Client has joined the game.
[Sedlack] Howdy
[Joe] Heyo
[Joe] Sword sneak attack for (1d6+6d6+3) [5+(1+1+1+2+3+1)+3] 17
[Sedlack] The Champain room is ready
[Howard Dean] I'm gonna send you some maps, Ryan.
[Joe] There is no sex in the Champain room.
[Jared] lol
[Ryan] thanks, boss.
[Joe] Velkyna targets Howard Dean. Distance: 13'04"
[Howard Dean] I'm here to represent the Democratic wing of the Democratic Party!
[Brian] it's duke estin!
[Dralafi (Jared)] I do not trust this new arrival.
[Joe] Velkyna: Attack 1: Short Sword +3 [r] hits AC: ((d20+19)) [(15+19)] 34
[Joe] Velkyna's attack of 34 misses Howard Dean
[Joe] DAMMIT
[Jared] YOU CANNOT DEFEAT HOWARD DEAN
[Don] Howdy
[Joe] Heyo
[Howard Dean] You cannot beat Bush by being Bush-lite, Velkyna.
[Master] hehe
[Joe] Snif!
[Master] Okay, the blurry ones are of the continent as a whole.
[Master] You're in the Elven Lands right now.
[Master] Currently sitting on top of an enormous dead flying pale yellow Manta Ray.
[Jared] (psst. which blurry ones? :) )
[Master] You'll be returning to Saxlund shortly.
[Joe] (that's a trick. They're all blurry.)
[Master] And probably going into the Horse Lords' territory to rescue some paladins.
[Joe] !
[Master] You're doing this because it's nice and because you need their help.
[Master] Other than that, the campaign logs are at
[Don] So there *are* paladins down there.
[Master] www.blahedo.org/serendair
[Don] nice.
[Joe] Defthon needs friends ... BADLY
[Brian] dude. we've got a massive mobile artillery platform. i say we fly cloudhome over eflense and deliver the beatdown
[Brian] :)
[Master] I said you were going to go there to rescue the paladins.
[Joe] HERE COMES THE BOOM
[Master] I did not say you were going to find any.
[Brian] i say you gots to toast me
[Joe] what food u got
[Jared] (I'm reading. just pretend Dral is being his usual laconic self. I vote however Vel votes. :) )
[Joe] YES
[Master] Who doesn't have the map?
[Joe] UNLEASH
[Joe] THE
[Joe] BEAST
[Master] And we're missing Jeff...
[Joe] I do not have the Saxlund map. Just the Serendair one.
[Jared] all I have is serendair.
[Joe] There it is.
[Angie] got map
[Ryan] that's 'cuz that ones' not blurry.
[Jared] and a 2x3 room
[Joe] I see a maze of twisty little corridors, all alike.
[Jared] oh there it is
[Jared] d00d, nice map. much improved over serendair :)
[Master] Yes, I can be taught!
[Master] :)
[Master] The map is deliberately a little vague, to give me wiggle room.
[Master] We'll start in a couple of minutes.
[Don] okeydokey
[Joe] Fetching provisions, be right back.
[Joe] I am away from the keyboard.
[Jared] ooh, good idea.
[Jared] I am away from the keyboard.
[Joe] I am back at the keyboard.
[Joe] Where's my little Jeffy wootles?
[Jared] I am back at the keyboard.
[Brian] perhaps with brentywootles
[Joe] Awwwwwww
[Master] I find that idea disturbing, thank you.
[Master] Has everyone had a chance to brush up on the last session's events?
[Master] I'm gonna go grab some provisions and we'll begin.
[Brian] er no
[Joe] I have
[Brian] i also forgot to look over the monk stuff. i'm a dork.
[Jared] look over the monk stuff? have we switched rules?
[Joe] 3.5e?
[Brian] mike said to look at them (yeah 3.5e) and see if there was anything i wanted to use
[Brian] since monk has some changes apparently that make it a little more balancec
[Master] Way up in the trees live the monk-chee-chees.
[Jared] yeah, you want the changes where your fists count way better on the 'magic/special qualities' scale
[Joe] I'm guessing 3.5e didn't change rogues very much.
[Master] Not really.
[Master] It added a pile of new Feats that gave bonuses to certain skillz.
[Joe] Is that info all up on www.opengamingfoundation.org or is it somewhere else online?
[Master] Should be.
[Brian] "Improved Tumble"
[Brian] "Exalted Tumble"
[Joe] "Really Quite Bad Ass Tumble"
[Joe] "Matrix Tumble"
[Master] Let's get this party started.
[Ryan] the 3.5 srd should be at wizards.com, too.
[Master] Y'all are sitting in the sleeping area you've used before while staying on Cloudhome.
[Master] It's time to decide what to do next about the elves in general and Eflense in particular.
[Jared] (Joe: rogues gaines 'trap sense' which gives them some trap bonuses. also, the get evasion/improved evasion earlier.)
[Angie] Do we want to warn Estin about Elfense?
[Ryan] Of course!
[Sedlack] Enh. The Alemanic States are between them
[Jared] sorry, uncacnny dodge. not evasion
[Master] (...not to mention lands which I haven't even bothered to map out.)
[Joe] I just got back from opengaming and saw the trap sense. I'll take it!
[Master] I haven't even looked at it; gimme a bi.t
[Angie] But those lands are a buffer from the orcs for Estin
[Ryan] and information is always interesting...
[Joe] All it is is the old rogue "+N to reflex saves vs. traps, +N to AC vs. traps" thing that they get at like 11th level.
[Angie] and Elfense seems to be doing his best to run them into the ground
[Joe] Now you get it at 3rd and it's +1 per 3 levels.
[Master] Ah.
[Joe] So Vel would have +4 to AC and Reflex saves vs. traps.
[Joe] ... you know, assuming she doesn't find them first.
[Master] Sure, go ahead. It's well in character.
[Sedlack] I think the best thing to do about Eflense is to get rid of him.
[Sedlack] We need allies for this
[Angie] Also, do the elves or Estin know anything about the lizardmen?
[Ryan] how long will that take, and can we do it woithout additonal resources?
[Ryan] also, who or what exactly will replace him? will it be worse?
[Master] The elves, probably not. Who knows what Estin knows? He's crazy competent.
[Lia (Angie)] Shot, what do you think?
[Master] Eflense is converting a feudal confederation into a more absolute monarchy.
[Master] If he goes, it'll probably just revert.
[Joe] Shottamip thinks we should unleash the beast.
[Lia (Angie)] NO
[Jared] (Joe: you also get auto proficiency with the spiked gauntlet, sickle, javelin, and spear. woohoo!)
[Joe] ALL RIGHT
[Master] All of those make sense except the javelin.
[Master] Anyway.
[Joe] (It's a simple weapon)
[Master] I guess. I almost care.
[Jared] (yeah, rogues get all simple weapons, rather than a subset)
[Tamora] I don't think that Estin needs to worry about Eflense. Too far away.
[Brian] vel could compete in the estin olympics
[Sedlack] I think we should get local allies: Hores Lords et al.
[Ryan] i don't see any scale on the maps. just how far away is he?
[Joe] I'd clean up in gymnastics.
[Brian] what about the monks?
[Sedlack] "et al."
[Brian] eflense is being pretty chaotic
[Master] The scale is deliberately vague, but Estin is in the NE corner, while you and Saxlund are about 3/4 the way down the coast.
[Sedlack] Imposing order is not chaotic
[Ryan] well, we've flown the distance on magic carpets, right? how long did that take?
[Sedlack] Days
[Master] Four to five days.
[Lia (Angie)] He's not imposing order in Czina
[Master] Plus or minus.
[Sedlack] It's several hundred meils
[Sedlack] He's not imposing order there yet.
[Joe] SEVERAL HUNDRED NEILS
[Master] Probably something like 1200 miles. But again, deliberately vague. :)
[Sedlack] Stupid touch typing
[Lia (Angie)] And his policies are reducing the ability of this area to defend itself
[Sedlack] A huge army should be good for defenses
[Lia (Angie)] (Taxes without providing services)
[Ryan] ok, 1200 miles is not a distance he needs to be immediately worried about.
[Master] He's despotic; I'm not sure that chaotic is a good choice for him.
[Lia (Angie)] What if he decides to work with the orcs?
[Arkady (Ryan)] Lia, is the word you're looking for "evil"?
[Sedlack] That would be bad, but then he'd have to compete with the will of the Triumvirate
[Wellington] Nobody works with the orcs.
[Wellington] The orcs own you, they kill you, or they ignore you.
[Joe] I don't think we were disputing the "evil".
[Joe] I think we were trying to flavorize the Law-Chaos angle.
[Lia (Angie)] What about Tristan or the triumverate?
[Brian] it was an off the cuff comment. didn't mean much by it.
[Sedlack] There's the important point that we don't know where these monks fall on the Good-Evil
[Ryan] the whole alignment system is a crock, anyway. but let's not have that argument right now. =)
[Joe] (I guarantee you Tristan is the orc wizard)
[Master] The alignment system is scarily real in this world. :)
[Lia (Angie)] I'm looking more at Estin as possible information source
[Lia (Angie)] But we can just head for the Horselords now instead
[Master] I just want to say that I'm eating a really really good apple right now. Thank you.
[Sedlack] Anyway, I say we should visit the Horse Lords. We might be able to get info on the missing paladins
[Master] Damn. It's like a little present for me, with every bite.
[Tamora] I like that as a next step.
[Master] I'm gonna buy a bushel of these suckers.
[Sedlack] and they probably have an interest in getting rid of Eflense
[Don] Horse Lords should definitely be our first stop.
[Ryan] happy temptation, Mr. Eve. ;)
[Sedlack] Also, cavalry beats infantry
[Lia (Angie)] I do want to find a way to eliminate Elfense
[Master] And oliphants beat cavalry!
[Lia (Angie)] He is everything I have never liked in nobility
[Master] And elves beat oliphants!
[Sedlack] Well, yes, heavy cavalry with artillery beats light cavalry
[Ryan] not if the infantry has pikes and good discipline. it's rock-paper-scissors
[Master] Right, but close-order infantry gets mugged by artillery.
[Master] ...which is itself mugged by cavalry. Woo!
[Ryan] heavy vs. light -- it all depends on what the two sides are trying to do.
[Master] But we digress.
[Joe] FOCUS
[Ryan] which means, of course, use combined arms. =)
[Don] Yes, rather.
[Sedlack] WEAPON FOCUS
[Joe] UNLEASH
[Lia (Angie)] Don't we always?
[Master] Ryan, are you still working (at least indirectly) for the DoD?
[Ryan] Well, sort of. AFAICT, I'm not actually allowed to tell you who my customer is. =)
[Don] Is this colour too light?
[Master] lol
[Master] Don: No.
[Aedean (Sedlack)] "I can neither confirm nor deny..."
[Master] Exactly.
[Master] Okay, so, it's off to find teh Horse Lords.
[Don] Ok, good, I had been a little too close to Tami's purple. :)
[Don] Yes!
[Aric (Brian)] let
[Aric (Brian)] ack. nevermind.
[Joanne] Um, how does one just kind of find them?
[Lia (Angie)] OOC I like Horses
[Joanne] Do they have a king or something?
[Defthon (Don)] Wander south?
[Aric (Brian)] horsies!
[Jared] I think between don abrian and me this could get confusing.
[Joe] HOLY CRAP
[Aric (Brian)] they're fairly distinct i think
[Joe] Rapid Reload can now be used multiple times per round.
[Defthon (Don)] d00d.
[Master] That's not nice.
[Ryan] what exactly do we know about them?
[Joe] I.e. I get the normal # of attacks always.
[Aric (Brian)] and come on jared, i'm Aric the White. don't make me glow my pants at you.
[Master] But it makes sense for high-level chars.
[Joe] WOO WOO KOR
[Wellington] Until a couple of years ago, they were the border between Saxlund and the orcs.
[Aric (Brian)] Kimagure Orange Road?
[Aedean (Sedlack)] The Horse Lords fought with the missing paladins against the orcs
[Wellington] Then the Triumvirate took an interest in them.
[Wellington] I'm not sure there are any left -- Lords or Paladins.
[Jared] I sense a disturbqance in the force. As if a new party member had become a ranged combat god.
[Joe] Mmmmmmhey
[Aedean (Sedlack)] Well, it's at least worth investigating
[Velkyna (Joe)] Okay, getting in character now.
Ryan has left the game.
[Defthon (Don)] d'oh
[Velkyna (Joe)] PIPER DOOOOOON
[Lia (Angie)] Ryan's keyboard died
[Lia (Angie)] he's trying to reset things
[Master] kewl
[Velkyna (Joe)] And Imsosure there's now a feat that lets you get +2 to open locks and disable device. WHERE WERE YOU ONE LEVEL AGO?
Ryan has joined the game.
[Ryan] ok, that's better.
[Jared] theres a feat for +2 to any two related skills. where 'related' is defined as 'some drunk guy thought they sounded similar'.
[Velkyna (Joe)] I'm noticing that. +2 to Heal AND Survival!
[Ryan] Michael, do you need to set up my map again?
Ryan is receiving the map...
[Velkyna (Joe)] Way to rename Pick Pockets guys.
Ryan has received the map.
[Ryan] ah, there we go.
[Defthon (Don)] What's it now?
[Velkyna (Joe)] Sleight of Hand
[Defthon (Don)] feh.
[Velkyna (Joe)] Yeah.
[Master] Pfeh.
[Jared] it should be legerdemain.
[Master] There's a lot of that wandering around.
[Aedean (Sedlack)] Well, given that the description included "minor feats of legerdemain", it makes some degree of sense
[Aric (Brian)] you could become a court jester
[Arkady (Ryan)] so, the horse lords "were" until a few years ago. what happned then?
[Velkyna (Joe)] I notice they renamed every wondrous magic item that had a proper noun in it. Heward's Handy Haversack is now just Handy Haversack.
[Lia (Angie)] How long ago was it?
[Wellington] They all got killed.
[Lia (Angie)] (for the horselords
[Aedean (Sedlack)] That's not a rename, Joe.
[Arkady (Ryan)] so why are we looking for them if they're dead?
[Wellington] It started, I'm told, three to four years ago.
[Wellington] *shrugs*
[Jared] joe: thats an opensource thing. the proper names are not OGL.
[Aedean (Sedlack)] The proper nouns aren't part of the open release
[Velkyna (Joe)] Okay, fine. Quiver of Ehlonna is now the Efficient Quiver.
[Master] FOCUS
[Velkyna (Joe)] Ah.
[Aedean (Sedlack)] Yes, because they couldn't just call it "Quiver"
[Velkyna (Joe)] (but they were there in the old SRD)
[Aric (Brian)] Quiver of Stuff
[Velkyna (Joe)] (but we digress)
[Arkady (Ryan)] ahem.
[Lia (Angie)] OOC WHAT are we doing?
[Defthon (Don)] FOCUSSING
[Aedean (Sedlack)] Or not
[Lia (Angie)] I have seen focus, and this is not it
[Aric (Brian)] well we should go see if the horse lords are there
[Aric (Brian)] if they're not, maybe we can get an idea of what happened to them
[Aric (Brian)] rather than just what we've heard happened
[Velkyna (Joe)] _All_ the Horse Lords can't have been killed.
[Lia (Angie)] OR if the orcs are at the door
[Arkady (Ryan)] how big an area do we expect to need to search, and how far away is it?
[Master] Check the Saxlund map.
[Defthon (Don)] Ok, so where in the HL domain should we try first?
[Velkyna (Joe)] Did they have a capital at all? Or were they nomadic?
[Master] Saxlund is just on the other side of the Orcish Wastes from the Elf Lands.
[Defthon (Don)] How wide of a strip is that?
[Joanne] Dunno.
[Arkady (Ryan)] that map also fails to have a scale.
[Wellington] I think they had a thane, but I do not know how he chose to rule.
[Master] The Horse Lords' demesne was something like 50 miles wide and stretched along the Saxlund river.
[Aric (Brian)] we should be able to fly that
[Defthon (Don)] Would it make sense to just start at one end and fly to the other?
[Aric (Brian)] oh wait. wide. hrm.
[Wellington] Kill two birds with one stone.
[Defthon (Don)] I'm thinking that on the carpets we could see a significant portion of the width of the domain.
[Wellington] Find the paladins' path and follow it.
[Defthon (Don)] Which two would those be?
[Defthon (Don)] ah.
[Arkady (Ryan)] well, just how high are we comfortable flying? the higher we fly, the wider the area we can see below us, though of course the lower the detail.
[Lia (Angie)] Galen should be able to tell us where to start
[Lia (Angie)] (following the paladin)
[Aedean (Sedlack)] We don't necessarily have to fly *that* high to cover a 50 mile wide stretch
[Aric (Brian)] and several of us have sharp eyes
[Master] (50 miles is an average; it's smaller in some areas and larger in others)
[Shottamip (Tamora)] Uh, yeah, we would have to fly quite high to see 50 miles, wouldn't we?
[Arkady (Ryan)] then again, if there is an orc army there, we may have similar problems as we did once before.
[Defthon (Don)] And we don't necessarily have to cover the whole 50 miles---they'll be relatively spread out, I'd think.
[Aric (Brian)] how long is the domain? we could take a couple of passes
[Master] Hey, physics lad -- there's a problem for you.
[Aric (Brian)] i mean we'll have to come back this way
[Aedean (Sedlack)] We only have to be able to see 25 miles in either direction
[Defthon (Don)] OOC on flat ground you can see up to six miles theoretically
[Shottamip (Tamora)] When we go up in our small plane I don't think I can see near 50 miles.
[Aedean (Sedlack)] What's the radius of the planet?
[Shottamip (Tamora)] heehee.
[Master] About the same as earth's.
[Arkady (Ryan)] 6371 km. =)
[Master] I got 6378 in my websurfage.
[Master] Anyway, convert it to miles and use 2 sig figs and we'll be all set.
[Arkady (Ryan)] OOC: well, the planet is an oblate spheroid, so that last digit depends on direction...
[Defthon (Don)] OOC Chris is back-of-envelope-ing and will give us a number momentarily.
[Master] OOC: BotE. Work with me here.
[Arkady (Ryan)] 25,000 miles circumference --> 4000 miles radius.
[Aedean (Sedlack)] Almost there.
[Aric (Brian)] all hail physics lad
[Master] I love you guys.
[Velkyna (Joe)] YOU THINK YOU'RE BAD?
[Arkady (Ryan)] which of us, exactly, is physics lad?
[Velkyna (Joe)] Sedlack
[Aedean (Sedlack)] something like 400 ft
[Master] Chris, as he is currently pursuing a Ph. D. in the subject.
[Aedean (Sedlack)] it goes like sqrt (h)
[Master] ah.
[Arkady (Ryan)] *sigh* I dropped out of one of those. I really need to go back someday.
[Master] You're gonna want to add 100 ft. to that, since the land is wrinkly.
[Master] But your chars will sort that out through trial-and-error.
[Aric (Brian)] chris is hardcore. he wrote the program for parabolic ranged weapon fighting
[Aedean (Sedlack)] d ~ sqrt(2Rh) to be more precise
[Lia (Angie)] Large flying things in sky make good targets
[Arkady (Ryan)] indeed. subtlety may be more important than speed.
[Lia (Angie)] Lets stay low and try to follow th paladins
[Aedean (Sedlack)] That's fine by me.
[Shottamip (Tamora)] How do we follow a years-old trail?
[Arkady (Ryan)] well, we need to start somewhere.
[Aedean (Sedlack)] Galen can probably tell us where to start
[Lia (Angie)] YES
[Aedean (Sedlack)] And is it really that old?
[Defthon (Don)] A couple years, yes.
[Wellington] Galen said two years.
[Defthon (Don)] So, to the paladin stronghold?
[Arkady (Ryan)] aye!
[Velkyna (Joe)] Yeah, Lia said that about 20 minutes ago.
[Lia (Angie)] Shot?
[Aedean (Sedlack)] I suppose we could try to hire a tracker
[Velkyna (Joe)] I empathize with the Cassandra effect.
[Master] Or, you know, use the Paladin who's also a Ranger that's in your Party.
[Velkyna (Joe)] Ding.
[Velkyna (Joe)] We could fetch Max!
[Aedean (Sedlack)] Oh, right. I didn't remember that
[Defthon (Don)] Yuh, I can track to some extent
[Defthon (Don)] but...
[Master] :)
[Aedean (Sedlack)] The ranger part doesn't annoy me
[Defthon (Don)] a two year old trail?
[Master] One way to find out.
[Defthon (Don)] OOC is there actually any tracking that can be done there?
[Arkady (Ryan)] like i said, we need to start *somewhere*. there is no better option than "try the old trail and see", eh?
[Defthon (Don)] That would require me to be on the ground, though, I think
[Master] It's not tough to follow an army; if nothing has really cleared the trail...
[Defthon (Don)] and would go quite a bit slower.
[Defthon (Don)] We should start by consulting Galen in any case, of course.
[Arkady (Ryan)] so shall we go and do that, please?
[Aedean (Sedlack)] Sure
[Master] How do you go to the Temple of Heironeous?
[Aric (Brian)] we could hang you from the carpet and let you sort of float a few feet off the ground. like carpetskiiing
[Defthon (Don)] Er, no.
[Lia (Angie)] Galen, folow paladins, search if lose trail?
[Defthon (Don)] Yes.
[Aedean (Sedlack)] We could fly. We could 'port
[Lia (Angie)] Shot?
[Shottamip (Tamora)] Whatever.
[Arkady (Ryan)] how long would the carpet trip take?
[Shottamip (Tamora)] What day are we on, for that matter? I don't remember spell-wise.
[Lia (Angie)] I assume next day?
[Aedean (Sedlack)] Ooh, right. We're on Cloudhome. It's a few days by carpet
[Master] No, this is right after the next session.
[Master] You may need to nap.
[Defthon (Don)] next?
[Master] last.
[Master] Work with me.
[Defthon (Don)] :)
[Shottamip (Tamora)] Yeah, I can't 'port us all until tomorrow.
[Arkady (Ryan)] so if we need to rest up, then we should carpet.
[Velkyna (Joe)] So let's take five.
[Master] You're a linguist; you've no excuse. :)
[Aric (Brian)] or we could rest for an evening
[Aric (Brian)] gather up food and gear
[Defthon (Don)] If we 'port I want to rest at the other end too---
[Velkyna (Joe)] It's going to take a couple days by carpet as we'd have to cross the Orcish wastes I'd think.
[Defthon (Don)] I want Shot to have all her spells.
[Aedean (Sedlack)] If we take the carpets, I can put the ever-popular Dimensional Anchor back into the Ioun Stone
[Velkyna (Joe)] So we may as well rest here and then port.
[Wellington] I am not crossing the entire Orcish Wastes by carpet.
[Defthon (Don)] Ok, then.
[Arkady (Ryan)] oh. yes, no making ourselves targets needlessly.
[Aric (Brian)] oh come on. we've done it. it ... mostly worked.
[Velkyna (Joe)] Vel coughs under her breath *WUSS*.
[Wellington] You kids have fun; I'll stay here and eat elven food while stomping around the flying manta ray.
[Arkady (Ryan)] no no, we'll port tomorrow.
[Arkady (Ryan)] Vel, next time I get to kill to dragon, and you'll die, OK/ ;>
Wellington gives Arkady a complicated look saying, "Who died and made you Lieutanant," and "Hey, Arkady grew some stones!"
[Velkyna (Joe)] If I die, you guys aren't killing any dragons. ;)
[Lia (Angie)] Not that I wouldn't like to hit something
[Master] So you nap?
[Velkyna (Joe)] Yep.
[Lia (Angie)] But I think rest and then port
[Aedean (Sedlack)] Yeah, porting is fine
[Velkyna (Joe)] Heck, we may get to hit something after we port. Like last time.
[Master] Okay, you then teleport to the temple.
[Master] Shottamip, tell me who's in the first set of people you port.
[Velkyna (Joe)] Send the badasses in the first landing.
[Defthon (Don)] I'll go first to chat with the paladins.
[Aedean (Sedlack)] Mike, I'm swapping out an Inflict Crit for Dimenisonal Anchor. Otherwise, same spells as last time
[Defthon (Don)] s/s//
[Velkyna (Joe)] (Lia, Def, etc.)
[Master] bueno
[Velkyna (Joe)] In case we get jumped again.
[Master] You decide, beloved. It'll move faster that way.
[Jared] we still doing the pile of magical arrows before jumping into danger?
[Shottamip (Tamora)] Okay, Lia, Def, and ... Aedean.
[Master] Yes. Arkady, please mark off 2 Greater Magic Weapon spells.
[Shottamip (Tamora)] Ready?
[Joe] I am away from the keyboard.
[Aedean (Sedlack)] Okay
[Master] Roll 'em.
[Lia (Angie)] lets go
[Arkady (Ryan)] would I have had them in the ioun stones from yesterday?
[Defthon (Don)] How many arrows for each person?
[Shottamip (Tamora)] Shottamip: Teleport: transports herself and up to (50*12) [50*12] 600 pounds of willing creatures to another location, teleport check (1d100) [88] 88
[Master] Same as standard.
[Shottamip (Tamora)] Shottamip: Teleport: transports herself and up to (50*12) [50*12] 600 pounds of willing creatures to another location, teleport check (1d100) [46] 46
[Arkady (Ryan)] which is? :}
[Defthon (Don)] I don't have my notes with me, sorry. Someone else remember?
[Shottamip (Tamora)] Next.
[Master] They're at blahedo.org
[Master] The front of the temple is uneventfully quiet.
[Master] As you arrive, you suddenly remember that you've got a dead wizard in a bag to interrogate at some point.
[Master] Shot, go ahead.
[Shottamip (Tamora)] The distribution of these has been: > > arrows: > Dral: 50 > Defthon: 20 > Lia: 20 > Arkady: 10 > > xbow bolts: > Velkyna: 25 > Aric: 15 > Roger: 10
[Lia (Angie)] oops
[Shottamip (Tamora)] Vel, Joanne, Arkady, and Praxis.
[Lia (Angie)] I forgot
[Velkyna (Joe)] Yeah, so Aedean should get a Speak with Dead at some point.
[Joe] I am back at the keyboard.
[Lia (Angie)] (about the wizard)
[Shottamip (Tamora)] Shottamip: Teleport: transports herself and up to (50*12) [50*12] 600 pounds of willing creatures to another location, teleport check (1d100) [64] 64
[Aedean (Sedlack)] Yeah. I had that written down, but didn't have my notes out. Oops
[Shottamip (Tamora)] Shottamip: Teleport: transports herself and up to (50*12) [50*12] 600 pounds of willing creatures to another location, teleport check (1d100) [52] 52
[Lia (Angie)] could we have done that last night?
[Shottamip (Tamora)] Who's left? Roger, Dralafi, Wellington?
[Aedean (Sedlack)] No, as I didn't have it prepped
[Shottamip (Tamora)] And Aric.
[Master] ok.
[Velkyna (Joe)] We'll get it done at some point.
[Shottamip (Tamora)] We are taking Wellington, right?
[Arkady (Ryan)] Arkady: greater magic weapon: (DC=(10++5+3) [10+5+3] 18) +3 to attack and damage for the weapon
[Arkady (Ryan)] Arkady: greater magic weapon: (DC=(10++5+3) [10+5+3] 18) +3 to attack and damage for the weapon
[Shottamip (Tamora)] Shottamip: Teleport: transports herself and up to (50*12) [50*12] 600 pounds of willing creatures to another location, teleport check (1d100) [94] 94
[Master] ooh
[Shottamip (Tamora)] um.
[Velkyna (Joe)] Neeeeeeeeeeee
[Defthon (Don)] ruh roh
[Velkyna (Joe)] WAIT
[Velkyna (Joe)] ROCK
[Velkyna (Joe)] You are stuck in solid rock.
Jeff has joined the game.
[Velkyna (Joe)] JEFF!
[Jared] I hate it when that happens
[Aric (Brian)] JEFF
[Master] I am so goddamn sorry.
[Jared] not the jeff thing. hi jeff.
[Master] I totally screwed up, Jeff -- my alias for GAMING had your email spelled wrong.
[Jeff] hello
[Master] Thank you for making it!
[Jeff] no prob
[Arkady (Ryan)] ok, what color do I select now?
[Shottamip (Tamora)] Arkady is usually a slightly different purple from me, but that's not ideal either.
[Master] gimme 10 secs here.
[Jeff] Map me?
[Master] There is no map.
[Velkyna (Joe)] Feel free to pick a color.
[Velkyna (Joe)] Pink is available.
[Arkady (Ryan)] how's this?
[Aedean (Sedlack)] Too dark
[Defthon (Don)] James is usually cc66ff.
[Arkady (Ryan)] seems brighter to me than Tami's.
[Velkyna (Joe)] It's fine.
[Master] ok
[Velkyna (Joe)] Tami's is particularly dark, yours is the old Defthon color. It's fine.
[Aedean (Sedlack)] Wiping the dust off my monitor helped
[Arkady (Ryan)] =)
[Master] Shottamip, Dralafi, Wellington, Aric, and Roger appear on the front lawn of a bustling temple.
[Defthon (Don)] off target indeed!
[Master] Priests and laborers all stop their duties and stand up to stare quizzically at them.
[Shottamip (Tamora)] That's not as bad as it could be.
[Defthon (Don)] depends on the alignment of the priests. ;)
[Master] Several of them draw weapons out of reflex.
[Shottamip (Tamora)] Sorry, guys.
[Aedean (Sedlack)] Maybe Aric will get to visit the monks aftewr all
[Jeff] Which religion?
[Master] THey are wearing holy symbols of Pelor.
[Shottamip (Tamora)] Do we want to figure out where we are and apologize, or just leave/
[Aric (Brian)] psst shot, you have the highest char. you should probably talk.
[Velkyna (Joe)] You may as well talk to them while you're there.
[Aedean (Sedlack)] Okay, there's a Pelor temple on the map too
[Shottamip (Tamora)] Ooh, good guys. Let's apologize.
[Aric (Brian)] find out where we are, too.
[Master] You stare at one another in shocked silence for a few second.
[Shottamip (Tamora)] I'll step forward and say something like Hi, sorry to startle you.
[Master] One of priests then booms, just as Shottamip starts to talk, "EXPLAIN YOURSELVES!"
[Master] Their words get mixed up, and he chuckles with banal embarassment.
[Priest of Pelor] Who are you, then, halfling mage?
[Jeff] I am Roger. We same to have teleported to the wrong place.
[Shottamip (Tamora)] I'm Lady Shottamip, your excellence ( or whatever you call a priest).
[Aedean (Sedlack)] (Code name)
[Velkyna (Joe)] ("Your Emminence"?)
[Master] (Holy father, for Priests of Pelor. They're pretty paternalistic.)
[Shottamip (Tamora)] Holy father. That sounds nice.
[Shottamip (Tamora)] I'm afraid we got here accidentally; we were heading for the hall of Heironeous.
[Priest of Pelor] Shottamip, gimme a Charisma check, pls.
[Master] hee
[Master] Cha check.
[Shottamip (Tamora)] Shottamip: CHR check: (d20+7) [13+7] 20
[Master] ok thnx
[Shottamip (Tamora)] Are we even in Galloway?
[Priest of Pelor] That's some distance away.
[Aedean (Sedlack)] (I think you're in Strathclyde)
[Priest of Pelor] No, madam; you are in the Hall of Pelor, in Strathclyde.
Priest of Pelor is still a little tense, but is relaxing.
[Shottamip (Tamora)] Thank you. I think we intended to stop by here eventually.
Priest of Pelor looks a bit nonplussed.
Shottamip (Tamora) looks around so that she can get here on purpose in the future.
Priest of Pelor wonders why she is casing his temple.
[Aric (Brian)] OOC do we have message up?
[Shottamip (Tamora)] I doubt it.
[Lia (Angie)] What do they think of Elfense?
[Lia (Angie)] Ask if its ok to return later?
[Master] Message is not up; you're not there. :)
[Arkady (Ryan)] message has a 200 FOOT range. =)
[Lia (Angie)] sorry
[Shottamip (Tamora)] ?)
[Aric (Brian)] OOC ok. wasn't quite sure how that worked.
[Lia (Angie)] So the rest of us are just waiting int he Hall
[Shottamip (Tamora)] We're trying to free people from the tyranny of Eflense, but we're kind of busy helping the paladins find some missing comrades right now. May we return to speak with you later?
[Master] Yeah, it's been a few seconds; Shot should've gotten there by now.
[Priest of Pelor] Er.
[Priest of Pelor] Please.
[Shottamip (Tamora)] Thank you.
[Shottamip (Tamora)] I'm afraid we should be going. Our friends will be concerned.
[Shottamip (Tamora)] Hail Pelor.
[Shottamip (Tamora)] Shottamip: Teleport: transports herself and up to (50*12) [50*12] 600 pounds of willing creatures to another location, teleport check (1d100) [100] 100
[Velkyna (Joe)] DAMMIT
[Jeff] NYAH
[Master] lol
[Jared] NICE
[Aedean (Sedlack)] Uh-oh!
[Shottamip (Tamora)] Oh my.
[Defthon (Don)] GAAAAAAAH.
[Lia (Angie)] oops
[Master] roll 1d20
[Velkyna (Joe)] DERP
[Angie] I am away from the keyboard.
[Defthon (Don)] "Mishap".
[Aedean (Sedlack)] WAIT
[Velkyna (Joe)] "Mistakes were made."
[Aedean (Sedlack)] ROCK
[Aric (Brian)] charis protect ,e
[Aric (Brian)] me
[Aedean (Sedlack)] You are stuck in solid rock.
[Shottamip (Tamora)] I suppose you have to roll a 100 eventually.
[Master] Please give me a 1d20.
[Velkyna (Joe)] Press 'h' to hide or shift-HELP to delete your character.
[Aedean (Sedlack)] Wait for someone to save you, or press SHIFT-HELP to delete your character
[Velkyna (Joe)] My badd.
[Defthon (Don)] Nice.
[Aedean (Sedlack)] Actually, you may be right
[Aric (Brian)] our charis, who art in asratia, hallowed be thy name...
[Velkyna (Joe)] No, you're right. Rocking is different.
[Aedean (Sedlack)] I don't remember the exact message if you've rocked
[Velkyna (Joe)] There's no point in hiding if you're in rock.
[Shottamip (Tamora)] Roll #1: (d20) [12] 12
[Master] ok
[Master] everyone takes 10 damage; you feel a bit . . . scrambled.
[Defthon (Don)] Still off target. Plus damage.
[Defthon (Don)] Gaahh.
[Jeff] Roger's hit points adjusted by -10 to 23.
[Shottamip (Tamora)] Sorry. I must be more tired than I thought.
[Aedean (Sedlack)] Stay on target
[Velkyna (Joe)] WAIT FOR IT
[Master] You appear in front of a sprawling keep; several peasants are carrying wood, drawing water, et cetera.
[Sedlack] Aric's hit points adjusted by -10 to 60.
[Defthon (Don)] Der.
[Aric (Brian)] wacky
[Aric (Brian)] i can right click on shottamip but not aric
[Velkyna (Joe)] Dude, this is totally Max's keep.
[Tamora] Shottamip's hit points adjusted by -10 to 68.
[Jeff] something need doing?
[Aedean (Sedlack)] Or Eflense's
[Master] As you appear, a half-dozen Ranger types who were running various errands ready bows and nock arrows.
[Defthon (Don)] d'oh
[Aric (Brian)] Hold! We come in peace.
[Aedean (Sedlack)] They're going to meet everybody
[Velkyna (Joe)] Hee hee.
[Master] Another priest in heavy armor draws a greatsword.
[Velkyna (Joe)] KORD
[Velkyna (Joe)] HERE COMES THE KORD
[Aedean (Sedlack)] WOO WOO KORD
[Aric (Brian)] Er, I don't suppose this is the keep of Lord Mennendon?
[Priest of Kord] On your knees! Hands on your heads! Do it now!
[Shottamip (Tamora)] Does the priest have a holy symbol?
[Shottamip (Tamora)] Oh. Who was Kord?
[Master] Yes, it is of Kord, CG God of Strength.
[Shottamip (Tamora)] At least I keep getting good guys.
[Aric (Brian)] i glow my pants
[Velkyna (Joe)] Hey! Nice pants!
[Aedean (Sedlack)] Perhaps now Wellington won't be such a wuss about flying over the orc lands
[Master] That word is no longer to be used as a transative verb.
[Master] transitive, sorry.
[Aedean (Sedlack)] (Kord is CG)
[Aric (Brian)] i do not get down on my knees, but i attempt to stand respectively, but strong
[Arkady (Ryan)] OOC: he glows his pants????
[Master] By the way, we never said that that was voluntary
[Velkyna (Joe)] He has magic pants.
[Master] Your vestments glow all the time.
[Defthon (Don)] They glow.
[Shottamip (Tamora)] They're holy vestments.
[Master] Either you cover them or you don't.
[Aric (Brian)] i thought i could use them to cast daylight
[Velkyna (Joe)] He UNLEASHES THE PANTS
[Aric (Brian)] make them glowier
[Master] You could have them cast daylight.
[Master] That's independent of their ongoing holy aura.
[Aric (Brian)] UNLEASH
[Aric (Brian)] THE
[Shottamip (Tamora)] So either you're wrapped in your cloak, or you're glowy.
[Aric (Brian)] PANTS
[Aric (Brian)] ok, sorry
[Master] ...or wearing a sarong or something, yeah.
Shottamip (Tamora) doesn't kneel, but she spreads her hands placatingly.
Shottamip (Tamora) isn't much of a kneeler, really.
Jeff sits down
[Master] A second or two passes, and nobody dies.
[Lia (Angie)] So what did Wellington and Dral do?
[Master] Wellington follows your lead and places his hands behind his head but does not kneel.
[Velkyna (Joe)] If Vel were there, she'd be hitting the ground like Elwood in the sewer in "Blues Brothers"
[Master] Is Dral's bow readied or stashed?
[Shottamip (Tamora)] We're very sorry to have startled you, sir. (Or holy father, or whatever.)
Dralafi (Jared) lowers his bow, makes sure its not pointing at anyone, but does not kneel
[Arkady (Ryan)] So would everyone with half a brain. :}
[Master] A good one for Kord is "friar;" it's all-purpose.
[Velkyna (Joe)] I know. All this "I don't hit the ground" crap is ... so patrician.
[Master] Does Dral have an arrow nocked?
[Shottamip (Tamora)] OOC: well, aren't we all ennobled by now/
[Master] heh.
[Dralafi (Jared)] no, he thought we were going in safe.
[Master] Those that wanted it.
[Master] ok thanx.
[Priest of Kord] Unstring your bow.
[Priest of Kord] Only the halfling woman talks.
[Velkyna (Joe)] (DO IT)
[Aedean (Sedlack)] (DO IT NOW)
[Velkyna (Joe)] i say you gots to toast them
[Shottamip (Tamora)] By the time we get home, I'm going to know how to address every priest on this stupid continent.
Dralafi (Jared) begins slowly unstringing the bow
[Arkady (Ryan)] Anna is with Joe.
[Aric (Brian)] OOC (hey jared, just roll a 1 a couple of times. it'll do the same thing)
[Dralafi (Jared)] LOL
[Master] She already does -- every adventurer who cares even a little picks this stuff up.
[Velkyna (Joe)] Yeah, but now TAMI will know. ;)
[Defthon (Don)] Yes, but Tami personally will know, now. ;)
[Defthon (Don)] jinx
[Shottamip (Tamora)] yes.
[Priest of Kord] (to Shottamip) who are you and why are you here?
[Shottamip (Tamora)] I am Lady Shottamip, and we're here because apparently I'm too tired to teleport us back to the Hall of Heironeous properly.
[Shottamip (Tamora)] I *am* very sorry.
[Shottamip (Tamora)] I can explain, or we can just leave, if you would like.
[Aedean (Sedlack)] Shottamip Air, Flight 734 now departing for ???
Priest of Kord *eyes you suspiciously*
[Priest of Kord] Yes, please explain.
[Shottamip (Tamora)] My friends and I are helping the paladins at the Hall of Heironeous in Galloway. I was trying to take us there to meet the rest of our friends, but I've been popping people all over the place, and I guess I got worn out.
[Shottamip (Tamora)] I'm glad that we didn't end up in fromt of some blackguard castle.
[Velkyna (Joe)] (Right Now Shottamip is seriously considering Teleport Without Error)
[Shottamip (Tamora)] Yeah, well.
[Arkady (Ryan)] One more level....
Priest of Kord looks a bit confused.
[Aedean (Sedlack)] (Right Now Eflense's spies know we didn't leave the area)
[Velkyna (Joe)] (my badd, Greater Teleport now)
[Priest of Kord] Leave, please.
[Priest of Kord] And speak of this no further to anyone but me.
Priest of Kord eyes Aric suspiciously
[Shottamip (Tamora)] As you wish, friar.
[Aric (Brian)] i bow to the priest
[Shottamip (Tamora)] Where are we, by the way/
[Priest of Kord] The Hall of Kord.
Shottamip (Tamora) moves to touch everyone and tries to really concentrate this time.
[Shottamip (Tamora)] Shottamip: Teleport: transports herself and up to (50*12) [50*12] 600 pounds of willing creatures to another location, teleport check (1d100) [47] 47
[Master] Woo!
[Dralafi (Jared)] oh good.
[Defthon (Don)] yaaaaay
[Dralafi (Jared)] I start restringing the bow the instant we land
[Master] Did everyone take their 10 damage?
[Velkyna (Joe)] (actually, looks like Shottamip is two levels from 7th level spells)
[Aedean (Sedlack)] Did Wellington?
[Defthon (Don)] What took you guys so long? We were starting to really get worried.
[Jared] Dralafi's hit points adjusted by -10 to 44.
Shottamip (Tamora) sighs in relief.
[Velkyna (Joe)] You guys look like shit.
[Lia (Angie)] is everyone OK?
[Aedean (Sedlack)] You also look injured
Shottamip (Tamora) isn't inclined to doubt her own abilities. "That was fun."
[Arkady (Ryan)] (Joe: yeah, my bad. sorcerer is a level behind wizard.)
[Arkady (Ryan)] Fun, eh?
[Velkyna (Joe)] (Ryan: S'cool. Hey, I'm all in favor of anything that beefs up the party)
[Aedean (Sedlack)] What happened?
[Defthon (Don)] OOC Hang on, Brian is still trying to receive his map.
[Aric (Brian)] testings
[Defthon (Don)] Hmm.
[Aric (Brian)] weird i'm still "receiving map" and don't see any text
[Master] Try to reconnect?
[Aric (Brian)] let me reconnect
Brian has left the game.
Brian has joined the game.
[Aedean (Sedlack)] Brian's getting updated from Don
[Master] ?
[Master] on what's going on.
[Master] got it.
[Aedean (Sedlack)] He's reading the stuff he missed from off Don's screen
[Aedean (Sedlack)] Yeah
[Lia (Angie)] Let's get inside
[Master] It's crashed again for Brian...
[Master] yeah
[Aedean (Sedlack)] He's gonna restart klooge
Brian has left the game.
[Galen] Oh, aye, welcome back, then.
[Defthon (Don)] Hello, Galen.
[Galen] How may I be of service to ye?
[Arkady (Ryan)] than you, Galen. it's good to see you again.
[Defthon (Don)] We have decided to investigate the disappearance of the paladins
[Arkady (Ryan)] We were hoping you could tell us the route they took.
[Defthon (Don)] Or at least where specifically in the Horse Lord domains they were headed.
Brian has joined the game.
[Defthon (Don)] OOC (getting Brian the transcripts)
[Brian] i don't have a map or anything
[Aedean (Sedlack)] . . .
[Galen] Sorry about the delay.
[Brian] that's ok, galen
Galen describes the roads they likely took, including the construction of a pontoon bridge across the Saxlund.
[Galen] Ye'll find the pylons still there, I imagine; no reason to take them down.
[Arkady (Ryan)] ah, a landmark! our thanks.
[Defthon (Don)] Sweet.
[Defthon (Don)] Thanks, Galen.
[Galen] Glad to be of service to ye.
[Defthon (Don)] So, shall we?
[Arkady (Ryan)] galen, is there anything we could bring from here to show them we come in good faith?
[Velkyna (Joe)] LET'S RIDE
[Aric (Brian)] let's teleport!
[Shottamip (Tamora)] Sure. We'll take the carpets and look for the bridge?
[Aric (Brian)] sorry
[Defthon (Don)] LET'S NOT
[Defthon (Don)] Sure.
[Master] You find the bridge without excessive difficulty, given Galen's directions; it's about a three-hour flight.
[Aedean (Sedlack)] Let's head out. I am curious to know what happened on the apparently ill-fated teleport trip
[Master] ...or the pylons, anyways.
[Arkady (Ryan)] um, did you see my question to him before we left?
[Master] Ah.
[Master] just a sec.
Galen takes a holy symbol from around his neck and hands it to Arkady.
[Arkady (Ryan)] and is there anything the folks who got lost on the way want to tell the rest of us, or galen?
[Galen] This will identify ye as from the temple.
[Arkady (Ryan)] thank you, galen. I hope it may help us find them, as well.
Tamora has left the game.
[Jared] I am away from the keyboard.
[Velkyna (Joe)] PIPER DOOOOOOOOON
[Master] when should we do lunch/dinner?
Tamora has joined the game.
[Velkyna (Joe)] I've been snacking as we go.
[Master] When should we do lunch/dinner?
[Defthon (Don)] I dunno, 6 or so?
[Aedean (Sedlack)] We had lunch right before starting
[Arkady (Ryan)] 6 which time zone?
[Master] Ok kewl.
[Defthon (Don)] (i.e. in 3 hours)
[Aric (Brian)] we had lunch right as we started
[Master] We'll snack, then, if that's ok with Tamora.
[Shottamip (Tamora)] I'm flexible.
[Master] ok then
[Master] We'll wait a few hours.
[Aric (Brian)] OOC ooh, another holy symbol for aedean's collection :)
[Master] You find the pylons on the other side of the river which marked the other side of the pontoon bridge.
[Arkady (Ryan)] i repeat, before we leave galen, could we at least talk about where you five got lost, nudge nudge?
[Master] You are now in the Horse Lords' demesne.
[Master] You chat while you're on the carpets.
[Defthon (Don)] OOC ooh, good word
[Aedean (Sedlack)] Perhaps Lia and I could try talking to the Kordites
[Master] By the way, cute new toy: www.nationstates.net
[Aedean (Sedlack)] At some point
[Aric (Brian)] OOC Kordites? weren't they bad guys from Star Trek?
[Arkady (Ryan)] i think you should tell galen about the whole setup and ask him about it before going back to either other temple.
[Roger (Jeff)] You're asking us?
[Aric (Brian)] rhetorical
[Defthon (Don)] "new"? Didn't you mention it, like, two weeks ago somewhere?
[Aedean (Sedlack)] Why? Galen isn't our boos
[Arkady (Ryan)] from your descriptions, both priests raected rather oddly to the mention of working with the paladins.
[Master] Two weeks old is new.
[Lia (Angie)] No, but Galen might be able to help us
[Master] Plus, I mentioned it on Imsanet. Which not all of us are on.
[Arkady (Ryan)] because he knows these people much better than we do. he can give us information.
[Master] I'll hush now.
[Defthon (Don)] oh, right.
[Aedean (Sedlack)] Well, Kord is chaotic, so his clerics would no doubt share my natural distaste for paladins.
[Velkyna (Joe)] Kord's nice.
[Arkady (Ryan)] i suspect there is rather more to it than that.
[Jared] I am back at the keyboard.
[Lia (Angie)] Paladins have some uses
[Aedean (Sedlack)] Yeah, when they're not dead
[Aedean (Sedlack)] Also, they're good at runing a party
[Lia (Angie)] I am hoping, yes
[Aedean (Sedlack)] "ruining"
[Defthon (Don)] Jeez, and I was about to agree.
[Defthon (Don)] Thanks a lot Aedean.
[Arkady (Ryan)] also, i would suggest that in future, we find out how other people feel about baron eflense before telling them our opinion of him.
[Defthon (Don)] Hm, good thought.
[Aedean (Sedlack)] I'm inclined to agree with that sentiment
[Defthon (Don)] OOC Where are we now? Did we back up to the keep or are we on carpets?
[Velkyna (Joe)] Come on now. Def's not ruining anything. Not with that sweet, sweet ass.
[Lia (Angie)] Probably a good idea
[Arkady (Ryan)] carpets, i think
[Lia (Angie)] Carpets, at the pylons?
[Aedean (Sedlack)] I took it this is a conversation we had en route
[Defthon (Don)] Ok.
[Lia (Angie)] right
[Lia (Angie)] are we done
[Lia (Angie)] ?
[Aedean (Sedlack)] I think so. For now
[Arkady (Ryan)] OOC: she just wants to kill stuff, soon. =)
[Lia (Angie)] OOC orc mulch
[Aedean (Sedlack)] OOC: As do we all
[Arkady (Ryan)] we'll have plenty of time on our hunt to talk more, i suspect.
[Aedean (Sedlack)] OOC orc chops taste gooood
[Lia (Angie)] yuck
[Master] Ok
[Arkady (Ryan)] so, how long does the trip to the pylons take, and shall we do any healing en route?
[Master] This is just a random bit of steppe to get us all in the right frame of mind.
[Master] Okay, do you land at the pylons, then?
[Arkady (Ryan)] what can we see from the air before landing?
[Velkyna (Joe)] (as a clerical note (double meaning intended) should we heal up the people hurt from the TP?)
[Aedean (Sedlack)] We probably ought to, yes.
[Angie] I am back at the keyboard.
[Master] Little to nothing. This isn't a high biomass area.
[Master] Y'all figure it out.
[Master] :)
[Aedean (Sedlack)] Let's blow some CLW wand charges
[Arkady (Ryan)] on our way here, what signs of habitation, if any, did we pass? how settled is the near side of the river?
[Aedean (Sedlack)] Wands are Castre Level 5, right?
[Defthon (Don)] Sounds good. My wand or yours?
[Angie] I am away from the keyboard.
[Brian] I am away from the keyboard.
[Angie] I am back at the keyboard.
[Velkyna (Joe)] MASS EXODUS
[Master] It was mostly agricultura; the area got more mountanous, so it moved to pastoral, and then to kind of sparse pastoral.
[Arkady (Ryan)] how wide is the river?
[Velkyna (Joe)] I guess wide enough that pontoon boats were preferrable to fording.
[Master] Ding.
[Aedean (Sedlack)] Aedean: Cure Light Wounds: (DC=(10+6+1) [10+6+1] 17) (0-(1d8+5)) [0-(5+5)] -10 HP recovered
[Master] Not Mississippi-ish, but quite respectable.
[Aedean (Sedlack)] Shot
[Aedean (Sedlack)] Next Roger
[Master] What would that make it -- 1/4 or 1/2 mile? Something like that.
[Aedean (Sedlack)] Aedean: Cure Light Wounds: (DC=(10+6+1) [10+6+1] 17) (0-(1d8+5)) [0-(6+5)] -11 HP recovered
[Velkyna (Joe)] 1/4 mile.
[Tamora] Shottamip's hit points adjusted by 10 to 78.
[Arkady (Ryan)] ok, so let's land on the near side and scout things out a bit.
[Aedean (Sedlack)] Next Dral
[Jeff] Roger's hit points adjusted by 10 to 33.
[Aedean (Sedlack)] Aedean: Cure Light Wounds: (DC=(10+6+1) [10+6+1] 17) (0-(1d8+5)) [0-(2+5)] -7 HP recovered
[Aedean (Sedlack)] Then Aric
[Brian] I am back at the keyboard.
[Aedean (Sedlack)] Aedean: Cure Light Wounds: (DC=(10+6+1) [10+6+1] 17) (0-(1d8+5)) [0-(6+5)] -11 HP recovered
[Jared] Dralafi's hit points adjusted by 7 to 51.
[Dralafi (Jared)] sure, Im the only one still hurt ;)
[Sedlack] Aric's hit points adjusted by 11 to 70.
[Velkyna (Joe)] Suck it up, big elf.
[Arkady (Ryan)] what else would you like him to...
[Velkyna (Joe)] Was Wellington damaged?
[Aedean (Sedlack)] Oh, right
[Aedean (Sedlack)] I take it you need curing as well, Weelington?
[Aedean (Sedlack)] Aedean: Cure Light Wounds: (DC=(10+6+1) [10+6+1] 17) (0-(1d8+5)) [0-(2+5)] -7 HP recovered
[Aedean (Sedlack)] brb
Sedlack has left the game.
Sedlack has joined the game.
[Sedlack] I am away from the keyboard.
[Defthon (Don)] OOC Mike, can you re-map Chris?
[Wellington] I'm good.
[Sedlack] I am back at the keyboard.
[Aedean (Sedlack)] hh
[Defthon (Don)] hey I want some lurve too!
[Master] Um, ok.
[Defthon (Don)] :)
[Arkady (Ryan)] so, what are we doing?
[Aedean (Sedlack)] So, we landed, and are going into tracking mode, right?
[Master] Def, you're up.
[Velkyna (Joe)] I thought that was the plan.
[Defthon (Don)] Ok.
[Master] Gimme a Wilderness Lore check.
[Defthon (Don)] Wilderness?
[Arkady (Ryan)] that was my thought, yes.
[Master] Those with crazy high Spots can help out.
[Defthon (Don)] Defthon: Wilderness lore: (d20+4+2) [6+4+2] 12
[Defthon (Don)] feh.
[Velkyna (Joe)] Velkyna: Spot: ** MODIFIED BY: SKILL (+1) ** (d20+12+1) [7+12+1] 20
[Aedean (Sedlack)] Aedean: Spot: (d20+6+8) [17+6+8] 31
[Lia (Angie)] Lia: Spot: (d20+16) [9+16] 25
[Arkady (Ryan)] Arkady: spot: (d20+3) [15+3] 18
[Master] Defthon: It's been two years. This isn't happening.
[Roger (Jeff)] Roger: Spot (Within a mile of Pilagro): (d20+12) [7+12] 19
[Dralafi (Jared)] Dralafi: Spot: (d20+6) [20+6] 26
[Defthon (Don)] Yeah, that's pretty much what I thought.
[Master] Aedean: You spot a marker a little ways inland which is marked with some kind of military code.
[Defthon (Don)] Is the WL DC the same as the Spot DC for equivalent tasks?
[Master] No
[Aedean (Sedlack)] Hey, a marker!
[Arkady (Ryan)] ah, decipher script time, I think.
[Master] And you'd find different things.
[Defthon (Don)] Aha.
[Master] Yes, that would be quite appropriate.
[Dralafi (Jared)] way to waste a natural 20.
[Arkady (Ryan)] Arkady: decipher script: (d20+9) [12+9] 21
[Master] It's a variant on the military codes used to direct stragglers.
[Arkady (Ryan)] can i tell what directions it gives?
[Master] You're not sure what it says precisely, but it's probably something like "head south-southeast until you see the big hat" or something.
[Velkyna (Joe)] THE BIG SOMBRERO
[Master] You could do a Bardic Lore check to see ify ou've seen this code before,
[Master] or else use a magical form of decryption for more info.
[Arkady (Ryan)] that was exactly what i was typing. =)
[Arkady (Ryan)] Arkady: bardic knowledge: (d20+12) [7+12] 19
[Master] We play similarly.
[Master] Nope, haven't seen it before. Sux to be on a new continent.
[Arkady (Ryan)] yup.
[Velkyna (Joe)] I have no decipher script, sadly.
[Shottamip (Tamora)] I don't think that Read Magic is any use on a basic code, is it?
[Arkady (Ryan)] tragically, tongues only works on speech.
[Master] Depends on how it was encoded.
[Shottamip (Tamora)] Well, it's a little spell, no harm in trying.
[Shottamip (Tamora)] Shottamip: Read Magic: can read magical inscriptions for the next (10*12) [10*12] 120 minutes
[Arkady (Ryan)] and they were paladins, so magic would be reasonable.
[Master] There is a magical component to it.
[Arkady (Ryan)] keen!
[Shottamip (Tamora)] Sweet.
[Velkyna (Joe)] SKOR
[Aedean (Sedlack)] Mounds
[Velkyna (Joe)] Chunky!
[Master] If you touch the top of it with a holy symbol of Heironeous, a couple extra bits will glow.
[Arkady (Ryan)] i happen to be weearing one. =)
[Shottamip (Tamora)] Hey, Arkady! Over here with the medallion!
[Velkyna (Joe)] C) Dip a rag in it.
[Arkady (Ryan)] i follow the instructions.
[Master] The new bits make it much easier to decode. :)
[Arkady (Ryan)] *grin*
[Master] You want to head south-southwest; it says that there will be a muster point in about twenty miles.
[Master] That's probably gone, but there may be some clues.
[Velkyna (Joe)] Good thing these carpets have odometers.
[Arkady (Ryan)] ok, a new thing to look for. is the muster point the big hat, or was that a geographic feature of some kind?
[Master] "big hat" was me being goofy; it was not meant to be literal.
[Arkady (Ryan)] OK. =) Gotta check these things, though.
[Aedean (Sedlack)] So, SSW rather than SSE, huh?
[Master] SSW is something like SSE. ;)
[Aedean (Sedlack)] Heh
[Arkady (Ryan)] let's roll!
[Aedean (Sedlack)] Roll #1: (d2) [2] 2
[Shottamip (Tamora)] Let's carpet!
[Master] Spot checks for those on the carpets.
[Arkady (Ryan)] unless there's anything else around here...
[Velkyna (Joe)] Velkyna: Spot: ** MODIFIED BY: SKILL (+1) ** (d20+12+1) [16+12+1] 29
[Dralafi (Jared)] Dralafi: Spot: (d20+6) [2+6] 8
[Defthon (Don)] We're all on carpets, yes?
[Shottamip (Tamora)] Meaning those who didn't get off to look at the inscription?
[Aedean (Sedlack)] Aedean: Spot: (d20+6+8) [19+6+8] 33
[Master] Sorry, everyone, once you mount up.
[Lia (Angie)] Lia: Spot: (d20+16) [16+16] 32
[Arkady (Ryan)] Arkady: spot: (d20+3) [5+3] 8
[Defthon (Don)] Defthon: Spot: (d20+3+2+1) [2+3+2+1] 8
[Roger (Jeff)] Roger: Spot (Within a mile of Pilagro): (d20+12) [12+12] 24
[Shottamip (Tamora)] Shottamip: Spot: (d20+8) [3+8] 11
[Master] Aedean and Lia: There's some kind of weird cloud formation off to the southwest . . .
[Aedean (Sedlack)] Knowledge: arcana?
[Velkyna (Joe)] which is, in the direction we're heading, or the opposite?
[Master] Slightly off from the direction you're headed.
[Lia (Angie)] Point it out
[Velkyna (Joe)] Kay. Got confused with the SSW, SSE bit.
[Aedean (Sedlack)] Relay info to the party.
[Master] Roger spots the muster point after a bit of flying; there is a lot of leftover trash and tents and suchlike there.
[Defthon (Don)] After two years?
[Master] Yes.
[Defthon (Don)] Ok.
[Arkady (Ryan)] can we guess how far away the weird cloud is?
[Master] Which is, as you note, odd.
[Master] Less than a dozen miles from the muster point.
[Arkady (Ryan)] any movement in the area? trails nearby?
[Master] Spot.
[Aedean (Sedlack)] What, precisely, is weird about the clouds?
[Lia (Angie)] tents left att he muster point is not a good sign
[Master] THey're kind of sitting in one area; they're very dark, and they swirl.
[Arkady (Ryan)] help me out, folks, please...
[Aedean (Sedlack)] Aedean: Spot: (d20+6+8) [16+6+8] 30
[Arkady (Ryan)] Arkady: spot: (d20+3) [13+3] 16
[Dralafi (Jared)] Dralafi: Spot: (d20+6) [13+6] 19
[Lia (Angie)] Lia: Spot: (d20+16) [3+16] 19
[Velkyna (Joe)] Velkyna: Spot: ** MODIFIED BY: SKILL (+1) ** (d20+12+1) [1+12+1] 14
[Defthon (Don)] Defthon: Spot: (d20+3+2+1) [11+3+2+1] 17
[Velkyna (Joe)] Yuk.
[Roger (Jeff)] Roger: Spot (Within a mile of Pilagro): (d20+12) [17+12] 29
[Master] Aedean catches sight of a herd of cattle to the south; Lia spots a couple of small mammals.
[Master] Roger thinks he can see a small human settlement to the east.
[Shottamip (Tamora)] Shottamip: Spot: (d20+8) [6+8] 14
[Aedean (Sedlack)] I SEE ALL
[Aric (Brian)] Let's do the Time Warp again
[Roger (Jeff)] There's a village to the east
[Arkady (Ryan)] aedean, how far are the cattle from the cloud?
[Master] at least several miles.
[Velkyna (Joe)] Maybe we should search up the encampment.
[Arkady (Ryan)] yes.
[Aedean (Sedlack)] That makes a lot of sense
[Master] Where are you headed?
[Velkyna (Joe)] At least to look for the predicted "further clues".
[Defthon (Don)] Sounds good to me.
[Master] The muster point?
[Defthon (Don)] We land at the muster point
[Defthon (Don)] to search the tents and such
[Aedean (Sedlack)] We're searching the muster point for now
[Arkady (Ryan)] we should alnd a bit away from it.
[Lia (Angie)] Lia: Search: (d20+8) [19+8] 27
[Arkady (Ryan)] don
[Defthon (Don)] Yes/
[Defthon (Don)] ?
[Arkady (Ryan)] don't land in the middle of it , approach on the ground from the side.
[Defthon (Don)] Yes, sure.
[Lia (Angie)] right
[Arkady (Ryan)] what's the terrain like?
[Master] Somewhat wrinkly steppe.
[Master] Lots of heather and gorse.
[Aedean (Sedlack)] After we're through, it'll have lots of heather and gore
[Arkady (Ryan)] OK, so no real cover.
[Master] Not so much.
[Velkyna (Joe)] There are swords and shit just lying around?
[Aric (Brian)] that's not a good sign
[Master] Yes, mostly broken or rusted.
[Defthon (Don)] THAT'S BAD
[Arkady (Ryan)] any signs of recent presence?
[Master] Spot checks for Lia, Aedean, and Def
[Velkyna (Joe)] Any bodies?
[Lia (Angie)] Lia: Spot: (d20+16) [17+16] 33
[Aedean (Sedlack)] Aedean: Spot: (d20+6+8) [6+6+8] 20
[Velkyna (Joe)] LIA. EN FUEGO.
[Defthon (Don)] Defthon: Spot: (d20+3+2+1) [9+3+2+1] 15
[Aedean (Sedlack)] About time I got a low Spot roll
[Master] Lia -- There are a few mounds which are almost certainly the results of the cremation of a nontrivial number of bodies.
[Velkyna (Joe)] "Low"
[Aedean (Sedlack)] Spot:Aedean::Tumble:Vel
[Lia (Angie)] damn
[Velkyna (Joe)] Righto.
[Lia (Angie)] I show the rest of the party
[Master] The cloud formation is a few miles away; it seems quite centered around one area.
[Velkyna (Joe)] Fucked up.
[Aric (Brian)] Should we check out the human settlement, then the cloud?
[Wellington] I'd . . . prefer to be on a carpet.
[Aedean (Sedlack)] Can we get any further insight into the cloud formation now that we're closer?
[Wellington] Maybe me and a couple of the bow folks.
[Master] Spot check for those who would muse on clouds.
[Aedean (Sedlack)] Aedean: Spot: (d20+6+8) [10+6+8] 24
[Arkady (Ryan)] Arkady: spot: (d20+3) [19+3] 22
[Lia (Angie)] Lia: Spot: (d20+16) [17+16] 33
[Velkyna (Joe)] I'd like to search around the encampment for anything out of the ordinary.
[Master] That shit ain't natural, I can tell you that.
[Roger (Jeff)] Roger: Spot (Within a mile of Pilagro): (d20+12) [10+12] 22
[Arkady (Ryan)] Arkady: bardic knowledge: (d20+12) [16+12] 28
[Velkyna (Joe)] Def might also want to track up for signs of battle, what they fought, etc.
[Shottamip (Tamora)] Shottamip: Spot: (d20+8) [12+8] 20
[Arkady (Ryan)] the bardic knowledge is for weird weather magic.
[Master] That'd be a Wilderness Lore check.
[Master] Right.
[Defthon (Don)] Defthon: Wilderness lore: (d20+4+2) [8+4+2] 14
[Master] Nope, haven't really seen anything like it.
[Aedean (Sedlack)] Can I do a Knowledge: arcana to try to narrow it down some?
[Master] Yes.
[Shottamip (Tamora)] Shottamip: Knowledge (arcana): (d20+7) [13+7] 20
[Aedean (Sedlack)] Aedean: Knowledge (arcana): (d20+1+6) [13+1+6] 20
[Master] Don: This was the base for some kind of fighting; there are only human items here; not orc items.
[Master] Neither of you have seen anything like it, which is information in and of itself.
[Aric (Brian)] Aric: Spot: (d20+6) [3+6] 9
[Arkady (Ryan)] roughly how many troops were in this encampment?
[Master] It looks like it's focused on one particular spot, and there is just a constant wind/rain blasting down onto it.
[Aric (Brian)] "nope! nothing here!"
[Master] Heeeuw.
[Aedean (Sedlack)] hmmm.
[Master] Could be anywhere from a hundred to a full regiment of a thousand.
[Defthon (Don)] Interesting. So the attack didn't come from outside the camp
[Arkady (Ryan)] so, are there signs of struggle, or was stuff just abandoned here?
[Defthon (Don)] I wonder if the horse lords turned on the paladins?
[Master] Hard to tell after two years.
[Aedean (Sedlack)] How far to the village?
[Velkyna (Joe)] Velkyna: Search (basic): ** MODIFIED BY: SKILL (+1) ** (d20+17+1) [19+17+1] 37
[Aric (Brian)] i'm reminded of the words of Qui-Gon Jinn
[Master] Twenty to thirty miles. Give or take.
[Dralafi (Jared)] nice roll
[Velkyna (Joe)] Mmmm.
[Aric (Brian)] "I can only protect you. I cannot fight a war for you."
[Master] Gimme a d100, Vel.
[Defthon (Don)] Let's look at the cloud first, then we can ask the villagers about it too.
[Velkyna (Joe)] Roll #1: (d100) [17] 17
[Arkady (Ryan)] let's keep looking around here a bit more.
[Aedean (Sedlack)] Hmm...Well, the storm isn't moving, so the other way around might make more sense
[Defthon (Don)] I mean, we can go back to the cloud once we've talked to the villagers
[Arkady (Ryan)] especially since the villagers might know something about it already
[Master] ok gimme another d100
[Defthon (Don)] but if we see something specific about the cloud when we go close
[Defthon (Don)] we can ask about it.
[Velkyna (Joe)] Roll #1: (d100) [80] 80
[Master] You find an uncorroded greatsword in some of the detritus.
[Aric (Brian)] With our small band, intelligence about what we may encounter may help us more than our strength.
[Defthon (Don)] I mean, the other way round is not a terrible idea either, of course.
[Master] Your expert eye notes that it is likely magical.
[Aric (Brian)] Great. More useless stuff like swords, armor, and shields.
[Arkady (Ryan)] does it react to the amulet galen gave us?
[Velkyna (Joe)] Vel tries to lift it. It's pretty fucking heavy. So she decides to drag it back to the rest of the group.
[Defthon (Don)] Interesting
[Defthon (Don)] Anybody need one?
[Velkyna (Joe)] "I found something."
[Master] Vel is dragging a greatsword -- the magically inclined among you note that it is an item of some little power.
Velkyna (Joe) nods towards Defthon.
[Defthon (Don)] Well, it looks nice, but I'm not really in the market for a new sword.
[Defthon (Don)] Anyone else need one?
[Master] Classic.
[Arkady (Ryan)] anything written on it?
[Defthon (Don)] Eh?
[Shottamip (Tamora)] Maybe we can find the paladins, and return the sword to one of them then.
[Aric (Brian)] "Or...christ?"
Velkyna (Joe) clears her throat. "I kind of FIGURED you might want to RETURN IT to the PALADIN HALL."
[Defthon (Don)] Oh, sure.
Velkyna (Joe) rolls her eyes. "And I'm supposed to be the chaotic greedy one. Fuck on toast."
[Arkady (Ryan)] which is why i asked about the amulet. what heppens if I touch them together?
[Shottamip (Tamora)] Galen might even recognize it.
[Master] Nothing.
[Master] But the sword's pommel definitely has the same design as the amulet.
[Defthon (Don)] That's a thought.
[Defthon (Don)] Well, wrap it up and we can stick it in someone's BoH.
[Arkady (Ryan)] ok, good.
[Defthon (Don)] I think mine has room.
[Master] You do so.
[Defthon (Don)] (Who has the wizard, btw?)
[Lia (Angie)] sword or sword in scabbard?
[Velkyna (Joe)] (actually, looked up greatswords and they're only 8 lbs. Still, I was amused by the dragging.)
[Arkady (Ryan)] um, could we ask Lia's sword if it knows anything about this one?
[Master] Angie's ahead of you.
[Master] No joy.
[Lia (Angie)] Already done, nda
[Defthon (Don)] Well, that's why I said to wrap it up first.
[Lia (Angie)] nada
[Lia (Angie)] sword or sword and scabbard?
[Defthon (Don)] Mike didn't say scabbard
[Velkyna (Joe)] I think it's just the sword.
[Master] It is increasingly clear that the battle did not really take place here; that there may have been some fighting, but that the area was abandoned in haste for a different one.
[Defthon (Don)] which is why I said to wrap it up firt.
[Defthon (Don)] first.
[Arkady (Ryan)] right. any sign of which way they went?
[Defthon (Don)] ...i.e. possibly under the cloud?
[Master] Wilderness Lore.
[Joe] I am away from the keyboard.
[Defthon (Don)] Defthon: Wilderness lore: (d20+4+2) [19+4+2] 25
[Master] Yeah, they went toward the weird storm.
[Defthon (Don)] Woo!
[Aric (Brian)] oh well that
[Aric (Brian)] 's not good
[Arkady (Ryan)] just what i was afraid of.
[Lia (Angie)] great
[Defthon (Don)] Well, which way first?
[Aric (Brian)] i say we talk to the humans first
[Aric (Brian)] see if they know what might have happened
[Aedean (Sedlack)] That seems prudent to me
[Arkady (Ryan)] sounds good to me
[Aric (Brian)] if hundreds of soldiers headed for it and abandoned their camp, never to return...
[Lia (Angie)] ok with me
[Defthon (Don)] Aight, fine by me.
[Wellington] We should check out the storm.
[Wellington] The leftover natives will possibly attack us on sight.
[Aric (Brian)] Go ahead, Wellington. Let us know what you find.
[Wellington] And they'll be avoiding the area. They will know nothing.
[Wellington] *shrugs*
[Shottamip (Tamora)] Don - you asked who has the wizard? The transcripts say it's you.
Joanne looks out of her depth.
[Defthon (Don)] OOC HINT HINT , eh Mike?
[Defthon (Don)] thought so.
[Master] Not particularly.
[Roger (Jeff)] Wait, what wizard?
[Aedean (Sedlack)] The dead one
[Master] That's just Wellington's opinion. He could be wrong.
[Defthon (Don)] OOC Chris points out we probably would've dumped him off at cloudhome.
[Aedean (Sedlack)] I figure we might have left the body at Cloudhome
[Lia (Angie)] the wizard we killed at the Hall
[Master] I mean, I want to reserve the right to have Wellington be wrong occasionally. :)
[Defthon (Don)] See?
[Master] Sure, leave him on Cloudhome.
[Defthon (Don)] What kind of NPC is he if he's wrong occasionally?
[Arkady (Ryan)] I say approach the village, but CAUTIOUSLY!
Wellington shrugs
[Aric (Brian)] OOC I thought Mike only made crazy competent NPCs.
[Arkady (Ryan)] No flying in with weapons drawn looking like a raiding party.
[Wellington] Keep Aric cloaked.
[Wellington] They will not understand.
[Aric (Brian)] OOC And come on, they're probably not even Level 1 Peasants
[Lia (Angie)] yah, land a ways out and walk in
[Defthon (Don)] Just a couple of us, walk in there and be like "what up yo" and see what they say
[Lia (Angie)] right
[Aric (Brian)] I put on my cloak, pulling a hood over my face to shadow it.
[Arkady (Ryan)] heck, better to send an invisible scout or two first just to see whether they're even humans.
[Lia (Angie)] who waits with the carpets and who goes into the village?
[Joe] I am back at the keyboard.
[Arkady (Ryan)] OOC: yes, brian, which is why we don't want to scare them to death before asking them to talk to us.
[Lia (Angie)] Vel?
[Velkyna (Joe)] I can scout inviso if you need.
[Arkady (Ryan)] sounds good to me. bring praxis, if he's interested.
[Master] You should invisiVel.
[Praxis] Oh, sure, hey.
[Velkyna (Joe)] Message me, I'll be back in a bit.
[Aedean (Sedlack)] It only has 200' range
[Velkyna (Joe)] Oh. Then Praxis me.
[Arkady (Ryan)] that's why she's bringing an invisible pseudodragon. =)
[Arkady (Ryan)] Arkady: invisibility: (DC=(10++5+2) [10+5+2] 17) You are now invisible.
[Aedean (Sedlack)] Try not to kill Praxis while you're gone, Vel.
[Velkyna (Joe)] Nah, save the spell. Put Praxis under my cloak and the ring works for both of us.
[Arkady (Ryan)] ok, sure. works for me if it works for him.
[Velkyna (Joe)] I'll do what I can.
[Defthon (Don)] What's the point of bringing praxis if he has to ride under Vel's cloak?
[Velkyna (Joe)] Communication.
[Velkyna (Joe)] If I get in trouble, he'll tell Arkady.
[Arkady (Ryan)] right. i have a range of a mile in telepathy with him.
[Master] Okay.
[Arkady (Ryan)] we should stay most of that distance away on the carpets ready to ride to the rescue if need be.
[Velkyna (Joe)] Joanne, stay close to Aedean while I'm gone.
[Master] You approach the settlement, a little ways off.
[Defthon (Don)] oh right.
Velkyna (Joe) uses her ring once Praxis snuggles up.
[Master] It is a nomadic encampment, with a large herd of cattle tended mostly by large dogs surrounding it.
[Velkyna (Joe)] Eeeeeuw, dogs.
[Aedean (Sedlack)] The cow says "moo"
[Praxis] Do you even have any hips? Where am I supposed to sit?
[Aedean (Sedlack)] The dog says "woof"
[Aric (Brian)] Hey maybe we can buy a new one for Hill
[Velkyna (Joe)] Oh, quit sniping.