

[Shottamip (Tamora)] magic is definitely my strong point, grappling not so much

Ryan has left the game.

[Velkyna (Joe)] The Boccob group can catch up to us on the tiger.

[Arkady (James)] Hell, he could probably carry both of them.

[Master] If anyone's going to be wrangling mammoths, it's gonna be Ss'sra. Those are going to be some *serious* Handle Animal checks.

Ryan is receiving the map...

Ryan has received the map.

[Ss'sra (Ryan)] exactly my thought

Angie has joined the game.

Angie is receiving the map...

[Ss'sra (Ryan)] would having the tiger as a herding dog help or hinder?

Angie has received the map.

[Aedean (Sedlack)] Okay. Someone else can go to Boccob and ask for stimulants, or fast steeds

[Master] Herding dog? How many mammoths you want?

[James] Hmmm... riding mammoths hopped up on the junk. Not where I expected this adventure to go...

[Master] And probably hinder, as it would put them on guard.

[Velkyna (Joe)] Roger and I can go talk to Boccob. We both like Boccob and Roger has the Alchemy.

[Aedean (Sedlack)] Okay. That should work

[Joanne] Aric should carry me and go ahead.

[Velkyna (Joe)] We'll catch up on the horses (Vel has the +Ride) they give us.

[Ss'sra (Ryan)] well, how many mammoths do we need for the whole party? I could beleive anything from 3 to 10...

[Arkady (James)] Ummm, why Joanne again?

[Ss'sra (Ryan)] get flying mounts if you can. horses and tundra are not a good mix

[Aedean (Sedlack)] She's light

[Velkyna (Joe)] She's light and she's bad ass with a crossbow.

[Aedean (Sedlack)] And she doesn't suffer at all from anti-magic

[Shottamip (Tamora)] She's *volunteering*??

[Master] The more Arkady is thinking about this, the more he is baffled that Fugue managed to tame a mammoth in a way that would keep once in the null zone.

[Master] Yep.

[Ss'sra (Ryan)] praxis can go with them to keep communication open

[Master] She must have planned this for weeks, at least.

[Arkady (James)] The telepathy only goes for a mile, unfortunately.

[Velkyna (Joe)] Well, der.

[Ss'sra (Ryan)] still, it's better than nothing.

[Arkady (James)] Can we get some griffons from Asratia's group?

[Master] Once you're in the null zone, though . . . the mammoths will be better food than mounts.

[Shottamip (Tamora)] ooh! they're pretamed

Velkyna (Joe) makes sure Joanne has the masterwork xbow and enough bolts.

[Jeff] We can slit their bellies and hide in them

[Arkady (James)] Do we have a sense of just how big the null zone is?

[Master] It "waxes and wanes with the tides." Arkady has a rough sense, but it is not regular.

[Master] Only one mammoth is likely pretamed, sadly.

[Arkady (James)] I was just looking for an order of magnitude, like ~ 100 miles or so?

[Ss'sra (Ryan)] the one she's riding

[Master] It starts about fifty miles off.

[Shottamip (Tamora)] no, the griffons1

[Master] Yes.

[Arkady (James)] The griffons can take two people, yes?

[Velkyna (Joe)] How do we get 2000 lb griffons from Cloudhome to here?

[Arkady (James)] OK, that's a problem.

[Master] I'm looking for weights for griffons.

[Velkyna (Joe)] Unless Asratia can Deus Ex Machina them.

[Ss'sra (Ryan)] i thought we wanted griffons from the boccob tower

[Shottamip (Tamora)] then we should just go with horses from the nice people behind us, rather than taming mammoths by magic

[Velkyna (Joe)] A horse HAS to be faster than a mammoth. A mammoth can't gallop like that.

[Master] Probably true.

[Angie] might depend on terrain

[Velkyna (Joe)] Vel and Roger are getting horses from Boccob.

[Arkady (James)] We'll want at least 4 per person, so that we can switch off and keep riding longer.

[Aedean (Sedlack)] How many hours since Fugue left the Temple?

[Master] About 8.

[Aedean (Sedlack)] How fast are mammoths?

[Master] Actually, more like 12.

[Angie] how are we getting horses up the chimney?

[Arkady (James)] Wait a minute. If the null zone doesn't start for 50 miles, that means Fugue probably isn't in it yet, yes?

[Master] The dungeon crawl took a solid 8 hours.

[Master] Very possibly.

[Aedean (Sedlack)] That's what I'm trying to determine

[Velkyna (Joe)] Fuck it, you're right. CARPETS.

[Arkady (James)] So we could teleport to the edge of the zone, and maybe catch her.

[Master] It would be impossible to impart that information to Shottamip.

[Aedean (Sedlack)] If Shot knew what it looked like, yes

[Master] But the carpets idea is sound.

[Velkyna (Joe)] Let's ride.

[Aedean (Sedlack)] I agree

[Shottamip (Tamora)] not everyone should go by carpet - someone work on the horses angle?

[Master] You will have to fly low to the ground so that Ss'sra can track.

[Aedean (Sedlack)] That's fine.

[Master] Okay, split up.

[Aedean (Sedlack)] It doesn't slow us down much.

[Arkady (James)] One carpet fly low to track, the other flies higher to keep a lookout.

[Master] Carpet folks on the left, horse folks on the right.

[Velkyna (Joe)] HOLY ... wait a minute.

[Master] Arkady's gonna be a carpet guy, b/c he has the message spell.

[Master] hm?

[Arkady (James)] OK.

[Velkyna (Joe)] Can't we go back to boccob, MOVE THE WELL TO A PLACE THAT'S CLOSER TO FUGUE and then bop out the well right near here?

[Master] The well's movements are not, to your knowledge, controllable.

[Shottamip (Tamora)] Is it controllable ?

[Velkyna (Joe)] DAMMIT

[Turcanaur (Brian)] also, should we go get the stimulants anyway?

[Arkady (James)] As the Boccob people for a shrink spell on the horses, to get them up the chimney.

[Shottamip (Tamora)] yes, the horse group will do that

[Master] All right, then.

[Shottamip (Tamora)] and keep them shrunk so I xan teleport them if needed

[Defthon (Don)] heh

[Turcanaur (Brian)] Wow, I think this is officiaally our most complicated plan EVER.

[Master] I dunno, the multiple carpets vs. the flying sorceror one was pretty up there.

[Shottamip (Tamora)] true

[Master] 1 problem:

[Turcanaur (Brian)] yes, but it didn't involve shrinking drugged up horsies

[Master] YOu are expected the Tower to have 40 good horses, ready upon demand, with 40 shrink spells available.

[Angie] only 1?

[Master] This is not a realistic expectation.

[Shottamip (Tamora)] naw, a few horses, and one wand of shrinking

[Ss'sra (Ryan)] Caster level minutes per reduce.

[Shottamip (Tamora)] not everyone will be able to go in the null zone if it comes to that

[Arkady (James)] Well, as many horses as we can get.

[Master] Okay, a few horses and one wand. Also, the wand only reduces the horse in half.

[Master] sorry, half as tall.

[Aedean (Sedlack)] 1/8 weight

[Shottamip (Tamora)] the important thing is weight, and reduction takes weight down by 2.5

[Velkyna (Joe)] We have a few pairs of Boots of striding, don't we?

[Master] which is 1/10 as big. That should work.

[Arkady (James)] And about 1/8th the weight.

[Velkyna (Joe)] Oh, wait, magic.

[Master] You could go through the well and TP them all outside. That'd be simplest.

[Velkyna (Joe)] Sorry.

[Shottamip (Tamora)] oh. true.

[Master] Of course, if we're shrinking creatures, then the Gryphon comes to mind...

[Velkyna (Joe)] Does Boccob have griffons?

[Ss'sra (Ryan)] we've been saying griffons for some time now

[Master] Right, but we were hung up on the one ton weight.

[Shottamip (Tamora)] we don't expect any problems with tp-ing from in here to outside this pocket dimension or wherever we are?

[Aedean (Sedlack)] Yeah, but I doubt they'll be handing out Gryphons at the Tower

[Dralafi (Jared)] back in a few

[Shottamip (Tamora)] no, all we need from them is the wand

[Jared] I am away from the keyboard.

[Master] I would expect problems TP-ing between dimensions. But within the dimension...

[Velkyna (Joe)] Right. You TP once you get back through the well.

[Shottamip (Tamora)] so how fast are gryphons compared to horses?

[Master] So Roger and Shottamip secure a couple of Reduce scrolls, then teleport to Cloudhome, convince the elves to hand over a couple of gryphons, reduce them, TP back, go through the well, and TP out onto the tundra.

[Master] Brilliant.

[Master] 4x as fast, easily.

[Master] Probably faster, depending on terrain.

[Shottamip (Tamora)] i like this plan

[Velkyna (Joe)] Yes.

[Angie] sure

[Aedean (Sedlack)] Okay. That works

[Ss'sra (Ryan)] The carpet crtowd can get started, anyway

[Master] Ok I'll do that part first. The carpet crowd should divide themselves between lower carpet and upper carpet.

[Shottamip (Tamora)] they aren't inherently magical creatures in a way that would be a problem in the null zone, are they?

[Ss'sra (Ryan)] I'm lower.

[Velkyna (Joe)] Let me go with the Shottamip/Roger people. Since she's the GRIFFON QUEEN.

[Master] Not as such.

[Shottamip (Tamora)] the more people we take, the fewer gryphons we can broing back

[Velkyna (Joe)] Hm.

[Ss'sra (Ryan)] If anyone else goes with the TP crowd, that will reduce the number of griffons they can teleport around

[Velkyna (Joe)] What's y'all's Dex?

[Aedean (Sedlack)] I'll go on the upper carpet, as I'm a pretty good lookout

[Ss'sra (Ryan)] 10.

[Master] Here's what I'm thinking for the carpets.

[Defthon (Don)] I don't think it matters which carpet I'm on.

[Arkady (James)] Want Dral on the top carpet.

[Velkyna (Joe)] Shott/Roger ... what's your Dexes?

[Ss'sra (Ryan)] Everyone with a halfway decent Wilderness Lore on the low one.

[Jeff] 18

[Master] Roger's is good, Shot's is not.

[Shottamip (Tamora)] does Roger have teleport prepared? did we check that?

[Jeff] 1

[Velkyna (Joe)] Roger can steer then.

[Master] He can help carry.

[Velkyna (Joe)] Roger and Shot go.

[Velkyna (Joe)] You only need a 5 on ride check to steer.

[Master] ok

[Velkyna (Joe)] +4 and you're there.

[Arkady (James)] Who's going to fly the griffons?

[Arkady (James)] Lia and who else?

[Shottamip (Tamora)] my dex is 16, which isn't pathetic at all

[Velkyna (Joe)] Roger.

[Velkyna (Joe)] Vel when they get back.

[Master] eek, I was unaware.

[Master] Okay, gryphons first.

[Master] Roger and Shottamip go back through the Well.

[Shottamip (Tamora)] ok

[Shottamip (Tamora)] we talk to the nice people.

[Arkady (James)] Arkady has a +4 to ride total, so he can just hang on.

[Aedean (Sedlack)] I hope our artillery takes good care of itself

[Turcanaur (Brian)] Well they managed to keep themselves alive before we met them.

[Saminda] You have returned?

[Ss'sra (Ryan)] now that we're not going to ride them, can Garfield go have some mammoths for lunch?

[Velkyna (Joe)] Remember that griffons give you a -5 to your ride ranks or something like that.

[Arkady (James)] So Lia should fly one of the griffons. Who else?

[Velkyna (Joe)] Because they're foreign creatures.

[Shottamip (Tamora)] Yes, we need to acquire some nonmagical transport and take it back with us.

[Velkyna (Joe)] Vel can steer a griffon well.

[Saminda] Nonmagical? I am sorry, but I do not understand.

[Arkady (James)] OK. Vel and Lia then. Do they need to go back to Cloudhome too?

[Angie] Lia has ridden griffons before, and has ride and handle animal

[Jeff] Fugue is crossing a null zone

[Sedlack] Common, motherfucker, do you speak it?

[Shottamip (Tamora)] We were hoping you could assist us with acquiring some scrolls or a wand of Reduce.

[Saminda] *blinks*

[Saminda] I see.

[Saminda] Yes, we have scrolls of Reduce which we could sell you.

[Shottamip (Tamora)] We plan to make transport animals light enough to teleport back here, you see.

[Saminda] Which animals?

[Shottamip (Tamora)] we would be grateful.

[Shottamip (Tamora)] gryphons - we have friends with some.

[Saminda] Hm.

[Saminda] Are they nearby?

[Shottamip (Tamora)] No, they're in the elven lands. did you have a suggestion?

[Saminda] Just to be careful. There is a wyld storm on its way soon.

[Saminda] I would not care to travel through it in any fashion.

[Velkyna (Joe)] Oh, we're so trapped.

[Shottamip (Tamora)] ooc - and that is? what got us to this continent?

[Master] yep

[Shottamip (Tamora)] how soon is soon?

[Aedean (Sedlack)] Well, if Fugue gets caught in the same storm, then we might catch up to her that way

[Arkady (James)] Or never catch her at all.

[Shottamip (Tamora)] she isn't *here*

[Saminda] I see the signs of one approaching . . . two to four hours.

[Arkady (James)] Crap.

[Aedean (Sedlack)] The wyld storm hits the pocket dimension, too?

[Turcanaur (Brian)] wyld storm? then our gryphons truly are WYLD STALLYNS

[Shottamip (Tamora)] thank you very much for the warning.

[Shottamip (Tamora)] we will have to move quickly.

[Ss'sra (Ryan)] Dude, you've got to see some new movies

[Aedean (Sedlack)] The carpets should make it to the null zone well before then

[Saminda] Of course. A moment, while I go to our library.

[Arkady (James)] If we get to the null zone, then the Wyld storm won't be a problem.

Saminda takes fifteen minutes and returns with four scrolls

[Aedean (Sedlack)] Exactly my point

[Ss'sra (Ryan)] Are you sure?

[Saminda] You needed Reduce scrolls powerful enough to affect Gryphons.

[Shottamip (Tamora)] I'm not sure, no

[Shottamip (Tamora)] (to Ryan)

[Shottamip (Tamora)] Yes, that's right.

[Joe] Sorry man, that wyld stallyns joke never gets old.

[Saminda] One hundred twenty-five GP each. I have but four.

[Jeff] I got that covered.

[Shottamip (Tamora)] good, cuz I don't think I actually carry much of the party gold - I'm weak.

[James] Keep track of that Jeff. That'lll come out of any loot we get first, before the split.

[Master] Jeff, cash out 600 GP.

[Shottamip (Tamora)] Yes, note that.

Saminda gives you the scrolls.

[Jeff] 600?

[Velkyna (Joe)] 500 you mean.

[Master] SOrry, 500

[Master] typ

[Master] o

[Jeff] already done

[Saminda] Okay, Shottamip, you're up.

[Arkady (James)] Man, even with auto_haggle, it is rough.

[Master] heh

[Shottamip (Tamora)] Where were the gryphons based? was it Nailoglas?

[Master] Shottamip, you're good.

[Master] Cloudhome.

[Shottamip (Tamora)] okay, simple enough.

[Shottamip (Tamora)] Shottamip: Teleport: transports herself and up to (50*12) [50*12] 600 pounds of willing creatures to another location, teleport check (1d100) [13] 13 (DC=(10+7+5) [10+7+5] 22) Spell failure check (>=0): (d100) [66] 66 -- spell cast

[Shottamip (Tamora)] That's Roger, myself, and 4 important scrolls to Cloudhome.

[Master] Chris -- do me a favor? FIgure out how far Fugue got in 12 hours on an animal with speed 40 feet

[Turcanaur (Brian)] "2 miles"

[Aedean (Sedlack)] Working on it

[Arkady (James)] "Oh, OK, 3 miles"

[Master] Forced March/whatever the fastest sustainable pace is.

[Shottamip (Tamora)] Ii think the PH specifies fastest over long times. I saw it once.

[Ss'sra (Ryan)] Twelve solid hours, should be no more than standard move. not double, even

[Aedean (Sedlack)] Yeah

[Ivellian] Oh! Hello.

[Master] Make it a forced march; this is an "improved" mammoth.

[Shottamip (Tamora)] And who was in charge of the gryphon cavalry? Was it ivellian?

[Aedean (Sedlack)] 8 hours would be 32 miles

[Master] yes

[Turcanaur (Brian)] that's really it?

[Turcanaur (Brian)] come on, we've got that no problem

[Shottamip (Tamora)] Ivellian, we were hoping to prevail upon you for a large favor.

[Aedean (Sedlack)] Then an additional 4 miles for each additional hour, if it makes its Con checks

[Ivellian] Are you here on behalf of the mission?

[Shottamip (Tamora)] We are.

[Velkyna (Joe)] That seems like a lot.

[Master] Mammoths have absurd cons. So let's say 32 + 16 = 48.

[Master] No, that sounds right -- single mounts can cover huge amounts of ground if they blow out the mounts.

[Master] It's armies that are butt-slow.

[Shottamip (Tamora)] We are trying to acquire magical artifacts that will help us with our goals.

[Velkyna (Joe)] But again, mammoths can't gallop.

[Ryan] I am away from the keyboard.

[Aedean (Sedlack)] This is walking speed for 40' move

[Master] But they're huge. So they're slower than horses in toto, but still reasonably fast.

[Arkady (James)] Of course, that's going to get Fugue to the null zone, but what about after that?

[Shottamip (Tamora)] ooc - Elephants move pretty fast, I've seen videos.

[Aedean (Sedlack)] We have the biggest carpets, right?

[Velkyna (Joe)] "I have detailed files."

[Ivellian] I see.

[Arkady (James)] Charging elephants, sure. But not over long distances.

Ivellian smiles

[Ivellian] I shall, of course, assist.

[Jared] I am back at the keyboard.

[Aedean (Sedlack)] Our carpets are 6' x 9', right?

[Shottamip (Tamora)] Thank you, ivellian. We need to send part of our party through a null-magic zone.

[Dralafi (Jared)] did this hang?

[Master] It's not like Fugue's a big load for a heffalump.

[Master] Yes, Chris.

[Dralafi (Jared)] curses.

[Master] Jared: We didn't.

[Shottamip (Tamora)] We were hoping for the loan of 3 or 4 of your gryphons for 2 days.

Ivellian coughs

Jared has left the game.

[Ivellian] I would be better able to give you my eyeteeth, Shottamip.

[Aedean (Sedlack)] Okay. We can make the 48 miles in 4 hours

[Shottamip (Tamora)] Is that possible? I know that you have great need of them here.

Ivellian looks away

[Ivellian] We have three gryphons who are broken but not yet battle-ready.

Jared has joined the game.

[Arkady (James)] (Well, if your eyeteeth can fly us through the null zone...)

[Ivellian] If you use them for transport only, they will serve. But do not expose them to combat.

Jared is receiving the map...

Jared has received the map.

[Shottamip (Tamora)] We don't intend anything other than transport.

Ivellian nods

[Turcanaur (Brian)] he's got teeth in his eyes? i've never seen that in the monster manual!

[Ivellian] They will panic under fire. Have a care.

[Master] He's the Corinthian!

[Shottamip (Tamora)] And if combat were to arise despite our intentions, still, we will keep them out if that is what you recommend.

Ivellian It will take us twenty minutes for us to saddle them and accustom them to you.

[Ivellian] We shall begin

[Shottamip (Tamora)] i understand. (about the panicking)

[Ryan] I am back at the keyboard.

[Ivellian] (twenty frantic minutes pass, and Shottamip and Roger use three of the Reduce scrolls to shrink the Gryphons.

[Shottamip (Tamora)] We have scrolls of Reduce to enable us to teleport them to our location - it will only be for a few minutes.

[Master] heh that shoulda been occ

[Velkyna (Joe)] (yeah you know me)

[Velkyna (Joe)] I'm down with OCC

[Jeff] Lets go!

[Velkyna (Joe)] Who's down with OCC?

[Shottamip (Tamora)] Thank you, Ivellian.

[Ivellian] I . . . see.

[Master] Okay, the Reduce will shrink them to 200 lbs each.

[Master] Plus or minus; I'm gonna rule that it will take only one TP to get back to Boccob's tower.

[Ivellian] You owe me a tale upon your return, Shottamip.

[Shottamip (Tamora)] Okay, then we'll take one for one of us and 2 for the other, of course.

[Velkyna (Joe)] Awww, give him some sugar for his troubles.

[Sedlack] Ivellian wants some tail

[Arkady (James)] Roger's weight got lost in the noise.

Roger (Jeff) can't.... stop.... eys.... from...rolling...

[Shottamip (Tamora)] oh, only one spell for all of us? okay, even easier

[Velkyna (Joe)] LOL

[Master] Shottamip's Charisma is unearthy. Even white boys gots to shout.

[Shottamip (Tamora)] I'll do it so Roger can save his.

[Master] roll it up

Shottamip (Tamora) flashes a grin. "We look forward to sitting down for an evening with you once things are less frantic."

[Ryan] (in a decade or so)

[Shottamip (Tamora)] Shottamip: Teleport: transports herself and up to (50*12) [50*12] 600 pounds of willing creatures to another location, teleport check (1d100) [71] 71 (DC=(10+7+5) [10+7+5] 22) Spell failure check (>=0): (d100) [63] 63 -- spell cast

[Master] Back to the tower

[Shottamip (Tamora)] Good. Will the reduce last for a couple more minutes so that we can get through the bottleneck?

[Ss'sra (Ryan)] So, in the 40ish minutes they've been gone, have the rest of us been carpeting at all?

[Shottamip (Tamora)] oh yes.

[Master] Of course.

[Master] And we'll get to you once all of our rolls work. :)

[Ss'sra (Ryan)] ok then

[Saminda] !!!

[Shottamip (Tamora)] if we come bakc and you haven't left, there's gonna be some ass-whupping.

[Saminda] You were not jesting.

Jeff is receiving the map...

Jeff has received the map.

[Shottamip (Tamora)] Hi, Saminda! Yes, things went quite well.

[Saminda] I . . . see that.

[Shottamip (Tamora)] Well, we should hurry with our pursuit of Fugue. We hope to return sucessfully soon.

[Shottamip (Tamora)] I trust that the wyld storm will not threaten you here in this tower?

[Saminda] It may, but we will deal with it.

[Shottamip (Tamora)] Good luck, then.

[Roger (Jeff)] Yes, I hope we catch the ring of wizardry... I mean Fugue.

Ryan has joined the game.

Saminda smiles at Roger.

Ryan is receiving the map...

Ryan has received the map.

Ryan has left the game.

[Shottamip (Tamora)] So, we jump through the Well and fly up through the chimney to the wolf cave.

[Master] (it is now 1 AM. My plan is to set up the final encounter, then start next session with the Fugue confrontation.)

[Master] You can either do a Handle Animal check to coax the gryphons up the chimney or TP them out.

[Shottamip (Tamora)] Did anyone but us stay behind? What happened with that/

[Angie] OOC so I don't get to hit anything else? :(

[Master] Just you two. The gryphons will follow one another.

[Master] (sorry; I had a cool Legendary Mammoth encounter planned, but James skipped it. More hitting next time, I promise. :)

[Shottamip (Tamora)] Roger, do you have Handle Animal? that's skilled only, and I don't.

[Arkady (James)] ???

[Roger (Jeff)] I don't. I'll just cast TP.

[Roger (Jeff)] (1d100) [37] 37

[Arkady (James)] Try to leave at least one TP for each mage, yes?

[Master] Roger's impulsive and wants to contribute.

[Shottamip (Tamora)] Too late.

[Roger (Jeff)] I can help!

[Shottamip (Tamora)] Once outside, the spells can be cancelled (if they don't wear off within a minute anyway, which I think they would). So who tries to use the Ride skill?

[Shottamip (Tamora)] minus five for gryphons, right?

[Sedlack] I have powers! I'm Jubilee!

[Master] *laughs*

[Ryan] Just as long as you're not Jubilex.


[Master] I think Roger's still got the best odds.

[Arkady (James)] Lia. Who else?

[Master] Jubilex?

[Ss'sra (Ryan)] Demon Prince of Slime.

[Shottamip (Tamora)] My base Ride is 4 (one rank plus dex), how is yours, Roger? and do you have any dex-increasing spells?

[Aedean (Sedlack)] If you don't know, we're not going to tell you

[Master] Oh, is Lia staying behind and waiting? That makes some sense; you've got a pretty good group on the carpets.

Joe is now controling Velkyna

[Shottamip (Tamora)] Oh, when I asked i thought someone said that everyone else was gone.

Joe is no longer controling Velkyna

[Aedean (Sedlack)] That would make some sense

[Angie] sure, I'll stay behind to ride a griffon

[Shottamip (Tamora)] Great.

[Master] Everyone but Lia, apparently.

[Roger (Jeff)] No, I would also be a +4

[Aedean (Sedlack)] Plus, she can fend for herself

[Velkyna (Joe)] Roger should be able to fly the griffon.

[Master] Lia should lead while Shot and Roger follow.

[Shottamip (Tamora)] We two are so light that we can probably all stay on just one, if we want. They carry two medium-sized people.

[Master] Ride checks for everyone, DC 10 due to the alienness of the mounts.

[Master] However you decide it.

[Angie] I have ride 7

[Aedean (Sedlack)] Enh. Just ride 'em. They won't tire much, since you're light

[Shottamip (Tamora)] Do we need to ride them, or will they follow?

[Arkady (James)] That way Roger can help you (give a +2 to assist) right?

[Roger (Jeff)] good idea

[Master] It's DC 8 to follow instead of lead.

[Master] And assist doesn't really make sense in this context.

[Shottamip (Tamora)] I can probably do that.

[Shottamip (Tamora)] It's wroth a try.

[James] Heh, had to try.

[Aedean (Sedlack)] Ride rank isn't reduced below 0 by weird mount

[Shottamip (Tamora)] Shottamip: Ride (Pony) check:(d20+4) [5+4] 9

[Master] Also true.

[Roger (Jeff)] Roger: DEX check:(d20+4) [1+4] 5

[Roger (Jeff)] ow

[Shottamip (Tamora)] lame. but good enough for DC 8.

[Velkyna (Joe)] Sweet jeebus

[Master] Lia?

[Angie] Lia: Ride check:(d20+7) [3+7] 10

[Master] Excellent.

[Master] Roger manages to get caught up in a wing and FALL OFF OF A GRYPHON.

[Jared] oops

[Roger (Jeff)] feather fall!

[Aedean (Sedlack)] So, if you're riding something weird, not knowing how to ride doesn't hurt

[Velkyna (Joe)] Exactly.

[Master] Casts feather fall

[Velkyna (Joe)] Which is why Vel was so good at it.

[Aedean (Sedlack)] Much like Aedean never losing his Dex bonus to AC

[Shottamip (Tamora)] Roger can swing up behind Lia for the rest of the way, I suppose.

Angie has left the game.

Angie has joined the game.

[Master] Someone needs to, um, catch Roger.

Angie has left the game.

[Ss'sra (Ryan)] Angie fell off her netGriffon, it seems

[Master] That's a DC 17 move, seriously.

[Master] Or else Roger's stuck for a bit.

[Shottamip (Tamora)] I'm only riding well enough to follow - that would have to be Lia doing any maneuvering.

[Ss'sra (Ryan)] she'll be back soonish

[Aedean (Sedlack)] You could pick him up when he lands

[Master] okey-dokey

[James] As long as they weren't too high up, he can just get back to the ground. Lia and Shot circle back, land, and get him.

Angie has joined the game.

[Master] Good point. That's negligible DC.

[Master] But it costs you a total of 15 minutes.

[Aedean (Sedlack)] That shouldn't cost you much time in the grand scheme of things

[Shottamip (Tamora)] That was my first thought, be we could try once to catch him, I suppose.

[Aedean (Sedlack)] How high were they?

[Master] You pick Roger back up and fly off again without incident (no rolls necessary.)

[Ss'sra (Ryan)] carpets fly 120, griffons 80

[James] What's the DC to have the gryphon pick Roger up in his claws?

[Ss'sra (Ryan)] though i suppose you could force march them a bit to catch up

[Master] But griffons can hustle and carpets can't. :)

[Master] James: You don't want to know.

[Velkyna (Joe)] Vel coulda done it.

[James] That would be a good trick to work on then.

[Master] Actually, hm. DC 17, I guess. The gryphon's trained to do that sort of thing.

[Ss'sra (Ryan)] and the griffon might get... peckish

[Shottamip (Tamora)] I hate to bring this up, but how do we know where we're going?

[Master] You'll see them off in the distance once you're flying.

[James] Ss'sra is supposed to be tracking.

[Master] Lia has a freakish spot.

[Shottamip (Tamora)] Not you, but us.

[Velkyna (Joe)] Right, her spot is like 6 or 8.

[Master] *giggles*

[Jared] that's all you'd ever need

[Shottamip (Tamora)] If the weather is clear enough that we can see them, then, all is good.

Angie is receiving the map...

Angie has received the map.

[Master] I seriously have no recollection whatsoever of saying anything like that.

[James] I can do a light spell to make us easier to be seen from a distance too.

[Master] Carpet people --

[Ss'sra (Ryan)] which fugue could also see

[Master] Ss'sra, gimme a Wilderness Lore/Tracking check.

[James] I would rather be carpet people than villiage people.

[Master] -2 for not being on the physical ground.

[Velkyna (Joe)] YOUNG MAN

[Ss'sra (Ryan)] Ss'sra: Wilderness Lore check:(d20+18) [15+18] 33


[Master] Arkady, time to do some Inspire Competence.

[Master] WOO WOO KOR

[Ss'sra (Ryan)] So 31, then

[Defthon (Don)] NICE ROLL.

[James] OK

[Shottamip (Tamora)] he seems pretty competent without any help

[Velkyna (Joe)] "Track, track, track the thief."

[James] It's not as if I'm going to use up all the bardic song today.

[Master] Arkady blows an Inspire Competence out of general principle.

[Ss'sra (Ryan)] =)

[Ss'sra (Ryan)] Back to 33, then?

[Master] That joke is *never* going to get old.

[Master] Yes.

[Master] Fugue covered her tracks pretty well coming out of the mountain, but there's just no way to cover riding a wooly mammoth, much less the two she has.

[Turcanaur (Brian)] i can also cast daylight with my pants. just mentioning.

[Sedlack] For pets or food

[Ss'sra (Ryan)] Thank you, but NO.

[Master] Vestments. They're called Vestments.

[Ss'sra (Ryan)] NO NO NO

[Velkyna (Joe)] Hey. Nice pants.

[Joanne] Is anyone else here fucking freezing?

Velkyna (Joe) pulls a winter blanket out of her haversack.

[Velkyna (Joe)] Here.

[Jared] Are those Bugle Boy vestments you're wearing?

[Defthon (Don)] Seriously? You just happened to have a blanket in there?

[Joanne] *teeth chatter* Thanks.

[Velkyna (Joe)] Yep.

[Velkyna (Joe)] I've got all sorts of shit in there.

Joanne grins at Defthon

[Defthon (Don)] Nice.

[Velkyna (Joe)] Want a bedroll?

[James] I'll have to pack one away in mine at some point.

[Velkyna (Joe)] Whetstone?

[Velkyna (Joe)] Crowbar?

[Joanne] There's room for two in here, handsome.

[Velkyna (Joe)] Bag of marbles?

[Velkyna (Joe)] Ball of twine?

[Velkyna (Joe)] Machine oil?

[James] BTW, don't forget to take out any food and stuff you might need _before_ we enter the null zone.

[Master] Joe makes me happy

[Jared] Lasagna?

[Shottamip (Tamora)] Vel keeps all kinds of things that would fall under "useful" in there. Emergency rations, spare shortsword...

[Ss'sra (Ryan)] Naw, we left garfield behind

[Velkyna (Joe)] No, but I do have four bottles of booze.

[Joanne] /oo

[Velkyna (Joe)] I'll take one down and pass it around.

Joanne sniffs

[Joanne] Fine, ignore me.

Joanne shivers

[Ss'sra (Ryan)] paladins don't see very bright

[Velkyna (Joe)] He ignores me, too. I think paladins are immune to flirt.

[James] ... tin whistle, sealing wax, signet ring, small steel mirror, antitoxin... HHH's are great for packrats like me.

[Ss'sra (Ryan)] ^see^seem

[Master] (I put Vel on the same carpet as Joanne, for RP purposes. Thank you.)

[Ss'sra (Ryan)] but it would be gallant to help warm her, surely

[Joanne] Aedean's not much good for heat; he's wearing metal armor, dammit.

Joanne looks at Dralafi.

[Velkyna (Joe)] Come here, you little git.

Joanne shivers dramatically.

[Aedean (Sedlack)] Sorry, kid

Velkyna (Joe) pulls her close.

[Dralafi (Jared)] I am also wearing metal armor.

[Defthon (Don)] Heh.

Joanne grins and slides next to Vel

Velkyna (Joe) pulls a woolen cloak out of the bag as well and wraps it around the both of them.

[Joanne] Hey!

[Velkyna (Joe)] Hey Defthon. Charcoal pencil? Mace?

Praxis 's head peeks out from under Joanne's arm.

[Shottamip (Tamora)] If I were there, I'd totally be offering her a Resist Elements, but I'm not.

[Velkyna (Joe)] Need a scroll case?

[Praxis] Hush. You don't have wings to keep warm.

[Velkyna (Joe)] I've got bone and leather.

[Praxis] brr

[Master] You successfully track Fugue and her two mounts for almost three hours. Dral, Def, spot checks.

[Master] Aedean, you too.

[Aedean (Sedlack)] Ahem

[Turcanaur (Brian)] Cold is easily endured.

[Aedean (Sedlack)] Aedean: Spot check:(d20+6+8) [15+6+8] 29

[Dralafi (Jared)] Dralafi: Spot check:(d20+8) [10+8] 18

[Master] Aedean, you see three gryphons approaching; looks like Shottamip and Roger got the job done.

[Defthon (Don)] Damn garbage collector.

[Master] hee

[Defthon (Don)] Defthon: Spot check:(d20+2+3+1) [17+2+3+1] 23

[Aedean (Sedlack)] ('s actually four hours for us, Mike)

[Master] Defthon makes the same observationl

[Master] OOh, right. Thanks.

[Master] But three hours in, you see her!

[Master] A small figure riding a mammoth with another trailing behind her in the distance.

[Aedean (Sedlack)] Fugue?

[Master] It has to be Fugue.

[Aedean (Sedlack)] Aha!


[Master] She is hauling ass on those mastodons.

[Dralafi (Jared)] Can I nock seventeen arrows simultaneously?

[Defthon (Don)] heh

[Ss'sra (Ryan)] grin

[Brian] dude, it's like in robin hood men in tights

[Aedean (Sedlack)] Who would like to be confused?

[Aedean (Sedlack)] Raise your hands.

[Master] You give chase for an hour, steadily approaching her; Liia leads the three gryphons in flight until they are nearly even with the carpets.

[Shottamip (Tamora)] But they don't see us in the distance? I ask because if we have been following them by sight for 3 hours, they probably have some clue that we're back here. :)

[Master] :)

[James] Can the gryphons really catch up to the carpets?

[Master] Arkady: the hairs on the back of your neck start to prickle.

[Aedean (Sedlack)] We've been tracking for three hours. Only sighted one hour ago

[Velkyna (Joe)] Welcome to the Null Zone.

[Master] Yep -- they're capable of hustling while carpets are not.

[Velkyna (Joe)] Hope you enjoy your stay.

[Shottamip (Tamora)] Michael said we could push them some - forced march equivalent.

[James] Down. Now

[Arkady (James)] Set down before we fall down.

[Aedean (Sedlack)] Agreed

[Master] You are about a half-hour behind Fugue by Gryphon, maybe forty-five minutes by carpet.

[Master] You set down quickly. Lia spots you doing so and leads the gryphons to join you.

[Ss'sra (Ryan)] sounds like we need to keep flying, even if only three feet up

[Arkady (James)] She's up ahead, we're getting close.

[Shottamip (Tamora)] For whoever takes the gryphons - no fighting from the air! These are recently wounded and gunshy. I promised Ivellian in return for getting the loan of them.

[Ss'sra (Ryan)] not wounded. just untrained

[Master] Aedean, Vel, Dral, Def, Shottamip, and Arkady, a sound which is like the opposite of a wave crashing rushes over you.

[Defthon (Don)] hmm.

[Dralafi (Jared)] I don't think I've ever heard that before.

[Shottamip (Tamora)] Aggh.

[Velkyna (Joe)] What the fuck was that?

Sedlack has adjusted Aedean's hit points...

[Master] Aedean's Current Hit Points: adjusted to 77 (-8) - Unharmed

[Arkady (James)] ???

Sedlack has adjusted Aedean's hit points...

[Master] Aedean's Current Hit Points: adjusted to 77 (0) - Unharmed

[Master] (good on you.)

[Shottamip (Tamora)] I can take a guess.

Sedlack has adjusted Aedean's hit points...

[Master] Aedean's Current Hit Points: adjusted to 75 (-2) - Barely Scratched

[Shottamip (Tamora)] Shottamip: Signature: magically inscribes her personal sigil on the target surface (DC=(10+7+0) [10+7+0] 17) Spell failure check (>=0): (d100) [74] 74 -- spell cast

[Aedean (Sedlack)] Endurance ran out

[Master] Lia, Claidemn Solius's presence leaves your mind.

[Shottamip (Tamora)] I assume it doesn't work.

[Master] Def, Tsohanoai is silent to you.

[Defthon (Don)] What the hell?

[Master] Shot -- quite correct.

[Shottamip (Tamora)] we're definitely in the null zone.

[Master] Shottamip gesticulates, but . . . nothing.

[Angie] we're in the null zone

[Defthon (Don)] Gah.

[Angie] mount up

[Master] Your Haversacks and bags of holding feel much lighter.

[Arkady (James)] Huh, that's going to make putting the carpets in the bags a big difficult.

[Turcanaur (Brian)] i assume i'm wearing plain white vestments then

[Master] Yes.

[Ss'sra (Ryan)] leave them here for now]

[Angie] let's mount up and ride

[Ss'sra (Ryan)] aric on foot

[Aedean (Sedlack)] We can step outside the Zone, put the carpets in

[Turcanaur (Brian)] should i just run with you?

[Master] Turcanur's features harden slightly and become more asymmetric.

[Shottamip (Tamora)] Yes, we don't want to overload. I don't know that we can even take all of us.

[Master] (dramatically, the zone has washed over you.)

[Turcanaur (Brian)] crap, lost my magic chr bonus

[Ss'sra (Ryan)] load up on brutes.

[Velkyna (Joe)] I FEEL ... SO ... SLOW ....

[Turcanaur (Brian)] i mean. ugh! bad! hit things! grrr!

[Ss'sra (Ryan)] spellcasters won't help much

[Shottamip (Tamora)] Eep, I must feel ugly.

[Aedean (Sedlack)] Me too

[James] This reminds me of Vernor Vinge's "A Fire Upon the Deep".

[Master] Shottamip tries to feel ugly, then, well, she's still gorgeous.

[Aedean (Sedlack)] I'm also less wise, come to think of it

[Defthon (Don)] It's a good thing I'm not relying on Tso's faux-short-sword-ness.

[Master] (me too, come to think of it.)

[Shottamip (Tamora)] But less so.

[Master] Yep.

[Dralafi (Jared)] hmm. thats a lot of character sheet editing to get the numbers right.

[Master] Use temp mods instead.

[Master] To balance it out.

[Defthon (Don)] I was gonna say.

[Shottamip (Tamora)] Are any stat enhancements permanent enough to last here? Wishes, or Tomes?

[Master] Tomes and wishes last.

[Master] Aric's ki powers also last.

[James] Bardic music?

[Master] No.

[Shottamip (Tamora)] Okay, only down the Cloak then, for me.

[Master] Praxis's telepathy falls.

[Velkyna (Joe)] Let's ride.

Praxis (James) looks at Arkady and does his best pseudodragon shrug.

[Master] There is an eerie silence, as you take stock of what has changed, and then Vel breaks it with her usual pragmatism.

[Dralafi (Jared)] no message in combat.

[Dralafi (Jared)] no magic arrows. crap :)

[Shottamip (Tamora)] Oh, mage armor is dead too. *groan* I'm not made for this.

[Ss'sra (Ryan)] vel, dral, lia, def

[Ss'sra (Ryan)] who else?

[Master] Turcanaur on foot.

[Defthon (Don)] Who else what?

[Turcanaur (Brian)] does my ring of mage armor go away?

[Ss'sra (Ryan)] yes, i meant on griffons

[Master] ON gryphons

[Shottamip (Tamora)] I'm almost useless, but I do have my crossbow. up to you all whether I should come.

[Turcanaur (Brian)] what about rings of protection, things like htat?

[Master] Brian -- yes, thanks for catching it. Those, too.


[Ss'sra (Ryan)] yes. all items, and the GMF

[Shottamip (Tamora)] They're still on your fingers, they don't disappear, they just don't do anything beyond looking pretty.

[Master] Joanne only counts as a half-passenger on the gryphons. Aric can carry 1 small person or Joanne.

[Dralafi (Jared)] man. That's like -8 to attack and dame for me. Ow. :)

[Aedean (Sedlack)] Mmm...-6 to AC. Whee

[Master] Ss'sra appears in his normal form -- a 6+ foot tall enormous lizard, now clad in warm clothign.

[Velkyna (Joe)] -9 for me to AC.

[Ss'sra (Ryan)] Each griffons carries two, yes?

[Master] Don't forget to recalculate armor weights for magic armors.

[Joanne] *uff* Vel . . . I can't wear this.

[Praxis (James)] As much as their worth, maybe just take them off (the magic armors).

[Velkyna (Joe)] Here, leave it with the carpets.

[Master] Yep.

[Turcanaur (Brian)] -8 AC for me, and -2 dex

[Turcanaur (Brian)] whee

[Master] (okay, this really is fun.)

[Aedean (Sedlack)] I'll keep my armor, thanks

[Turcanaur (Brian)] hey remember this

[Turcanaur (Brian)] as bad off as we are, fugue's in the same situation

[Turcanaur (Brian)] she has to have had some magic skill to pull this off.

[Turcanaur (Brian)] those skills are now useless

[Aedean (Sedlack)] Oops. -7 to AC. Forgot the +1 buckler

[Velkyna (Joe)] True.

[Dralafi (Jared)] mithral armor is not magically light, right?

[Joanne] Who gets the last one?

[Velkyna (Joe)] And we don't have to worry about the Rod of Absoption.

[Master] Dral -- correct.

[Praxis (James)] Should the most magic-dependant of us go back out, and try to fly around the outside of the zone?

[Shottamip (Tamora)] It might make sense for some people to try to parallel the chase outside the zone.

[Arkady (James)] If we have a rough idea of her course, then we can try to chase around the outside.

[Aedean (Sedlack)] And, if I need to Jump or Spot, I'll tack those penalties on by hand

[Arkady (James)] Remember, we can make pretty good time on the carpets, and they don't need to sleep or anything.

[Master] She's going more or less straight in.

[Shottamip (Tamora)] Did we ever discuss whether we're attacking her or just trying to subdue her?

[Ss'sra (Ryan)] and the shape of the region is what?

[Master] And the zone is more of a "this half of this dimension" thing than a "circular zone" thing.

[Aedean (Sedlack)] I figure we'll talk first, and see if she's cooperative

[Master] "this fraction," rather.

[Arkady (James)] Ah. That's going to be a problem then.

[Shottamip (Tamora)] Oh, so, you're saying it won't work and don't bother. Okay.

[Aedean (Sedlack)] If not, it's tennish against 1.

[Dralafi (Jared)] I assume the answer is no, but I have to ask: my ability to auto-magic arrows goes away?

[Master] It goes away.

[Dralafi (Jared)] I meant, I assume yes.

[Master] Okay, let's decide on the third gryphon.

[Arkady (James)] Sevenish. We can't carry everybody on the griffons.

[Shottamip (Tamora)] I would be willing to go on Turc's shoulder.

[Shottamip (Tamora)] Unless we'd rather send Joanne or Roger.

[Aedean (Sedlack)] Who's going right now?

Joanne looks determined. "I'll go."

[Ss'sra (Ryan)] Lia, Def, Vel, Dral flying. Who else? Me? Aedean?

[Shottamip (Tamora)] Michael, could you bring up the gryphons?

[Defthon (Don)] For the "temp modifier", that's the modifier to the bonus not the attribute, right?

[Master] It should be Aedean and Ss'sra, I think.

[Angie] brb

[Velkyna (Joe)] Joanne is the best choice for Turc.

[Ss'sra (Ryan)] OK, so we go with that

[Aedean (Sedlack)] That should be fine

[Velkyna (Joe)] Don: Yes, apparently.

[Shottamip (Tamora)] Ss'ra is not too heavy?

[Aedean (Sedlack)] I have some nonmagical healing skills after all

[Ss'sra (Ryan)] =) Put me with the lightest human

[Aedean (Sedlack)] That looks good

[Master] that should be the best weight distribution.

Joanne quickly shucks off the chain shirt and lets it lie.

[Aedean (Sedlack)] Garfield came with?

[Joanne] Okay, then.

[Shottamip (Tamora)] Is Praxis going? I assume Dral's eagle is flying along.

[Ss'sra (Ryan)] no, garfield must have stayed behind

[Joanne] /no, you'd lose the dominance.

[Joanne] (/ooc)

[Velkyna (Joe)] Aric ... take good care of Joanne.

[Ss'sra (Ryan)] he also only moves 40

[Ss'sra (Ryan)] there was a herd of mammonths to chow down on, anyway

[Joanne] Hmph. It'll be me taking care of him, you just watch.

Velkyna (Joe) snorts bemusedly. "Go get 'em."

[Turcanaur (Brian)] She will not be harmed if I can do anything to prevent it.

[Aedean (Sedlack)] So the chuckers are staying with the carpets at the edge of the Zopne?

[Master] Lia, ride, DC 10

[Master] Dral, Vel, ride, DC 8

[Master] Looks like it.

[Turcanaur (Brian)] just as a note

[Velkyna (Joe)] Velkyna: DEX check:(d20+7-2) [13+7-2] 18 [ROLL WAS MODIFIED]

[Defthon (Don)] Why is Lia's ride DC higher?

[Ss'sra (Ryan)] can I help with a hanle animal 10?

[Turcanaur (Brian)] grypons are move 80, right?

[Shottamip (Tamora)] We don't actually know that it's the edge anymore, though - the edge could be miles past us.

[Master] She's leading.

[Turcanaur (Brian)] i'm only move 60

[Arkady (James)] We should be ready to fly in further when the zone retracts.

[Dralafi (Jared)] Dralafi: DEX check:(d20+6) [1+6] 7

[Turcanaur (Brian)] so either i have to charge or you guys have to fly a little slower

[Master] Yeah, you'll have to catch up as best you can.

[Dralafi (Jared)] oops.

[Ss'sra (Ryan)] run, aric

[Aedean (Sedlack)] You can hustle for an hour

Turcanaur (Brian) runs

[Arkady (James)] You can't run for long distances.

[Aedean (Sedlack)] That would take you to carpet speed

[Angie] Lia: Ride check:(d20+7) [1+7] 8

[Master] He's a monk, and this is a heroic campaign. :)

[Angie] damn

[Master] You know what?

[Dralafi (Jared)] actually, I failed worse than that. forgot to modify dex.

[Velkyna (Joe)] Dammit, just have me lead.

[Master] Chris, do me a favor.

[Master] Blow your mulligan.

[Master] On the ride checks.

[Aedean (Sedlack)] I blew my mulligan last session

[Master] It's one per game day?

[Aedean (Sedlack)] Yes one per game day

[Velkyna (Joe)] RETCON

[Ss'sra (Ryan)] Like I said, Can I Handle Animal the gryphons before setting out, as a sort of "pep talk"?

[Aedean (Sedlack)] Unless you want to make it once per seession

[Master] Hm.

[Master] (thinks)

[Master] Let's make it once per session.

[Shottamip (Tamora)] Vel leads, and the other two lose 10 minutes getting used to it and roll again?

[Master] and/or once per game day, whichever is better.

[Aedean (Sedlack)] That's cool

[Master] We game infrequently enough. :)

[Turcanaur (Brian)] At least once per session maybe

[Master] Dral, Lia, reroll.

[Aedean (Sedlack)] Whoever needs to, reroll

[Velkyna (Joe)] Vel is leading.

[Dralafi (Jared)] Dralafi: DEX check:(d20+6) [17+6] 23

[Velkyna (Joe)] She is, after all, the GRIFFON QUEEN.

[Dralafi (Jared)] 22.

[Dralafi (Jared)] it seems the temp dex modifier doesn't want to work

[Master] Hm.

[Angie] Lia: Ride check:(d20+7) [16+7] 23

Ryan has left the game.

[Defthon (Don)] That's better.

[James] Ryan is having a problem again.

Ryan has joined the game.

[Master] I got it.

[Aedean (Sedlack)] It should work

Ryan is receiving the map...

[Master] Jared, I got it for ya.

Ryan has received the map.

[Don] The ride check, not Ryan leaving, that is. :)

[Aedean (Sedlack)] It's working for my Wis skills

[Dralafi (Jared)] thx

[Master] A quick prayer to Olidimarra from Chris and Fahrlaghn for everyone else, and the Gryphons are off!

[Master] They quickly overtake Turcanaur, on his own solitary quest.

[Velkyna (Joe)] Fuck that Fahrlaghn noise.

[Master] heh

[Velkyna (Joe)] I bring the blue sparks.

[Master] Over the next forty-five minutes, you catch up to Fugue. When you get close, you see . . .





[Velkyna (Joe)] ,,,

[Aedean (Sedlack)] WAIT

[Shottamip (Tamora)] dramatic space


[Ss'sra (Ryan)] it's not her

[Aedean (Sedlack)] DEAD

[Ss'sra (Ryan)] =)

[Velkyna (Joe)] DAMMIT

[Defthon (Don)] Heh

[Master] Okay, two things.

[Ss'sra (Ryan)] We revert to 1.7.3?

[Master] 1) I figure you talked through the "dead or alive" thing in the dungeon, so go ahead and do that now.

[Master] 2) (heh) 800 XP plus 600 XP each for breaking my plot is 1400 XP for the session.

[Defthon (Don)] I expect that by the next session they'll be on 2.0.11 or 12 at least. ;)

[Aedean (Sedlack)] Okay.

[Master] THANK YOU for putting up with the techical difficulties.

[Master] Any questions?

[Aedean (Sedlack)] How much of my levelling benefits should I take between sessions?

[Defthon (Don)] How did we "break" your plot?

[Master] *thinks*

[Master] None for now.

[Master] THe Vizier.

[Aedean (Sedlack)] (just max HP, or also current?)

[Defthon (Don)] Ah.

[Ss'sra (Ryan)] so, what was the "legendary mammoth" encounter supposed to be?

[Master] Nothing until you get a night's rest, is how we played it.

[Master] The mammoths were guarded by a "legendary mammoth," which was a magically enhanced mamoth that regenerated and snorted fire.

[Master] It was pretty cool.

[Aedean (Sedlack)] We didn't get the hits (or spells obviously) until we rested

[Ss'sra (Ryan)] keen

[Shottamip (Tamora)] Your new spells wouldn't help with this immediate encounter anyway.

[Defthon (Don)] XP updated for me.

[Defthon (Don)] How is the pending thing supposed to work, btw?

[Master] Anyway, you would have had to approach them to figure out where the hell Fugue went. Also, the null zone was supposed to catch you completely off guard.

[Aedean (Sedlack)] But I thought we got the other benefits right away

[Master] You get it all next time you get a night's rest.

[Angie] so I'm still waiting to level!?

[Master] Hm.

[Master] Wait, I had you wait on HP and spells for a rest,

[Master] but I let you increase Base Attack and other suchlike?

[Master] That makes sense.

[Aedean (Sedlack)] Yeah

[Turcanaur (Brian)] i'm still a little confused. how did we get to the snow place from the caves?

[Shottamip (Tamora)] Hey, I was all set to forget that i'd ever heard of a null zone out in the tundra. ;)

[Master] The snow place was outside the caves.

[Master] Hee.

[Ss'sra (Ryan)] outside the cave with the wolves was the snow

[Turcanaur (Brian)] ah

[Turcanaur (Brian)] missed that detail

[Aedean (Sedlack)] I figure I can roll my max HP addition, but not add anything to my current hits.

[Master] That works.

[Master] Myconids are crazy cute in the Monster Manual II.

[Velkyna (Joe)] They're also delicious with a little garlic butter sauce.

[Ss'sra (Ryan)] Shades of A4!

[Master] I never played any of those, man.

[Velkyna (Joe)] They were good.

[Velkyna (Joe)] A3 was a little annoying.

[Ss'sra (Ryan)] A2 was really good.

[Velkyna (Joe)] What with the HA HA HA I HAVE YOU NOW ending.

[Ss'sra (Ryan)] A4 was escape from the dungeons, making slings and blackjacks out of your underwear

[Velkyna (Joe)] Yeah, good stuff.

[Velkyna (Joe)] "Hi, you don't have any spells."

[Ss'sra (Ryan)] well, you could toss that if you didn't want to run A4 immediately thererafter.

[Velkyna (Joe)] "We rest"

[Velkyna (Joe)] "Oh, there's a volcano that's going to erupt, you can't rest"

[Velkyna (Joe)] "DAMMIT"

[Dralafi (Jared)] lol

[Master] heh

[Velkyna (Joe)] Commence tha jigglin'!

[Aedean (Sedlack)] Okay, here's the HP roll:

[Ss'sra (Ryan)] Zalman Klim and the Temple oif the Earth Dragon. Yaya end of Suderham.

[Aedean (Sedlack)] Roll #1: (d8) [1] 1

[Velkyna (Joe)] MULLIGAN

[Aedean (Sedlack)] D'oh!

[Velkyna (Joe)] FOR THE LOVE OF GOD

[Ss'sra (Ryan)] can he mulligan that? ;)

[Master] ooh I suck for making you use your mulligan earlier.

[Defthon (Don)] ouch.

[Master] *thinks*

[Aedean (Sedlack)] I already mulliganed

[Defthon (Don)] win some, lose some

[Master] I'll let you pay next time's mulligan.

[Velkyna (Joe)] PAY IT FORWARD

[Aedean (Sedlack)] I'm good with that. I'll make a note

[Ryan] hisssssssss

[Velkyna (Joe)] Hey, can I take next session's XP this session and make a level?

[Aedean (Sedlack)] Roll #1: (d8) [7] 7

[Ryan] (the "pay it forward" movie, not Chris

[Dralafi (Jared)] much better :)

[Master] I'll gladly pay you tuesday for a hamburger today.

[Aedean (Sedlack)] Well, arguably I could have made this roll next session instead

[Ss'sra (Ryan)] wimpy wimpy wimpy

[Master] That's really why.

[Master] Well, that dragged a bit, but I like to think we had some good UMBER HULK SMASH and a nice plot twist at the end. :)

[James] Mike, can I do all that next session?

[Defthon (Don)] How many versions will they have gone through by next time we game? ;)

[Master] Absolutely.

[James] Getting sleepy.

[Master] And fourteen.

[Master] Good night everyone!

[Aedean (Sedlack)] Night

[Roger (Jeff)] Good night.

Jeff has left the game.

[Velkyna (Joe)] G'night.

[Ss'sra (Ryan)] so, were we going to discuss fugue's fate now?

[James] BTW, I want to talk to you about researchign a spell.

[Velkyna (Joe)] On the matter of "dead or alive", Vel's voting "dead".

[Ss'sra (Ryan)] dead is good with me

[James] researching a spell. Like a 4th level version of Invis sphere.

[Velkyna (Joe)] Joe votes "whatever works best"

[Dralafi (Jared)] gonna be a lot harder to shoot her three times a round :)

[James] Thank you Mike. We do appreciate your DM'ing.

[Master] It's very much my pleasure.

[Master] And I'm not sure what you mean by researching a spell.

[Turcanaur (Brian)] i'd vote for alive - if possible. if not - then dead.

[Velkyna (Joe)] Jared: Why? Do you get magical help to fire quickly?

[James] Well, can't we invent spells, like in the old days?

[Ss'sra (Ryan)] i think he means he won't hit as often

[Dralafi (Jared)] no, but that third shot is gonna be at like +2 to attack :)

[Defthon (Don)] Happily, my AC is the only thing that takes a significant hit in the null zone.

[Velkyna (Joe)] Ah. Heh.

[Master] Bards not so much as other classes. :)

[Velkyna (Joe)] Yeah, that's a pickle.

[Master] What're you looking to do?

[Ss'sra (Ryan)] your sword is no longer magic. that's a hit, yes?

[Turcanaur (Brian)] oh hey, what about lightning fists? are feats affected by this zone?

[James] I wanted something like invisibilty sphere, but maybe with a move silently bonus too.

[Defthon (Don)] Less than you'd think.

[Ss'sra (Ryan)] feats should be fine

[Defthon (Don)] Assuming Fugue is not evil, it's only -3.


[Master] Hm.

[Defthon (Don)] Oh? I'd assumed she was just Greedy Neutral.

[Velkyna (Joe)] I thought we gave you Gauntlets of Ogre Power, Don.

[Shottamip (Tamora)] She may be chaotic and y'know, roguish.

[Defthon (Don)] Yup, -1 on STR and CHA

[Master] Are there any other spells that hide on both sight and sound?

[Velkyna (Joe)] I take umbrage.

Angie has left the game.

[Velkyna (Joe)] There used to be.

[Velkyna (Joe)] There was a Greater Invisibility which was Invis and Inaud.

[Master] *pages through the PH*

[Defthon (Don)] But my main attack is +10 so that still dominates the equation.

[Velkyna (Joe)] But that was 1st ed. May not have even made it to 2nd ed.

[Ss'sra (Ryan)] Invisible to Animals makes you completely imperceptible to the target crteatures

[Master] It's gone now. Noted on the Invisible to Animals.

[Velkyna (Joe)] Yeah, my to-hit takes the least hit.

[Velkyna (Joe)] -2 for ranged.

[Defthon (Don)] What would've really sucked, is if I hadn't been proficient in bastard sword.

[Aedean (Sedlack)] OKay. Skills, max HP, Attack bonus, saves, max spells. Anything I'm forgetting?

[Velkyna (Joe)] That would be a ass.

[Defthon (Don)] One of Tsohanoai's things is that it acts like a bastard sword, but only requires shortsword prof.

[Velkyna (Joe)] Right, 'cause it's a Sun Blade.

[Defthon (Don)] But if I were relying on that, I'd be scrooooood.

[Turcanaur (Brian)] Clearly, our party needs to find the Talisman of Dorukan.

[James] ???

[Velkyna (Joe)] I'd hate to see our Opposites.

[Defthon (Don)] My biggest hit is AC, what with the +4 armour and the +2 ring.

[Defthon (Don)] I can't even begin to imagine what our opposites would be like.

[Velkyna (Joe)] My biggest overall hit is the -4 to Dex. Starship built its city on rock and roll, I built this character on Dex Dex Dex.

[Velkyna (Joe)] That's -2 to everything on my char sheet pretty much.

[Aedean (Sedlack)] -4 Wis, -7 AC, -1 to hit/damage

[Ss'sra (Ryan)] Angie says she's frustrated, annoyed and irritated -- and therefore eager to chop fugue's head off. "Whack whack! Bam, bam!"

[Aedean (Sedlack)] Sort of a -4 to CHA, as well

[Master] I undertand completely and promise beaucoup monster combat next session, post-fugue

[Dralafi (Jared)] yeah, the -bow -arrows -dex hurts me a lot :)

[Defthon (Don)] And with 3-minute ping times too.

[Velkyna (Joe)] Vel's out for blood at this point. Stole from Boccob, stole from _US_, and resulted in the death of a friend.

[Master] Your search - talisman dorukan - did not match any documents.

[Turcanaur (Brian)] it's from the order of the stick comic that got posted the other day

[Velkyna (Joe)] (It's from that online comic)

[Shottamip (Tamora)] He got better.

[Master] oh der

[Aedean (Sedlack)] Huh? What did she steal fromus?

[Defthon (Don)] It's graphical, not text

[Defthon (Don)] :)

[Turcanaur (Brian)] it lets the wearer control 1st Ed monsters that never got upgraded to 3E

[Velkyna (Joe)] She stole our shit.

[Velkyna (Joe)] From Boccob.

[Aedean (Sedlack)] Ah. Okay.

[Velkyna (Joe)] Boccob was going to give it to us, but she stole it first.

[Velkyna (Joe)] That's a VIOLATION. Vel's pist.

[Aedean (Sedlack)] Fugue stole this song from Boccob, now we're stealing it back

[Velkyna (Joe)] Exactly.

[Master] heh

[Velkyna (Joe)] Vel's going to torture Fugue so slowly, she'll think it was a career.

[Aedean (Sedlack)] Starting next session, I get cast Mislead once a day for eternity

[Shottamip (Tamora)] Um. That does seem like overkill.

[Aedean (Sedlack)] (As it's the level 6 domain spell for both my domains)

[Shottamip (Tamora)] If we have to kill her, we kill her.

[Velkyna (Joe)] I'm joshing, of course.

[Velkyna (Joe)] Humanely dead is adequate.

[Velkyna (Joe)] Especially considering Vel's good.

[Shottamip (Tamora)] glad to hear it.

[Velkyna (Joe)] Besides, I get to quote Hudson Hawk.

[Master] But we do appreciate the Hudson Hawk quot -- dammit

[Shottamip (Tamora)] I figure that I never know what weird quirk of Velkyna's might arise.

[Ss'sra (Ryan)] if she knew useful secrets about Eflense, *then* we torture her

[Dralafi (Jared)] good old hudson hawk. bnest worst movie ever :)

[Master] Heh -- so I need to create your opposites, huh? Amusing idea.

[Shottamip (Tamora)] Naw, geas is way faster.

[Shottamip (Tamora)] Torture is so outdated once you have magic.

[Velkyna (Joe)] Yeah but NULL ZONE.

[Aedean (Sedlack)] Lawful evil clerics are scary

[Velkyna (Joe)] We're going to have to resort to non-magical pungi stakes and hand clamps.

[Ss'sra (Ryan)] I'm amused the see angie's ping time hit three solid hours

[Velkyna (Joe)] Yeah.

[Velkyna (Joe)] Freakish.

[Shottamip (Tamora)] How does it arrive at an estimate like that?

[Velkyna (Joe)] A bug, I'm guessing.

[Velkyna (Joe)] It can't be an actual calculation.

[Ss'sra (Ryan)] there certainly aren't any other bugs in this version

[Shottamip (Tamora)] Reassuring, that.

[Master] the Owl's Wisdom joke in this OotS was choice

[Velkyna (Joe)] It accidentally added in an 0xFFF or something.

[Defthon (Don)] Seriously, it's still better than KW was when we first started.

[Velkyna (Joe)] "I've wasted my life on pointless anger!"

[Ss'sra (Ryan)] There's a John Prine song in there somewhere

[Master] Don -- that was exclusively because of the incompatibility with ZoneAlarm.

[Defthon (Don)] ZoneAlarm?

[Master] Yes.

[Master] "Ok, I ran a 3.5 hour session on Thursday with 5 clients. Didn't have any drops or crashes. Did have a few problems. But, anyway the suggestion I wanted to make. Make sure that everyone in the group has the same version of java and KW. You probably have already done this but, just in case thought I would mention it. The current rev for java is 1.4.2_04 I believe. I had problems originally when one of my clients was using 1.5. Also had problems with that client until he uninstalled all versions of java, reinstalled the correct one and then installed KW into a different folder than he previously used. Hope this helps. "

[Master] Hm.

[Velkyna (Joe)] Crazy.

[Ss'sra (Ryan)] Clearly, he's being paid by the design team. =)

[Defthon (Don)] Not possible to get everyone on _04, the lates Mac version is _03.

[Ss'sra (Ryan)] Or we've been cursed.

[Master] Just a thought for Ryan, Angie, and Jared, who suffereost.

[Master] suffered the most.

[Ss'sra (Ryan)] Yes, but Angie and I are _04!

[Dralafi (Jared)] I've got 04, yo uwant I should backrev?

[Master] I was thinking the full uninstall/reinstall.

[Turcanaur (Brian)] i think i'm still at 1.4.2

[Velkyna (Joe)] Nuke the site from orbit. It's the only way to be sure.

[Ss'sra (Ryan)] Sure, whatever. *sigh*

[Turcanaur (Brian)] where can i check for sure?

[Defthon (Don)] but 1.5 is certainly a recipe for instability, not just in KW, from all I've heard.

[Dralafi (Jared)] yeah, anyone running a beta is asking for trouble

[Velkyna (Joe)] Klooge 1.7.3 man.

[Ss'sra (Ryan)] Fine by me.

[Defthon (Don)] Seriously, 2.0.7 makes the whole null zone business *vastly* easier.

[Aedean (Sedlack)] James: One of the bonuses in 2.0 (since you were commenting) is that you can assign specific sounds to specific spells

[Master] How so?

[Velkyna (Joe)] I'd rather have all of our players.

[Defthon (Don)] now that teh $S and so on propagate everywhere.

[Master] Yeah, yeah.

[Master] I"m expecting pickups in stability over the next little while.

[James] Interesting.

[Velkyna (Joe)] Dude, I demand a session sooner than 5-6 weeks from now.

[Master] I'm also asking Jared, Angie, and Ryan to consider the reinstall plan.

[Master] Heh.

[Master] I"ll think about it.

[Velkyna (Joe)] Anybody busy next weekend?

[James] I'll have to read up on that in my copious spare time. (I have to go to work tomorrow.)

[Velkyna (Joe)] Tomorrow?

[Master] Next weekend?

[Master] *thinks*

[Master] Not . . . really . . . :)

[Master] But I demand one thing in return!

[James] And maybe buy more memory. My workstation has 384MB.

[Velkyna (Joe)] I'm joking, but it'd be nice to be sooner, vs. later.

[James] 128 isn't going to work well.

[Ss'sra (Ryan)] How about two weeks?

[James] Yeah, I've got to go into PCTEL tomorrow.

[James] Gotta finish things up there.

[Master] That Joseph P. "Mack Daddy Daddy Mack Schlongmeister J" Shidle seriously consider running a campaign. Of something which is not 1st or 2nd Edition D&D.

[Dralafi (Jared)] Michael: which version you want me to reinstall?

[Master] 04 and 2.0.7.

[Velkyna (Joe)] James: Ass. Sorry, dude. Mike: !!!

[Master] Let's see if we can get this rocking.

[Aedean (Sedlack)] I can't next weekend anyway

[Defthon (Don)] Sooner *is* better than later---last two weekends in May and first weekend in June are going to probably be bad for me.

[Master] Okay, everyone send me weekends, starting with the 1st weekend of May.

[Defthon (Don)] Ok.

[Dralafi (Jared)] I probably cannot next weekend; depends on travel plans from work which I dont know for sure yet.

[Shottamip (Tamora)] two weeks is good for me.

[Master] May is rough for me, too, actually. 2 weeks from now actually is conceivable.

[Master] Joe: Not kidding. :)

[Dralafi (Jared)] weekend after that for the same reason; I'll let you know as soon as Im sure.

[Velkyna (Joe)] Other than work, I'm surprisingly free in May.

[Master] 2.0.7 lets you run Hero, GURPS . . . a guy's working on a Shadowrun mod . . .

[Master] noted

[Dralafi (Jared)] if someone can get me instructions, I'll start modding for whatever game system you want :)

[Master] ooo

[Ss'sra (Ryan)] Pendragon! =)

[Dralafi (Jared)] from the videos it sounds like its just a definitions file (a really big one, but still)

[Dralafi (Jared)] ryan: ok, it helps if its a game I own :)

[Dralafi (Jared)] of course, I dont actually see any docs anywhere on the definiiton file :)

[Master] Of course, at this point, Joe has run away screaming in fear like a little girl

[Velkyna (Joe)] the only problem with GMing (besides the massive time sink) is that I'm very much an ad-libby kind of GM.

[Master] That's harder in Klooge.

[Velkyna (Joe)] NOT CONDUCIVE to Klooge

[Master] Much harder.

[Master] You can get away with it if you get a map program that you're quick with.

[Dralafi (Jared)] we just scan in the sprawl sites maps and you're good to go ;)

[Velkyna (Joe)] I plan stuff out, but I ballpark things.

[Master] I can crank out "passable" maps in 15 minutes.

[Master] Also, it helps to have huge stacks of NPCs and stuff lying around to yank in. But yeah.

[Velkyna (Joe)] See, the planning.

[Velkyna (Joe)] I'll frame plots and plan those. Lots. But the details like monster stats, it's a lot more seat of the pants.

[Velkyna (Joe)] Plus I love to have options for PCs, so even the maps would be a pickle.

[Defthon (Don)] Easier when your brain is a fucking encyclopaedia for three versions worth of monster stats.

[Turcanaur (Brian)] 2 weekends from now is mother's day

[Velkyna (Joe)] I can't count the number of times I had to sketch up a quick map for the players because they've decided to go a fifth direction.

[Turcanaur (Brian)] i've been informed that my presence is required at my mom's

[Velkyna (Joe)] Don: Hee.

[Turcanaur (Brian)] and she doesn't have net

[Master] Joe -- it's really not that hard with a good map program.

[Master] Mm. Noted.

Ryan has left the game.

[Velkyna (Joe)] Let's call Sunday "off".

[Master] Yeah, that's not happening. Anyway, send me weekends. If 3 people say "no," then May is out. If 8 people say "yes," then, well, I'm a little slut.

[Don] Ok, anyway, I'm fading.

[Master] G'night all!

Ryan has joined the game.

[Aedean (Sedlack)] Night, all

[Don] We'll finish this via email. :)

[Ss'sra (Ryan)] argle bargle

[James] Goodnight everyone.

[Ss'sra (Ryan)] good night

[Don] glop glyf!

Ryan has left the game.

[Velkyna (Joe)] Yeah, I'm fading fast here.

Sedlack has left the game.

[Velkyna (Joe)] Gnight all!

[Shottamip (Tamora)] we won't be visiting our moms on mother's day this year...

Joe has left the game.