Don has joined the game.

[Don] GOOD MORNING HAWAI`I

[Don] I believe it's 5:30am there, so I won't be seeing you anytime soon. :)

[Don] Levelling notes: I took one SP each in Bluff and Diplomacy.

[Don] I think I have everything now except HP; remind me to roll for that when I get back.

[Don] Oh, and I have the transcript from last time up in the usual place.

Sedlack has joined the game.

[Master] *awakens*

[Don] You're up early!

[Don] Anyway, I'm off. I'll be back in an hour.

[Don] I am away from the keyboard.

[Master] Okey-dokey.

Jeff has joined the game.

[Master] Buenos Dias!

[Jeff] Howdy

[Jeff] Anyone from '93 here? I met several of that class last night in a NYC alum gathering

[Master] Don's a '93 nongrad.

[Master] *thinks*

[Jeff] Matt Unterman ring any bells? That's the only full name I remember

[Sedlack] I remember the name

[Master] I think he hated me. Can't precisely recall.

[Jeff] Well... he's doing well.

[Master] Good to hear; he seemed nice enough. Except for the one thing, you know.

Jeff has left the game.

Jeff has joined the game.

[Jeff] weird

[Sedlack] What happened?

[Jeff] dunno

[Jeff] I think I was just overzealous with the keyboard shortcuts and accidently quit there

[Sedlack] Ah.

Tamora has joined the game.

[Jeff] hello

[Tamora] hi

Tamora yawns.

[Tamora] It's early.

[Sedlack] Yep. Be thankful it's still standard time.

[Sedlack] Or, perhaps, the rest of us should be thankful it's not DST yet

[Sedlack] No, wait. DST is good for us because we get another hour of sleep

[Master] But one less hour of GAMING.

[Sedlack] True.

Brian has joined the game.

[Master] SEBBY!

[Sedlack] SEBBY!

[Brian] good morning

[Jeff] hey

[Master] Don's got the transcripts up in the usual place; please feel free to refresh your memory. :)

Joe has joined the game.

[Joe] Man, and I thought I was gonna be early.

[Sedlack] Joe!

[Jeff] Woot!

[Master] Norm!

[Joe] And here Sebby's beaten me in. Madness.

James has joined the game.

[Brian] Muahahaha.

[Joe] Jimmay!

[James] Was running just a little late.

[Sedlack] And yet, you got here on time

[James] Didn't get back from Wisc until about 2am.

[Jeff] There's still 10 min to go!

[Master] *feverishly creates maps*

[Sedlack] *writes code in another window*

[James] The last I heard, Ryan and Angie had not yet finished setting up their networking at the new house.

[Joe] That's gonna leave a mark.

[Master] Hm.

[James] They were supposed to get that done yesterday.

[Joe] Networking or not, I'd think they could just plug one computer into the wall and game.

[James] But I haven't talked to Angie since Friday.

[Joe] For today.

[James] ... networking as in the firewall attached to the cable modem.

[Master] Heh.

[James] Networking in general isn't hard, because all the computers are in the same room.

[Joe] Huh.

[James] Arkady's hit points adjusted by 8 to 58.

[Joe] Of course, you don't _need_ a firewall.

[Brian] should i have a map btw?

[James] Dunno why that was lower than max.

[Joe] And I tell Erica all my passwords for work.

[James] Yes, you need a firewall. Especially these days. Especially with Windoze computers.

Joe is receiving the map...

Joe has received the map.

Sedlack is receiving the map...

[Master] no map yet.

Sedlack has received the map.

[Brian] shoot. what's don's URL again?

[Joe] www.blahedo.org/serendair

Tamora has left the game.

Roger (Jeff) is going to back through the portal and mack on the Yuan-ti

[James] Oh, that's right. Did Arkady take a hit last session?

[James] Was that why he was down to 50 HP?

[Joe] I really don't think he did.

[Sedlack] I don't think he took a hit.

[Joe] We only got into one fight, the beholder. And that didn't even get a chance to go.

Roger (Jeff) is going to pet the Dire Tiger

[Sedlack] ntupleValues[ kProperTime ] = -dy * kD0Mass / reconDmom.y() / sol * 1.0E+15;

[Joe] So how's the dire tiger going to get up the chimney? And how's the dire tiger going to get back down?

[Sedlack] Oops

[Master] *giggles*

Jared has joined the game.

[James] Gaseous Form.

[Joe] Hm. Is the dire tiger going to _like_ being a gas?

[Roger (Jeff)] Howdy

[Master] Only one way to find out.

[Sedlack] Hi, Jared.

[Jared] g'morning.

[James] Gonna call Angie and see what's up.

[Master] We just did.

[Joe] Seems like a waste of a 3rd level spell, tho. We're pretty short on spells as it is.

[Master] They're dealing with technical problems.

Angie has joined the game.

[Joe] HEYO

[Sedlack] Heh

[Jared] (psst. Why is Dennis Kucinich here?)

[Joe] That's the beholder.

Client has joined the game.

[Jared] oh. Obviously.

[Roger (Jeff)] We should chop that up and sell the parts

Ryan has left the game.

pcp08475614pcs.manass01.va.comcast.net has joined the game.

[Sedlack] Only time will tell what other Democratic presidential candidates we kill in the course of this dungeon crawl

[Sedlack] Does that computer address say "man ass"?

[Ryan] Yes.

[Roger (Jeff)] Mmmm.. man ass

[James] Manassass Virgina.

[James] ... or something like that.

[Ryan] Civli War, and all that.

[Joe] As in "Bull Run"

[Sedlack] Methinks they should truncate elsewhere

[Ryan] "There is Jackson standing like a stone wall"

[Ryan] Well, yes.

[Sedlack] Yeah, yeah, I remember that Encyclopedia Brown

[Ryan] There's a neighboring town called "Manassas Park", which I always parse as "Man Ass, As Park"

[Master] Right then.

[Sedlack] Righto. There's a chimney we need to get up.

[Roger (Jeff)] I have a grappling hook

[Master] Tam's solving some technical problems.

[Joe] Vel's onnit.

[Master] We'll be ready in just a moment to start.

[Velkyna (Joe)] How far is the ceiling near the chimney from the ground?

[Roger (Jeff)] Hey, this is Roger's old char sheet

[Roger (Jeff)] I thought I sent an updated one

[Velkyna (Joe)] Don is also still "away from the computer".

[Jared] man, we didn't get 800 measley experience last time? must have been a bad day.

[Velkyna (Joe)] We got 1500

[Sedlack] I believe Don's absence is a "known bug"

[Master] Check the log . . . yeah.

[Master] Also true for Don's absence.

[Velkyna (Joe)] Fair 'nuff.

[Jared] oh. So was I supposed to level in the off time and I missed it? :)

[Velkyna (Joe)] I mean, come on dude.

[Master] Hang on.

[Sedlack] I think this is true for "the new guys", but not "the really new guy"

[Ss'sra (Ryan)] =)

[Sedlack] (The "classic" level 10's are getting close to 11, after all)

[Praxis (James)] You know, it would be much more convenient if all you guys would just grow wings like me.

[Ss'sra (Ryan)] I can grow wings when necessary.

[Angie] I am away from the keyboard.

[Praxis (James)] Really, cool!

Tamora has joined the game.

[Master] Technical problems resolved.

[Master] Okay, chimney.

[Velkyna (Joe)] Huzzah!

[Ss'sra (Ryan)] At the moment, I think the easiest route to the ceiling is to have the tiger lift us. Arkady then suggested we make the tiger gaseous, so he could follow.

[Master] Vel, gimme a Move Silently.

Tamora has left the game.

[Velkyna (Joe)] Velkyna: Move Silently: ** MODIFIED BY: SKILL (+1) ** (d20+15+7+1) [10+15+7+1] 33

[Velkyna (Joe)] How high is the ceiling?

[Praxis (James)] Vel could just sneak up invis, and secure a grappling hook and rope.

[Velkyna (Joe)] That was the plan.

[Velkyna (Joe)] I'm also concerned that the thing is trapped.

[Velkyna (Joe)] I'm concerned that lots of things we're going to run across will be trapped.

[Ss'sra (Ryan)] Thing?

[Velkyna (Joe)] The chimney.

[Ss'sra (Ryan)] Ah. Indeed.

Tamora has joined the game.

[Ryan] I am away from the keyboard.

[Master] Ah; I'd thought Vel scouted up the thing at the end of last session.

[Angie] I am back at the keyboard.

[Master] It's not trapped.

[Velkyna (Joe)] No, we hadn't checked it out yet.

[Master] Heh, ok.

[Master] Search roll.

[Velkyna (Joe)] Well, Vel has to get up there first. She'll Slipper over from one of the walls.

[Velkyna (Joe)] Velkyna: Search (traps, secret doors, etc.): ** MODIFIED BY: SKILL (+1) ** (d20+15+2+5+1) [13+15+2+5+1] 36

[Joanne] *watches in amazement*

[Master] It's clean.

Velkyna (Joe) removes the cloth covering and peers up the chimney.

[Master] The chimney is about six feet in height.

[Master] There is some kind of room above.

[Velkyna (Joe)] She'll creep up (still invisible) and pop her head up into the next room.

[Master] This room was medium-warm, about sixty-five degrees.

[Master] The room above is colder, and when Vel removes the covering, a wind starts to rustle past her.

[Velkyna (Joe)] Fresh air is nice.

[Master] Vel peeks into the next room.

[Master] It seems to be a cave set into the side of a mountain.

[Velkyna (Joe)] Well, that's a pickle.

[Master] Starlight trickles in. One of the wolves at the mouth of the cave whuffles and whines, then settles back down.

[Velkyna (Joe)] Vel will slip down and inform the group what's up there.

[Master] (They haven't seen the map; it's all you.)

[Velkyna (Joe)] "There's a stone statue. Probably comes to life and shit. And a bunch of wolves."

[Velkyna (Joe)] (she'll fill in the part about it being a cave)

[Master] (kewl)

[Aedean (Sedlack)] Hmmm...How many is "a bunch"?

[Roger (Jeff)] Anyone have sleep memorized?

[Velkyna (Joe)] Eight or so.

[Master] (the wolves are unusually large, for the record.)

[Velkyna (Joe)] Are they ... DIRE?

[Master] Likely. THe light wasn't great.

[Ryan] I am back at the keyboard.

[Velkyna (Joe)] I can't say if that stone guardian will come to life and kill us. But given our track record, figure it will.

Master pours a bowl of cereal

[Aedean (Sedlack)] Well, I could keep the Wolves calm for a minute or so

[Velkyna (Joe)] OOC: We've fought stone golems before. You need +2ish weapons to injure them and most magic has no effect.

[Aedean (Sedlack)] They wouldn't attack us, so long as we didn't attack them

[Velkyna (Joe)] Well, we need to figure out who's going up in what order.

[Ss'sra (Ryan)] And how exactly my friend the tiger is going to fit.

[Velkyna (Joe)] Let's worry about the tiger once we've dealt with the golem.

[James] Sounds like the cave would be plenty big enough.

[Angie] Is it possible the guardian/statue is someone who was turned to stone?

[Velkyna (Joe)] Yes, it would be.

Velkyna (Joe) shrugs. It looked like your typical badass stone guardian statue.

[Velkyna (Joe)] (OOC: It was also labelled "stone golem" by the DM. ;)

[Aedean (Sedlack)] (OOC: I was hoping for "Joe Lieberman")

[Velkyna (Joe)] OOC: Sadly, no.

[Angie] OK, just a thought

[Aedean (Sedlack)] Well, we should get some badasses up to deal with the golem

[Velkyna (Joe)] Right.

[Aedean (Sedlack)] Then, sending me up to hold off the wolves makes sense

[Tamora] Like the people with the magic talking swords.

[James] Sounds fine.

[Ss'sra (Ryan)] Note that Aric and the tiger have enchanted hands/paws.

[Lia (Angie)] OOC: is Lia still invis?

[Aric (Brian)] did you cast the spell on them?

[Ss'sra (Ryan)] Yes, before we went through the portal into this place.

[Velkyna (Joe)] OOC: I think everyone with ImpInviis is still invisible.

[James] Did who cast the what spell on whon?

[Aric (Brian)] what temp mods does the spell give?

[Aric (Brian)] i appear to have cleared my char sheet

[James] ah, you mean magic fang?

[Ss'sra (Ryan)] +2 to-hit and damage for eight hours.

[Ss'sra (Ryan)] OOC: and when next I level, it will become +3 for 9...

[Velkyna (Joe)] Vel will sneak back up the chimney and attack a grapple, letting the rope fall down.

[Velkyna (Joe)] She's got one grappling hook with cloth padding for stealthy grappling. She'll use that one.

[Ss'sra (Ryan)] Again, how high is the ceiling?

[Master] ok

[Velkyna (Joe)] Kimmitt never said.

[Velkyna (Joe)] (today at least ... I forget if he mentioned it last time)

[Master] Twelve feet at the middle, about 10 feet at the chimney.

[Velkyna (Joe)] So 16' from floor to lip of upper cave.

[Master] Yep.

[Aric (Brian)] could some of us jump that?

[Velkyna (Joe)] If Lia's still invisible, she should maybe go next. Do we still have the silence rock?

[Master] Aric: Prolly just you.

[Arkady (James)] Yes.

[Aedean (Sedlack)] I dunno. I got the Boooots

[Aric (Brian)] that'd get me up there quicker than climbing

[Master] True, but you're also wearing plate armor. :)

[Ss'sra (Ryan)] The tiger is 30' long and 10' at the shoulder. He could easily lift us one (or maybe even several) at a time into the opening.

[Master] DIRE STAIRCASE

[Shottamip (Tamora)] I'll fly up with my boots, when my turn comes.

[Ss'sra (Ryan)] Elevator, but yes. =)

[Master] Okay, Vel sets the hook, and Kitty kneels to accept the first passenger, who is . . . ?

[Velkyna (Joe)] Vel will enter the above room to get out of the way for people entering.

[Master] MOve Silently check for Vel, pls.

[Lia (Angie)] I'd say me or Aric, since we are both still invis

[Ss'sra (Ryan)] We should have a marching order before you leave.

[Master] I'm seeing Lia, Aric, then Aedean?

[Velkyna (Joe)] Yeah

[Velkyna (Joe)] Then maybe Defthon.

[Aedean (Sedlack)] That sounds like a good start

[Master] Ok I'm gonna rule that it takes 2 rounds to climb up the rope and get into the room.

[Velkyna (Joe)] The spellcasters should be last.

[Lia (Angie)] How is the tiger coming up?

[Master] Who's got the Silence Rock

[Master] ?

[Velkyna (Joe)] Lia, then she can drop it to Aedean.

[Master] And I think you're solving the tiger problem post-combat.

[Master] Ok.

[Ss'sra (Ryan)] Very well. *sigh*

[Ss'sra (Ryan)] Does that mean I'm up last?

[Master] Prolly.

[Master] Okay, Vel, Lia, Aric, and Aedean ascend without incident.

[Master] (jas)

[Velkyna (Joe)] WEE JAS

[Master] As Aedean ascends, one of the wolves happens to awaken. It sniffs the air and freezes.

[Ss'sra (Ryan)] He probably smells the tiger and is scated witless. =)

[Ss'sra (Ryan)] ^scated^scared

[Velkyna (Joe)] (Vel has her short sword out)

[Master] It turns and spots the non-invisible Aedean, then barks for the others to wake up.

[Velkyna (Joe)] Aedean, you're on.

[Master] At the sound of the bark, the stone golem on the left opens its red, glowing eyes . . .

[Master] Initiative.

[Velkyna (Joe)] Velkyna: Initiative: (d20+7) [16+7] 23

[Aedean (Sedlack)] Aedean: Initiative: (d20-1) [3-1] 2

[Arkady (James)] Arkady: Initiative: (d20+3) [12+3] 15

[Velkyna (Joe)] Boom.

[Master] Stone Golem: Initiative: 16

[Arkady (James)] Praxis: Initiative: (d20+0) [17+0] 17

[Aedean (Sedlack)] Classic Aedean Initiative

[Ss'sra (Ryan)] Ss'sra: Initiative: (d20+0) [8+0] 8

[Lia (Angie)] Lia: Initiative: (d20+6) [13+6] 19

[Dralafi (Jared)] (us downstairs too?)

[Dralafi (Jared)] Dralafi: Initiative: (d20+6) [20+6] 26

[Shottamip (Tamora)] Shottamip: Initiative: (d20+3) [3+3] 6

[Master] (You'll roll as you ascend)

[Aric (Brian)] Aric: Initiative: (d20+4) [8+4] 12

[Master] Pet Wolf: Initiative: 13

[Dralafi (Jared)] ta waste

[Master] hehe

[Master] Vel goes first.

[Aric (Brian)] trying to remember, piercing weapons don't work on the stone golems, right?

[Aric (Brian)] or was that clay

[Master] (the golem is 9 feet tall, for the record. :) )

[Velkyna (Joe)] Huh. It's too far to approach.

[Velkyna (Joe)] Or is a charge 2x movement?

[Master] Charge is 2x

[Velkyna (Joe)] Sweet. Vel CHARGES.

[Master] The golem unfolds its arms; it is made of the same rock as what surrounds you.

[Velkyna (Joe)] Sadly I can't sneak attack.

[Master] ok

[Velkyna (Joe)] But I do get +2 for being invisible.

[Joe] Velkyna targets Stone Golem. Distance: 6'05"

[Master] right

[Velkyna (Joe)] What's the charge bonus/penalty?

[Master] Someone else look that up for me?

[Master] ...

[Velkyna (Joe)] Bueller

[Lia (Angie)] Ryan's looking it up

[Lia (Angie)] +2 attack -2 AC

[Velkyna (Joe)] No problem. I'm dodging the golem.

[Aric (Brian)] OOC Rules question - would the fang spell on me also give +2 to my TAIGAA LIIPU?)

[Velkyna (Joe)] Velkyna: Attack 1: ** MODIFIED BY: ATTACK (+4) ** Short Sword +3 [r] hits AC: ((d20+19+4)) [(17+19+4)] 40 [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Velkyna (Joe)] Velkyna: Attack 1: ** MODIFIED BY: ATTACK (+4) ** Short Sword +3 [r] hits AC: ((d20+19+4)) [(17+19+4)] 40 [CRITICAL HIT (x2)]

[Velkyna (Joe)] Velkyna's attack of 40 (probably) hits Stone Golem [PROBABLY A CRITICAL HIT]

[Velkyna (Joe)] Dammit.

[Master] Impressive.

[Roger (Jeff)] damn

[Ss'sra (Ryan)] OOC Aric -- what the hell is that?

[Master] Aric: Yes.

[Aedean (Sedlack)] What a shame golems are immune to crits

[Velkyna (Joe)] Velkyna: Damage 2: Short Sword +3 [r] does ((1d6+3+0)) [(4+3+0)] 7 points of damage.

[Master] ok

[Velkyna (Joe)] Dude, that would've been a critical sneak attack if it was anything else.

[Master] Lia

[Velkyna (Joe)] What happened to Lia on the init?

[Dralafi (Jared)] that woulda been so cool

[Aric (Brian)] OOC SS'ra: my sandals let me do a jump kick attack at *2 the unarmed attack hit damage, as long as i start with a run

[Master] I think I twitched and hit the advance button twice.

[Lia (Angie)] charge and attack stone golem

[Velkyna (Joe)] 8d6+3 damage.

[Master] ok

[Ss'sra (Ryan)] OOC: Aric. Ah. Yes, all limbs. Your teeth are now magic too, but probably don't do normal damage. Mine do, though. =)

[Velkyna (Joe)] Aric's man musk is also +2 to attack and damage.

[Master] Heh.

[Master] Angie, technical difficulties?

[Aric (Brian)] how many times do we have to go over this? i'm a MONK. i CLEANSE myself REGULARLY.

[Lia (Angie)] YES

[Velkyna (Joe)] We all get a little ripe on the road.

[Master] whoa.

[Velkyna (Joe)] Even Vel.

[Ss'sra (Ryan)] Hmm. Humans all smell nasty, but I suppose I can detect the half-orc at even greater ranges. ;)

[Master] lemme mess with this.

[Lia (Angie)] I can't move Lia

[Master] Me either.

[Master] Okay, disconnect and reconnect.

[Arkady (James)] That's a pickle.

[Don] Back now---catching up

[Velkyna (Joe)] DON!

[Master] I think our two copies of the program are fighting over Lia.

[Master] Try disconnecting, Angie.

Angie has left the game.

[Master] That did it.

[Don] I remember Matt Untermann! Didn't know him very well, though. :)

Angie has joined the game.

[Master] You should be all set.

[Lia (Angie)] map me please

[Roger (Jeff)] (He does IT for Time, Inc. now)

[Lia (Angie)] thanks

[Master] Still having problems?

[Lia (Angie)] just slow

[Master] ok

[Lia (Angie)] Lia: Attack 1: Claidemn Soluis [t] hits AC: ((d20+18)) [(8+18)] 26

[Lia (Angie)] Lia's attack of 26 (probably) hits Stone Golem

[Velkyna (Joe)] It's that firewall slowing you down.

[Master] That's a nice sword . . . roll damage.

[Lia (Angie)] only the one in my brain

[Lia (Angie)] Lia: Damage 2: Claidemn Soluis [t] does ((2d6+11)) [((6+4)+11)] 21 points of damage.

[Velkyna (Joe)] BOOM

[Master] hardcore.

[Velkyna (Joe)] Dude, Lia just tripled Vel's damage.

[Master] ok.

[Stone Golem] OW.

[Velkyna (Joe)] STONE GOLEM NOW SEES INVISIBLE

[Velkyna (Joe)] HULK SMASM

[Aric (Brian)] Some of us should take out the pet wolves. They'll be an annoyance.

Stone Golem tries to hit Lia despite her being invisible.

[Velkyna (Joe)] (smash)

[Aedean (Sedlack)] The plan is for me to keep the wolves reined in.

[Aric (Brian)] maybe a fireball on the wolves would help

[Velkyna (Joe)] 50/50 concealment bonus.

[Lia (Angie)] OOC I do not have any temp mod set for the invis

[Stone Golem] np it's a concealment bonus anyways.

[Aedean (Sedlack)] Didn't the imp invis wear off?

[Stone Golem] Stone Golem: Attack: 2 Slam hits AC: 28

[Stone Golem] Stone Golem's attack of 28 (probably) hits Lia

[Velkyna (Joe)] No bonus to AC but if he "hits", Kimmitt has to do that 50% thing to see if he really hits.

[Velkyna (Joe)] Chris: It was ImpInvis.

[Don] I am back at the keyboard.

[Aedean (Sedlack)] Yeah, so it only lasted minutes.

[Don] So who-all is upstairs with the golems?

[Aedean (Sedlack)] Vel, Lia, Aric, Aedean

[Stone Golem] Hang on, this is relevant.

[Master] Did the ImpInvis die off while you were searching the room?

[Velkyna (Joe)] Hoo. Unknown/

[Aedean (Sedlack)] I think it did. We were futzing around for a while

[Aedean (Sedlack)] And it's min/lev

[Master] You were in there for at least an hour.

[Shottamip (Tamora)] it' gone then

[Master] Okay. That prolly doesn't change who you'd send, since you sent up badasses to start with.

[Velkyna (Joe)] well, I don't know about an HOUR, but it was definitely longer than 1 min/level.

[Lia (Angie)] that's why I asked at the begining

[Velkyna (Joe)] Vel can still invis herself with the Ring, which is what she would've done. Of course, she's visible now.

[Master] Stone Golem: Attack: 2 Slam hits AC: 20

[Master] Stone Golem's attack of 20 misses Lia

[Master] Stone Golem: Damage: 2 Slam does 19 points of damage.

[Defthon (Don)] New hit die for levelling: (d10) [4] 4

[Defthon (Don)] :P

[Master] The golem flails at Lia, hitting her once. Damn that thing hits HARD.

[Defthon (Don)] +1 for con. Ah well, could be worse.

[Master] Lia's hit points adjusted to 59 (-19) - Lightly Wounded

[Roger (Jeff)] oh, hey (d4) [1] 1

[Aedean (Sedlack)] Ummm...didn't the attack miss?

[Roger (Jeff)] pooty

[Master] THere were two attacks. :)

[Master] Jeff: suxx0r.

[Dralafi (Jared)] (so, we did level then?)

[Master] Wolf turn.

[Aedean (Sedlack)] (Where "we" is Dral, Def, and Roger, yes)

[Master] Apparently. You know me, I only keep vague track of these things

[Velkyna (Joe)] Dude, there are six Peter Wolfs, lead singers of the J Geils Band.

[Master] The wolves move to join in the fighting.

[Dralafi (Jared)] I'm not sure I'm awake enough to conduct actual leveling :)

[Pet Wolf] My angel is a centerfold.

[Lia (Angie)] joy

[Velkyna (Joe)] I tumble

Pet Wolf charges Aric

[Don] Defthon's hit points adjusted by 5 to 67.

Pet Wolf is cool with the idea.

[Defthon (Don)] OOC: We'd be hearing sounds of combat, yes?

[Master] Pet Wolf: Attack: Bite hits AC: 21

[Master] Pet Wolf's attack of 21 misses Velkyna

[Velkyna (Joe)] Don: Oh, definitely.

[Aedean (Sedlack)] Crud. They split up.

[Master] The folks downstairs hear that combat has started.

[Master] Pet Wolf: Attack: Bite hits AC: 20

[Master] Pet Wolf's attack of 20 misses Lia

[Defthon (Don)] Should we get up there to help, guys?

[Aric (Brian)] OOC: Pet wolves, I have three words for you that your master understands. BRING. IT. ON.

[Master] Pet Wolf: Attack: Bite hits AC: 15

[Master] Pet Wolf's attack of 15 misses Lia

[Master] Pet Wolf: Attack: Bite hits AC: 15

[Aedean (Sedlack)] Defthon is already next in line.

[Master] The pet wolves are Iraqi insurgents?

[Defthon (Don)] Ah.

[Defthon (Don)] Ok, I'm heading up then. Let me know when I arrive.

[Master] Pet Wolf: Attack: Bite hits AC: 21

[Master] Pet Wolf's attack of 21 misses Aric

[Master] Pet Wolf: Attack: Bite hits AC: 21

[Master] Pet Wolf's attack of 21 misses Aric

[Master] Okay, lots of missing for the wolves.

[Master] Aric.

[Velkyna (Joe)] I think Random.rand() is a little unseeeded at the moment.

[Aedean (Sedlack)] Feel free to smack up the bitches on you.

[Velkyna (Joe)] FLURRY OF BLOWS

[Aric (Brian)] ok, well i think i'm going to lightning fists the wolves. refresh me, is there any reason i *shouldn't* ki strike?

[Master] Well . . . no.

[Aedean (Sedlack)] I think ki strike is automatic

[Velkyna (Joe)] That's the hands-act-as-+1-weapons thing, right? That's automatic.

[Aric (Brian)] ok. i have both it and unarmed strike in my list, couldn't remmeber if i had a max # or what. so attacking the nearest one

[Master] ok

[Brian] Aric targets Pet Wolf. Distance: 5'06"

[Aedean (Sedlack)] (For DR purposes, they count as +1, yes)

[Aric (Brian)] Aric: Attack 1: ** MODIFIED BY: ATTACK (+2) ** Lightning Fists (Ki Strike) hits AC: ((d20+7+2)) [(8+7+2)] 17

[Aric (Brian)] Aric's attack of 17 (probably) hits Pet Wolf

[Master] ok damage

[Aric (Brian)] Aric: Damage 5: Lightning Fists (Ki Strike) does ((1d10+5)) [(8+5)] 13 points of damage.

[Master] ok

[Aric (Brian)] Aric: Attack 2: ** MODIFIED BY: ATTACK (+2) ** Lightning Fists (Ki Strike) hits AC: ((d20+7+2)) [(15+7+2)] 24

[Aric (Brian)] Aric's attack of 24 (probably) hits Pet Wolf

[Aric (Brian)] Aric: Damage 5: Lightning Fists (Ki Strike) does ((1d10+5)) [(3+5)] 8 points of damage.

[Dralafi (Jared)] (in addition, I totally forgot to ask the dm if I could switch to the so much less ass 3.5 Order of the bow initiate:) )

[Aric (Brian)] Aric: Attack 3: ** MODIFIED BY: ATTACK (+2) ** Lightning Fists (Ki Strike) hits AC: ((d20+7+2)) [(10+7+2)] 19

[Aric (Brian)] Aric's attack of 19 (probably) hits Pet Wolf

[Aric (Brian)] Aric: Damage 5: Lightning Fists (Ki Strike) does ((1d10+5)) [(10+5)] 15 points of damage.

[Aric (Brian)] Aric: Attack 4: ** MODIFIED BY: ATTACK (+2) ** Lightning Fists (Ki Strike) hits AC: ((d20+4+2)) [(3+4+2)] 9

[Aric (Brian)] Aric's attack of 9 misses Pet Wolf

[Master] Not quite dead yet.

[Angie] I am away from the keyboard.

[Aric (Brian)] Aric: Attack 5: ** MODIFIED BY: ATTACK (+2) ** Lightning Fists (Ki Strike) hits AC: ((d20+1+2)) [(20+1+2)] 23 [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Aric (Brian)] Aric: Attack 5: ** MODIFIED BY: ATTACK (+2) ** Lightning Fists (Ki Strike) hits AC: ((d20+1+2)) [(19+1+2)] 22

[Aric (Brian)] Aric's attack of 22 (probably) hits Pet Wolf [PROBABLY A CRITICAL HIT]

[Aric (Brian)] Aric: Damage 5: Lightning Fists (Ki Strike) does ((1d10+5)) [(7+5)] 12 points of damage.

[Master] That did it. Does Aric have Cleave?

[Velkyna (Joe)] Heh.

[Aric (Brian)] sadly, no

[Master] (wham. wham. wham wham. whamwhamwhamwhamwhamwhamwhamwham...)

[Master] ok one dead wolf. With Aric's BARE HANDS.

[Master] Aedean.

[Defthon (Don)] OOC Remind me not to piss off Aric.

[Velkyna (Joe)] It's satisfying working with one's hands.

[Aedean (Sedlack)] Calm Emotions on the four Wolves over by the Golem

[Master] ok

[Aedean (Sedlack)] Will save 18

[Master] Pet Wolf: Will: 23

[Velkyna (Joe)] Shit man.

[Master] Pet Wolf: Will: 19

[Velkyna (Joe)] Shit man.

[Aedean (Sedlack)] Crud

[Master] Pet Wolf: Will: 12

[Master] Pet Wolf: Will: 5

[Velkyna (Joe)] That's my boy.

[Master] *giggles*

[Aedean (Sedlack)] Which two failed

[Master] Okay, two of them don't make their save. What happens to them?

[Aedean (Sedlack)] Nothing

[Aedean (Sedlack)] Whoops

[Aedean (Sedlack)] They can't take aggressive actions until attacked

[Velkyna (Joe)] They sit down.

[Velkyna (Joe)] Good dog.

[Master] gotit.

[Aedean (Sedlack)] Which two made their saves, which two failed?

[Master] Vel is up. First char to follow the front 3 starts climbing.

[Master] The left two made their saves. The right two failed.

[Defthon (Don)] I think that's me climbing.

[Velkyna (Joe)] Vel unloads on the Golem.

[Aedean (Sedlack)] Good. At least Lia's not flanked

[Master] ok on both counts.

[Velkyna (Joe)] Velkyna: Attack 1: Short Sword +3 [r] hits AC: ((d20+19)) [(3+19)] 22

[Velkyna (Joe)] Velkyna's attack of 22 misses Stone Golem

[Velkyna (Joe)] Velkyna: Attack 2: Short Sword +3 [r] hits AC: ((d20+14)) [(15+14)] 29

[Velkyna (Joe)] Velkyna's attack of 29 (probably) hits Stone Golem

[Velkyna (Joe)] Velkyna: Damage 2: Short Sword +3 [r] does ((1d6+3+0)) [(1+3+0)] 4 points of damage.

[Velkyna (Joe)] That was utterly ass.

[Master] (I've got to say, this whole "rolling dice for me" thing is awesome when it's morning and I'm sleepy.

[Master] Vel hits the golem and hurts it, but seems to not be able to do much more than trivial damage.

[Master] Lia.

[Velkyna (Joe)] Golem is "up" again.

[Lia (Angie)] Lia: Attack 1: Claidemn Soluis [t] hits AC: ((d20+18)) [(12+18)] 30

[Lia (Angie)] Lia's attack of 30 (probably) hits Stone Golem

[Shottamip (Tamora)] ooc: or when it's afternoon and you're sleepy, or when it's evening and you're sleepy...

[Lia (Angie)] Lia: Damage 2: Claidemn Soluis [t] does ((2d6+11)) [((1+3)+11)] 15 points of damage.

[Defthon (Don)] OOC Right, but you're in Hawai`i, so it's morning.

[Shottamip (Tamora)] ooc: yes, but Kimmitt is often sleepy.

[Lia (Angie)] Lia: Attack 2: Claidemn Soluis [t] hits AC: ((d20+13)) [(2+13)] 15

[Lia (Angie)] Lia's attack of 15 misses Stone Golem

[Defthon (Don)] CFS LAD 1

[Velkyna (Joe)] So ... very ... sleepy.

[Master] All too true.

[Lia (Angie)] I'm hasted so I get one more

[Master] ok

[Lia (Angie)] Lia: Attack 1: Claidemn Soluis [t] hits AC: ((d20+18)) [(17+18)] 35 [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Lia (Angie)] Lia: Attack 1: Claidemn Soluis [t] hits AC: ((d20+18)) [(12+18)] 30

[Lia (Angie)] Lia's attack of 30 (probably) hits Stone Golem [PROBABLY A CRITICAL HIT]

[Master] Lia carves off chunks of stone with her massive, magical blade.

[Master] (no crits)

[Lia (Angie)] Lia: Damage 2: Claidemn Soluis [t] does ((2d6+11)) [((5+3)+11)] 19 points of damage.

[Master] The golem looks injured.

[Velkyna (Joe)] Okay, that last attack salvaged a pretty mediocre round for Vel and Lia.

[Velkyna (Joe)] ATTACK ME.

[Velkyna (Joe)] I CAN SOAK IT.

[Master] The golem hits Lia back; his movements have a sense of despeation to them.

[Master] Stone Golem: Attack: 2 Slam hits AC: 21

[Master] Stone Golem's attack of 21 misses Lia

[Master] Stone Golem: Attack: 2 Slam hits AC: 24

[Master] Stone Golem's attack of 24 misses Lia

[Velkyna (Joe)] WOO

[Master] But her hasted dodging is more than sufficient to protect her.

[Lia (Angie)] squeek

[Ss'sra (Ryan)] sense of desperation increasing...

[Pet Wolf] *wanders*

[Pet Wolf] Pet Wolf: Attack: Bite hits AC: 15

[Pet Wolf] Pet Wolf's attack of 15 misses Lia

[Pet Wolf] Pet Wolf: Attack: Bite hits AC: 23

[Pet Wolf] Pet Wolf's attack of 23 misses Velkyna

[Velkyna (Joe)] Squeaker.

[Pet Wolf] Pet Wolf: Attack: Bite hits AC: 26

[Pet Wolf] Pet Wolf's attack of 26 (probably) hits Aric

[Pet Wolf] Pet Wolf: Damage: Bite does 18 points of damage.

[Dralafi (Jared)] d8 for hp: (d8+1) [1+1] 2

[Pet Wolf] Aric's wolfy friend bites him savagely, doing 18 points of damage.

[Dralafi (Jared)] GOD DAMMIT

[Pet Wolf] Sorry man.

[Master] Aric's up.

[Aric (Brian)] ok, i'm going to repeat what i did to its friend

[Master] There's sense to that.

[Brian] Aric targets Pet Wolf. Distance: 5'03"

[Dralafi (Jared)] at least all my arrows are magic.

[Aric (Brian)] Aric: Attack 1: ** MODIFIED BY: ATTACK (+2) ** Lightning Fists (Ki Strike) hits AC: ((d20+7+2)) [(7+7+2)] 16

[Aric (Brian)] Aric's attack of 16 (probably) hits Pet Wolf

[Dralafi (Jared)] (oh man, now I have to change all my attack rolls.)

[Aric (Brian)] did i hit?

[Master] Aric's hit points adjusted to 52 (-18) - Moderately Wounded

[Master] yes

[Aric (Brian)] Aric: Damage 5: Lightning Fists (Ki Strike) does ((1d10+5)) [(3+5)] 8 points of damage.

[Aric (Brian)] Aric: Attack 2: ** MODIFIED BY: ATTACK (+2) ** Lightning Fists (Ki Strike) hits AC: ((d20+7+2)) [(3+7+2)] 12

[Aric (Brian)] Aric's attack of 12 misses Pet Wolf

[Aric (Brian)] Aric: Attack 3: ** MODIFIED BY: ATTACK (+2) ** Lightning Fists (Ki Strike) hits AC: ((d20+7+2)) [(13+7+2)] 22

[Aric (Brian)] Aric's attack of 22 (probably) hits Pet Wolf

[Master] ok damage

[Aric (Brian)] Aric: Damage 5: Lightning Fists (Ki Strike) does ((1d10+5)) [(10+5)] 15 points of damage.

[Aric (Brian)] Aric: Attack 4: ** MODIFIED BY: ATTACK (+2) ** Lightning Fists (Ki Strike) hits AC: ((d20+4+2)) [(15+4+2)] 21

[Aric (Brian)] Aric's attack of 21 (probably) hits Pet Wolf

[Master] ok

[Aric (Brian)] Aric: Damage 5: Lightning Fists (Ki Strike) does ((1d10+5)) [(4+5)] 9 points of damage.

[Aric (Brian)] Aric: Attack 5: ** MODIFIED BY: ATTACK (+2) ** Lightning Fists (Ki Strike) hits AC: ((d20+1+2)) [(4+1+2)] 7

[Aric (Brian)] Aric's attack of 7 misses Pet Wolf

[Master] ok, not quite as effective as last round, but quite respectable.

[Master] Aedean.

[Aedean (Sedlack)] I assume that maintaining concentration precludes me from any significant actions....

[Aedean (Sedlack)] ?

[Master] Yeah, probably right.

[Aric (Brian)] Hey Aedean, want to finish this one off?

[Master] (Aedean looks like he's busy maintaining some sort of spell.)

[Aedean (Sedlack)] Then, I'll keep the two calm wolves pinned down

[Master] Defthon climbs up the tube.

[Master] Vel.

[Velkyna (Joe)] Vel's unloading again, hopefully with a little more luck.

[Velkyna (Joe)] Velkyna: Attack 1: Short Sword +3 [r] hits AC: ((d20+19)) [(7+19)] 26

[Velkyna (Joe)] Velkyna's attack of 26 (probably) hits Stone Golem

[Defthon (Don)] Map me?

[Ss'sra (Ryan)] Who's climbing next?

[Velkyna (Joe)] Velkyna: Damage 2: Short Sword +3 [r] does ((1d6+3+0)) [(3+3+0)] 6 points of damage.

[Velkyna (Joe)] Velkyna: Attack 2: Short Sword +3 [r] hits AC: ((d20+14)) [(6+14)] 20

[Velkyna (Joe)] Velkyna's attack of 20 misses Stone Golem

[Arkady (James)] Dral should probably be next.

[Master] suck.

[Velkyna (Joe)] Derp.

[Master] Lia.

[Dralafi (Jared)] yeah get me up there

[Lia (Angie)] Lia: Attack 1: Claidemn Soluis [t] hits AC: ((d20+18)) [(3+18)] 21

[Lia (Angie)] Lia's attack of 21 misses Stone Golem

[Ss'sra (Ryan)] Step into the tiger's paw, please.

[Lia (Angie)] Lia: Attack 2: Claidemn Soluis [t] hits AC: ((d20+13)) [(20+13)] 33 [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Lia (Angie)] Lia: Attack 2: Claidemn Soluis [t] hits AC: ((d20+13)) [(16+13)] 29

[Lia (Angie)] Lia's attack of 29 (probably) hits Stone Golem [PROBABLY A CRITICAL HIT]

Stone Golem dances like a butterfly and stings like a bee.

[Defthon (Don)] ...and place me on the map? ;) Should I roll initiative, or do I automatically get added into the lineup next round?

[Velkyna (Joe)] That's three crits waste. Man.

[Master] hang on a sec.

[Lia (Angie)] Lia: Damage 2: Claidemn Soluis [t] does ((2d6+11)) [((5+2)+11)] 18 points of damage.

[Master] ok hold up

[Velkyna (Joe)] BOOYAH

[Lia (Angie)] waiting

[Master] The stone golem, carved to pieces, finally gives up its magic and collapses into rubble.

[Master] CLEAVE.

[Dralafi (Jared)] oh how sad. no shooting for me :)

[Angie] Lia targets Pet Wolf. Distance: 8'10"

[Master] ooh, too far away.

[Lia (Angie)] Lia: Attack 2: Claidemn Soluis [t] hits AC: ((d20+13)) [(6+13)] 19

[Lia (Angie)] Lia's attack of 19 (probably) hits Pet Wolf

[Master] okay, 5' move and you can get one attack on it.

[Velkyna (Joe)] But it's probably not that far. It's EATING HER.

[Master] oh, right.

[Master] m'badd.

[Master] that's better.

[Master] okay, roll damage.

[Lia (Angie)] Lia: Damage 2: Claidemn Soluis [t] does ((2d6+11)) [((6+5)+11)] 22 points of damage.

[Master] You cleave the crap out of the wolf, but it's a big tough bastard.

[Lia (Angie)] I stil have one more attack

[Lia (Angie)] Lia: Attack 1: Claidemn Soluis [t] hits AC: ((d20+18)) [(10+18)] 28

[Lia (Angie)] Lia's attack of 28 (probably) hits Pet Wolf

[Lia (Angie)] Lia: Damage 2: Claidemn Soluis [t] does ((2d6+11)) [((3+4)+11)] 18 points of damage.

[Master] not quite dead yet.

[Velkyna (Joe)] Cripes.

[Lia (Angie)] shit

[Master] Aric's up.

[Aedean (Sedlack)] Umm, Did you skip the wolves?

[Velkyna (Joe)] In all fairness, the wolves didn't got.

[Velkyna (Joe)] (go)

[Master] Yeah, weird.

[Master] Pet Wolf: Attack: Bite hits AC: 11

[Master] Pet Wolf's attack of 11 misses Lia

[Master] Pet Wolf: Attack: Bite hits AC: 23

[Master] Pet Wolf's attack of 23 misses Aric

[Velkyna (Joe)] Is there an occasional "next turn" bug?

[Master] ok that's it.

[Master] I guess so.

[Master] Either that or my mouse finger is twitchy today.

[Master] Aric's up, this time for real.

[Aric (Brian)] since i know it's hurt, i'm going to standard ki strike it

[Master] ok

[Aric (Brian)] less attacks, better chance of hitting

[Aric (Brian)] Aric: Attack 1: ** MODIFIED BY: ATTACK (+2) ** Ki Strike hits AC: ((d20+12+2)) [(10+12+2)] 24

[Aric (Brian)] Aric's attack of 24 (probably) hits Pet Wolf

[Aric (Brian)] Aric: Damage 3: Ki Strike does ((1d10+5)) [(6+5)] 11 points of damage.

[Aric (Brian)] Aric: Attack 2: ** MODIFIED BY: ATTACK (+2) ** Ki Strike hits AC: ((d20+9+2)) [(2+9+2)] 13

[Aric (Brian)] Aric's attack of 13 misses Pet Wolf

[Joe] I am away from the keyboard.

[Aric (Brian)] Aric: Attack 3: ** MODIFIED BY: ATTACK (+2) ** Ki Strike hits AC: ((d20+6+2)) [(3+6+2)] 11

[Aric (Brian)] Aric's attack of 11 misses Pet Wolf

[Master] suck!

[Dralafi (Jared)] well, so much for that plan

[Aric (Brian)] dammit.

[Master] Aedean, still keepin' it real?

[Aric (Brian)] oh well. next.

[Aedean (Sedlack)] You bet

Tamora has left the game.

[Master] Defthon emerges.

[Master] (Roll initative, Don.)

[Defthon (Don)] Oh I see.

[Defthon (Don)] Defthon: Initiative: (d20+2) [11+2] 13

[Master] thanx!

[Master] Vel's up.

[Aedean (Sedlack)] "Don't hit the wolves near Lia that aren't eating her"

Tamora has joined the game.

[Sedlack] I am away from the keyboard.

[Master] Joe?

[Joe] I am back at the keyboard.

[Master] oh sorry

[Master] missed the "away from" notice.

[Master] ok you're up.

[Velkyna (Joe)] Yeah, apologies.

[Velkyna (Joe)] Start working on the nearby wolf. I'm dodging him now.

[Joe] Velkyna targets Pet Wolf. Distance: 6'07"

[Velkyna (Joe)] Velkyna: Attack 1: Short Sword +3 [r] hits AC: ((d20+19)) [(4+19)] 23

[Velkyna (Joe)] Velkyna's attack of 23 (probably) hits Pet Wolf

[Velkyna (Joe)] Velkyna: Damage 2: Short Sword +3 [r] does ((1d6+3+0)) [(4+3+0)] 7 points of damage.

[Velkyna (Joe)] Velkyna: Attack 2: Short Sword +3 [r] hits AC: ((d20+14)) [(9+14)] 23

[Velkyna (Joe)] Velkyna's attack of 23 (probably) hits Pet Wolf

[Velkyna (Joe)] Velkyna: Damage 2: Short Sword +3 [r] does ((1d6+3+0)) [(1+3+0)] 4 points of damage.

[Velkyna (Joe)] Now where are the crits?

[Master] Vel fences with the wolf and does damage.

[Master] Lia.

[Sedlack] I am back at the keyboard.

[Lia (Angie)] attack same wolf as before

[Master] ok

[Aedean (Sedlack)] Welcome to Critville, Population: 0

[Lia (Angie)] Lia: Attack 1: Claidemn Soluis [t] hits AC: ((d20+18)) [(5+18)] 23

[Lia (Angie)] Lia's attack of 23 (probably) hits Pet Wolf

[Master] That'll do it.

[Lia (Angie)] Lia: Damage 2: Claidemn Soluis [t] does ((2d6+11)) [((4+2)+11)] 17 points of damage.

[Master] The wolf is extremely dead.

[Velkyna (Joe)] Little help?

[Lia (Angie)] move to help vel

[Velkyna (Joe)] Try to flank it.

[Velkyna (Joe)] (if possible)

[Master] Make it 5' and you'll be able to do a Full Attack.

[Aedean (Sedlack)] Can she reach it with 5'?

[Master] Just barely, I think.

[Master] That works.

[Angie] Lia targets Stone Golem. Distance: 7'00"

[Angie] Lia no longer targets Stone Golem.

[Lia (Angie)] Lia: Attack 2: Claidemn Soluis [t] hits AC: ((d20+13)) [(16+13)] 29

[Master] that's a hit; roll damage.

[Lia (Angie)] Lia: Damage 2: Claidemn Soluis [t] does ((2d6+11)) [((5+6)+11)] 22 points of damage.

[Don] Defthon targets Pet Wolf. Distance: 5'10"

[Master] wham.

[Lia (Angie)] do I get my haste attack?

[Master] yes

[Master] What happened was that you used your haste attack on the first wolf.

[Lia (Angie)] Lia: Attack 1: Claidemn Soluis [t] hits AC: ((d20+18)) [(3+18)] 21

[Lia (Angie)] Lia's attack of 21 (probably) hits Pet Wolf

[Master] Now you're using your Full Round Action to waste this guy..

[Master] roll damage.

[Lia (Angie)] Lia: Damage 2: Claidemn Soluis [t] does ((2d6+11)) [((4+3)+11)] 18 points of damage.

[Master] poor doggie.

[Lia (Angie)] that works

[Defthon (Don)] Wolf's not evil, correct?

[Velkyna (Joe)] I softened it up for you, of course.

[Master] Nah, just neutral.

[Master] but we skipped it, so gimme a sec.

[Master] Pet Wolf: Attack: Bite hits AC: 26

[Master] Pet Wolf's attack of 26 (probably) hits Aric

[Master] Pet Wolf: Damage: Bite does 12 points of damage.

[Master] The wolf bites Aric again.

[Dralafi (Jared)] *woof*

[Master] ok now you can kill it.

[Velkyna (Joe)] Aric apparently has some Beggin' Strips in his PANTS.

[Defthon (Don)] Draw Tsohanoai, and...

[Defthon (Don)] Defthon: Attack 1: Tsohanoai [b] hits AC: ((d20+10+3+3)) [(20+10+3+3)] 36 [POSSIBLE CRITICAL HIT (x2)] Rolling again...

[Defthon (Don)] Defthon: Attack 1: Tsohanoai [b] hits AC: ((d20+10+3+3)) [(14+10+3+3)] 30

[Defthon (Don)] Defthon's attack of 30 (probably) hits Pet Wolf [PROBABLY A CRITICAL HIT]

[Velkyna (Joe)] THERE'S MY CRITS

[Master] THERE'S ONLY ONE THING THAT SMELLS LIKE A HALF-ORC AVATAR OF A NEW GOD AND THAT'S A HALF-ORC AVATAR OF A NEW GOD!

[Dralafi (Jared)] ONLY ONE THING SMELLS LIKE BACON AND THAT'S....ARIC!!!!!

[Master] damage

[Defthon (Don)] Hoo.

[Defthon (Don)] Defthon: Damage 2: Tsohanoai [b] does ((1d10+3+3*1.5)) [(6+3+3*1)] 13 points of damage.

[Master] That'll do the trick.

[Defthon (Don)] The theme of the day is: wasted crits.

[Master] Tsohanoai singes the fur as it slices into the wolf, killing it.

[Defthon (Don)] Ah well.

[Velkyna (Joe)] Get Mr. Druid up here and he can take over for Aedean on these other two wolves.

[Brian] Aric's hit points adjusted by -12 to 40.

Pet Wolf really ought to be fighting or fleeing or something.

[Defthon (Don)] I think that's the first damage I've done in three sessions. Gratifying. :)

Pet Wolf is on serious Prozac.

[Aedean (Sedlack)] They can flee if they want

[Dralafi (Jared)] Wolf: 'We love the Aric! Coz he is close to us!'

[Pet Wolf] oh ok

[Defthon (Don)] Hee.

[Aedean (Sedlack)] Or at elast walk away

Pet Wolf trots off

[Aedean (Sedlack)] They won't be scared, as such

[Pet Wolf] (in wolfish) This is a bad scene. Seriously.

[Master] If you let them go, combat's pretty much over.

[Dralafi (Jared)] Wolf: 'He is tasty, and crunchy, and warm because he's an avatar!'

[Aedean (Sedlack)] I see no problem in letting them wander off

[Velkyna (Joe)] If they're Fugue's "pet wolves" I don't know if we want them to get back to her.

[Pet Wolf] watch out for big sword cuts

[Velkyna (Joe)] If she's got some animal communication, she'll know about us.

[Master] ok we'll continue then.

[Master] Aric

[Aric (Brian)] hrm. Aedean, when we're done, can i get some healing so i can save my wholeness of body?

[Aedean (Sedlack)] (The wolves are allowed to defend themselves, so if someone charges them, AoO is probably in order)

Aedean (Sedlack) nods

[Aric (Brian)] so we want to stop the wolves?

[Velkyna (Joe)] It's a thought.

[Brian] Aric targets Pet Wolf. Distance: 65'11"

[Master] Aric steps up and begins to run; it is always such a joy to watch him glide along the ground.

[Velkyna (Joe)] Of course, butchering docile animals isn't high on my list.

[Aric (Brian)] hang on

[Arkady (James)] What, I can suggest they not attack us.

[Aedean (Sedlack)] Nor would I suspect it's high on Aric's list

[Arkady (James)] That will last for a while.

[Jared] I am away from the keyboard.

[Arkady (James)] like 11 hours.

[Aric (Brian)] i'm with vel. though i don't want them to report back to fugue.

[Velkyna (Joe)] But Aric could run in front of them to try to corral them back by us.

[Aric (Brian)] and just attack us later

[Aric (Brian)] that's a good thoght

[Velkyna (Joe)] Non-violently.

[Master] Aric is not familiar enough with the spell to come up with that idea.

[Master] As far as Aric's concerned, the spell could end at any moment.

[Aric (Brian)] could i ask quickly how long we have?

[Arkady (James)] I would just suggest they take a vacation, over in those highlands over there. Plenty of deer over there...

[Aric (Brian)] or would that break aedean's concentration

[Lia (Angie)] but getting in front of them would allow for flanking

[Master] "Aedean, how long will the wolves stay quiet?"

[Lia (Angie)] SOP

[Aedean (Sedlack)] I did say Aedean could keep them under control for "about a minute"

[Aedean (Sedlack)] back when we were still downstairs

[Aric (Brian)] actually how about this reasoning

[Aric (Brian)] i could jump over them to stop them

[Master] Aric didn't catch that. :)

[Arkady (James)] That's enough time to start suggesting them, if we don't want to kill them.

[Master] Okay, Aric runs past the wolves and leaps over them.

[Aric (Brian)] thinking that if nothing else, it's more honorable to get them from the front than behind

[Velkyna (Joe)] LEEEEEEEAAAAAAPU

[Master] They look up and watch as he flies over, his fingers trailing along the top of the cave.

[Aric (Brian)] and go into a martial position

[Master] ok

[Ss'sra (Ryan)] Lasts L rounds.

[Master] Aedean

[Aedean (Sedlack)] Can I move and maintain concentration

[Master] Sure, if it's a single move.

[James] I am away from the keyboard.

[Aedean (Sedlack)] Love the Boots

[Aedean (Sedlack)] That's it for me

[Master] ok

[Master] Vel.

[Velkyna (Joe)] I'll move to help Aric out in the event of hostilities.

[Master] ok

[Ss'sra (Ryan)] Initiative for Dral, who has now climbed up?

[Ss'sra (Ryan)] .

[Velkyna (Joe)] Can I peek out the cave mouth?

[Master] Dral will be there on ROund 5. :)

[Master] Vel: You're up on a mountain. It's night. That's all you get in the fractions of a second you allow yourself to look.

[Master] Lia.

[Velkyna (Joe)] Check check.

[Lia (Angie)] Move to flank the wolves

[Defthon (Don)] We're definitely attacking them, then?

[Velkyna (Joe)] Not yet, I thought.

[Master] Lia: If you enter their threatened area, they're gonna figure you're about to attack them.

[Defthon (Don)] Just surrounding them?

[Master] kewl

[Defthon (Don)] I missed: what exactly does that accomplish?

[Lia (Angie)] hows that?

[Velkyna (Joe)] Yeah, unless they start at us. I figured we'd play it by ear.

[Pet Wolf] *whines*

[Master] Def

[Velkyna (Joe)] We're waiting for Arkady to get up here so he can musically calm them down and keep them from reporting back to Fugue.

[James] I am back at the keyboard.

[Master] ok

[Master] Aric?

[Defthon (Don)] I run to there and await in a suitably martial pose.

[Velkyna (Joe)] No big arm movements.

[Arkady (James)] OOC: The little status thing kidicates that Mike (the Master) is away from his keyboard...

[Aric (Brian)] sorry was paused.

[Master] I am away from the keyboard.

[Master] I am back at the keyboard.

[Master] Dunno.

[Aric (Brian)] what do the wolves look like they're doing?

[Defthon (Don)] Whining, apparently.

[Master] Hanging out, looking like they want to leave.

[Aric (Brian)] can we get ss'sra to do anything about them?

[Master] Presumably.

[Aric (Brian)] i'll just hold my position here until he can climb up

[Aric (Brian)] hold my action

[Master] Aedean?

[Master] ok

[Aedean (Sedlack)] I'll basically hold position, giving them a retreat option toward the back of the cave

[Master] Dral emerges.

[Master] Your buds appear to have the relatively docile wolves pinned in.

[Master] (Jared's away from the keyboard.)

[Master] Dral moves so he has a good shot if necessary

[Master] Dralafi: Initiative: 16

[Master] Or, rather, he does so on 16.

[Master] Vel?

[Velkyna (Joe)] Holding. Can we fast forward until an animal wrangler gets up here? Or might the wolves get antsy and bum rush us?

[Master] Who's next up the chimney?

[Velkyna (Joe)] Arkady?

[Master] ok

[Arkady (James)] Sure

[Ss'sra (Ryan)] Or me?

[Arkady (James)] Ss'sra can be next, that's OK.

[Master] Too late.

[Master] Arkady climbs up.

[Velkyna (Joe)] I figure Arkady because he can save us a spell by using his music.

[Aedean (Sedlack)] 2 more rounds marked off

[Master] :)

[Arkady (James)] OK, beginning fascination...

[Aedean (Sedlack)] Is Arkady still Invis?

[Velkyna (Joe)] Unless Ss'sra can talk to them. That might be useful, if they know which direction Fugue went.

[Master] And so the conversation turned

[Master] Until the sun went down

[Master] And many fantasies were learned

[Master] On that day!

[Arkady (James)] Arkady: perform: (d20+19) [13+19] 32

[Velkyna (Joe)] JUKE

[Velkyna (Joe)] BOX

[Velkyna (Joe)] HERO

Pet Wolf is fascinated

[Velkyna (Joe)] (stars in his eyes)

[Ss'sra (Ryan)] I can indeed talk to them.

Pet Wolf starts buying CDs and concert t-shirts.

[Arkady (James)] They need will saves better than 32 to avoid the effect.

[Pet Wolf] Yeah that's not happening.

[Velkyna (Joe)] BOOM

[Velkyna (Joe)] _VEL_ couldn't make a save better than 32.

[Master] The rest of the Party climbs up.

[Arkady (James)] I don't see any reason why Ss'sra can't talk to them in this state...

[Shottamip (Tamora)] I kind of whoosh up, actually.

[Arkady (James)] Or I can just suggest they take a vacation...

[Shottamip (Tamora)] Talk. Get info.

[Ss'sra (Ryan)] And the tiger come up via...?

[Arkady (James)] You know, they've been working real hard lately, guarding this cave...

Joanne looks at the dead wolves and the collapsed golem.

Joanne shivers.

[Arkady (James)] They deserve a break...

[Velkyna (Joe)] While they're chatting with the wolves, I'll take a better look out the cave mouth. Maybe suggest Aric does as well.

[Velkyna (Joe)] (Darkvision)

[Arkady (James)] I'll need to go back down to cast the gaseous form.

[Master] Okay, in order:

[Master] Vel and Aric: You are a little ways up on a mountain. The stone is black obsidian, which suggests that this is a reasonably recently active volcano

[Master] The air is much warmer inside than out.

[Velkyna (Joe)] Magmalicious.

[Master] Ss'sra, what would you like to say to the wolves?

[Velkyna (Joe)] Lava so hot it makes me sweat.

[Velkyna (Joe)] Lava so warm and red and wet.

[Velkyna (Joe)] Lava!

[Velkyna (Joe)] Hot lava!

[Ss'sra (Ryan)] First, ask them why they were staying here, and where they would like to go now.

[Pet Wolf] This is where we live!

[Ss'sra (Ryan)] Then, ask whether they've seen anyone else go by.

[Pet Wolf] We were going to go; the fighting is not going to end well for us.

[Pet Wolf] go by?

[Pet Wolf] I'm not sure what you mean.

[Ss'sra (Ryan)] Anyone but us come through that hole over there?

[Velkyna (Joe)] Humans.

[Ss'sra (Ryan)] A human.

[Shottamip (Tamora)] Humanoid.

[Velkyna (Joe)] (right)

[Pet Wolf] The master sleeps down in the lower chamber.

[Aedean (Sedlack)] (They are more right than they know)

[Velkyna (Joe)] Interesting. The _beholder's_ pet wolves.

[Ss'sra (Ryan)] (how long ago was it that the thief escaped the tower of Boccob?)

[Pet Wolf] 5-6 hours now.

[Velkyna (Joe)] He does have a charm monster eyeball, I believe.

[Ss'sra (Ryan)] Describe your master.

[Master] sorry.

[Master] 5-6 hours now.

[Pet Wolf] floating ball with many eyeballs.

[Ss'sra (Ryan)] Your master is also dead.

[Shottamip (Tamora)] Good description.

[Aedean (Sedlack)] (FWIW, there's a good chance that a single high level thief would have passed thru unnoticed)

[Velkyna (Joe)] F'rinstance, me.

[Arkady (James)] LOL

[Master] any other questions for the wolves?

[Arkady (James)] Not from me.

[Ss'sra (Ryan)] Can you smell the passage of a human other than those in this group, perhaps 5 hours ago?

[Aedean (Sedlack)] (You might want to make a "stay here, don't attack us", and we'll leave you alone deal)

[Master] ...no.

[Pet Wolf] ...no.

[Pet Wolf] *shrugs in a wolfish fashion* It has been too long, no?

[Velkyna (Joe)] I say let 'em go. If they're not Fugue's pet's, ain't no harm.

[Velkyna (Joe)] "pets"

[Aedean (Sedlack)] "No pet' only seeing eye dog's"

[Velkyna (Joe)] Yeah, yeah.

[Ss'sra (Ryan)] Yes, I suppose. Would you like to stay here? We won't fight you anymore if you let us pass through again later.

[Velkyna (Joe)] "HOT" DOG'S

[Arkady (James)] Might want to warn them about the tiger too.

[Jared] I am back at the keyboard.

Pet Wolf looks sly.

Tamora has left the game.

[Pet Wolf] Mostly we just want to leave.

[Ss'sra (Ryan)] Where are you going?

[Pet Wolf] Out to hunt.

[Ss'sra (Ryan)] Good hunting. =)

[Velkyna (Joe)] They're on the hunt, they're after you.

[Pet Wolf] Thank you, lizard druid.

[Defthon (Don)] OOC Yay karma points for us!

Tamora has joined the game.

[Pet Wolf] Okay, what now?

[Master] heh.

[Aedean (Sedlack)] I thought you were hunting

[Master] What now?

[Velkyna (Joe)] Vel's going to search the cave for ... things.

[Velkyna (Joe)] Probably concentrating on the back wall.

[Ss'sra (Ryan)] And now we try to bring up a geseous dire tager.

[Defthon (Don)] Heh.

[Master] ok on the first glance you find a shelf against the right wall that has, of all things, a bunch of miniatures fighting over a tiny sculpted fort.

[Arkady (James)] yes. Let's bring up the tiger.

[Velkyna (Joe)] ?

[Master] You manage to handle the tiger; go ahead and use up the spell.

[Arkady (James)] OOC: A diorama

[Master] James: Yeah, that's it.

[Velkyna (Joe)] Right, but y'know, a beholder.

[Master] Would you like to examine it closely?

[Velkyna (Joe)] Sure.

[Praxis (James)] There's no accounting for taste.

[Velkyna (Joe)] Any collector's value to it?

[Master] THis is what it looks like.

[Aedean (Sedlack)] Isn't one of the rays telekinesis?

[Master] You haven't the faintest notion. Probably, out of sheer uniqueness.

[Velkyna (Joe)] Chris: Yes.

[Velkyna (Joe)] That's so odd.

[Master] It looks like a group of beholders attacking a dwarven fort in some kind of cave.

[Velkyna (Joe)] Is it all glued together, or are the miniatures loose?

[Master] Search check.

[Velkyna (Joe)] Velkyna: Search (traps, secret doors, etc.): ** MODIFIED BY: SKILL (+1) ** (d20+15+2+5+1) [14+15+2+5+1] 37

[Master] The minis are loose.

[Master] The dwarves are all duergar, carefully crafted with the appropriate symbols on their armor.

[Defthon (Don)] Hee. The minis are loose! Lock your safes!

[Velkyna (Joe)] Crazy.

[Praxis (James)] They might be in stasis or something...

[Aedean (Sedlack)] Like it might be an attack plan rather than just art

Tamora is receiving the map...

Tamora has received the map.

[Master] Here I'll send it to everyone.

[Velkyna (Joe)] Vel will quickly, yet dextrously, disassemble the diorama into some loth she has in her haversack.

[Master] ok

[Velkyna (Joe)] (cloth)

[Angie] I am back at the keyboard.

[Master] Joanne takes notes on a piece of paper about where everything is.

[Defthon (Don)] Beholders, huh.

[Praxis (James)] Might want to make notes of the positions.

[Praxis (James)] OK.

[Master] Joanne grins at Praxis.

[Defthon (Don)] Are all the dwarfs of the same type?

[Master] Yes, all duergar, though some have different uniforms and suchlike.

[Velkyna (Joe)] ONE STEP AHEAD OF YOU.

[Ss'sra (Ryan)] Arkady, does your bardic lore mention anything about such a battle?

[Shottamip (Tamora)] We don't know this continent's legends that well...

[Velkyna (Joe)] Aren't there "evil dwarves" out west on this continent?

[Praxis (James)] Arkady: bardic knowledge: (d20+12) [8+12] 20

[Shottamip (Tamora)] Yes, duergar to the west.

[Defthon (Don)] In particular, what's the difference between the duergar outside the wall and inside?

[Master] James: No info. This isn't a particularly big engagement though.

[Master] Def: Nothing that you can see; they're probably just different military units.

[Praxis (James)] This is probably a plan for the future anyway.

[Praxis (James)] I didn't think Beholders were very social critters.

[Master] Make a d20 roll and add your Base Attack bonus to discern tactical issues. +2 for 5 ranks in Sense Motive.

[Master] Let me know if you think any other skill should apply

[Velkyna (Joe)] (OOC: I thought they really didn't enjoy each other's company and actually were quite territorial and uncooperative.

[Praxis (James)] (d20+6+2) [7+6+2] 15

[Velkyna (Joe)] But y'know, hey. They're extremely intelligent. So maybe they organize every now and again.

[Master] OOC: They're a little different now; they have clans they don't hate.

[Aedean (Sedlack)] Aedean: Attack 1: Spiritual Rapier [0] hits AC: ((d20+7)) [(2+7)] 9

[Defthon (Don)] (d20+10) [11+10] 21

[Shottamip (Tamora)] ooc: They live in large groups in Hordes of the Underdark.

[Ss'sra (Ryan)] Ss'sra: Attack 1: Club [R] hits AC: ((d20+7)) [(1+7)] 8 [CRITICAL MISS]

[Ss'sra (Ryan)] =)

[Velkyna (Joe)] OOC: Of course, all my info comes from a way-old issue of Dragon magazine. "Ecology of the Beholder".

[Aedean (Sedlack)] (If it's a magic Club, you got a little extra, even)

[Ss'sra (Ryan)] Ah, but that probably added strngth, anyway.

[Velkyna (Joe)] Ss'sra: "Dude! They're having a picnic!"

[Defthon (Don)] It looks like the group on the right is trying to relieve the duergar inside the fort.

[Aedean (Sedlack)] Aedean will cast a Det. Magic, looking at the model, but then doing a sweep of the cave

[Defthon (Don)] Not clear that they'll actually help, though.

[Master] Aedean:

[Ss'sra (Ryan)] Alternate skill suggestion: spellcraft. Are the beholders' antimagic eyes all pointing together, or all around, or closed, or can we not even tell?

[Master] No magic in the cave other than that which is carried. You kind of have to metaphorically shield your eyes from Tsohanoai and Claidemn Soluis, as usual.

[Master] It's not obvious.

[Velkyna (Joe)] AVERT YOUR EYES

[Ss'sra (Ryan)] Or that the fort just isn't big enough for all those duergar.

[Aedean (Sedlack)] Nothing magic apart from what we know.

[Velkyna (Joe)] If everyone's checking out the diorama, Vel will search the rest of the cave instead of stowing it.

[Master] ok

[Velkyna (Joe)] (searching while they're pooting)

[Velkyna (Joe)] Then stow it after they're done, with Joanne sketching.

[Master] Search roll.

[Velkyna (Joe)] Velkyna: Search (traps, secret doors, etc.): ** MODIFIED BY: SKILL (+1) ** (d20+15+2+5+1) [13+15+2+5+1] 36

[Aedean (Sedlack)] Well, Joanne can sketch while we poot

[Master] Footprints.

[Aric (Brian)] i'm going afk for a few minutes. joe'll be me if anything comes up.

[Velkyna (Joe)] From where to where?

[Brian] I am away from the keyboard.

[Master] From the chimney to the back of the cave.

[Velkyna (Joe)] !!

[Master] Made by Slippers of Spider Climbing on small feet.

[Ss'sra (Ryan)] secret door...

[Velkyna (Joe)] Do they "walk into the wall" or something similar?

[Master] yep

[Velkyna (Joe)] 'Cause I'll search that spot on the wall.

[Master] go get 'em.

[Velkyna (Joe)] Velkyna: Search (traps, secret doors, etc.): ** MODIFIED BY: SKILL (+1) ** (d20+15+2+5+1) [1+15+2+5+1] 24

[Angie] I am away from the keyboard.

[Angie] I am back at the keyboard.

[Angie] I am away from the keyboard.

[Angie] I am back at the keyboard.

[Master] (back to the old map)

[Aedean (Sedlack)] RealPlayer sez: "Someone stole the kishka"

[Velkyna (Joe)] ASSTASTIC

[Lia (Angie)] oops, sorry

[Master] You can't find it.

[Velkyna (Joe)] Can I try again?

[Velkyna (Joe)] -2?

[Lia (Angie)] Vel, do you want some backup?

[Aedean (Sedlack)] You could presumably take 20

[Roger (Jeff)] I think it's time to blow shit up with MAGIK

[Master] Yeah, but have Arkady inspire confidence.

[Master] Wait, Roger's right.

[Master] :)

[Velkyna (Joe)] Yeah, Vel will just take 20, since she's SURE it's RIGHT THERE.

[Praxis (James)] Can do on the inspire competence. Which gives another +2

Sedlack is receiving the map...

[Shottamip (Tamora)] Even Vel can roll a 1, apparently.

Sedlack has received the map.

[Defthon (Don)] Yeah, have a magic user detect the door that obviously must be right there.

[Master] ok

[Ss'sra (Ryan)] Meld into Stone?

Joe is receiving the map...

Joe has received the map.

[Aedean (Sedlack)] Door's not magic, I would have seen it

[Master] Vel finds a secret door.

[Velkyna (Joe)] There we go.

[Shottamip (Tamora)] Is there a reason Praxis is doing all the talking instead of Arkady? Should I assume that's Arkady?

[Velkyna (Joe)] Arkady's using Praxis as a ventrilloquist dummy.

[Ss'sra (Ryan)] Marching order?

[Velkyna (Joe)] Like Willy Tyler and Lester.

[Aedean (Sedlack)] Oops. Aric wanted healing, too. Lemme get that

[Arkady (James)] For a while, we were off the map, so I couldn't switch.

[Aedean (Sedlack)] Ditching Giant Vermin

[Lia (Angie)] me too

[Aedean (Sedlack)] Aedean: Cure Critical Wounds: (DC=(10+6+4) [10+6+4] 20) (0-(4d8+10)) [0-((5+3+7+6)+10)] -31 HP recovered

[Lia (Angie)] (for healing)

[Arkady (James)] Do we want to just use the CLW wands?

[Defthon (Don)] How wide is the passageway?

[Master] Aric is healed.

[Defthon (Don)] About two people wide?

[Aedean (Sedlack)] We could do that for Lia.

[Master] The doorway is kind of tight, but the passageway is reasonably spacious. About 2 people wide, yes.

[Shottamip (Tamora)] OK for the tiger?

[James] Arkady targets Lia. Distance: 23'08"

[Velkyna (Joe)] Vel should be in the front to scout. She's still certain there will be traps laid by Fugue.

[Arkady (James)] Arkady: cure light wounds (wand): (0-(1d8+1)) [0-(2+1)] -3 HP recovered

[Ss'sra (Ryan)] Sure. Cats just quantum tunnel, anyway. ;)

[Master] Ooh, the passageway is okay, but the doorway is not.

[Arkady (James)] Arkady: cure light wounds (wand): (0-(1d8+1)) [0-(1+1)] -2 HP recovered

[Ss'sra (Ryan)] Still gaseous?

[Arkady (James)] Arkady: cure light wounds (wand): (0-(1d8+1)) [0-(2+1)] -3 HP recovered

[Shottamip (Tamora)] I should stay in the middle so I can fly up and send artillery support in all directions.

[Arkady (James)] Arkady: cure light wounds (wand): (0-(1d8+1)) [0-(5+1)] -6 HP recovered

[Arkady (James)] Arkady: cure light wounds: (DC=(10++5+1) [10+5+1] 16) (0-(1d8+5)) [0-(2+5)] -7 HP recovered

[Master] Lia's pretty much better now.

[Aedean (Sedlack)] Gaseous is 2 min/lev

[Master] ok, your call.

[Aedean (Sedlack)] we didn't necessarily dither _that_ long

[Master] How long does Take 20 take?

[Ss'sra (Ryan)] So gaseous through the door, then.

[Aedean (Sedlack)] 2 min

[Master] excellente. No problem; you get him through the door.

[Ss'sra (Ryan)] yay!

[Master] ok hang on next map

[Master] The dark rock is just rock. The light rock is the tunnel. Could you set up your marching order for me please?

[Defthon (Don)] Marching order: me, Lia in front?

[Velkyna (Joe)] Vel in the very front to scout.

[Aedean (Sedlack)] Vel scouting ahead...

[Ss'sra (Ryan)] Do we want me to try to track her?

[Aedean (Sedlack)] Then Lia, Def

[Defthon (Don)] Ok, she can either duck back or get around to flank, good.

[Defthon (Don)] Dire tiger takes up the rear?

[Velkyna (Joe)] She'll also be invisible most of the time.

[Velkyna (Joe)] Speaking of which, Vel activates her ring.

[Aedean (Sedlack)] Seems reasonable to have tiger in back

[Ss'sra (Ryan)] Can the tiger turn around in the tunnel?

[Master] The tiger is very dextrous.

[Master] But it's a bit of a pain.

[Defthon (Don)] Dral's an archer, so he can be in the second rank.

[Ss'sra (Ryan)] Oh, and in which direction are we marching, btw?

[Master] The walls are coated in some kind of phosphorescent moss.

[Defthon (Don)] Only real question is where to put Aric.

[Velkyna (Joe)] Towards the river-looking thing, I'm guessing.

[Aedean (Sedlack)] Aric and Aedean can follow Dral

[Master] It gives the equivalent of low light.

[Master] You're marching se on this map.

[Master] is that about right?

[Aedean (Sedlack)] Looks good to me

[Velkyna (Joe)] Looks good.

[Defthon (Don)] Seems good to me.

[Master] Okay, you head down into the tunnel and come across an underground river.

[Velkyna (Joe)] Vel will take a quick 10 on Search to look for traps at the mouth.

[Defthon (Don)] Vel, even with invis, duck to the side when we meet a nasty, so Dral knows where his clear shot is.

[Velkyna (Joe)] (33)

[Master] It pretty much terminates the tunnel. It emerges from solid rock a little ways to the left, then goes into the aforementioned a little ways to the right.

[Master] No traps.

[Defthon (Don)] Passageways across the tunnel?

[Velkyna (Joe)] Def: gotcha.

[Lia (Angie)] any sign of the footprints?

[Ss'sra (Ryan)] How deep, fast and wide is the river?

[Master] No; they stopped at the secret door. There's less dust and stuff here though.

[Master] It's not obvious how deep it is, but it's a solid 20' across and quite fast.

[Master] Maybe even 30'; it's hard to tell in this light.

[Jared] I am away from the keyboard.

[Velkyna (Joe)] Could a ranger type (Def) or druid type (Ss'sra) track to verify that the tracks end at the river?

[Shottamip (Tamora)] Any chance that the footprints to the secret door were a diversion?

[Ss'sra (Ryan)] Ss'sra: Wilderness Lore: (d20+18) [9+18] 27

[Master] Again, the tracks were just to the door; they stopped afterwards.

[Arkady (James)] Tammy: yes.

[Master] ("Tami.")

[Arkady (James)] Sorry.

[Master] no worries.

[Shottamip (Tamora)] 'sokay

[Master] Hm . . Ss'sra, gimme a search check.

[Velkyna (Joe)] Anyway, it's a thought. The floor in the first room was heavily swept.

[Ss'sra (Ryan)] Well, the tiger's 30 feet long. If there's another secret door on the other side, he could be a bridge,

[Velkyna (Joe)] It's kind of odd that these tracks weren't.